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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glDrawElements">
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<refmeta>
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<refmetainfo>
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<copyright>
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<year>1991-2006</year>
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<holder>Silicon Graphics, Inc.</holder>
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</copyright>
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</refmetainfo>
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<refentrytitle>glDrawElements</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glDrawElements</refname>
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<refpurpose>render primitives from array data</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glDrawElements</function></funcdef>
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<paramdef>GLenum <parameter>mode</parameter></paramdef>
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<paramdef>GLsizei <parameter>count</parameter></paramdef>
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<paramdef>GLenum <parameter>type</parameter></paramdef>
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<paramdef>const GLvoid * <parameter>indices</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<!-- eqn: ignoring delim $$ -->
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>mode</parameter></term>
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<listitem>
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<para>
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Specifies what kind of primitives to render.
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Symbolic constants
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<constant>GL_POINTS</constant>,
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<constant>GL_LINE_STRIP</constant>,
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<constant>GL_LINE_LOOP</constant>,
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<constant>GL_LINES</constant>,
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<constant>GL_LINE_STRIP_ADJACENCY</constant>,
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<constant>GL_LINES_ADJACENCY</constant>,
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<constant>GL_TRIANGLE_STRIP</constant>,
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<constant>GL_TRIANGLE_FAN</constant>,
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<constant>GL_TRIANGLES</constant>,
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<constant>GL_TRIANGLE_STRIP_ADJACENCY</constant>,
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<constant>GL_TRIANGLES_ADJACENCY</constant> and <constant>GL_PATCHES</constant>
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are accepted.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>count</parameter></term>
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<listitem>
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<para>
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Specifies the number of elements to be rendered.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>type</parameter></term>
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<listitem>
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<para>
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Specifies the type of the values in <parameter>indices</parameter>. Must be one of
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<constant>GL_UNSIGNED_BYTE</constant>, <constant>GL_UNSIGNED_SHORT</constant>, or
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<constant>GL_UNSIGNED_INT</constant>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>indices</parameter></term>
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<listitem>
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<para>
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Specifies a pointer to the location where the indices are stored.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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<function>glDrawElements</function> specifies multiple geometric primitives
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with very few subroutine calls. Instead of calling a GL function
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to pass each individual vertex, normal, texture coordinate, edge
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flag, or color, you can prespecify
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separate arrays of vertices, normals, and so on, and use them to
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construct a sequence of primitives with a single
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call to <function>glDrawElements</function>.
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</para>
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<para>
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When <function>glDrawElements</function> is called, it uses <parameter>count</parameter> sequential elements from an
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enabled array, starting at <parameter>indices</parameter> to construct a sequence of
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geometric primitives. <parameter>mode</parameter> specifies what kind of primitives are
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constructed and how the array elements construct these primitives. If
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more than one array is enabled, each is used.
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</para>
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<para>
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Vertex attributes that are modified by <function>glDrawElements</function> have an
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unspecified value after <function>glDrawElements</function> returns. Attributes that aren't
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modified maintain their previous values.
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</para>
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</refsect1>
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<refsect1 id="notes"><title>Notes</title>
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<para>
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<constant>GL_LINE_STRIP_ADJACENCY</constant>,
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<constant>GL_LINES_ADJACENCY</constant>,
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<constant>GL_TRIANGLE_STRIP_ADJACENCY</constant> and
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<constant>GL_TRIANGLES_ADJACENCY</constant>
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are available only if the GL version is 3.2 or greater.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated if <parameter>mode</parameter> is not an accepted value.
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</para>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if <parameter>count</parameter> is negative.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if a geometry shader is active and <parameter>mode</parameter>
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is incompatible with the input primitive type of the geometry shader in the currently installed program object.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to an
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enabled array or the element array and the buffer object's data store is currently mapped.
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDrawElementsInstanced</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDrawElementsBaseVertex</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 1991-2006
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Silicon Graphics, Inc. This document is licensed under the SGI
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Free Software B License. For details, see
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<ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
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</para>
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</refsect1>
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</refentry>
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