ChocolArm64/Decoders/OpCodeAluRs64.cs
Alex Barney d527632d1c Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

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C#

using ChocolArm64.Instructions;
namespace ChocolArm64.Decoders
{
class OpCodeAluRs64 : OpCodeAlu64, IOpCodeAluRs64
{
public int Shift { get; private set; }
public int Rm { get; private set; }
public ShiftType ShiftType { get; private set; }
public OpCodeAluRs64(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
int shift = (opCode >> 10) & 0x3f;
if (shift >= GetBitsCount())
{
Emitter = InstEmit.Und;
return;
}
Shift = shift;
Rm = (opCode >> 16) & 0x1f;
ShiftType = (ShiftType)((opCode >> 22) & 0x3);
}
}
}