2009-02-22 11:43:35 +01:00
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#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2008 the Open Toolkit library, except where noted.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System.Xml.Serialization;
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namespace OpenTK.Graphics
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{
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/// <summary>
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/// Represents a color with 4 floating-point components (R, G, B, A).
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/// </summary>
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[Serializable]
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public struct Color4 : IEquatable<Color4>
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{
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#region Fields
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/// <summary>
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/// The red component of this Color4 structure.
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/// </summary>
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public float R;
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/// <summary>
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/// The green component of this Color4 structure.
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/// </summary>
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public float G;
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/// <summary>
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/// The blue component of this Color4 structure.
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/// </summary>
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public float B;
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/// <summary>
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/// The alpha component of this Color4 structure.
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/// </summary>
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public float A;
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#endregion
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#region Constructors
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/// <summary>
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/// Constructs a new Color4 structure from the specified components.
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/// </summary>
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/// <param name="r">The red component of the new Color4 structure.</param>
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/// <param name="g">The green component of the new Color4 structure.</param>
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/// <param name="b">The blue component of the new Color4 structure.</param>
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/// <param name="a">The alpha component of the new Color4 structure.</param>
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public Color4(float r, float g, float b, float a)
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{
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R = r;
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G = g;
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B = b;
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A = a;
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}
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/// <summary>
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/// Constructs a new Color4 structure from the specified System.Drawing.Color.
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/// </summary>
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/// <param name="color">The System.Drawing.Color containing the component values.</param>
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public Color4(Color color)
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{
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R = color.R / (float)Byte.MaxValue;
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G = color.G / (float)Byte.MaxValue;
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B = color.B / (float)Byte.MaxValue;
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A = color.A / (float)Byte.MaxValue;
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}
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#endregion
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#region Operators
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/// <summary>
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/// Compares the specified Color4 structures for equality.
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/// </summary>
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/// <param name="left">The left-hand side of the comparison.</param>
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/// <param name="right">The right-hand side of the comparison.</param>
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/// <returns>True if left is equal to right; false otherwise.</returns>
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public static bool operator ==(Color4 left, Color4 right)
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{
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return left.Equals(right);
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}
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/// <summary>
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/// Compares the specified Color4 structures for inequality.
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/// </summary>
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/// <param name="left">The left-hand side of the comparison.</param>
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/// <param name="right">The right-hand side of the comparison.</param>
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/// <returns>True if left is not equal to right; false otherwise.</returns>
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public static bool operator !=(Color4 left, Color4 right)
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{
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return !left.Equals(right);
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}
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/// <summary>
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/// Converts the specified System.Drawing.Color to a Color4 structure.
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/// </summary>
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/// <param name="color">The System.Drawing.Color to convert.</param>
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/// <returns>A new Color4 structure containing the converted components.</returns>
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public static implicit operator Color4(Color color)
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{
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return new Color4(color);
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}
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/// <summary>
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/// Converts the specified Color4 to a System.Drawing.Color structure.
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/// </summary>
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/// <param name="color">The Color4 to convert.</param>
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/// <returns>A new System.Drawing.Color structure containing the converted components.</returns>
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public static explicit operator Color(Color4 color)
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{
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return Color.FromArgb(
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(int)(color.A * Byte.MaxValue),
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(int)(color.R * Byte.MaxValue),
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(int)(color.G * Byte.MaxValue),
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(int)(color.B * Byte.MaxValue));
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}
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#endregion
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#region IEquatable<Color4> Members
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/// <summary>
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/// Compares whether this Color4 structure is equal to the specified Color4.
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/// </summary>
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/// <param name="other">The Color4 structure to compare to.</param>
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/// <returns>True if both Color4 structures contain the same components; false otherwise.</returns>
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public bool Equals(Color4 other)
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{
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return
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this.R == other.R &&
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this.G == other.G &&
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this.B == other.B &&
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this.A == other.A;
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}
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#endregion
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#region Overrides
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/// <summary>
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/// Compares whether this Color4 structure is equal to the specified object.
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/// </summary>
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/// <param name="obj">An object to compare to.</param>
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/// <returns>True obj is a Color4 structure with the same components as this Color4; false otherwise.</returns>
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public override bool Equals(object obj)
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{
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if (!(obj is Color4))
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return false;
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return Equals((Color4)obj);
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}
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/// <summary>
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/// Calculates the hash code for this Color4 structure.
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/// </summary>
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/// <returns>A System.Int32 containing the hashcode of this Color4 structure.</returns>
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public override int GetHashCode()
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{
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return ((Color)this).GetHashCode();
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}
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/// <summary>
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/// Creates a System.String that describes this Color4 structure.
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/// </summary>
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/// <returns>A System.String that describes this Color4 structure.</returns>
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public override string ToString()
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{
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return String.Format("{{R, G, B, A = {0}, {1}, {2}, {3}}}", R.ToString(), G.ToString(), B.ToString(), A.ToString());
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}
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#endregion
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}
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}
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