2009-02-22 11:43:35 +01:00
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#region --- License ---
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/* Licensed under the MIT/X11 license.
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* Copyright (c) 2006-2008 the OpenTK Team.
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* This notice may not be removed from any source distribution.
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* See license.txt for licensing detailed licensing details.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using OpenTK.Platform;
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namespace OpenTK.Graphics
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{
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/// <summary>
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/// Represents and provides methods to manipulate an OpenGL render context.
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/// </summary>
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public sealed class GraphicsContext : IGraphicsContext, IGraphicsContextInternal
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{
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#region --- Fields ---
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2009-02-22 11:43:35 +01:00
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IGraphicsContext implementation; // The actual render context implementation for the underlying platform.
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List<IDisposable> dispose_queue = new List<IDisposable>();
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bool disposed;
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// Indicates that this context was created through external means, e.g. Tao.Sdl or GLWidget#.
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// In this case, We'll assume that the external program will manage the lifetime of this
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// context - we'll not destroy it manually.
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bool is_external;
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static bool share_contexts = true;
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static bool direct_rendering = true;
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readonly static object context_lock = new object();
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// Maps OS-specific context handles to GraphicsContext weak references.
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readonly static Dictionary<ContextHandle, WeakReference> available_contexts = new Dictionary<ContextHandle, WeakReference>();
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#endregion
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2009-03-07 11:36:51 +01:00
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#region --- Constructors ---
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// Necessary to allow creation of dummy GraphicsContexts (see CreateDummyContext static method).
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GraphicsContext() { }
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/// <summary>
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/// Constructs a new GraphicsContext with the specified GraphicsMode and attaches it to the specified window.
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2009-02-22 11:43:35 +01:00
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/// </summary>
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/// <param name="format">The OpenTK.Graphics.GraphicsMode of the GraphicsContext.</param>
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/// <param name="window">The OpenTK.Platform.IWindowInfo to attach the GraphicsContext to.</param>
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public GraphicsContext(GraphicsMode mode, IWindowInfo window)
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: this(mode, window, 1, 0, GraphicsContextFlags.Default)
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{ }
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/// <summary>
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/// Constructs a new GraphicsContext with the specified GraphicsMode, version and flags, and attaches it to the specified window.
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/// </summary>
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/// <param name="format">The OpenTK.Graphics.GraphicsMode of the GraphicsContext.</param>
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/// <param name="window">The OpenTK.Platform.IWindowInfo to attach the GraphicsContext to.</param>
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/// <param name="major">The major version of the new GraphicsContext.</param>
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/// <param name="minor">The minor version of the new GraphicsContext.</param>
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/// <param name="flags">The GraphicsContextFlags for the GraphicsContext.</param>
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/// <remarks>
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/// Different hardware supports different flags, major and minor versions. Invalid parameters will be silently ignored.
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/// </remarks>
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public GraphicsContext(GraphicsMode mode, IWindowInfo window, int major, int minor, GraphicsContextFlags flags)
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{
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bool designMode = false;
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if (mode == null && window == null)
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designMode = true;
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else if (mode == null) throw new ArgumentNullException("mode", "Must be a valid GraphicsMode.");
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else if (window == null) throw new ArgumentNullException("window", "Must point to a valid window.");
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// Silently ignore invalid major and minor versions.
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if (major <= 0)
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major = 1;
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if (minor < 0)
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minor = 0;
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Debug.Print("Creating GraphicsContext.");
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try
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{
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Debug.Indent();
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Debug.Print("GraphicsMode: {0}", mode);
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Debug.Print("IWindowInfo: {0}", window);
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IGraphicsContext shareContext = null;
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if (GraphicsContext.ShareContexts)
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{
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lock (context_lock)
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{
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// A small hack to create a shared context with the first available context.
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foreach (WeakReference r in GraphicsContext.available_contexts.Values)
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{
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shareContext = (IGraphicsContext)r.Target;
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break;
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}
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}
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}
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// Todo: Add a DummyFactory implementing IPlatformFactory.
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if (designMode)
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implementation = new Platform.Dummy.DummyGLContext(mode);
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else
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implementation = Factory.CreateGLContext(mode, window, shareContext, DirectRendering, major, minor, flags);
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lock (context_lock)
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{
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available_contexts.Add((this as IGraphicsContextInternal).Context, new WeakReference(this));
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}
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//(implementation as IGraphicsContextInternal).LoadAll();
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}
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finally
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{
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Debug.Unindent();
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}
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}
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#endregion
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2009-03-07 11:36:51 +01:00
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#region --- Static Members ---
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2009-03-25 18:55:37 +01:00
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#region public static GraphicsContext CreateDummyContext()
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/// <summary>
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/// Creates a dummy GraphicsContext to allow OpenTK to work with contexts created by external libraries.
