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using System ;
using System.Collections.Generic ;
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using System.Drawing ;
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using System.Text ;
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#if IPHONE | | ANDROID | | MINIMAL
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namespace OpenTK
{
// Override a number of System.* classes when compiling for
// minimal targets (e.g. MonoTouch).
// Note: the "overriden" classes must not be fully qualified for this to work!
// System.Diagnostics.Debug
static class Debug
{
public static void Write ( string message ) { }
public static void Write ( object obj ) { }
public static void WriteLine ( string message ) { }
public static void WriteLine ( object obj ) { }
public static void Print ( string message ) { }
public static void Print ( string format , params object [ ] args ) { }
public static void Indent ( ) { }
public static void Unindent ( ) { }
public static void Flush ( ) { }
}
// System.Diagnostics.Trace
static class Trace
{
public static void Write ( string message ) { }
public static void Write ( object obj ) { }
public static void WriteLine ( string message ) { }
public static void WriteLine ( object obj ) { }
public static void Indent ( ) { }
public static void Unindent ( ) { }
public static void Flush ( ) { }
}
// System.Diagnostics.Stopwatch
sealed class Stopwatch
{
DateTime start , stop ;
bool running ;
public void Reset ( )
{
start = stop = DateTime . MinValue ;
running = false ;
}
public void Start ( )
{
start = DateTime . Now ;
running = true ;
}
public void Stop ( )
{
stop = DateTime . Now ;
running = false ;
}
public TimeSpan Elapsed
{
get
{
if ( running )
return TimeSpan . FromTicks ( DateTime . Now . Ticks - start . Ticks ) ;
else
return TimeSpan . FromTicks ( stop . Ticks - start . Ticks ) ;
}
}
}
// System.Xml.XmlIgnoreAttribute
class XmlIgnoreAttribute : Attribute
{
}
// System.ComponentModel.EditorBrowrableAttribute
class EditorBrowsableAttribute : Attribute
{
public EditorBrowsableAttribute ( EditorBrowsableState state ) { }
}
// System.ComponentModel.EditorBrowsableState
enum EditorBrowsableState
{
Always = 0 ,
Never = 1 ,
Advanced = 2 ,
}
#region RegistryKey
class RegistryKey
{
public RegistryKey OpenSubKey ( string name )
{
return new RegistryKey ( ) ;
}
public object GetValue ( string name )
{
return "" ;
}
}
#endregion
#region Registry
class Registry
{
public static readonly RegistryKey LocalMachine = new RegistryKey ( ) ;
}
#endregion
#region PointF
public struct PointF : IEquatable < PointF >
{
#region Fields
float x , y ;
#endregion
#region Constructors
/// <summary>
/// Constructs a new PointF instance.
/// </summary>
/// <param name="x">The X coordinate of this instance.</param>
/// <param name="y">The Y coordinate of this instance.</param>
public PointF ( float x , float y )
: this ( )
{
X = x ;
Y = y ;
}
#endregion
#region Public Members
/// <summary>
/// Gets a <see cref="System.Boolean"/> that indicates whether this instance is empty or zero.
/// </summary>
public bool IsEmpty { get { return X = = 0 & & Y = = 0 ; } }
/// <summary>
/// Gets or sets the X coordinate of this instance.
/// </summary>
public float X { get { return x ; } set { x = value ; } }
/// <summary>
/// Gets or sets the Y coordinate of this instance.
/// </summary>
public float Y { get { return y ; } set { y = value ; } }
/// <summary>
/// Returns the PointF (0, 0).
/// </summary>
public static readonly PointF Zero = new PointF ( ) ;
/// <summary>
/// Returns the PointF (0, 0).
/// </summary>
public static readonly PointF Empty = new PointF ( ) ;
/// <summary>
/// Translates the specified PointF by the specified Size.
/// </summary>
/// <param name="point">
/// The <see cref="PointF"/> instance to translate.
/// </param>
/// <param name="size">
/// The <see cref="Size"/> instance to translate point with.
/// </param>
/// <returns>
/// A new <see cref="PointF"/> instance translated by size.
/// </returns>
public static PointF operator + ( PointF point , SizeF size )
{
return new PointF ( point . X + size . Width , point . Y + size . Height ) ;
}
/// <summary>
/// Translates the specified PointF by the negative of the specified Size.
/// </summary>
/// <param name="point">
/// The <see cref="PointF"/> instance to translate.
/// </param>
/// <param name="size">
/// The <see cref="Size"/> instance to translate point with.
/// </param>
/// <returns>
/// A new <see cref="PointF"/> instance translated by size.
/// </returns>
public static PointF operator - ( PointF point , SizeF size )
{
return new PointF ( point . X - size . Width , point . Y - size . Height ) ;
}
/// <summary>
/// Compares two instances for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>True, if left is equal to right; false otherwise.</returns>
public static bool operator = = ( PointF left , PointF right )
{
return left . Equals ( right ) ;
}
/// <summary>
/// Compares two instances for inequality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>True, if left is not equal to right; false otherwise.</returns>
public static bool operator ! = ( PointF left , PointF right )
{
return ! left . Equals ( right ) ;
}
/// <summary>
/// Indicates whether this instance is equal to the specified object.
