Opentk/Source/Bind/Glx/Generator.cs

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using System;
using System.Collections.Generic;
using System.Text;
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using System.Diagnostics;
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namespace Bind.Glx
{
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class Generator : Bind.GL2.Generator
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{
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#region --- Constructors ---
public Generator()
: base()
{
glTypemap = "Glx\\glx.tm";
csTypemap = "csharp.tm";
enumSpec = "Glx\\glxenum.spec";
enumSpecExt = "Glx\\glxenumext.spec";
glSpec = "Glx\\glx.spec";
glSpecExt = "Glx\\glxext.spec";
importsFile = "GlxCore.cs";
delegatesFile = "GlxDelegates.cs";
enumsFile = "GlxEnums.cs";
wrappersFile = "Glx.cs";
Settings.OutputClass = "Glx";
Settings.FunctionPrefix = "glX";
Settings.ConstantPrefix = "GLX_";
if (Settings.Compatibility == Settings.Legacy.Tao)
{
Settings.OutputNamespace = "Tao.Platform.Glx";
//Settings.WindowsGDI = "Tao.Platform.Windows.Gdi";
}
else
{
Settings.OutputNamespace = "OpenTK.Platform.X11";
}
}
#endregion
public override void Process()
{
Bind.Structures.Type.Initialize(glTypemap, csTypemap);
Bind.Structures.Enum.Initialize(enumSpec, enumSpecExt);
Bind.Structures.Function.Initialize();
Bind.Structures.Delegate.Initialize(glSpec, glSpecExt);
// Process enums and delegates - create wrappers.
Trace.WriteLine("Processing specs, please wait...");
this.Translate();
this.WriteBindings(
Bind.Structures.Delegate.Delegates,
Bind.Structures.Function.Wrappers,
Bind.Structures.Enum.GLEnums);
}
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}
}