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/// </summary>
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/// <returns>A new, dummy GraphicsContext instance.</returns>
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/// <remarks>
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/// <para>Instances created by this methodwill not be functional. Instance methods will have no effect.</para>
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/// </remarks>
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public static GraphicsContext CreateDummyContext()
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{
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GraphicsContext context = new GraphicsContext();
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context.is_external = true;
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context.implementation = new OpenTK.Platform.Dummy.DummyGLContext(GraphicsMode.Default);
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lock (context_lock)
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{
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available_contexts.Add((context as IGraphicsContextInternal).Context, new WeakReference(context));
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}
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return context;
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}
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2009-03-07 11:36:51 +01:00
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#endregion
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2009-03-25 18:55:37 +01:00
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#region public static void Assert()
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/// <summary>
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/// Checks if a GraphicsContext exists in the calling thread and throws a GraphicsContextException if it doesn't.
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/// </summary>
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/// <exception cref="GraphicsContextMissingException">Generated when no GraphicsContext is current in the calling thread.</exception>
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public static void Assert()
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{
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if (GraphicsContext.CurrentContext == null)
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throw new GraphicsContextMissingException();
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}
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#endregion
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#region public static IGraphicsContext CurrentContext
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internal delegate ContextHandle GetCurrentContextDelegate();
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internal static GetCurrentContextDelegate GetCurrentContext;
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/// <summary>
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/// Gets the GraphicsContext that is current in the calling thread.
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/// </summary>
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public static GraphicsContext CurrentContext
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{
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get
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{
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lock (context_lock)
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{
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if (available_contexts.Count > 0)
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{
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ContextHandle handle = GetCurrentContext();
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if (handle.Handle != IntPtr.Zero)
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return (GraphicsContext)available_contexts[handle].Target;
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}
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return null;
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}
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}
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}
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#endregion
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#region public static bool ShareContexts
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/// <summary>Gets or sets a System.Boolean, indicating whether GraphicsContext resources are shared</summary>
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/// <remarks>
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/// <para>If ShareContexts is true, new GLContexts will share resources. If this value is
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/// false, new GLContexts will not share resources.</para>
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/// <para>Changing this value will not affect already created GLContexts.</para>
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/// </remarks>
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public static bool ShareContexts { get { return share_contexts; } set { share_contexts = value; } }
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#endregion
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#region public static bool DirectRendering
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/// <summary>Gets or sets a System.Boolean, indicating whether GraphicsContexts will perform direct rendering.</summary>
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/// <remarks>
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/// <para>
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/// If DirectRendering is true, new contexts will be constructed with direct rendering capabilities, if possible.
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/// If DirectRendering is false, new contexts will be constructed with indirect rendering capabilities.
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/// </para>
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/// <para>This property does not affect existing GraphicsContexts, unless they are recreated.</para>
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/// <para>
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/// This property is ignored on Operating Systems without support for indirect rendering, like Windows and OS X.
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/// </para>
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/// </remarks>
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public static bool DirectRendering
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{
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get { return direct_rendering; }
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set { direct_rendering = value; }
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}
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#endregion
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2009-03-25 18:55:37 +01:00
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#endregion
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#region --- Internal Members ---
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bool inside_begin_region;
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List<ErrorCode> error_list = new List<ErrorCode>();
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// Indicates that we entered a GL.Begin() - GL.End() region.
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[Conditional("DEBUG")]
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internal void EnterBeginRegion()
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{
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inside_begin_region = true;
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}
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// Indicates that we left a GL.Begin() - GL.End() region.
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[Conditional("DEBUG")]
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internal void ExitBeginRegion()
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{
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inside_begin_region = false;
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}
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// Retrieve all OpenGL errors to clear the error list.
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// See http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/geterror.html
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[Conditional("DEBUG")]
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internal void ResetErrors()
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{
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if (!inside_begin_region)
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{
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while (GL.GetError() != ErrorCode.NoError)
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{ }
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}
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}
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// Retrieve all OpenGL errors and throw an exception if anything other than NoError is returned.
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[Conditional("DEBUG")]
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internal void CheckErrors()
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{
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if (!inside_begin_region)
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{
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error_list.Clear();
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ErrorCode error;
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do
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{
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error = GL.GetError();
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error_list.Add(error);
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} while (error != ErrorCode.NoError);
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if (error_list.Count != 1)
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{
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StringBuilder sb = new StringBuilder();
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foreach (ErrorCode e in error_list)
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{
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sb.Append(e.ToString());
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sb.Append(", ");
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}
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sb.Remove(sb.Length - 2, 2);
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Debug.Assert(error_list.Count == 1, "OpenTK detected an OpenGL error.",
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String.Format("The following errors where reported: \"{0}\"", sb.ToString()));
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}
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}
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}
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#endregion
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2009-03-25 18:55:37 +01:00
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#region --- Private Members ---
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#region void ContextDestroyed(IGraphicsContext context, EventArgs e)
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/// <summary>
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/// Handles the Destroy event.
