2013-10-11 01:58:54 +02:00
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#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2010 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Bind.GL2
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{
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class GL4Generator : ES.ESGenerator
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{
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public GL4Generator(string name, string dirname)
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: base(name, dirname)
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{
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glTypemap = "GL2/gl.tm";
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csTypemap = Settings.LanguageTypeMapFile;
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enumSpec = "GL2/signatures.xml";
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enumSpecExt = String.Empty;
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glSpec = "GL2/signatures.xml";
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glSpecExt = String.Empty;
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Settings.OverridesFile = "GL2/gloverrides.xml";
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Settings.ImportsFile = "GLCore.cs";
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Settings.DelegatesFile = "GLDelegates.cs";
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Settings.EnumsFile = "GLEnums.cs";
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Settings.WrappersFile = "GL.cs";
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Settings.ImportsClass = "Core";
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Settings.DelegatesClass = "Delegates";
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Settings.OutputClass = "GL";
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}
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}
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}
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