Opentk/Source/OpenTK/Toolkit.cs

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#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2013 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using OpenTK.Platform;
using System.Diagnostics;
namespace OpenTK
{
/// <summary>
/// Provides static methods to manage an OpenTK application.
/// </summary>
public sealed class Toolkit : IDisposable
{
Factory platform_factory;
static Toolkit toolkit;
volatile static bool initialized;
static readonly object InitLock = new object();
#region Constructors
Toolkit(Factory factory)
{
if (factory == null)
throw new ArgumentNullException("factory");
platform_factory = factory;
}
#endregion
#region Public Members
/// <summary>
/// Initializes OpenTK with default options.
/// </summary>
/// <remarks>
/// <para>
/// You *must* call this method if you are combining OpenTK with a
/// third-party windowing toolkit (e.g. GTK#). In this case, this should be the
/// first method called by your application:
/// <code>
/// static void Main()
/// {
/// using (OpenTK.Toolkit.Init())
/// {
/// ...
/// }
/// }
/// </code>
/// </para>
/// <para>
/// The reason is that some toolkits do not configure the underlying platform
/// correctly or configure it in a way that is incompatible with OpenTK.
/// Calling this method first ensures that OpenTK is given the chance to
/// initialize itself and configure the platform correctly.
/// </para>
/// </remarks>
/// <returns>
/// An IDisposable instance that you can use to dispose of the resources
/// consumed by OpenTK.
/// </returns>
public static Toolkit Init()
{
return Init(ToolkitOptions.Default);
}
/// <summary>
/// Initializes OpenTK with the specified options. Use this method
/// to influence the OpenTK.Platform implementation that will be used.
/// </summary>
/// <remarks>
/// <para>
/// You *must* call this method if you are combining OpenTK with a
/// third-party windowing toolkit (e.g. GTK#). In this case, this should be the
/// first method called by your application:
/// <code>
/// static void Main()
/// {
/// using (OpenTK.Toolkit.Init())
/// {
/// ...
/// }
/// }
/// </code>
/// </para>
/// <para>
/// The reason is that some toolkits do not configure the underlying platform
/// correctly or configure it in a way that is incompatible with OpenTK.
/// Calling this method first ensures that OpenTK is given the chance to
/// initialize itself and configure the platform correctly.
/// </para>
/// </remarks>
/// <param name="options">A <c>ToolkitOptions</c> instance
/// containing the desired options.</param>
/// <returns>
/// An IDisposable instance that you can use to dispose of the resources
/// consumed by OpenTK.
/// </returns>
public static Toolkit Init(ToolkitOptions options)
{
if (options == null)
throw new ArgumentNullException("options");
lock (InitLock)
{
if (!initialized)
{
initialized = true;
Configuration.Init(options);
Options = options;
// The actual initialization takes place in the
// platform-specific factory constructors.
toolkit = new Toolkit(new Factory());
}
return toolkit;
}
}
#endregion
#region Internal Members
internal static ToolkitOptions Options { get; private set; }
#endregion
#region IDisposable Members
/// <summary>
/// Disposes of the resources consumed by this instance.
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
void Dispose(bool manual)
{
if (manual)
{
lock (InitLock)
{
if (initialized)
{
platform_factory.Dispose();
platform_factory = null;
toolkit = null;
initialized = false;
}
}
}
}
#if DEBUG
/// <summary>
/// Finalizes this instance.
/// </summary>
~Toolkit()
{
Debug.Print("[Warning] {0} leaked, did you forget to call Dispose()?");
// We may not Dispose() the toolkit from the finalizer thread,
// as that will crash on many operating systems.
}
#endif
#endregion
}
}