210 lines
5.4 KiB
C#
210 lines
5.4 KiB
C#
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#region --- License ---
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/* This source file is released under the MIT license. See License.txt for more information.
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* Coded by Erik Ylvisaker and Stefanos Apostolopoulos.
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*/
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#endregion
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#region --- Using directives ---
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using OpenTK.OpenGL;
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using Enums = OpenTK.OpenGL.Enums;
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using OpenTK.Platform;
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#endregion
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namespace Examples.WinForms
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{
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public partial class Cube : Form, IExample
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{
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static float angle;
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#region --- Constructor ---
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public Cube()
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{
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InitializeComponent();
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Application.Idle += Application_Idle;
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this.ShowDialog();
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}
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#endregion
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#region Closing event
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protected override void OnClosing(CancelEventArgs e)
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{
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base.OnClosing(e);
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Application.Idle -= Application_Idle;
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}
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#endregion
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#region Application_Idle event
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void Application_Idle(object sender, EventArgs e)
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{
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while (glControl.IsIdle)
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{
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Render();
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}
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}
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#endregion
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#region private void Render()
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private void Render()
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{
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GL.MatrixMode(Enums.MatrixMode.MODELVIEW);
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GL.LoadIdentity();
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Glu.LookAt(
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0.0, 5.0, 5.0,
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0.0, 0.0, 0.0,
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0.0, 1.0, 0.0
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);
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GL.Rotatef(angle, 0.0f, 1.0f, 0.0f);
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angle += 0.5f;
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GL.Clear(Enums.ClearBufferMask.COLOR_BUFFER_BIT | Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
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DrawCube();
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glControl.Context.SwapBuffers();
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}
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#endregion
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#region Load event handler
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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Text =
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GL.GetString(Enums.StringName.VENDOR) + " " +
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GL.GetString(Enums.StringName.RENDERER) + " " +
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GL.GetString(Enums.StringName.VERSION);
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GL.ClearColor(0.1f, 0.1f, 0.5f, 0.0f);
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GL.Enable(Enums.EnableCap.DEPTH_TEST);
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glControl.KeyDown += new KeyEventHandler(Cube_KeyDown);
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OnResize(e);
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}
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#endregion
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#region Resize event handler
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protected override void OnResize(EventArgs e)
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{
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base.OnResize(e);
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if (ClientSize.Height == 0)
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ClientSize = new System.Drawing.Size(ClientSize.Width, 1);
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GL.Viewport(0, 0, ClientSize.Width, ClientSize.Height);
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double ratio = 0.0;
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ratio = ClientSize.Width / (double)ClientSize.Height;
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//if (ClientSize.Width > ClientSize.Height)
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// ratio = ClientSize.Width / (double)ClientSize.Height;
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//else
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// ratio = ClientSize.Height / (double)ClientSize.Width;
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GL.MatrixMode(Enums.MatrixMode.PROJECTION);
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GL.LoadIdentity();
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Glu.Perspective(45.0, ratio, 1.0, 64.0);
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}
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#endregion
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#region Paint event handler
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint(e);
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Render();
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}
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#endregion
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#region KeyDown event handler
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void Cube_KeyDown(object sender, KeyEventArgs e)
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{
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if (e.Alt && e.Shift)
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{
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//this.SetResolution(this.Width, this.Height, this.ColorDepth, !this.IsFullscreen);
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glControl.Fullscreen = !glControl.Fullscreen;
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}
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switch (e.KeyData)
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{
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case Keys.Escape:
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this.Close();
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break;
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}
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}
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#endregion
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#region DrawCube
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public void DrawCube()
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{
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GL.Begin(Enums.BeginMode.QUADS);
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GL.Color3f(1, 0, 0);
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GL.Vertex3f(-1.0f, -1.0f, -1.0f);
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GL.Vertex3f(-1.0f, 1.0f, -1.0f);
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GL.Vertex3f(1.0f, 1.0f, -1.0f);
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GL.Vertex3f(1.0f, -1.0f, -1.0f);
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GL.Color3f(1, 1, 0);
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GL.Vertex3f(-1.0f, -1.0f, -1.0f);
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GL.Vertex3f(1.0f, -1.0f, -1.0f);
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GL.Vertex3f(1.0f, -1.0f, 1.0f);
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GL.Vertex3f(-1.0f, -1.0f, 1.0f);
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GL.Color3f(1, 0, 1);
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GL.Vertex3f(-1.0f, -1.0f, -1.0f);
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GL.Vertex3f(-1.0f, -1.0f, 1.0f);
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GL.Vertex3f(-1.0f, 1.0f, 1.0f);
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GL.Vertex3f(-1.0f, 1.0f, -1.0f);
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GL.Color3f(0, 1, 0);
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GL.Vertex3f(-1.0f, -1.0f, 1.0f);
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GL.Vertex3f(1.0f, -1.0f, 1.0f);
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GL.Vertex3f(1.0f, 1.0f, 1.0f);
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GL.Vertex3f(-1.0f, 1.0f, 1.0f);
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GL.Color3f(0, 0, 1);
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GL.Vertex3f(-1.0f, 1.0f, -1.0f);
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GL.Vertex3f(-1.0f, 1.0f, 1.0f);
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GL.Vertex3f(1.0f, 1.0f, 1.0f);
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GL.Vertex3f(1.0f, 1.0f, -1.0f);
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GL.Color3f(0, 1, 1);
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GL.Vertex3f(1.0f, -1.0f, -1.0f);
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GL.Vertex3f(1.0f, 1.0f, -1.0f);
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GL.Vertex3f(1.0f, 1.0f, 1.0f);
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GL.Vertex3f(1.0f, -1.0f, 1.0f);
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GL.End();
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}
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#endregion
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}
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}
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