forked from suyu/suyu
Merge pull request #2021 from ReinUsesLisp/disk-cache
gl_shader_cache: Disk based shader cache
This commit is contained in:
commit
e09f1c92fb
40 changed files with 1625 additions and 262 deletions
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@ -419,19 +419,6 @@ function(create_target_directory_groups target_name)
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endforeach()
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endfunction()
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# Gets a UTC timstamp and sets the provided variable to it
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function(get_timestamp _var)
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string(TIMESTAMP timestamp UTC)
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set(${_var} "${timestamp}" PARENT_SCOPE)
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endfunction()
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# generate git/build information
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include(GetGitRevisionDescription)
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get_git_head_revision(GIT_REF_SPEC GIT_REV)
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git_describe(GIT_DESC --always --long --dirty)
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git_branch_name(GIT_BRANCH)
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get_timestamp(BUILD_DATE)
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enable_testing()
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add_subdirectory(externals)
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add_subdirectory(src)
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|
|
94
CMakeModules/GenerateSCMRev.cmake
Normal file
94
CMakeModules/GenerateSCMRev.cmake
Normal file
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@ -0,0 +1,94 @@
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# Gets a UTC timstamp and sets the provided variable to it
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function(get_timestamp _var)
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string(TIMESTAMP timestamp UTC)
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set(${_var} "${timestamp}" PARENT_SCOPE)
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endfunction()
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list(APPEND CMAKE_MODULE_PATH "${SRC_DIR}/externals/cmake-modules")
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# generate git/build information
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include(GetGitRevisionDescription)
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get_git_head_revision(GIT_REF_SPEC GIT_REV)
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git_describe(GIT_DESC --always --long --dirty)
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git_branch_name(GIT_BRANCH)
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get_timestamp(BUILD_DATE)
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# Generate cpp with Git revision from template
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# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
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set(REPO_NAME "")
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set(BUILD_VERSION "0")
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if (BUILD_REPOSITORY)
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# regex capture the string nightly or canary into CMAKE_MATCH_1
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string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
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if (${CMAKE_MATCH_COUNT} GREATER 0)
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# capitalize the first letter of each word in the repo name.
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string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
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foreach(WORD ${REPO_NAME_LIST})
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string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
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string(SUBSTRING ${WORD} 1 -1 REMAINDER)
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string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
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set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}")
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endforeach()
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if (BUILD_TAG)
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string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG})
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if (${CMAKE_MATCH_COUNT} GREATER 0)
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set(BUILD_VERSION ${CMAKE_MATCH_1})
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endif()
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if (BUILD_VERSION)
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# This leaves a trailing space on the last word, but we actually want that
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# because of how it's styled in the title bar.
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set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
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else()
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set(BUILD_FULLNAME "")
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endif()
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endif()
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endif()
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endif()
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# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR)
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set(VIDEO_CORE "${SRC_DIR}/src/video_core")
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set(HASH_FILES
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"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
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"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
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"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
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"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
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"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
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"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
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"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
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"${VIDEO_CORE}/shader/decode/bfe.cpp"
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"${VIDEO_CORE}/shader/decode/bfi.cpp"
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"${VIDEO_CORE}/shader/decode/conversion.cpp"
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"${VIDEO_CORE}/shader/decode/ffma.cpp"
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"${VIDEO_CORE}/shader/decode/float_set.cpp"
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"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/half_set.cpp"
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"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/hfma2.cpp"
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"${VIDEO_CORE}/shader/decode/integer_set.cpp"
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"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/memory.cpp"
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"${VIDEO_CORE}/shader/decode/other.cpp"
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"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
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"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/shift.cpp"
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"${VIDEO_CORE}/shader/decode/video.cpp"
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"${VIDEO_CORE}/shader/decode/xmad.cpp"
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"${VIDEO_CORE}/shader/decode.cpp"
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"${VIDEO_CORE}/shader/shader_ir.cpp"
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"${VIDEO_CORE}/shader/shader_ir.h"
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"${VIDEO_CORE}/shader/track.cpp"
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)
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set(COMBINED "")
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foreach (F IN LISTS HASH_FILES)
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file(READ ${F} TMP)
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set(COMBINED "${COMBINED}${TMP}")
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endforeach()
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string(MD5 SHADER_CACHE_VERSION "${COMBINED}")
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configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)
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@ -1,42 +1,69 @@
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# Generate cpp with Git revision from template
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# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
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set(REPO_NAME "")
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set(BUILD_VERSION "0")
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if ($ENV{CI})
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if ($ENV{TRAVIS})
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# Add a custom command to generate a new shader_cache_version hash when any of the following files change
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# NOTE: This is an approximation of what files affect shader generation, its possible something else
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# could affect the result, but much more unlikely than the following files. Keeping a list of files
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# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
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set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
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if (DEFINED ENV{CI})
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if (DEFINED ENV{TRAVIS})
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set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
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set(BUILD_TAG $ENV{TRAVIS_TAG})
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elseif($ENV{APPVEYOR})
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elseif(DEFINED ENV{APPVEYOR})
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set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
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set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
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endif()
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# regex capture the string nightly or canary into CMAKE_MATCH_1
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string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
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if (${CMAKE_MATCH_COUNT} GREATER 0)
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# capitalize the first letter of each word in the repo name.
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string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
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foreach(WORD ${REPO_NAME_LIST})
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string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
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string(SUBSTRING ${WORD} 1 -1 REMAINDER)
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string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
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set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}")
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endforeach()
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if (BUILD_TAG)
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string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG})
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if (${CMAKE_MATCH_COUNT} GREATER 0)
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set(BUILD_VERSION ${CMAKE_MATCH_1})
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endif()
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if (BUILD_VERSION)
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||||
# This leaves a trailing space on the last word, but we actually want that
|
||||
# because of how it's styled in the title bar.
|
||||
set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
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else()
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set(BUILD_FULLNAME "")
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endif()
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endif()
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endif()
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endif()
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configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY)
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add_custom_command(OUTPUT scm_rev.cpp
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COMMAND ${CMAKE_COMMAND}
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-DSRC_DIR="${CMAKE_SOURCE_DIR}"
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-DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
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-DBUILD_TAG="${BUILD_TAG}"
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-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
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DEPENDS
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# WARNING! It was too much work to try and make a common location for this list,
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# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
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"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
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"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
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"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
|
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"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
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"${VIDEO_CORE}/shader/decode/bfe.cpp"
|
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"${VIDEO_CORE}/shader/decode/bfi.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/conversion.cpp"