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/// </summary>
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2009-03-25 18:55:37 +01:00
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/// <param name="context">The OpenTK.Platform.IGraphicsContext that was destroyed.</param>
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/// <param name="e">Not used.</param>
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void ContextDestroyed(IGraphicsContext context, EventArgs e)
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{
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this.Destroy -= ContextDestroyed;
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//available_contexts.Remove(((IGraphicsContextInternal)this).Context);
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}
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#endregion
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#endregion
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#region --- IGraphicsContext Members ---
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/// <summary>
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/// Creates an OpenGL context with the specified direct/indirect rendering mode and sharing state with the
|
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|
|
/// specified IGraphicsContext.
|
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|
|
/// </summary>
|
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|
|
|
/// <param name="direct">Set to true for direct rendering or false otherwise.</param>
|
|
|
|
|
/// <param name="source">The source IGraphicsContext to share state from.</param>.
|
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|
|
/// <remarks>
|
|
|
|
|
/// <para>
|
|
|
|
|
/// Direct rendering is the default rendering mode for OpenTK, since it can provide higher performance
|
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|
|
/// in some circumastances.
|
|
|
|
|
/// </para>
|
|
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|
|
/// <para>
|
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|
|
|
/// The 'direct' parameter is a hint, and will ignored if the specified mode is not supported (e.g. setting
|
|
|
|
|
/// indirect rendering on Windows platforms).
|
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|
|
|
/// </para>
|
|
|
|
|
/// </remarks>
|
|
|
|
|
void CreateContext(bool direct, IGraphicsContext source)
|
|
|
|
|
{
|
|
|
|
|
this.Destroy += ContextDestroyed;
|
|
|
|
|
|
|
|
|
|
lock (context_lock)
|
|
|
|
|
{
|
|
|
|
|
available_contexts.Add((this as IGraphicsContextInternal).Context, new WeakReference(this));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//OpenTK.Graphics.OpenGL.GL.Clear(OpenTK.Graphics.OpenGL.ClearBufferMask.ColorBufferBit);
|
|
|
|
|
//if (StaticGetCurrentContext == null)
|
|
|
|
|
// StaticGetCurrentContext = implementation.GetCurrentContext;
|
|
|
|
|
}
|
|
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|
|
|
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|
|
|
/// <summary>
|
|
|
|
|
/// Swaps buffers on a context. This presents the rendered scene to the user.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public void SwapBuffers()
|
|
|
|
|
{
|
|
|
|
|
implementation.SwapBuffers();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Makes the GraphicsContext the current rendering target.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="info">A System.Platform.IWindowInfo structure for the window this context is bound to.</param>
|
|
|
|
|
/// <remarks>
|
|
|
|
|
/// You can use this method to bind the GraphicsContext to a different window than the one it was created from.
|
|
|
|
|
/// </remarks>
|
|
|
|
|
public void MakeCurrent(IWindowInfo info)
|
|
|
|
|
{
|
|
|
|
|
implementation.MakeCurrent(info);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Gets a System.Boolean indicating whether this Context is current in the calling thread.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public bool IsCurrent
|
|
|
|
|
{
|
|
|
|
|
get { return implementation.IsCurrent; }
|
|
|
|
|
//set { implementation.IsCurrent = value; }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Raised when a Context is destroyed.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public event DestroyEvent<IGraphicsContext> Destroy
|
|
|
|
|
{
|
|
|
|
|
add { implementation.Destroy += value; }
|
|
|
|
|
remove { implementation.Destroy -= value; }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Gets or sets a value indicating whether VSync is enabled.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public bool VSync
|
|
|
|
|
{
|
|
|
|
|
get { return implementation.VSync; }
|
|
|
|
|
set { implementation.VSync = value; }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Updates the graphics context. This must be called when the render target
|
|
|
|
|
/// is resized for proper behavior on Mac OS X.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="window"></param>
|
|
|
|
|
public void Update(IWindowInfo window)
|
|
|
|
|
{
|
|
|
|
|
implementation.Update(window);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
#region --- IGraphicsContextInternal Members ---
|
|
|
|
|
|
2009-03-25 18:55:37 +01:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Gets the platform-specific implementation of this IGraphicsContext.