/// </summary>
/// <param name="obj">The object instance to compare to.</param>
/// <returns>True, if both instances are equal; false otherwise.</returns>
public override bool Equals ( object obj )
{
if ( obj is PointF )
return Equals ( ( PointF ) obj ) ;
return false ;
}
/// <summary>
/// Returns the hash code for this instance.
/// </summary>
/// <returns>A <see cref="System.Int32"/> that represents the hash code for this instance./></returns>
public override int GetHashCode ( )
{
return X . GetHashCode ( ) ^ Y . GetHashCode ( ) ;
}
/// <summary>
/// Returns a <see cref="System.String"/> that describes this instance.
/// </summary>
/// <returns>A <see cref="System.String"/> that describes this instance.</returns>
public override string ToString ( )
{
return String . Format ( "{{{0}, {1}}}" , X , Y ) ;
}
#endregion
#region IEquatable < PointF > Members
/// <summary>
/// Indicates whether this instance is equal to the specified PointF.
/// </summary>
/// <param name="other">The instance to compare to.</param>
/// <returns>True, if both instances are equal; false otherwise.</returns>
public bool Equals ( PointF other )
{
return X = = other . X & & Y = = other . Y ;
}
#endregion
}
#endregion
#region SizeF
public struct SizeF : IEquatable < SizeF >
{
#region Fields
float width , height ;
#endregion
#region Constructors
/// <summary>
/// Constructs a new SizeF instance.
/// </summary>
/// <param name="width">The width of this instance.</param>
/// <param name="height">The height of this instance.</param>
public SizeF ( float width , float height )
: this ( )
{
Width = width ;
Height = height ;
}
#endregion
#region Public Members
/// <summary>
/// Gets or sets the width of this instance.
/// </summary>
public float Width
{
get { return width ; }
set
{
if ( width < 0 )
throw new ArgumentOutOfRangeException ( ) ;
width = value ;
}
}
/// <summary>
/// Gets or sets the height of this instance.
/// </summary>
public float Height
{
get { return height ; }
set
{
if ( height < 0 )
throw new ArgumentOutOfRangeException ( ) ;
height = value ;
}
}
/// <summary>
/// Gets a <see cref="System.Boolean"/> that indicates whether this instance is empty or zero.
/// </summary>
public bool IsEmpty
{
get { return Width = = 0 & & Height = = 0 ; }
}
/// <summary>
/// Returns a SizeF instance equal to (0, 0).
/// </summary>
public static readonly SizeF Empty = new SizeF ( ) ;
/// <summary>
/// Returns a SizeF instance equal to (0, 0).
/// </summary>
public static readonly SizeF Zero = new SizeF ( ) ;
/// <summary>
/// Compares two instances for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>True, if left is equal to right; false otherwise.</returns>
public static bool operator = = ( SizeF left , SizeF right )
{
return left . Equals ( right ) ;
}
/// <summary>
/// Compares two instances for inequality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>True, if left is not equal to right; false otherwise.</returns>
public static bool operator ! = ( SizeF left , SizeF right )
{
return ! left . Equals ( right ) ;
}
/// <summary>
/// Indicates whether this instance is equal to the specified object.
/// </summary>
/// <param name="obj">The object instance to compare to.</param>
/// <returns>True, if both instances are equal; false otherwise.</returns>
public override bool Equals ( object obj )
{
if ( obj is SizeF )
return Equals ( ( SizeF ) obj ) ;
return false ;
}
/// <summary>
/// Returns the hash code for this instance.
/// </summary>
/// <returns>A <see cref="System.Int32"/> that represents the hash code for this instance./></returns>
public override int GetHashCode ( )
{
return Width . GetHashCode ( ) ^ Height . GetHashCode ( ) ;
}
/// <summary>
/// Returns a <see cref="System.String"/> that describes this instance.
/// </summary>
/// <returns>A <see cref="System.String"/> that describes this instance.</returns>
public override string ToString ( )
{
return String . Format ( "{{{0}, {1}}}" , Width , Height ) ;
}
#endregion
#region IEquatable < SizeF > Members
/// <summary>
/// Indicates whether this instance is equal to the specified SizeF.
/// </summary>
/// <param name="other">The instance to compare to.</param>
/// <returns>True, if both instances are equal; false otherwise.</returns>
public bool Equals ( SizeF other )
{
return Width = = other . Width & & Height = = other . Height ;
}
#endregion
}
#endregion
#region RectangleF
public struct RectangleF : IEquatable < RectangleF >
{
#region Fields
PointF location ;
SizeF size ;
#endregion
#region Constructors
/// <summary>
/// Constructs a new RectangleF instance.
/// </summary>
/// <param name="location">The top-left corner of the RectangleF.</param>
/// <param name="SizeF">The width and height of the RectangleF.</param>
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public RectangleF ( PointF location , SizeF size )
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: this ( )
{
Location = location ;
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Size = size ;
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}
/// <summary>
/// Constructs a new RectangleF instance.
