Opentk/Source/OpenTK/Platform/DummyGLContext.cs

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#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Platform
{
/// <summary>
/// An empty IGLContext implementation to be used inside the Visual Studio designer.
/// This class supports OpenTK, and is not intended for use by OpenTK programs.
/// </summary>
internal sealed class DummyGLContext : IGLContext
{
WindowInfo info = new WindowInfo();
DisplayMode mode;
bool vsync;
#region --- Constructors ---
public DummyGLContext(DisplayMode m) { mode = m; }
#endregion
#region --- IGLContext Members ---
public IntPtr Context { get { return IntPtr.Zero; } }
public IWindowInfo Info { get { return info; } }
public DisplayMode Mode { get { return mode; } }
public void CreateContext() { }
public void CreateContext(bool direct) { }
public void CreateContext(bool direct, IGLContext source) { }
public void SwapBuffers() { }
public void MakeCurrent() { }
public bool IsCurrent { get { return true; } }
public IntPtr GetCurrentContext() { return IntPtr.Zero; }
public event DestroyEvent<IGLContext> Destroy;
void OnDestroy() { if (Destroy != null) Destroy(this, EventArgs.Empty); }
public void RegisterForDisposal(IDisposable resource)
{
throw new NotImplementedException("Use the general GLContext class instead.");
}
public void DisposeResources()
{
throw new NotImplementedException("Use the general GLContext class instead.");
}
public IntPtr GetAddress(string function) { return IntPtr.Zero; }
public IEnumerable<DisplayMode> GetDisplayModes() { return null; }
public bool VSync { get { return vsync; } set { vsync = value; } }
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#endregion
#region --- IDisposable Members ---
public void Dispose() { }
#endregion
}
}