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"${VIDEO_CORE}/shader/decode/ffma.cpp"
|
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"${VIDEO_CORE}/shader/decode/float_set.cpp"
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"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/half_set.cpp"
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"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/hfma2.cpp"
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"${VIDEO_CORE}/shader/decode/integer_set.cpp"
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"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
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||||
"${VIDEO_CORE}/shader/decode/memory.cpp"
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"${VIDEO_CORE}/shader/decode/other.cpp"
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"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
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"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/shift.cpp"
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"${VIDEO_CORE}/shader/decode/video.cpp"
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"${VIDEO_CORE}/shader/decode/xmad.cpp"
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"${VIDEO_CORE}/shader/decode.cpp"
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"${VIDEO_CORE}/shader/shader_ir.cpp"
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"${VIDEO_CORE}/shader/shader_ir.h"
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"${VIDEO_CORE}/shader/track.cpp"
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# and also check that the scm_rev files haven't changed
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"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
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"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
|
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# technically we should regenerate if the git version changed, but its not worth the effort imo
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"${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
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)
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add_library(common STATIC
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alignment.h
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|
|
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@ -35,6 +35,7 @@
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#define KEYS_DIR "keys"
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#define LOAD_DIR "load"
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#define DUMP_DIR "dump"
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#define SHADER_DIR "shader"
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#define LOG_DIR "log"
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|
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// Filenames
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|
|
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@ -710,6 +710,7 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
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paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP);
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paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
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paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
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paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
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paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP);
|
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paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP);
|
||||
// TODO: Put the logs in a better location for each OS
|
||||
|
|
|
@ -31,6 +31,7 @@ enum class UserPath {
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SDMCDir,
|
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LoadDir,
|
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DumpDir,
|
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ShaderDir,
|
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SysDataDir,
|
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UserDir,
|
||||
};
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#define BUILD_DATE "@BUILD_DATE@"
|
||||
#define BUILD_FULLNAME "@BUILD_FULLNAME@"
|
||||
#define BUILD_VERSION "@BUILD_VERSION@"
|
||||
#define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@"
|
||||
|
||||
namespace Common {
|
||||
|
||||
|
@ -21,6 +22,7 @@ const char g_build_name[] = BUILD_NAME;
|
|||
const char g_build_date[] = BUILD_DATE;
|
||||
const char g_build_fullname[] = BUILD_FULLNAME;
|
||||
const char g_build_version[] = BUILD_VERSION;
|
||||
const char g_shader_cache_version[] = SHADER_CACHE_VERSION;
|
||||
|
||||
} // namespace
|
||||
|
||||
|
|
|
@ -13,5 +13,6 @@ extern const char g_build_name[];
|
|||
extern const char g_build_date[];
|
||||
extern const char g_build_fullname[];
|
||||
extern const char g_build_version[];
|
||||
extern const char g_shader_cache_version[];
|
||||
|
||||
} // namespace Common
|
||||
|
|
|
@ -123,7 +123,7 @@ struct System::Impl {
|
|||
Service::Init(service_manager, *virtual_filesystem);
|
||||
GDBStub::Init();
|
||||
|
||||
renderer = VideoCore::CreateRenderer(emu_window);
|
||||
renderer = VideoCore::CreateRenderer(emu_window, system);
|
||||
if (!renderer->Init()) {
|
||||
return ResultStatus::ErrorVideoCore;
|
||||
}
|
||||
|
@ -175,6 +175,7 @@ struct System::Impl {
|
|||
return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
|
||||
static_cast<u32>(load_result));
|
||||
}
|
||||
|
||||
status = ResultStatus::Success;
|
||||
return status;
|
||||
}
|
||||
|
|
|
@ -391,6 +391,7 @@ struct Values {
|
|||
float resolution_factor;
|
||||
bool use_frame_limit;
|
||||
u16 frame_limit;
|
||||
bool use_disk_shader_cache;
|
||||
bool use_accurate_gpu_emulation;
|
||||
|
||||
float bg_red;
|
||||
|
|
|
@ -158,6 +158,8 @@ TelemetrySession::TelemetrySession() {
|
|||
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
|
||||
Settings::values.use_frame_limit);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseDiskShaderCache",
|
||||
Settings::values.use_disk_shader_cache);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateGpuEmulation",
|
||||
Settings::values.use_accurate_gpu_emulation);
|
||||
AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",
|
||||
|
|
|
@ -44,6 +44,8 @@ add_library(video_core STATIC
|
|||
renderer_opengl/gl_shader_cache.h
|
||||
renderer_opengl/gl_shader_decompiler.cpp
|
||||
renderer_opengl/gl_shader_decompiler.h
|
||||
renderer_opengl/gl_shader_disk_cache.cpp
|
||||
renderer_opengl/gl_shader_disk_cache.h
|
||||
renderer_opengl/gl_shader_gen.cpp
|
||||
renderer_opengl/gl_shader_gen.h
|
||||
renderer_opengl/gl_shader_manager.cpp
|
||||
|
@ -102,4 +104,4 @@ add_library(video_core STATIC
|
|||
create_target_directory_groups(video_core)
|
||||
|
||||
target_link_libraries(video_core PUBLIC common core)
|
||||
target_link_libraries(video_core PRIVATE glad)
|
||||
target_link_libraries(video_core PRIVATE glad lz4_static)
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <functional>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/fermi_2d.h"
|
||||
|
@ -61,5 +62,9 @@ public:
|
|||
|
||||
/// Increase/decrease the number of object in pages touching the specified region
|
||||
virtual void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {}
|
||||
|
||||
/// Initialize disk cached resources for the game being emulated
|
||||
virtual void LoadDiskResources(const std::atomic_bool& stop_loading = false,
|
||||
const DiskResourceLoadCallback& callback = {}) {}
|
||||
};
|
||||
} // namespace VideoCore
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
#include "core/settings.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
#include "video_core/renderer_opengl/maxwell_to_gl.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
|
@ -99,8 +100,9 @@ struct FramebufferCacheKey {
|
|||
}
|
||||
};
|
||||
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
|
||||
: res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info},
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
|
||||
ScreenInfo& info)
|
||||
: res_cache{*this}, shader_cache{*this, system}, emu_window{window}, screen_info{info},
|
||||
buffer_cache(*this, STREAM_BUFFER_SIZE), global_cache{*this} {
|
||||
// Create sampler objects
|
||||
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
|
||||
|
@ -447,7 +449,7 @@ static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
|
|||
return boost::make_iterator_range(map.equal_range(interval));
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
|
||||
void RasterizerOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {
|
||||
const u64 page_start{addr >> Memory::PAGE_BITS};
|
||||
const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
|
||||
|
||||
|
@ -477,6 +479,11 @@ void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
|
|||
cached_pages.add({pages_interval, delta});
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback) {
|
||||
shader_cache.LoadDiskCache(stop_loading, callback);
|
||||
}
|
||||
|
||||
std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
|
||||
OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents,
|
||||
std::optional<std::size_t> single_color_target) {
|
||||
|
@ -1004,22 +1011,20 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
|
|||
|
||||
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
|
||||
const auto& entry = entries[bindpoint];
|
||||
const auto texture = maxwell3d.GetStageTexture(stage, entry.GetOffset());
|
||||
const u32 current_bindpoint = base_bindings.sampler + bindpoint;
|
||||
auto& unit = state.texture_units[current_bindpoint];
|
||||
|
||||
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
|
||||
|
||||
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
|
||||
|
||||
Surface surface = res_cache.GetTextureSurface(texture, entry);
|
||||
if (surface != nullptr) {
|
||||
unit.texture =
|
||||
state.texture_units[current_bindpoint].texture =
|
||||
entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
|
||||
surface->UpdateSwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
|
||||
texture.tic.w_source);
|
||||
} else {
|
||||
// Can occur when texture addr is null or its memory is unmapped/invalid
|
||||
unit.texture = 0;
|
||||
state.texture_units[current_bindpoint].texture = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <cstddef>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
|
@ -33,6 +34,10 @@
|
|||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/gl_stream_buffer.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
}
|
||||
|
@ -45,7 +50,8 @@ struct FramebufferCacheKey;
|
|||
|
||||
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
|
||||
public:
|
||||
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info);
|
||||
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
|
||||
ScreenInfo& info);
|
||||
~RasterizerOpenGL() override;
|
||||
|
||||
void DrawArrays() override;
|
||||
|
@ -60,6 +66,8 @@ public:
|
|||
u32 pixel_stride) override;
|
||||
bool AccelerateDrawBatch(bool is_indexed) override;
|
||||
void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) override;
|
||||
void LoadDiskResources(const std::atomic_bool& stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback) override;
|
||||
|
||||
/// Maximum supported size that a constbuffer can have in bytes.
|
||||
static constexpr std::size_t MaxConstbufferSize = 0x10000;
|
||||
|
|
|
@ -71,7 +71,8 @@ void OGLShader::Release() {
|
|||
}
|
||||
|
||||
void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shader,
|
||||
const char* frag_shader, bool separable_program) {
|
||||
const char* frag_shader, bool separable_program,
|
||||
bool hint_retrievable) {
|
||||
OGLShader vert, geo, frag;
|
||||
if (vert_shader)
|
||||
vert.Create(vert_shader, GL_VERTEX_SHADER);
|
||||
|
@ -81,7 +82,7 @@ void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shade
|
|||
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
Create(separable_program, vert.handle, geo.handle, frag.handle);
|
||||
Create(separable_program, hint_retrievable, vert.handle, geo.handle, frag.handle);
|
||||
}
|
||||
|
||||
void OGLProgram::Release() {
|
||||
|
|
|
@ -101,15 +101,15 @@ public:
|
|||
}
|
||||
|
||||
template <typename... T>
|
||||
void Create(bool separable_program, T... shaders) {
|
||||
void Create(bool separable_program, bool hint_retrievable, T... shaders) {
|
||||
if (handle != 0)
|
||||
return;
|
||||
handle = GLShader::LoadProgram(separable_program, shaders...);
|
||||
handle = GLShader::LoadProgram(separable_program, hint_retrievable, shaders...);
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader,
|
||||
bool separable_program = false);
|
||||
bool separable_program = false, bool hint_retrievable = false);
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release();
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/utils.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
@ -19,8 +20,19 @@ namespace OpenGL {
|
|||
|
||||
using VideoCommon::Shader::ProgramCode;
|
||||
|
||||
// One UBO is always reserved for emulation values
|
||||
constexpr u32 RESERVED_UBOS = 1;
|
||||
|
||||
struct UnspecializedShader {
|
||||
std::string code;
|
||||
GLShader::ShaderEntries entries;
|
||||
Maxwell::ShaderProgram program_type;
|
||||
};
|
||||
|
||||
namespace {
|
||||
|
||||
/// Gets the address for the specified shader stage program
|
||||
static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
|
||||
VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
|
||||
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
const auto& shader_config = gpu.regs.shader_config[static_cast<std::size_t>(program)];
|
||||
const auto address = gpu.memory_manager.GpuToCpuAddress(gpu.regs.code_address.CodeAddress() +
|
||||
|
@ -30,7 +42,7 @@ static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
|
|||
}
|
||||
|
||||
/// Gets the shader program code from memory for the specified address
|
||||
static ProgramCode GetShaderCode(VAddr addr) {
|
||||
ProgramCode GetShaderCode(VAddr addr) {
|
||||
ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
|
||||
Memory::ReadBlock(addr, program_code.data(), program_code.size() * sizeof(u64));
|
||||
return program_code;
|
||||
|
@ -51,38 +63,196 @@ constexpr GLenum GetShaderType(Maxwell::ShaderProgram program_type) {
|
|||
}
|
||||
}
|
||||
|
||||
CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
|
||||
: addr{addr}, program_type{program_type}, setup{GetShaderCode(addr)} {
|
||||
/// Gets if the current instruction offset is a scheduler instruction
|
||||
constexpr bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
|
||||
// Sched instructions appear once every 4 instructions.