/// </summary>
/// <param name="x">The x coordinate of the RectangleF.</param>
/// <param name="y">The y coordinate of the RectangleF.</param>
/// <param name="width">The width coordinate of the RectangleF.</param>
/// <param name="height">The height coordinate of the RectangleF.</param>
public RectangleF ( float x , float y , float width , float height )
: this ( new PointF ( x , y ) , new SizeF ( width , height ) )
{ }
#endregion
#region Public Members
/// <summary>
/// Gets or sets the x coordinate of the RectangleF.
/// </summary>
public float X
{
get { return Location . X ; }
set { Location = new PointF ( value , Y ) ; }
}
/// <summary>
/// Gets or sets the y coordinate of the RectangleF.
/// </summary>
public float Y
{
get { return Location . Y ; }
set { Location = new PointF ( X , value ) ; }
}
/// <summary>
/// Gets or sets the width of the RectangleF.
/// </summary>
public float Width
{
get { return Size . Width ; }
set { Size = new SizeF ( value , Height ) ; }
}
/// <summary>
/// Gets or sets the height of the RectangleF.
/// </summary>
public float Height
{
get { return Size . Height ; }
set { Size = new SizeF ( Width , value ) ; }
}
/// <summary>
/// Gets or sets a <see cref="PointF"/> representing the x and y coordinates
/// of the RectangleF.
/// </summary>
public PointF Location
{
get { return location ; }
set { location = value ; }
}
/// <summary>
/// Gets or sets a <see cref="SizeF"/> representing the width and height
/// of the RectangleF.
/// </summary>
public SizeF Size
{
get { return size ; }
set { size = value ; }
}
/// <summary>
/// Gets the y coordinate of the top edge of this RectangleF.
/// </summary>
public float Top { get { return Y ; } }
/// <summary>
/// Gets the x coordinate of the right edge of this RectangleF.
/// </summary>
public float Right { get { return X + Width ; } }
/// <summary>
/// Gets the y coordinate of the bottom edge of this RectangleF.
/// </summary>
public float Bottom { get { return Y + Height ; } }
/// <summary>
/// Gets the x coordinate of the left edge of this RectangleF.
/// </summary>
public float Left { get { return X ; } }
/// <summary>
/// Gets a <see cref="System.Boolean"/> that indicates whether this
/// RectangleF is equal to the empty RectangleF.
/// </summary>
public bool IsEmpty
{
get { return Location . IsEmpty & & Size . IsEmpty ; }
}
/// <summary>
/// Defines the empty RectangleF.
/// </summary>
public static readonly RectangleF Zero = new RectangleF ( ) ;
/// <summary>
/// Defines the empty RectangleF.
/// </summary>
public static readonly RectangleF Empty = new RectangleF ( ) ;
/// <summary>
/// Constructs a new instance with the specified edges.
/// </summary>
/// <param name="left">The left edge of the RectangleF.</param>
/// <param name="top">The top edge of the RectangleF.</param>
/// <param name="right">The right edge of the RectangleF.</param>
/// <param name="bottom">The bottom edge of the RectangleF.</param>
/// <returns>A new RectangleF instance with the specified edges.</returns>
public static RectangleF FromLTRB ( float left , float top , float right , float bottom )
{
return new RectangleF ( new PointF ( left , top ) , new SizeF ( right - left , bottom - top ) ) ;
}
/// <summary>
/// Tests whether this instance contains the specified PointF.
/// </summary>
/// <param name="pofloat">The <see cref="PointF"/> to test.</param>
/// <returns>True if this instance contains pofloat; false otherwise.</returns>
/// <remarks>The left and top edges are inclusive. The right and bottom edges
/// are exclusive.</remarks>
public bool Contains ( PointF pofloat )
{
return pofloat . X > = Left & & pofloat . X < Right & &
pofloat . Y > = Top & & pofloat . Y < Bottom ;
}
/// <summary>
/// Tests whether this instance contains the specified RectangleF.
/// </summary>
/// <param name="rect">The <see cref="RectangleF"/> to test.</param>
/// <returns>True if this instance contains rect; false otherwise.</returns>
/// <remarks>The left and top edges are inclusive. The right and bottom edges
/// are exclusive.</remarks>
public bool Contains ( RectangleF rect )
{
return Contains ( rect . Location ) & & Contains ( rect . Location + rect . Size ) ;
}
/// <summary>
/// Compares two instances for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>True, if left is equal to right; false otherwise.</returns>
public static bool operator = = ( RectangleF left , RectangleF right )
{
return left . Equals ( right ) ;
}
/// <summary>
/// Compares two instances for inequality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>True, if left is not equal to right; false otherwise.</returns>
public static bool operator ! = ( RectangleF left , RectangleF right )
{
return ! left . Equals ( right ) ;
}
/// <summary>
/// Indicates whether this instance is equal to the specified object.
/// </summary>
/// <param name="obj">The object instance to compare to.</param>
/// <returns>True, if both instances are equal; false otherwise.</returns>
public override bool Equals ( object obj )
{
if ( obj is RectangleF )
return Equals ( ( RectangleF ) obj ) ;
return false ;
}
/// <summary>
/// Returns the hash code for this instance.
