A C# ARM64 emulator that works translating ARM code to CIL
c2aaf78d4c
* Timing: Optimize Timestamp Aquisition Currently, we make use of Environment.TickCount in a number of places. This has some downsides, mainly being that the TickCount is a signed 32-bit integer, and has an effective limit of ~25 days before overflowing and wrapping around. Due to the signed-ness of the value, this also caused issues with negative numbers. This resolves these issues by using a 64-bit tick count obtained from Performance Counters (via the Stopwatch class). This has a beneficial side effect of being significantly more accurate than the TickCount. * Timing: Rename ElapsedTicks to ElapsedMilliseconds and expose TicksPerX * Timing: Some style changes * Timing: Align static variable initialization |
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Decoder | ||
Decoder32 | ||
Events | ||
Exceptions | ||
Instruction | ||
Instruction32 | ||
Memory | ||
State | ||
Translation | ||
ABitUtils.cs | ||
AOpCodeTable.cs | ||
AOptimizations.cs | ||
AThread.cs | ||
ATranslatedSub.cs | ||
ATranslatedSubType.cs | ||
ATranslator.cs | ||
ATranslatorCache.cs | ||
ChocolArm64.csproj |