|
||||
constexpr std::size_t SchedPeriod = 4;
|
||||
const std::size_t absolute_offset = offset - main_offset;
|
||||
return (absolute_offset % SchedPeriod) == 0;
|
||||
}
|
||||
|
||||
GLShader::ProgramResult program_result;
|
||||
/// Describes primitive behavior on geometry shaders
|
||||
constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) {
|
||||
switch (primitive_mode) {
|
||||
case GL_POINTS:
|
||||
return {"points", "Points", 1};
|
||||
case GL_LINES:
|
||||
case GL_LINE_STRIP:
|
||||
return {"lines", "Lines", 2};
|
||||
case GL_LINES_ADJACENCY:
|
||||
case GL_LINE_STRIP_ADJACENCY:
|
||||
return {"lines_adjacency", "LinesAdj", 4};
|
||||
case GL_TRIANGLES:
|
||||
case GL_TRIANGLE_STRIP:
|
||||
case GL_TRIANGLE_FAN:
|
||||
return {"triangles", "Triangles", 3};
|
||||
case GL_TRIANGLES_ADJACENCY:
|
||||
case GL_TRIANGLE_STRIP_ADJACENCY:
|
||||
return {"triangles_adjacency", "TrianglesAdj", 6};
|
||||
default:
|
||||
return {"points", "Invalid", 1};
|
||||
}
|
||||
}
|
||||
|
||||
switch (program_type) {
|
||||
case Maxwell::ShaderProgram::VertexA:
|
||||
/// Calculates the size of a program stream
|
||||
std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
|
||||
constexpr std::size_t start_offset = 10;
|
||||
std::size_t offset = start_offset;
|
||||
std::size_t size = start_offset * sizeof(u64);
|
||||
while (offset < program.size()) {
|
||||
const u64 instruction = program[offset];
|
||||
if (!IsSchedInstruction(offset, start_offset)) {
|
||||
if (instruction == 0 || (instruction >> 52) == 0x50b) {
|
||||
// End on Maxwell's "nop" instruction
|
||||
break;
|
||||
}
|
||||
}
|
||||
size += sizeof(u64);
|
||||
offset++;
|
||||
}
|
||||
// The last instruction is included in the program size
|
||||
return std::min(size + sizeof(u64), program.size() * sizeof(u64));
|
||||
}
|
||||
|
||||
/// Hashes one (or two) program streams
|
||||
u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode& code,
|
||||
const ProgramCode& code_b) {
|
||||
u64 unique_identifier =
|
||||
Common::CityHash64(reinterpret_cast<const char*>(code.data()), CalculateProgramSize(code));
|
||||
if (program_type != Maxwell::ShaderProgram::VertexA) {
|
||||
return unique_identifier;
|
||||
}
|
||||
// VertexA programs include two programs
|
||||
|
||||
std::size_t seed = 0;
|
||||
boost::hash_combine(seed, unique_identifier);
|
||||
|
||||
const u64 identifier_b = Common::CityHash64(reinterpret_cast<const char*>(code_b.data()),
|
||||
CalculateProgramSize(code_b));
|
||||
boost::hash_combine(seed, identifier_b);
|
||||
return static_cast<u64>(seed);
|
||||
}
|
||||
|
||||
/// Creates an unspecialized program from code streams
|
||||
GLShader::ProgramResult CreateProgram(Maxwell::ShaderProgram program_type, ProgramCode program_code,
|
||||
ProgramCode program_code_b) {
|
||||
GLShader::ShaderSetup setup(program_code);
|
||||
if (program_type == Maxwell::ShaderProgram::VertexA) {
|
||||
// VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
|
||||
// Conventional HW does not support this, so we combine VertexA and VertexB into one
|
||||
// stage here.
|
||||
setup.SetProgramB(GetShaderCode(GetShaderAddress(Maxwell::ShaderProgram::VertexB)));
|
||||
setup.SetProgramB(program_code_b);
|
||||
}
|
||||
setup.program.unique_identifier =
|
||||
GetUniqueIdentifier(program_type, program_code, program_code_b);
|
||||
|
||||
switch (program_type) {
|
||||
case Maxwell::ShaderProgram::VertexA:
|
||||
case Maxwell::ShaderProgram::VertexB:
|
||||
CalculateProperties();
|
||||
program_result = GLShader::GenerateVertexShader(setup);
|
||||
break;
|
||||
return GLShader::GenerateVertexShader(setup);
|
||||
case Maxwell::ShaderProgram::Geometry:
|
||||
CalculateProperties();
|
||||
program_result = GLShader::GenerateGeometryShader(setup);
|
||||
break;
|
||||
return GLShader::GenerateGeometryShader(setup);
|
||||
case Maxwell::ShaderProgram::Fragment:
|
||||
CalculateProperties();
|
||||
program_result = GLShader::GenerateFragmentShader(setup);
|
||||
break;
|
||||
return GLShader::GenerateFragmentShader(setup);
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented program_type={}", static_cast<u32>(program_type));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEntries& entries,
|
||||
Maxwell::ShaderProgram program_type, BaseBindings base_bindings,
|
||||
GLenum primitive_mode, bool hint_retrievable = false) {
|
||||
std::string source = "#version 430 core\n";
|
||||
source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
|
||||
|
||||
for (const auto& cbuf : entries.const_buffers) {
|
||||
source +=
|
||||
fmt::format("#define CBUF_BINDING_{} {}\n", cbuf.GetIndex(), base_bindings.cbuf++);
|
||||
}
|
||||
for (const auto& gmem : entries.global_memory_entries) {
|
||||
source += fmt::format("#define GMEM_BINDING_{}_{} {}\n", gmem.GetCbufIndex(),
|
||||
gmem.GetCbufOffset(), base_bindings.gmem++);
|
||||
}
|
||||
for (const auto& sampler : entries.samplers) {
|
||||
source += fmt::format("#define SAMPLER_BINDING_{} {}\n", sampler.GetIndex(),
|
||||
base_bindings.sampler++);
|
||||
}
|
||||
|
||||
if (program_type == Maxwell::ShaderProgram::Geometry) {
|
||||
const auto [glsl_topology, debug_name, max_vertices] =
|
||||
GetPrimitiveDescription(primitive_mode);
|
||||
|
||||
source += "layout (" + std::string(glsl_topology) + ") in;\n";
|
||||
source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
|
||||
}
|
||||
|
||||
source += code;
|
||||
|
||||
OGLShader shader;
|
||||
shader.Create(source.c_str(), GetShaderType(program_type));
|
||||
|
||||
auto program = std::make_shared<OGLProgram>();
|
||||
program->Create(true, hint_retrievable, shader.handle);
|
||||
return program;
|
||||
}
|
||||
|
||||
std::set<GLenum> GetSupportedFormats() {
|
||||
std::set<GLenum> supported_formats;
|
||||
|
||||
GLint num_formats{};
|
||||
glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &num_formats);
|
||||
|
||||
std::vector<GLint> formats(num_formats);
|
||||
glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, formats.data());
|
||||
|
||||
for (const GLint format : formats)
|
||||
supported_formats.insert(static_cast<GLenum>(format));
|
||||
return supported_formats;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
CachedShader::CachedShader(VAddr addr, u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
||||
ShaderDiskCacheOpenGL& disk_cache,
|
||||
const PrecompiledPrograms& precompiled_programs,
|
||||
ProgramCode&& program_code, ProgramCode&& program_code_b)
|
||||
: addr{addr}, unique_identifier{unique_identifier}, program_type{program_type},
|
||||
disk_cache{disk_cache}, precompiled_programs{precompiled_programs} {
|
||||
|
||||
const std::size_t code_size = CalculateProgramSize(program_code);
|
||||
const std::size_t code_size_b =
|
||||
program_code_b.empty() ? 0 : CalculateProgramSize(program_code_b);
|
||||
|
||||
GLShader::ProgramResult program_result =
|
||||