/// </summary>
/// <returns>A <see cref="System.float32"/> that represents the hash code for this instance./></returns>
public override int GetHashCode ( )
{
return Location . GetHashCode ( ) & Size . GetHashCode ( ) ;
}
/// <summary>
/// Returns a <see cref="System.String"/> that describes this instance.
/// </summary>
/// <returns>A <see cref="System.String"/> that describes this instance.</returns>
public override string ToString ( )
{
return String . Format ( "{{{0}-{1}}}" , Location , Location + Size ) ;
}
#endregion
#region IEquatable < RectangleF > Members
/// <summary>
/// Indicates whether this instance is equal to the specified RectangleF.
/// </summary>
/// <param name="other">The instance to compare to.</param>
/// <returns>True, if both instances are equal; false otherwise.</returns>
public bool Equals ( RectangleF other )
{
return Location . Equals ( other . Location ) & &
Size . Equals ( other . Size ) ;
}
#endregion
}
#endregion
#region Icon
public sealed class Icon : IDisposable
{
IntPtr handle ;
public Icon ( Icon icon , int width , int height )
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{
handle = icon . Handle ;
Width = width ;
Height = height ;
}
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public IntPtr Handle { get { return handle ; } set { handle = value ; } }
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public int Width { get ; private set ; }
public int Height { get ; private set ; }
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public Bitmap ToBitmap ( )
{
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return new Bitmap ( Width , Height ) ;
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}
public void Dispose ( )
{ }
}
#endregion
#region Image
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public abstract class Image : IDisposable
{
public void Dispose ( ) { }
}
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#endregion
#region Bitmap
public sealed class Bitmap : Image
{
int width ;
int height ;
public Bitmap ( ) { }
public Bitmap ( int width , int height )
{
// TODO: Complete member initialization
this . width = width ;
this . height = height ;
}
public int Width { get { return width ; } }
public int Height { get { return height ; } }
public Color GetPixel ( int x , int y )
{
return new Color ( ) ;
}
internal void UnlockBits ( BitmapData data )
{
}
internal BitmapData LockBits ( Rectangle rectangle , ImageLockMode imageLockMode , PixelFormat pixelFormat )
{
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return new BitmapData ( Width , Height , 0 ) ;
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}
}
#endregion
#region Color
/// <summary>
/// Represents a color with 4 8bit components (R, G, B, A).
/// </summary>
[Serializable]
public struct Color : IEquatable < Color >
{
#region Fields
/// <summary>
/// The red component of this Color structure.
/// </summary>
public byte R ;
/// <summary>
/// The green component of this Color structure.
/// </summary>
public byte G ;
/// <summary>
/// The blue component of this Color structure.
/// </summary>
public byte B ;
/// <summary>
/// The alpha component of this Color structure.
/// </summary>
public byte A ;
#endregion
#region Constructors
/// <summary>
/// Constructs a new Color structure from the specified components.
/// </summary>
/// <param name="r">The red component of the new Color structure.</param>
/// <param name="g">The green component of the new Color structure.</param>
/// <param name="b">The blue component of the new Color structure.</param>
/// <param name="a">The alpha component of the new Color structure.</param>
public Color ( int r , int g , int b , int a )
{
R = ( byte ) r ;
G = ( byte ) g ;
B = ( byte ) b ;
A = ( byte ) a ;
}
#endregion
#region Public Members
/// <summary>
/// Converts this color to an integer representation with 8 bits per channel.
/// </summary>
/// <returns>A <see cref="System.Int32"/> that represents this instance.</returns>
/// <remarks>This method is intended only for compatibility with System.Drawing. It compresses the color into 8 bits per channel, which means color information is lost.</remarks>
public int ToArgb ( )
{
uint value =
( uint ) ( A * Byte . MaxValue ) < < 24 |
( uint ) ( R * Byte . MaxValue ) < < 16 |
( uint ) ( G * Byte . MaxValue ) < < 8 |
( uint ) ( B * Byte . MaxValue ) ;
return unchecked ( ( int ) value ) ;
}
/// <summary>
/// Compares the specified Color structures for equality.
/// </summary>
/// <param name="left">The left-hand side of the comparison.</param>
/// <param name="right">The right-hand side of the comparison.</param>
/// <returns>True if left is equal to right; false otherwise.</returns>
public static bool operator = = ( Color left , Color right )
{
return left . Equals ( right ) ;
}
/// <summary>
/// Compares the specified Color structures for inequality.
/// </summary>
/// <param name="left">The left-hand side of the comparison.</param>
/// <param name="right">The right-hand side of the comparison.</param>
/// <returns>True if left is not equal to right; false otherwise.</returns>
public static bool operator ! = ( Color left , Color right )
{
return ! left . Equals ( right ) ;
}
/// <summary>
/// Compares whether this Color structure is equal to the specified object.
/// </summary>
/// <param name="obj">An object to compare to.</param>
/// <returns>True obj is a Color structure with the same components as this Color; false otherwise.</returns>
public override bool Equals ( object obj )
{
if ( ! ( obj is Color ) )
return false ;
return Equals ( ( Color ) obj ) ;
}
/// <summary>
/// Calculates the hash code for this Color structure.