|
|
|
|
|
/// </summary>
|
2009-03-07 11:36:51 +01:00
|
|
|
|
IGraphicsContext IGraphicsContextInternal.Implementation
|
|
|
|
|
{
|
|
|
|
|
get { return implementation; }
|
|
|
|
|
}
|
|
|
|
|
|
2009-03-25 18:55:37 +01:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Loads all OpenGL extensions.
|
|
|
|
|
/// </summary>
|
2009-02-22 11:43:35 +01:00
|
|
|
|
void IGraphicsContextInternal.LoadAll()
|
|
|
|
|
{
|
|
|
|
|
(implementation as IGraphicsContextInternal).LoadAll();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
2009-03-25 18:55:37 +01:00
|
|
|
|
/// Gets a handle to the OpenGL rendering context.
|
2009-02-22 11:43:35 +01:00
|
|
|
|
/// </summary>
|
2009-03-25 18:55:37 +01:00
|
|
|
|
ContextHandle IGraphicsContextInternal.Context
|
2009-02-22 11:43:35 +01:00
|
|
|
|
{
|
2009-03-25 18:55:37 +01:00
|
|
|
|
get { return ((IGraphicsContextInternal)implementation).Context; }
|
2009-02-22 11:43:35 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Gets the GraphicsMode of the context.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public GraphicsMode GraphicsMode
|
|
|
|
|
{
|
2009-03-25 18:55:37 +01:00
|
|
|
|
get { return (implementation as IGraphicsContextInternal).GraphicsMode; }
|
2009-02-22 11:43:35 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Registers an OpenGL resource for disposal.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="resource">The OpenGL resource to dispose.</param>
|
|
|
|
|
void IGraphicsContextInternal.RegisterForDisposal(IDisposable resource)
|
|
|
|
|
{
|
|
|
|
|
GC.KeepAlive(resource);
|
|
|
|
|
dispose_queue.Add(resource);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Disposes all registered OpenGL resources.
|
|
|
|
|
/// </summary>
|
|
|
|
|
void IGraphicsContextInternal.DisposeResources()
|
|
|
|
|
{
|
|
|
|
|
foreach (IDisposable resource in dispose_queue)
|
|
|
|
|
resource.Dispose();
|
|
|
|
|
|
|
|
|
|
dispose_queue.Clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Gets the address of an OpenGL extension function.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="function">The name of the OpenGL function (e.g. "glGetString")</param>
|
|
|
|
|
/// <returns>
|
|
|
|
|
/// A pointer to the specified function or IntPtr.Zero if the function isn't
|
|
|
|
|
/// available in the current opengl context.
|
|
|
|
|
/// </returns>
|
|
|
|
|
/// <see cref="Marshal.GetDelegateForFunctionPointer"/>
|
|
|
|
|
IntPtr IGraphicsContextInternal.GetAddress(string function)
|
|
|
|
|
{
|
|
|
|
|
return (implementation as IGraphicsContextInternal).GetAddress(function);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
#region --- IDisposable Members ---
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Disposes of the GraphicsContext.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public void Dispose()
|
|
|
|
|
{
|
|
|
|
|
this.Dispose(true);
|
|
|
|
|
GC.SuppressFinalize(this);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Dispose(bool manual)
|
|
|
|
|
{
|
|
|
|
|
if (!disposed)
|
|
|
|
|
{
|
|
|
|
|
Debug.WriteLine("Disposing context {0}.", (this as IGraphicsContextInternal).Context.ToString());
|
|
|
|
|
lock (context_lock)
|
|
|
|
|
{
|
|
|
|
|
available_contexts.Remove((this as IGraphicsContextInternal).Context);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (manual && !is_external)
|
|
|
|
|
{
|
|
|
|
|
if (implementation != null)
|
|
|
|
|
implementation.Dispose();
|
|
|
|
|
}
|
|
|
|
|
disposed = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//~GraphicsContext()
|
|
|
|
|
//{
|
|
|
|
|
// this.Dispose(false);
|
|
|
|
|
//}
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#region public class GraphicsException : Exception
|
|
|
|
|
|
|
|
|
|
/// <summary>Represents errors related to Graphics operations.</summary>
|
|
|
|
|
public class GraphicsException : Exception
|
|
|
|
|
{
|
|
|
|
|
/// <summary>Constructs a new GraphicsException.</summary>
|
|
|
|
|
public GraphicsException() : base() { }
|
|
|
|
|
/// <summary>Constructs a new GraphicsException with the specified excpetion message.</summary>
|
|
|
|
|
/// <param name="message"></param>
|
|
|
|
|
public GraphicsException(string message) : base(message) { }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
}
|