CreateProgram(program_type, program_code, program_code_b);
|
||||
if (program_result.first.empty()) {
|
||||
// TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now
|
||||
return;
|
||||
}
|
||||
|
||||
code = program_result.first;
|
||||
entries = program_result.second;
|
||||
shader_length = entries.shader_length;
|
||||
|
||||
const ShaderDiskCacheRaw raw(unique_identifier, program_type,
|
||||
static_cast<u32>(code_size / sizeof(u64)),
|
||||
static_cast<u32>(code_size_b / sizeof(u64)),
|
||||
std::move(program_code), std::move(program_code_b));
|
||||
disk_cache.SaveRaw(raw);
|
||||
}
|
||||
|
||||
CachedShader::CachedShader(VAddr addr, u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
||||
ShaderDiskCacheOpenGL& disk_cache,
|
||||
const PrecompiledPrograms& precompiled_programs,
|
||||
GLShader::ProgramResult result)
|
||||
: addr{addr}, unique_identifier{unique_identifier}, program_type{program_type},
|
||||
disk_cache{disk_cache}, precompiled_programs{precompiled_programs} {
|
||||
|
||||
code = std::move(result.first);
|
||||
entries = result.second;
|
||||
shader_length = entries.shader_length;
|
||||
}
|
||||
|
||||
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode,
|
||||
|
@ -94,136 +264,222 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive
|
|||
const auto [entry, is_cache_miss] = programs.try_emplace(base_bindings);
|
||||
auto& program = entry->second;
|
||||
if (is_cache_miss) {
|
||||
std::string source = AllocateBindings(base_bindings);
|
||||
source += code;
|
||||
|
||||
OGLShader shader;
|
||||
shader.Create(source.c_str(), GetShaderType(program_type));
|
||||
program.Create(true, shader.handle);
|
||||
LabelGLObject(GL_PROGRAM, program.handle, addr);
|
||||
program = TryLoadProgram(primitive_mode, base_bindings);
|
||||
if (!program) {
|
||||
program =
|
||||
SpecializeShader(code, entries, program_type, base_bindings, primitive_mode);
|
||||
disk_cache.SaveUsage(GetUsage(primitive_mode, base_bindings));
|
||||
}
|
||||
|
||||
handle = program.handle;
|
||||
LabelGLObject(GL_PROGRAM, program->handle, addr);
|
||||
}
|
||||
|
||||
// Add const buffer and samplers offset reserved by this shader. One UBO binding is reserved for
|
||||
// emulation values
|
||||
base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size()) + 1;
|
||||
handle = program->handle;
|
||||
}
|
||||
|
||||
base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size()) + RESERVED_UBOS;
|
||||
base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
|
||||
base_bindings.sampler += static_cast<u32>(entries.samplers.size());
|
||||
|
||||
return {handle, base_bindings};
|
||||
}
|
||||
|
||||
std::string CachedShader::AllocateBindings(BaseBindings base_bindings) {
|
||||
std::string code = "#version 430 core\n";
|
||||
code += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
|
||||
|
||||
for (const auto& cbuf : entries.const_buffers) {
|
||||
code += fmt::format("#define CBUF_BINDING_{} {}\n", cbuf.GetIndex(), base_bindings.cbuf++);
|
||||
}
|
||||
|
||||
for (const auto& gmem : entries.global_memory_entries) {
|
||||
code += fmt::format("#define GMEM_BINDING_{}_{} {}\n", gmem.GetCbufIndex(),
|
||||
gmem.GetCbufOffset(), base_bindings.gmem++);
|
||||
}
|
||||
|
||||
for (const auto& sampler : entries.samplers) {
|
||||
code += fmt::format("#define SAMPLER_BINDING_{} {}\n", sampler.GetIndex(),
|
||||
base_bindings.sampler++);
|
||||
}
|
||||
|
||||
return code;
|
||||
}
|
||||
|
||||
GLuint CachedShader::GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings) {
|
||||
const auto [entry, is_cache_miss] = geometry_programs.try_emplace(base_bindings);
|
||||
auto& programs = entry->second;
|
||||
|
||||
switch (primitive_mode) {
|
||||
case GL_POINTS:
|
||||
return LazyGeometryProgram(programs.points, base_bindings, "points", 1, "ShaderPoints");
|
||||
return LazyGeometryProgram(programs.points, base_bindings, primitive_mode);
|
||||
case GL_LINES:
|
||||
case GL_LINE_STRIP:
|
||||
return LazyGeometryProgram(programs.lines, base_bindings, "lines", 2, "ShaderLines");
|
||||
return LazyGeometryProgram(programs.lines, base_bindings, primitive_mode);
|
||||
case GL_LINES_ADJACENCY:
|
||||
case GL_LINE_STRIP_ADJACENCY:
|
||||
return LazyGeometryProgram(programs.lines_adjacency, base_bindings, "lines_adjacency", 4,
|
||||
"ShaderLinesAdjacency");
|
||||
return LazyGeometryProgram(programs.lines_adjacency, base_bindings, primitive_mode);
|
||||
case GL_TRIANGLES:
|
||||
case GL_TRIANGLE_STRIP:
|
||||
case GL_TRIANGLE_FAN:
|
||||
return LazyGeometryProgram(programs.triangles, base_bindings, "triangles", 3,
|
||||
"ShaderTriangles");
|
||||
return LazyGeometryProgram(programs.triangles, base_bindings, primitive_mode);
|
||||
case GL_TRIANGLES_ADJACENCY:
|
||||
case GL_TRIANGLE_STRIP_ADJACENCY:
|
||||
return LazyGeometryProgram(programs.triangles_adjacency, base_bindings,
|
||||
"triangles_adjacency", 6, "ShaderTrianglesAdjacency");
|
||||
return LazyGeometryProgram(programs.triangles_adjacency, base_bindings, primitive_mode);
|
||||
default:
|
||||
UNREACHABLE_MSG("Unknown primitive mode.");
|
||||
return LazyGeometryProgram(programs.points, base_bindings, "points", 1, "ShaderPoints");
|
||||
return LazyGeometryProgram(programs.points, base_bindings, primitive_mode);
|
||||
}
|
||||
}
|
||||
|
||||
GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program, BaseBindings base_bindings,
|
||||
const std::string& glsl_topology, u32 max_vertices,
|
||||
const std::string& debug_name) {
|
||||
if (target_program.handle != 0) {
|
||||
return target_program.handle;
|
||||
GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program, BaseBindings base_bindings,
|
||||
GLenum primitive_mode) {
|
||||
if (target_program) {
|
||||
return target_program->handle;
|
||||
}
|
||||
const auto [glsl_name, debug_name, vertices] = GetPrimitiveDescription(primitive_mode);
|
||||
target_program = TryLoadProgram(primitive_mode, base_bindings);
|
||||
if (!target_program) {
|
||||
target_program =
|
||||
SpecializeShader(code, entries, program_type, base_bindings, primitive_mode);
|
||||
disk_cache.SaveUsage(GetUsage(primitive_mode, base_bindings));
|
||||
}
|
||||
std::string source = AllocateBindings(base_bindings);
|
||||
source += "layout (" + glsl_topology + ") in;\n";
|
||||
source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
|
||||
source += code;
|
||||
|
||||
OGLShader shader;
|
||||
shader.Create(source.c_str(), GL_GEOMETRY_SHADER);
|
||||
target_program.Create(true, shader.handle);
|
||||
LabelGLObject(GL_PROGRAM, target_program.handle, addr, debug_name);
|
||||
return target_program.handle;
|
||||
LabelGLObject(GL_PROGRAM, target_program->handle, addr, debug_name);
|
||||
|
||||
return target_program->handle;
|
||||
};
|
||||
|
||||
static bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
|
||||
// sched instructions appear once every 4 instructions.