/// </summary>
/// <returns>A System.Int32 containing the hashcode of this Color structure.</returns>
public override int GetHashCode ( )
{
return ToArgb ( ) ;
}
/// <summary>
/// Creates a System.String that describes this Color structure.
/// </summary>
/// <returns>A System.String that describes this Color structure.</returns>
public override string ToString ( )
{
return String . Format ( "{{(R, G, B, A) = ({0}, {1}, {2}, {3})}}" , R . ToString ( ) , G . ToString ( ) , B . ToString ( ) , A . ToString ( ) ) ;
}
#region System colors
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 255, 255, 0).
/// </summary>
public static Color Transparent { get { return new Color ( 255 , 255 , 255 , 0 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (240, 248, 255, 255).
/// </summary>
public static Color AliceBlue { get { return new Color ( 240 , 248 , 255 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (250, 235, 215, 255).
/// </summary>
public static Color AntiqueWhite { get { return new Color ( 250 , 235 , 215 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (0, 255, 255, 255).
/// </summary>
public static Color Aqua { get { return new Color ( 0 , 255 , 255 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (127, 255, 212, 255).
/// </summary>
public static Color Aquamarine { get { return new Color ( 127 , 255 , 212 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (240, 255, 255, 255).
/// </summary>
public static Color Azure { get { return new Color ( 240 , 255 , 255 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (245, 245, 220, 255).
/// </summary>
public static Color Beige { get { return new Color ( 245 , 245 , 220 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 228, 196, 255).
/// </summary>
public static Color Bisque { get { return new Color ( 255 , 228 , 196 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (0, 0, 0, 255).
/// </summary>
public static Color Black { get { return new Color ( 0 , 0 , 0 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 235, 205, 255).
/// </summary>
public static Color BlanchedAlmond { get { return new Color ( 255 , 235 , 205 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (0, 0, 255, 255).
/// </summary>
public static Color Blue { get { return new Color ( 0 , 0 , 255 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (138, 43, 226, 255).
/// </summary>
public static Color BlueViolet { get { return new Color ( 138 , 43 , 226 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (165, 42, 42, 255).
/// </summary>
public static Color Brown { get { return new Color ( 165 , 42 , 42 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (222, 184, 135, 255).
/// </summary>
public static Color BurlyWood { get { return new Color ( 222 , 184 , 135 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (95, 158, 160, 255).
/// </summary>
public static Color CadetBlue { get { return new Color ( 95 , 158 , 160 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (127, 255, 0, 255).
/// </summary>
public static Color Chartreuse { get { return new Color ( 127 , 255 , 0 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (210, 105, 30, 255).
/// </summary>
public static Color Chocolate { get { return new Color ( 210 , 105 , 30 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 127, 80, 255).
/// </summary>
public static Color Coral { get { return new Color ( 255 , 127 , 80 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (100, 149, 237, 255).
/// </summary>
public static Color CornflowerBlue { get { return new Color ( 100 , 149 , 237 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 248, 220, 255).
/// </summary>
public static Color Cornsilk { get { return new Color ( 255 , 248 , 220 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (220, 20, 60, 255).
/// </summary>
public static Color Crimson { get { return new Color ( 220 , 20 , 60 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (0, 255, 255, 255).
/// </summary>
public static Color Cyan { get { return new Color ( 0 , 255 , 255 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (0, 0, 139, 255).
/// </summary>
public static Color DarkBlue { get { return new Color ( 0 , 0 , 139 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (0, 139, 139, 255).
/// </summary>
public static Color DarkCyan { get { return new Color ( 0 , 139 , 139 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (184, 134, 11, 255).
/// </summary>
public static Color DarkGoldenrod { get { return new Color ( 184 , 134 , 11 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (169, 169, 169, 255).
/// </summary>
public static Color DarkGray { get { return new Color ( 169 , 169 , 169 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (0, 100, 0, 255).
/// </summary>
public static Color DarkGreen { get { return new Color ( 0 , 100 , 0 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (189, 183, 107, 255).
/// </summary>
public static Color DarkKhaki { get { return new Color ( 189 , 183 , 107 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (139, 0, 139, 255).
/// </summary>
public static Color DarkMagenta { get { return new Color ( 139 , 0 , 139 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (85, 107, 47, 255).
/// </summary>
public static Color DarkOliveGreen { get { return new Color ( 85 , 107 , 47 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 140, 0, 255).
/// </summary>
public static Color DarkOrange { get { return new Color ( 255 , 140 , 0 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (153, 50, 204, 255).
/// </summary>
public static Color DarkOrchid { get { return new Color ( 153 , 50 , 204 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (139, 0, 0, 255).
/// </summary>
public static Color DarkRed { get { return new Color ( 139 , 0 , 0 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (233, 150, 122, 255).
/// </summary>
public static Color DarkSalmon { get { return new Color ( 233 , 150 , 122 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (143, 188, 139, 255).
