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#region License
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//
// GamePadThumbSticks.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2013 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
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#endregion
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using System ;
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namespace OpenTK.Input
{
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/// <summary>
/// Describes the current thumb stick state of a <see cref="GamePad"/> device
/// </summary>
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public struct GamePadThumbSticks : IEquatable < GamePadThumbSticks >
{
const float ConversionFactor = 1.0f / short . MaxValue ;
short left_x , left_y ;
short right_x , right_y ;
internal GamePadThumbSticks (
short left_x , short left_y ,
short right_x , short right_y )
{
this . left_x = left_x ;
this . left_y = left_y ;
this . right_x = right_x ;
this . right_y = right_y ;
}
#region Public Members
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/// <summary>
/// Gets a <see cref="Vector2"/> describing the state of the left thumb stick.
/// </summary>
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public Vector2 Left
{
get { return new Vector2 ( left_x * ConversionFactor , left_y * ConversionFactor ) ; }
}
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/// <summary>
/// Gets a <see cref="Vector2"/> describing the state of the right thumb stick.
/// </summary>
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public Vector2 Right
{
get { return new Vector2 ( right_x * ConversionFactor , right_y * ConversionFactor ) ; }
}
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/// <param name="left">A <see cref="GamePadThumbSticks"/> instance to test for equality.</param>
/// <param name="right">A <see cref="GamePadThumbSticks"/> instance to test for equality.</param>
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public static bool operator = = ( GamePadThumbSticks left , GamePadThumbSticks right )
{
return left . Equals ( right ) ;
}
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/// <param name="left">A <see cref="GamePadThumbSticks"/> instance to test for inequality.</param>
/// <param name="right">A <see cref="GamePadThumbSticks"/> instance to test for inequality.</param>
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public static bool operator ! = ( GamePadThumbSticks left , GamePadThumbSticks right )
{
return ! left . Equals ( right ) ;
}
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/// <summary>
/// Returns a <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.GamePadThumbSticks"/>.
/// </summary>
/// <returns>A <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.GamePadThumbSticks"/>.</returns>
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public override string ToString ( )
{
return String . Format (
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"{{Left: ({0:f4}; {1:f4}); Right: ({2:f4}; {3:f4})}}" ,
Left . X , Left . Y , Right . X , Right . Y ) ;
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}
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/// <summary>
/// Serves as a hash function for a <see cref="OpenTK.Input.GamePadThumbSticks"/> object.
/// </summary>
/// <returns>A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a
/// hash table.</returns>
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public override int GetHashCode ( )
{
return
left_x . GetHashCode ( ) ^ left_y . GetHashCode ( ) ^
right_x . GetHashCode ( ) ^ right_y . GetHashCode ( ) ;
}
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/// <summary>
/// Determines whether the specified <see cref="System.Object"/> is equal to the current <see cref="OpenTK.Input.GamePadThumbSticks"/>.
/// </summary>
/// <param name="obj">The <see cref="System.Object"/> to compare with the current <see cref="OpenTK.Input.GamePadThumbSticks"/>.</param>
/// <returns><c>true</c> if the specified <see cref="System.Object"/> is equal to the current
/// <see cref="OpenTK.Input.GamePadThumbSticks"/>; otherwise, <c>false</c>.</returns>
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public override bool Equals ( object obj )
{
return
obj is GamePadThumbSticks & &
Equals ( ( GamePadThumbSticks ) obj ) ;
}
#endregion
#region IEquatable < GamePadThumbSticks > Members
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/// <summary>
/// Determines whether the specified <see cref="OpenTK.Input.GamePadThumbSticks"/> is equal to the current <see cref="OpenTK.Input.GamePadThumbSticks"/>.
/// </summary>
/// <param name="other">The <see cref="OpenTK.Input.GamePadThumbSticks"/> to compare with the current <see cref="OpenTK.Input.GamePadThumbSticks"/>.</param>
/// <returns><c>true</c> if the specified <see cref="OpenTK.Input.GamePadThumbSticks"/> is equal to the current
/// <see cref="OpenTK.Input.GamePadThumbSticks"/>; otherwise, <c>false</c>.</returns>
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public bool Equals ( GamePadThumbSticks other )
{
return
left_x = = other . left_x & &
left_y = = other . left_y & &
right_x = = other . right_x & &
right_y = = other . right_y ;
}
#endregion
}
}