|
||||
static constexpr std::size_t SchedPeriod = 4;
|
||||
const std::size_t absolute_offset = offset - main_offset;
|
||||
return (absolute_offset % SchedPeriod) == 0;
|
||||
CachedProgram CachedShader::TryLoadProgram(GLenum primitive_mode,
|
||||
BaseBindings base_bindings) const {
|
||||
const auto found = precompiled_programs.find(GetUsage(primitive_mode, base_bindings));
|
||||
if (found == precompiled_programs.end()) {
|
||||
return {};
|
||||
}
|
||||
return found->second;
|
||||
}
|
||||
|
||||
static std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
|
||||
constexpr std::size_t start_offset = 10;
|
||||
std::size_t offset = start_offset;
|
||||
std::size_t size = start_offset * sizeof(u64);
|
||||
while (offset < program.size()) {
|
||||
const u64 inst = program[offset];
|
||||
if (!IsSchedInstruction(offset, start_offset)) {
|
||||
if (inst == 0 || (inst >> 52) == 0x50b) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
size += sizeof(inst);
|
||||
offset++;
|
||||
}
|
||||
return size;
|
||||
ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
|
||||
BaseBindings base_bindings) const {
|
||||
return {unique_identifier, base_bindings, primitive_mode};
|
||||
}
|
||||
|
||||
void CachedShader::CalculateProperties() {
|
||||
setup.program.real_size = CalculateProgramSize(setup.program.code);
|
||||
setup.program.real_size_b = 0;
|
||||
setup.program.unique_identifier = Common::CityHash64(
|
||||
reinterpret_cast<const char*>(setup.program.code.data()), setup.program.real_size);
|
||||
if (program_type == Maxwell::ShaderProgram::VertexA) {
|
||||
std::size_t seed = 0;
|
||||
boost::hash_combine(seed, setup.program.unique_identifier);
|
||||
setup.program.real_size_b = CalculateProgramSize(setup.program.code_b);
|
||||
const u64 identifier_b = Common::CityHash64(
|
||||
reinterpret_cast<const char*>(setup.program.code_b.data()), setup.program.real_size_b);
|
||||
boost::hash_combine(seed, identifier_b);
|
||||
setup.program.unique_identifier = static_cast<u64>(seed);
|
||||
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system)
|
||||
: RasterizerCache{rasterizer}, disk_cache{system} {}
|
||||
|
||||
void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback) {
|
||||
const auto transferable = disk_cache.LoadTransferable();
|
||||
if (!transferable) {
|
||||
return;
|
||||
}
|
||||
const auto [raws, usages] = *transferable;
|
||||
|
||||
auto [decompiled, dumps] = disk_cache.LoadPrecompiled();
|
||||
|
||||
const auto supported_formats{GetSupportedFormats()};
|
||||
const auto unspecialized{
|
||||
GenerateUnspecializedShaders(stop_loading, callback, raws, decompiled)};
|
||||
if (stop_loading)
|
||||
return;
|
||||
|
||||
// Build shaders
|
||||
if (callback)
|
||||
callback(VideoCore::LoadCallbackStage::Build, 0, usages.size());
|
||||
for (std::size_t i = 0; i < usages.size(); ++i) {
|
||||
if (stop_loading)
|
||||
return;
|
||||
|
||||
const auto& usage{usages[i]};
|
||||
LOG_INFO(Render_OpenGL, "Building shader {:016x} ({} of {})", usage.unique_identifier,
|
||||
i + 1, usages.size());
|
||||
|
||||
const auto& unspec{unspecialized.at(usage.unique_identifier)};
|
||||
const auto dump_it = dumps.find(usage);
|
||||
|
||||
CachedProgram shader;
|
||||
if (dump_it != dumps.end()) {
|
||||
// If the shader is dumped, attempt to load it with
|
||||
shader = GeneratePrecompiledProgram(dump_it->second, supported_formats);
|
||||
if (!shader) {
|
||||
// Invalidate the precompiled cache if a shader dumped shader was rejected
|
||||
disk_cache.InvalidatePrecompiled();
|
||||
dumps.clear();
|
||||
}
|
||||
}
|
||||
if (!shader) {
|
||||
shader = SpecializeShader(unspec.code, unspec.entries, unspec.program_type,
|
||||
usage.bindings, usage.primitive, true);
|
||||
}
|
||||
precompiled_programs.insert({usage, std::move(shader)});
|
||||
|
||||
if (callback)
|
||||
callback(VideoCore::LoadCallbackStage::Build, i + 1, usages.size());
|
||||
}
|
||||
|
||||
// TODO(Rodrigo): Do state tracking for transferable shaders and do a dummy draw before
|
||||
// precompiling them
|
||||
|
||||
for (std::size_t i = 0; i < usages.size(); ++i) {
|
||||
const auto& usage{usages[i]};
|
||||
if (dumps.find(usage) == dumps.end()) {
|
||||
const auto& program = precompiled_programs.at(usage);
|
||||
disk_cache.SaveDump(usage, program->handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {}
|
||||
CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
|
||||
const ShaderDiskCacheDump& dump, const std::set<GLenum>& supported_formats) {
|
||||
|
||||
if (supported_formats.find(dump.binary_format) == supported_formats.end()) {
|
||||
LOG_INFO(Render_OpenGL, "Precompiled cache entry with unsupported format - removing");
|
||||
return {};
|
||||
}
|
||||
|
||||
CachedProgram shader = std::make_shared<OGLProgram>();
|
||||
shader->handle = glCreateProgram();
|
||||
glProgramParameteri(shader->handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
|
||||
glProgramBinary(shader->handle, dump.binary_format, dump.binary.data(),
|
||||
static_cast<GLsizei>(dump.binary.size()));
|
||||
|
||||
GLint link_status{};
|
||||
glGetProgramiv(shader->handle, GL_LINK_STATUS, &link_status);
|
||||
if (link_status == GL_FALSE) {
|
||||
LOG_INFO(Render_OpenGL, "Precompiled cache rejected by the driver - removing");
|
||||
return {};
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders(
|
||||
const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
|
||||
const std::vector<ShaderDiskCacheRaw>& raws,
|
||||
const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled) {
|
||||
std::unordered_map<u64, UnspecializedShader> unspecialized;
|
||||
|
||||
if (callback)
|
||||
callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size());
|
||||
|
||||
for (std::size_t i = 0; i < raws.size(); ++i) {
|
||||
if (stop_loading)
|
||||
return {};
|
||||
|
||||
const auto& raw{raws[i]};
|
||||
const u64 unique_identifier = raw.GetUniqueIdentifier();
|
||||
const u64 calculated_hash =
|
||||
GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
|
||||
if (unique_identifier != calculated_hash) {
|
||||
LOG_ERROR(
|
||||
Render_OpenGL,
|
||||
"Invalid hash in entry={:016x} (obtained hash={:016x}) - removing shader cache",
|
||||
raw.GetUniqueIdentifier(), calculated_hash);
|
||||
disk_cache.InvalidateTransferable();
|
||||
return {};
|
||||
}
|
||||
|
||||
GLShader::ProgramResult result;
|
||||
if (const auto it = decompiled.find(unique_identifier); it != decompiled.end()) {
|
||||
// If it's stored in the precompiled file, avoid decompiling it here
|
||||
const auto& stored_decompiled{it->second};
|
||||
result = {stored_decompiled.code, stored_decompiled.entries};
|
||||
} else {
|
||||
// Otherwise decompile the shader at boot and save the result to the decompiled file
|
||||
result =
|
||||
CreateProgram(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
|
||||
disk_cache.SaveDecompiled(unique_identifier, result.first, result.second);
|
||||
}
|
||||
|
||||
precompiled_shaders.insert({unique_identifier, result});
|
||||
|
||||
unspecialized.insert(
|
||||
{raw.GetUniqueIdentifier(),
|
||||
{std::move(result.first), std::move(result.second), raw.GetProgramType()}});
|
||||
|
||||
if (callback)
|
||||
callback(VideoCore::LoadCallbackStage::Decompile, i, raws.size());
|
||||
}
|
||||
return unspecialized;
|
||||
}
|
||||
|
||||
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
||||
if (!Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.shaders) {
|
||||
|
@ -237,7 +493,23 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
|||
|
||||
if (!shader) {
|
||||
// No shader found - create a new one
|
||||
shader = std::make_shared<CachedShader>(program_addr, program);
|
||||
ProgramCode program_code = GetShaderCode(program_addr);
|
||||
ProgramCode program_code_b;
|
||||
if (program == Maxwell::ShaderProgram::VertexA) {
|
||||
program_code_b = GetShaderCode(GetShaderAddress(Maxwell::ShaderProgram::VertexB));
|
||||
}
|
||||
const u64 unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b);
|
||||
|
||||
const auto found = precompiled_shaders.find(unique_identifier);
|
||||
if (found != precompiled_shaders.end()) {
|
||||
shader =
|
||||
std::make_shared<CachedShader>(program_addr, unique_identifier, program, disk_cache,
|
||||
precompiled_programs, found->second);
|
||||
} else {
|
||||
shader = std::make_shared<CachedShader>(
|
||||
program_addr, unique_identifier, program, disk_cache, precompiled_programs,
|
||||
std::move(program_code), std::move(program_code_b));
|
||||
}
|
||||
Register(shader);
|
||||
}
|
||||
|
||||
|
|
|
@ -5,40 +5,49 @@
|
|||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
#include <tuple>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/rasterizer_cache.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
} // namespace Core
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class CachedShader;
|
||||
class RasterizerOpenGL;
|
||||
struct UnspecializedShader;
|
||||
|
||||
using Shader = std::shared_ptr<CachedShader>;
|
||||
using CachedProgram = std::shared_ptr<OGLProgram>;
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
struct BaseBindings {
|
||||
u32 cbuf{};
|
||||
u32 gmem{};
|
||||
u32 sampler{};
|
||||
|
||||
bool operator<(const BaseBindings& rhs) const {
|
||||
return std::tie(cbuf, gmem, sampler) < std::tie(rhs.cbuf, rhs.gmem, rhs.sampler);
|
||||
}
|
||||
};
|
||||
using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>;
|
||||
using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>;
|
||||
|
||||
class CachedShader final : public RasterizerCacheObject {
|
||||
public:
|
||||
CachedShader(VAddr addr, Maxwell::ShaderProgram program_type);
|
||||
explicit CachedShader(VAddr addr, u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
||||
ShaderDiskCacheOpenGL& disk_cache,
|
||||
const PrecompiledPrograms& precompiled_programs,
|
||||
ProgramCode&& program_code, ProgramCode&& program_code_b);
|
||||
|
||||
explicit CachedShader(VAddr addr, u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
||||
ShaderDiskCacheOpenGL& disk_cache,
|
||||
const PrecompiledPrograms& precompiled_programs,
|
||||
GLShader::ProgramResult result);
|
||||
|
||||
VAddr GetAddr() const override {
|
||||
return addr;
|
||||
|
@ -65,49 +74,67 @@ private:
|
|||
// declared by the hardware. Workaround this issue by generating a different shader per input
|
||||
// topology class.