/// </summary>
public static Color DarkSeaGreen { get { return new Color ( 143 , 188 , 139 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (72, 61, 139, 255).
/// </summary>
public static Color DarkSlateBlue { get { return new Color ( 72 , 61 , 139 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (47, 79, 79, 255).
/// </summary>
public static Color DarkSlateGray { get { return new Color ( 47 , 79 , 79 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (0, 206, 209, 255).
/// </summary>
public static Color DarkTurquoise { get { return new Color ( 0 , 206 , 209 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (148, 0, 211, 255).
/// </summary>
public static Color DarkViolet { get { return new Color ( 148 , 0 , 211 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 20, 147, 255).
/// </summary>
public static Color DeepPink { get { return new Color ( 255 , 20 , 147 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (0, 191, 255, 255).
/// </summary>
public static Color DeepSkyBlue { get { return new Color ( 0 , 191 , 255 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (105, 105, 105, 255).
/// </summary>
public static Color DimGray { get { return new Color ( 105 , 105 , 105 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (30, 144, 255, 255).
/// </summary>
public static Color DodgerBlue { get { return new Color ( 30 , 144 , 255 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (178, 34, 34, 255).
/// </summary>
public static Color Firebrick { get { return new Color ( 178 , 34 , 34 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 250, 240, 255).
/// </summary>
public static Color FloralWhite { get { return new Color ( 255 , 250 , 240 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (34, 139, 34, 255).
/// </summary>
public static Color ForestGreen { get { return new Color ( 34 , 139 , 34 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 0, 255, 255).
/// </summary>
public static Color Fuchsia { get { return new Color ( 255 , 0 , 255 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (220, 220, 220, 255).
/// </summary>
public static Color Gainsboro { get { return new Color ( 220 , 220 , 220 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (248, 248, 255, 255).
/// </summary>
public static Color GhostWhite { get { return new Color ( 248 , 248 , 255 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 215, 0, 255).
/// </summary>
public static Color Gold { get { return new Color ( 255 , 215 , 0 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (218, 165, 32, 255).
/// </summary>
public static Color Goldenrod { get { return new Color ( 218 , 165 , 32 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (128, 128, 128, 255).
/// </summary>
public static Color Gray { get { return new Color ( 128 , 128 , 128 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (0, 128, 0, 255).
/// </summary>
public static Color Green { get { return new Color ( 0 , 128 , 0 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (173, 255, 47, 255).
/// </summary>
public static Color GreenYellow { get { return new Color ( 173 , 255 , 47 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (240, 255, 240, 255).
/// </summary>
public static Color Honeydew { get { return new Color ( 240 , 255 , 240 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 105, 180, 255).
/// </summary>
public static Color HotPink { get { return new Color ( 255 , 105 , 180 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (205, 92, 92, 255).
/// </summary>
public static Color IndianRed { get { return new Color ( 205 , 92 , 92 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (75, 0, 130, 255).
/// </summary>
public static Color Indigo { get { return new Color ( 75 , 0 , 130 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 255, 240, 255).
/// </summary>
public static Color Ivory { get { return new Color ( 255 , 255 , 240 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (240, 230, 140, 255).
/// </summary>
public static Color Khaki { get { return new Color ( 240 , 230 , 140 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (230, 230, 250, 255).
/// </summary>
public static Color Lavender { get { return new Color ( 230 , 230 , 250 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 240, 245, 255).
/// </summary>
public static Color LavenderBlush { get { return new Color ( 255 , 240 , 245 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (124, 252, 0, 255).
/// </summary>
public static Color LawnGreen { get { return new Color ( 124 , 252 , 0 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 250, 205, 255).
/// </summary>
public static Color LemonChiffon { get { return new Color ( 255 , 250 , 205 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (173, 216, 230, 255).
/// </summary>
public static Color LightBlue { get { return new Color ( 173 , 216 , 230 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (240, 128, 128, 255).
/// </summary>
public static Color LightCoral { get { return new Color ( 240 , 128 , 128 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (224, 255, 255, 255).
/// </summary>
public static Color LightCyan { get { return new Color ( 224 , 255 , 255 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (250, 250, 210, 255).
/// </summary>
public static Color LightGoldenrodYellow { get { return new Color ( 250 , 250 , 210 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (144, 238, 144, 255).
/// </summary>
public static Color LightGreen { get { return new Color ( 144 , 238 , 144 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (211, 211, 211, 255).
/// </summary>
public static Color LightGray { get { return new Color ( 211 , 211 , 211 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 182, 193, 255).
/// </summary>
public static Color LightPink { get { return new Color ( 255 , 182 , 193 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 160, 122, 255).
/// </summary>
public static Color LightSalmon { get { return new Color ( 255 , 160 , 122 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (32, 178, 170, 255).
/// </summary>
public static Color LightSeaGreen { get { return new Color ( 32 , 178 , 170 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (135, 206, 250, 255).
/// </summary>
public static Color LightSkyBlue { get { return new Color ( 135 , 206 , 250 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (119, 136, 153, 255).
/// </summary>
public static Color LightSlateGray { get { return new Color ( 119 , 136 , 153 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (176, 196, 222, 255).