|
||||
struct GeometryPrograms {
|
||||
OGLProgram points;
|
||||
OGLProgram lines;
|
||||
OGLProgram lines_adjacency;
|
||||
OGLProgram triangles;
|
||||
OGLProgram triangles_adjacency;
|
||||
CachedProgram points;
|
||||
CachedProgram lines;
|
||||
CachedProgram lines_adjacency;
|
||||
CachedProgram triangles;
|
||||
CachedProgram triangles_adjacency;
|
||||
};
|
||||
|
||||
std::string AllocateBindings(BaseBindings base_bindings);
|
||||
|
||||
GLuint GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings);
|
||||
|
||||
/// Generates a geometry shader or returns one that already exists.
|
||||
GLuint LazyGeometryProgram(OGLProgram& target_program, BaseBindings base_bindings,
|
||||
const std::string& glsl_topology, u32 max_vertices,
|
||||
const std::string& debug_name);
|
||||
GLuint LazyGeometryProgram(CachedProgram& target_program, BaseBindings base_bindings,
|
||||
GLenum primitive_mode);
|
||||
|
||||
void CalculateProperties();
|
||||
CachedProgram TryLoadProgram(GLenum primitive_mode, BaseBindings base_bindings) const;
|
||||
|
||||
ShaderDiskCacheUsage GetUsage(GLenum primitive_mode, BaseBindings base_bindings) const;
|
||||
|
||||
VAddr addr{};
|
||||
std::size_t shader_length{};
|
||||
u64 unique_identifier{};
|
||||
Maxwell::ShaderProgram program_type{};
|
||||
GLShader::ShaderSetup setup;
|
||||
ShaderDiskCacheOpenGL& disk_cache;
|
||||
const PrecompiledPrograms& precompiled_programs;
|
||||
|
||||
std::size_t shader_length{};
|
||||
GLShader::ShaderEntries entries;
|
||||
|
||||
std::string code;
|
||||
|
||||
std::map<BaseBindings, OGLProgram> programs;
|
||||
std::map<BaseBindings, GeometryPrograms> geometry_programs;
|
||||
std::unordered_map<BaseBindings, CachedProgram> programs;
|
||||
std::unordered_map<BaseBindings, GeometryPrograms> geometry_programs;
|
||||
|
||||
std::map<u32, GLuint> cbuf_resource_cache;
|
||||
std::map<u32, GLuint> gmem_resource_cache;
|
||||
std::map<u32, GLint> uniform_cache;
|
||||
std::unordered_map<u32, GLuint> cbuf_resource_cache;
|
||||
std::unordered_map<u32, GLuint> gmem_resource_cache;
|
||||
std::unordered_map<u32, GLint> uniform_cache;
|
||||
};
|
||||
|
||||
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
|
||||
public:
|
||||
explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer);
|
||||
explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system);
|
||||
|
||||
/// Loads disk cache for the current game
|
||||
void LoadDiskCache(const std::atomic_bool& stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback);
|
||||
|
||||
/// Gets the current specified shader stage program
|
||||
Shader GetStageProgram(Maxwell::ShaderProgram program);
|
||||
|
||||
private:
|
||||
std::unordered_map<u64, UnspecializedShader> GenerateUnspecializedShaders(
|
||||
const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
|
||||
const std::vector<ShaderDiskCacheRaw>& raws,
|
||||
const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled);
|
||||
|
||||
CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
|
||||
const std::set<GLenum>& supported_formats);
|
||||
|
||||
std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
|
||||
|
||||
ShaderDiskCacheOpenGL disk_cache;
|
||||
PrecompiledShaders precompiled_shaders;
|
||||
PrecompiledPrograms precompiled_programs;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
|
@ -193,15 +193,14 @@ public:
|
|||
ShaderEntries GetShaderEntries() const {
|
||||
ShaderEntries entries;
|
||||
for (const auto& cbuf : ir.GetConstantBuffers()) {
|
||||
entries.const_buffers.emplace_back(cbuf.second, stage, GetConstBufferBlock(cbuf.first),
|
||||
entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(),
|
||||
cbuf.first);
|
||||
}
|
||||
for (const auto& sampler : ir.GetSamplers()) {
|
||||
entries.samplers.emplace_back(sampler, stage, GetSampler(sampler));
|
||||
entries.samplers.emplace_back(sampler);
|
||||
}
|
||||
for (const auto& gmem : ir.GetGlobalMemoryBases()) {
|
||||
entries.global_memory_entries.emplace_back(gmem.cbuf_index, gmem.cbuf_offset, stage,
|
||||
GetGlobalMemoryBlock(gmem));
|
||||
entries.global_memory_entries.emplace_back(gmem.cbuf_index, gmem.cbuf_offset);
|
||||
}
|
||||
entries.clip_distances = ir.GetClipDistances();
|
||||
entries.shader_length = ir.GetLength();
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
@ -18,56 +19,29 @@ class ShaderIR;
|
|||
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
struct ShaderEntries;
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
using ProgramResult = std::pair<std::string, ShaderEntries>;
|
||||
using SamplerEntry = VideoCommon::Shader::Sampler;
|
||||
|
||||
class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
|
||||
public:
|
||||
explicit ConstBufferEntry(const VideoCommon::Shader::ConstBuffer& entry,
|
||||
Maxwell::ShaderStage stage, const std::string& name, u32 index)
|
||||
: VideoCommon::Shader::ConstBuffer{entry}, stage{stage}, name{name}, index{index} {}
|
||||
|
||||
const std::string& GetName() const {
|
||||
return name;
|
||||
}
|
||||
|
||||
Maxwell::ShaderStage GetStage() const {
|
||||
return stage;
|
||||
}
|
||||
explicit ConstBufferEntry(u32 max_offset, bool is_indirect, u32 index)
|
||||
: VideoCommon::Shader::ConstBuffer{max_offset, is_indirect}, index{index} {}
|
||||
|
||||
u32 GetIndex() const {
|
||||
return index;
|
||||
}
|
||||
|
||||
private:
|
||||
std::string name;
|
||||
Maxwell::ShaderStage stage{};
|
||||
u32 index{};
|
||||
};
|
||||
|
||||
class SamplerEntry : public VideoCommon::Shader::Sampler {
|
||||
public:
|
||||
explicit SamplerEntry(const VideoCommon::Shader::Sampler& entry, Maxwell::ShaderStage stage,
|
||||
const std::string& name)
|
||||
: VideoCommon::Shader::Sampler{entry}, stage{stage}, name{name} {}
|
||||
|
||||
const std::string& GetName() const {
|
||||
return name;
|
||||
}
|
||||
|
||||
Maxwell::ShaderStage GetStage() const {
|
||||
return stage;
|
||||
}
|
||||
|
||||
private:
|
||||
std::string name;
|
||||
Maxwell::ShaderStage stage{};
|
||||
};
|
||||
|
||||
class GlobalMemoryEntry {
|
||||
public:
|
||||
explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, Maxwell::ShaderStage stage,
|
||||
std::string name)
|
||||
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, stage{stage}, name{std::move(name)} {}
|
||||
explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset)
|
||||
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset} {}
|
||||
|
||||
u32 GetCbufIndex() const {
|
||||
return cbuf_index;
|
||||
|
@ -77,19 +51,9 @@ public:
|
|||
return cbuf_offset;
|
||||
}
|
||||
|
||||
const std::string& GetName() const {
|
||||
return name;
|
||||
}
|
||||
|
||||
Maxwell::ShaderStage GetStage() const {
|
||||
return stage;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 cbuf_index{};
|
||||
u32 cbuf_offset{};
|
||||
Maxwell::ShaderStage stage{};
|
||||
std::string name;
|
||||
};
|
||||
|
||||
struct ShaderEntries {
|
||||
|
@ -100,8 +64,6 @@ struct ShaderEntries {
|
|||
std::size_t shader_length{};
|
||||
};
|
||||
|
||||
using ProgramResult = std::pair<std::string, ShaderEntries>;
|
||||
|
||||
std::string GetCommonDeclarations();
|
||||
|
||||
ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage,
|
||||
|
|
656
src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
Normal file
656
src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
Normal file
|
@ -0,0 +1,656 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstring>
|
||||
#include <fmt/format.h>
|
||||
#include <lz4.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_paths.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
using ShaderCacheVersionHash = std::array<u8, 64>;
|
||||
|
||||
enum class TransferableEntryKind : u32 {
|
||||
Raw,
|
||||
Usage,
|
||||
};
|
||||
|
||||
enum class PrecompiledEntryKind : u32 {
|
||||
Decompiled,
|
||||
Dump,
|
||||
};
|
||||
|
||||
constexpr u32 NativeVersion = 1;
|
||||
|
||||
// Making sure sizes doesn't change by accident
|
||||
static_assert(sizeof(BaseBindings) == 12);
|
||||
static_assert(sizeof(ShaderDiskCacheUsage) == 24);
|
||||
|
||||
namespace {
|
||||
|
||||
ShaderCacheVersionHash GetShaderCacheVersionHash() {
|
||||
ShaderCacheVersionHash hash{};
|
||||
const std::size_t length = std::min(std::strlen(Common::g_shader_cache_version), hash.size());
|
||||
std::memcpy(hash.data(), Common::g_shader_cache_version, length);
|
||||
return hash;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
std::vector<u8> CompressData(const T* source, std::size_t source_size) {
|
||||
if (source_size > LZ4_MAX_INPUT_SIZE) {
|
||||
// Source size exceeds LZ4 maximum input size
|
||||
return {};
|
||||
}
|
||||
const auto source_size_int = static_cast<int>(source_size);
|
||||
const int max_compressed_size = LZ4_compressBound(source_size_int);
|
||||
std::vector<u8> compressed(max_compressed_size);
|
||||
const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source),
|
||||
reinterpret_cast<char*>(compressed.data()),
|
||||
source_size_int, max_compressed_size);
|
||||
if (compressed_size <= 0) {
|
||||
// Compression failed
|
||||
return {};
|
||||
}
|
||||
compressed.resize(compressed_size);
|
||||
return compressed;
|
||||
}
|
||||
|
||||
std::vector<u8> DecompressData(const std::vector<u8>& compressed, std::size_t uncompressed_size) {
|
||||
std::vector<u8> uncompressed(uncompressed_size);
|
||||
const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()),
|
||||
reinterpret_cast<char*>(uncompressed.data()),
|
||||
static_cast<int>(compressed.size()),
|
||||
static_cast<int>(uncompressed.size()));
|
||||
if (static_cast<int>(uncompressed_size) != size_check) {
|
||||
// Decompression failed
|
||||
return {};
|
||||
}
|
||||
return uncompressed;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
||||
u32 program_code_size, u32 program_code_size_b,
|
||||
ProgramCode program_code, ProgramCode program_code_b)
|
||||
: unique_identifier{unique_identifier}, program_type{program_type},
|
||||
program_code_size{program_code_size}, program_code_size_b{program_code_size_b},
|
||||
program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {}
|
||||
|
||||
ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default;
|
||||
|
||||
ShaderDiskCacheRaw::~ShaderDiskCacheRaw() = default;
|
||||
|
||||
bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) {
|
||||
if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64) ||
|
||||
file.ReadBytes(&program_type, sizeof(u32)) != sizeof(u32)) {
|
||||
return false;
|
||||
}
|
||||
u32 program_code_size{};
|
||||
u32 program_code_size_b{};
|
||||
if (file.ReadBytes(&program_code_size, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&program_code_size_b, sizeof(u32)) != sizeof(u32)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
program_code.resize(program_code_size);
|
||||
program_code_b.resize(program_code_size_b);
|
||||
|
||||
if (file.ReadArray(program_code.data(), program_code_size) != program_code_size)
|
||||
return false;
|
||||
|
||||
if (HasProgramA() &&
|
||||
file.ReadArray(program_code_b.data(), program_code_size_b) != program_code_size_b) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
|
||||
if (file.WriteObject(unique_identifier) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(program_type)) != 1 ||
|
||||
file.WriteObject(program_code_size) != 1 || file.WriteObject(program_code_size_b) != 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (file.WriteArray(program_code.data(), program_code_size) != program_code_size)
|
||||
return false;
|
||||
|
||||
if (HasProgramA() &&
|
||||
file.WriteArray(program_code_b.data(), program_code_size_b) != program_code_size_b) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {}
|
||||
|
||||
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
|
||||
ShaderDiskCacheOpenGL::LoadTransferable() {
|
||||
// Skip games without title id
|
||||
const bool has_title_id = system.CurrentProcess()->GetTitleID() != 0;
|
||||
if (!Settings::values.use_disk_shader_cache || !has_title_id)
|
||||
return {};
|
||||
tried_to_load = true;
|
||||
|
||||
FileUtil::IOFile file(GetTransferablePath(), "rb");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_INFO(Render_OpenGL, "No transferable shader cache found for game with title id={}",
|
||||
GetTitleID());
|
||||
return {};
|
||||
}
|
||||
|
||||
u32 version{};
|
||||
if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
|
||||
LOG_ERROR(Render_OpenGL,
|
||||
"Failed to get transferable cache version for title id={} - skipping",
|
||||
GetTitleID());
|
||||
return {};
|
||||
}
|
||||
|
||||
if (version < NativeVersion) {
|
||||
LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing");
|
||||
file.Close();
|
||||
InvalidateTransferable();
|
||||
return {};
|
||||
}
|
||||
if (version > NativeVersion) {
|
||||
LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
|
||||
"of the emulator - skipping");
|
||||
return {};
|
||||
}
|
||||
|
||||
// Version is valid, load the shaders
|
||||
std::vector<ShaderDiskCacheRaw> raws;
|
||||
std::vector<ShaderDiskCacheUsage> usages;
|
||||
while (file.Tell() < file.GetSize()) {
|
||||
TransferableEntryKind kind{};
|
||||
if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to read transferable file - skipping");
|
||||
return {};
|
||||
}
|
||||
|
||||
switch (kind) {
|
||||
case TransferableEntryKind::Raw: {
|
||||
ShaderDiskCacheRaw entry;
|
||||
if (!entry.Load(file)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - skipping");
|
||||
return {};
|
||||
}
|
||||
transferable.insert({entry.GetUniqueIdentifier(), {}});
|
||||
raws.push_back(std::move(entry));
|
||||
break;
|
||||
}
|
||||
case TransferableEntryKind::Usage: {
|
||||
ShaderDiskCacheUsage usage{};
|
||||
if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to load transferable usage entry - skipping");
|
||||
return {};
|
||||
}
|
||||
usages.push_back(std::move(usage));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping",
|
||||
static_cast<u32>(kind));
|
||||
return {};
|
||||
}
|
||||
}
|
||||
return {{raws, usages}};
|
||||
}
|
||||
|
||||
std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
|
||||
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
|
||||
ShaderDiskCacheOpenGL::LoadPrecompiled() {
|
||||
if (!IsUsable())
|
||||
return {};
|
||||
|
||||
FileUtil::IOFile file(GetPrecompiledPath(), "rb");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}",
|
||||
GetTitleID());
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto result = LoadPrecompiledFile(file);
|
||||
if (!result) {
|
||||
LOG_INFO(Render_OpenGL,
|
||||
"Failed to load precompiled cache for game with title id={} - removing",
|
||||
GetTitleID());
|
||||
file.Close();
|
||||
InvalidatePrecompiled();
|
||||
return {};
|
||||
}
|
||||
return *result;
|
||||
}
|
||||
|
||||
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
|
||||
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
|
||||
ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
|
||||
ShaderCacheVersionHash file_hash{};
|
||||
if (file.ReadArray(file_hash.data(), file_hash.size()) != file_hash.size()) {
|
||||
return {};
|
||||
}
|
||||
if (GetShaderCacheVersionHash() != file_hash) {
|
||||
LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator");
|
||||
return {};
|
||||
}
|
||||
|
||||
std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
|
||||
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
|
||||
while (file.Tell() < file.GetSize()) {
|
||||
PrecompiledEntryKind kind{};
|
||||
if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
switch (kind) {
|
||||
case PrecompiledEntryKind::Decompiled: {
|
||||
u64 unique_identifier{};
|
||||
if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64))
|
||||
return {};
|
||||
|
||||
const auto entry = LoadDecompiledEntry(file);
|
||||
if (!entry)
|
||||
return {};
|
||||
decompiled.insert({unique_identifier, std::move(*entry)});
|
||||
break;
|
||||
}
|
||||
case PrecompiledEntryKind::Dump: {
|
||||
ShaderDiskCacheUsage usage;
|
||||
if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage))
|
||||
return {};
|
||||
|
||||
ShaderDiskCacheDump dump;
|
||||
if (file.ReadBytes(&dump.binary_format, sizeof(u32)) != sizeof(u32))
|
||||
return {};
|
||||
|
||||
u32 binary_length{};
|
||||
u32 compressed_size{};
|
||||
if (file.ReadBytes(&binary_length, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&compressed_size, sizeof(u32)) != sizeof(u32)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<u8> compressed_binary(compressed_size);
|
||||
if (file.ReadArray(compressed_binary.data(), compressed_binary.size()) !=
|
||||
compressed_binary.size()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
dump.binary = DecompressData(compressed_binary, binary_length);
|
||||
if (dump.binary.empty()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
dumps.insert({usage, dump});
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
}
|
||||
return {{decompiled, dumps}};
|
||||
}
|
||||
|
||||
std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry(
|
||||
FileUtil::IOFile& file) {
|
||||
u32 code_size{};
|
||||
u32 compressed_code_size{};
|
||||