/// </summary>
public static Color LightSteelBlue { get { return new Color ( 176 , 196 , 222 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 255, 224, 255).
/// </summary>
public static Color LightYellow { get { return new Color ( 255 , 255 , 224 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (0, 255, 0, 255).
/// </summary>
public static Color Lime { get { return new Color ( 0 , 255 , 0 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (50, 205, 50, 255).
/// </summary>
public static Color LimeGreen { get { return new Color ( 50 , 205 , 50 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (250, 240, 230, 255).
/// </summary>
public static Color Linen { get { return new Color ( 250 , 240 , 230 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 0, 255, 255).
/// </summary>
public static Color Magenta { get { return new Color ( 255 , 0 , 255 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (128, 0, 0, 255).
/// </summary>
public static Color Maroon { get { return new Color ( 128 , 0 , 0 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (102, 205, 170, 255).
/// </summary>
public static Color MediumAquamarine { get { return new Color ( 102 , 205 , 170 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (0, 0, 205, 255).
/// </summary>
public static Color MediumBlue { get { return new Color ( 0 , 0 , 205 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (186, 85, 211, 255).
/// </summary>
public static Color MediumOrchid { get { return new Color ( 186 , 85 , 211 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (147, 112, 219, 255).
/// </summary>
public static Color MediumPurple { get { return new Color ( 147 , 112 , 219 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (60, 179, 113, 255).
/// </summary>
public static Color MediumSeaGreen { get { return new Color ( 60 , 179 , 113 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (123, 104, 238, 255).
/// </summary>
public static Color MediumSlateBlue { get { return new Color ( 123 , 104 , 238 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (0, 250, 154, 255).
/// </summary>
public static Color MediumSpringGreen { get { return new Color ( 0 , 250 , 154 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (72, 209, 204, 255).
/// </summary>
public static Color MediumTurquoise { get { return new Color ( 72 , 209 , 204 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (199, 21, 133, 255).
/// </summary>
public static Color MediumVioletRed { get { return new Color ( 199 , 21 , 133 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (25, 25, 112, 255).
/// </summary>
public static Color MidnightBlue { get { return new Color ( 25 , 25 , 112 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (245, 255, 250, 255).
/// </summary>
public static Color MintCream { get { return new Color ( 245 , 255 , 250 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 228, 225, 255).
/// </summary>
public static Color MistyRose { get { return new Color ( 255 , 228 , 225 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 228, 181, 255).
/// </summary>
public static Color Moccasin { get { return new Color ( 255 , 228 , 181 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 222, 173, 255).
/// </summary>
public static Color NavajoWhite { get { return new Color ( 255 , 222 , 173 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (0, 0, 128, 255).
/// </summary>
public static Color Navy { get { return new Color ( 0 , 0 , 128 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (253, 245, 230, 255).
/// </summary>
public static Color OldLace { get { return new Color ( 253 , 245 , 230 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (128, 128, 0, 255).
/// </summary>
public static Color Olive { get { return new Color ( 128 , 128 , 0 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (107, 142, 35, 255).
/// </summary>
public static Color OliveDrab { get { return new Color ( 107 , 142 , 35 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 165, 0, 255).
/// </summary>
public static Color Orange { get { return new Color ( 255 , 165 , 0 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 69, 0, 255).
/// </summary>
public static Color OrangeRed { get { return new Color ( 255 , 69 , 0 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (218, 112, 214, 255).
/// </summary>
public static Color Orchid { get { return new Color ( 218 , 112 , 214 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (238, 232, 170, 255).
/// </summary>
public static Color PaleGoldenrod { get { return new Color ( 238 , 232 , 170 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (152, 251, 152, 255).
/// </summary>
public static Color PaleGreen { get { return new Color ( 152 , 251 , 152 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (175, 238, 238, 255).
/// </summary>
public static Color PaleTurquoise { get { return new Color ( 175 , 238 , 238 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (219, 112, 147, 255).
/// </summary>
public static Color PaleVioletRed { get { return new Color ( 219 , 112 , 147 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 239, 213, 255).
/// </summary>
public static Color PapayaWhip { get { return new Color ( 255 , 239 , 213 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 218, 185, 255).
/// </summary>
public static Color PeachPuff { get { return new Color ( 255 , 218 , 185 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (205, 133, 63, 255).
/// </summary>
public static Color Peru { get { return new Color ( 205 , 133 , 63 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 192, 203, 255).
/// </summary>
public static Color Pink { get { return new Color ( 255 , 192 , 203 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (221, 160, 221, 255).
/// </summary>
public static Color Plum { get { return new Color ( 221 , 160 , 221 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (176, 224, 230, 255).
/// </summary>
public static Color PowderBlue { get { return new Color ( 176 , 224 , 230 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (128, 0, 128, 255).
/// </summary>
public static Color Purple { get { return new Color ( 128 , 0 , 128 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 0, 0, 255).
/// </summary>
public static Color Red { get { return new Color ( 255 , 0 , 0 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (188, 143, 143, 255).
/// </summary>
public static Color RosyBrown { get { return new Color ( 188 , 143 , 143 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (65, 105, 225, 255).
/// </summary>
public static Color RoyalBlue { get { return new Color ( 65 , 105 , 225 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (139, 69, 19, 255).
/// </summary>
public static Color SaddleBrown { get { return new Color ( 139 , 69 , 19 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (250, 128, 114, 255).
/// </summary>
public static Color Salmon { get { return new Color ( 250 , 128 , 114 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (244, 164, 96, 255).
/// </summary>
public static Color SandyBrown { get { return new Color ( 244 , 164 , 96 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (46, 139, 87, 255).
/// </summary>
public static Color SeaGreen { get { return new Color ( 46 , 139 , 87 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 245, 238, 255).
/// </summary>
public static Color SeaShell { get { return new Color ( 255 , 245 , 238 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (160, 82, 45, 255).
/// </summary>
public static Color Sienna { get { return new Color ( 160 , 82 , 45 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (192, 192, 192, 255).
/// </summary>
public static Color Silver { get { return new Color ( 192 , 192 , 192 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (135, 206, 235, 255).
/// </summary>
public static Color SkyBlue { get { return new Color ( 135 , 206 , 235 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (106, 90, 205, 255).
/// </summary>
public static Color SlateBlue { get { return new Color ( 106 , 90 , 205 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (112, 128, 144, 255).
/// </summary>
public static Color SlateGray { get { return new Color ( 112 , 128 , 144 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 250, 250, 255).
/// </summary>
public static Color Snow { get { return new Color ( 255 , 250 , 250 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (0, 255, 127, 255).
/// </summary>
public static Color SpringGreen { get { return new Color ( 0 , 255 , 127 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (70, 130, 180, 255).
/// </summary>
public static Color SteelBlue { get { return new Color ( 70 , 130 , 180 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (210, 180, 140, 255).
/// </summary>
public static Color Tan { get { return new Color ( 210 , 180 , 140 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (0, 128, 128, 255).
/// </summary>
public static Color Teal { get { return new Color ( 0 , 128 , 128 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (216, 191, 216, 255).
/// </summary>
public static Color Thistle { get { return new Color ( 216 , 191 , 216 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 99, 71, 255).
/// </summary>
public static Color Tomato { get { return new Color ( 255 , 99 , 71 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (64, 224, 208, 255).
/// </summary>
public static Color Turquoise { get { return new Color ( 64 , 224 , 208 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (238, 130, 238, 255).
/// </summary>
public static Color Violet { get { return new Color ( 238 , 130 , 238 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (245, 222, 179, 255).
/// </summary>
public static Color Wheat { get { return new Color ( 245 , 222 , 179 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 255, 255, 255).
/// </summary>
public static Color White { get { return new Color ( 255 , 255 , 255 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (245, 245, 245, 255).
/// </summary>
public static Color WhiteSmoke { get { return new Color ( 245 , 245 , 245 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (255, 255, 0, 255).
/// </summary>
public static Color Yellow { get { return new Color ( 255 , 255 , 0 , 255 ) ; } }
/// <summary>
/// Gets the system color with (R, G, B, A) = (154, 205, 50, 255).
/// </summary>
public static Color YellowGreen { get { return new Color ( 154 , 205 , 50 , 255 ) ; } }
#endregion
#endregion
#region IEquatable < Color > Members
/// <summary>
/// Compares whether this Color structure is equal to the specified Color.
/// </summary>
/// <param name="other">The Color structure to compare to.</param>
/// <returns>True if both Color structures contain the same components; false otherwise.</returns>
public bool Equals ( Color other )
{
return
this . R = = other . R & &
this . G = = other . G & &
this . B = = other . B & &
this . A = = other . A ;
}
#endregion
public static Color FromArgb ( int a , int r , int g , int b )
{
return new Color ( r , g , b , a ) ;
}
}
#endregion
#region BitmapData
sealed class BitmapData
{
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internal BitmapData ( int width , int height , int stride )
{
Width = width ;
Height = height ;
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Stride = stride ;
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}
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public IntPtr Scan0 { get { return IntPtr . Zero ; } }
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public int Width { get ; private set ; }
public int Height { get ; private set ; }
public int Stride { get ; private set ; }
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}
#endregion
#region ImageLockMode
enum ImageLockMode
{
ReadOnly ,
WriteOnly ,
ReadWrite ,
UserInputBuffer
}
#endregion
#region PixelFormat
enum PixelFormat
{
Format32bppArgb
}
#endregion
#region SystemEvents
sealed class SystemEvents
{
public static event EventHandler DisplaySettingsChanged ;
}
#endregion
}
// Need a different namespace to avoid clash with OpenTK.Graphics.
namespace OpenTK.Minimal
{
#region Graphics
sealed class Graphics : IDisposable
{
public static Graphics FromImage ( OpenTK . Image img )
{
return new Graphics ( ) ;
}
public void Dispose ( )
{ }
internal void DrawImage ( OpenTK . Bitmap bitmap , int p , int p_2 , int p_3 , int p_4 )
{
}
}
#endregion
}
#endif