if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&compressed_code_size, sizeof(u32)) != sizeof(u32)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<u8> compressed_code(compressed_code_size);
|
||||
if (file.ReadArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const std::vector<u8> code = DecompressData(compressed_code, code_size);
|
||||
if (code.empty()) {
|
||||
return {};
|
||||
}
|
||||
ShaderDiskCacheDecompiled entry;
|
||||
entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size);
|
||||
|
||||
u32 const_buffers_count{};
|
||||
if (file.ReadBytes(&const_buffers_count, sizeof(u32)) != sizeof(u32))
|
||||
return {};
|
||||
for (u32 i = 0; i < const_buffers_count; ++i) {
|
||||
u32 max_offset{};
|
||||
u32 index{};
|
||||
u8 is_indirect{};
|
||||
if (file.ReadBytes(&max_offset, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&index, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&is_indirect, sizeof(u8)) != sizeof(u8)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index);
|
||||
}
|
||||
|
||||
u32 samplers_count{};
|
||||
if (file.ReadBytes(&samplers_count, sizeof(u32)) != sizeof(u32))
|
||||
return {};
|
||||
for (u32 i = 0; i < samplers_count; ++i) {
|
||||
u64 offset{};
|
||||
u64 index{};
|
||||
u32 type{};
|
||||
u8 is_array{};
|
||||
u8 is_shadow{};
|
||||
if (file.ReadBytes(&offset, sizeof(u64)) != sizeof(u64) ||
|
||||
file.ReadBytes(&index, sizeof(u64)) != sizeof(u64) ||
|
||||
file.ReadBytes(&type, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&is_array, sizeof(u8)) != sizeof(u8) ||
|
||||
file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.samplers.emplace_back(
|
||||
static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
|
||||
static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0);
|
||||
}
|
||||
|
||||
u32 global_memory_count{};
|
||||
if (file.ReadBytes(&global_memory_count, sizeof(u32)) != sizeof(u32))
|
||||
return {};
|
||||
for (u32 i = 0; i < global_memory_count; ++i) {
|
||||
u32 cbuf_index{};
|
||||
u32 cbuf_offset{};
|
||||
if (file.ReadBytes(&cbuf_index, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&cbuf_offset, sizeof(u32)) != sizeof(u32)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset);
|
||||
}
|
||||
|
||||
for (auto& clip_distance : entry.entries.clip_distances) {
|
||||
u8 clip_distance_raw{};
|
||||
if (file.ReadBytes(&clip_distance_raw, sizeof(u8)) != sizeof(u8))
|
||||
return {};
|
||||
clip_distance = clip_distance_raw != 0;
|
||||
}
|
||||
|
||||
u64 shader_length{};
|
||||
if (file.ReadBytes(&shader_length, sizeof(u64)) != sizeof(u64))
|
||||
return {};
|
||||
entry.entries.shader_length = static_cast<std::size_t>(shader_length);
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheOpenGL::SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier,
|
||||
const std::string& code,
|
||||
const std::vector<u8>& compressed_code,
|
||||
const GLShader::ShaderEntries& entries) {
|
||||
if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)) != 1 ||
|
||||
file.WriteObject(unique_identifier) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(code.size())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(compressed_code.size())) != 1 ||
|
||||
file.WriteArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (file.WriteObject(static_cast<u32>(entries.const_buffers.size())) != 1)
|
||||
return false;
|
||||
for (const auto& cbuf : entries.const_buffers) {
|
||||
if (file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(cbuf.GetIndex())) != 1 ||
|
||||
file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0)) != 1) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (file.WriteObject(static_cast<u32>(entries.samplers.size())) != 1)
|
||||
return false;
|
||||
for (const auto& sampler : entries.samplers) {
|
||||
if (file.WriteObject(static_cast<u64>(sampler.GetOffset())) != 1 ||
|
||||
file.WriteObject(static_cast<u64>(sampler.GetIndex())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(sampler.GetType())) != 1 ||
|
||||
file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)) != 1 ||
|
||||
file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) != 1) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (file.WriteObject(static_cast<u32>(entries.global_memory_entries.size())) != 1)
|
||||
return false;
|
||||
for (const auto& gmem : entries.global_memory_entries) {
|
||||
if (file.WriteObject(static_cast<u32>(gmem.GetCbufIndex())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(gmem.GetCbufOffset())) != 1) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
for (const bool clip_distance : entries.clip_distances) {
|
||||
if (file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0)) != 1)
|
||||
return false;
|
||||
}
|
||||
|
||||
return file.WriteObject(static_cast<u64>(entries.shader_length)) == 1;
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
|
||||
if (!FileUtil::Delete(GetTransferablePath())) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
|
||||
GetTransferablePath());
|
||||
}
|
||||
InvalidatePrecompiled();
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
|
||||
if (!FileUtil::Delete(GetPrecompiledPath())) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath());
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
|
||||
const u64 id = entry.GetUniqueIdentifier();
|
||||
if (transferable.find(id) != transferable.end()) {
|
||||
// The shader already exists
|
||||
return;
|
||||
}
|
||||
|
||||
FileUtil::IOFile file = AppendTransferableFile();
|
||||
if (!file.IsOpen())
|
||||
return;
|
||||
if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry - removing");
|
||||
file.Close();
|
||||
InvalidateTransferable();
|
||||
return;
|
||||
}
|
||||
transferable.insert({id, {}});
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
|
||||
const auto it = transferable.find(usage.unique_identifier);
|
||||
ASSERT_MSG(it != transferable.end(), "Saving shader usage without storing raw previously");
|
||||
|
||||
auto& usages{it->second};
|
||||
ASSERT(usages.find(usage) == usages.end());
|
||||
usages.insert(usage);
|
||||
|
||||
FileUtil::IOFile file = AppendTransferableFile();
|
||||
if (!file.IsOpen())
|
||||
return;
|
||||
|
||||
if (file.WriteObject(TransferableEntryKind::Usage) != 1 || file.WriteObject(usage) != 1) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry - removing");
|
||||
file.Close();
|
||||
InvalidateTransferable();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::string& code,
|
||||
const GLShader::ShaderEntries& entries) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
|
||||
const std::vector<u8> compressed_code{CompressData(code.data(), code.size())};
|
||||
if (compressed_code.empty()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}",
|
||||
unique_identifier);
|
||||
return;
|
||||
}
|
||||
|
||||
FileUtil::IOFile file = AppendPrecompiledFile();
|
||||
if (!file.IsOpen())
|
||||
return;
|
||||
|
||||
if (!SaveDecompiledFile(file, unique_identifier, code, compressed_code, entries)) {
|
||||
LOG_ERROR(Render_OpenGL,
|
||||
"Failed to save decompiled entry to the precompiled file - removing");
|
||||
file.Close();
|
||||
InvalidatePrecompiled();
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
|
||||
GLint binary_length{};
|
||||
glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length);
|
||||
|
||||
GLenum binary_format{};
|
||||
std::vector<u8> binary(binary_length);
|
||||
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
|
||||
|
||||
const std::vector<u8> compressed_binary = CompressData(binary.data(), binary.size());
|
||||
if (compressed_binary.empty()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}",
|
||||
usage.unique_identifier);
|
||||
return;
|
||||
}
|
||||
|
||||
FileUtil::IOFile file = AppendPrecompiledFile();
|
||||
if (!file.IsOpen())
|
||||
return;
|
||||
|
||||
if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)) != 1 ||
|
||||
file.WriteObject(usage) != 1 || file.WriteObject(static_cast<u32>(binary_format)) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(binary_length)) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(compressed_binary.size())) != 1 ||
|
||||
file.WriteArray(compressed_binary.data(), compressed_binary.size()) !=
|
||||
compressed_binary.size()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
|
||||
usage.unique_identifier);
|
||||
file.Close();
|
||||
InvalidatePrecompiled();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheOpenGL::IsUsable() const {
|
||||
return tried_to_load && Settings::values.use_disk_shader_cache;
|
||||
}
|
||||
|
||||
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
|
||||
if (!EnsureDirectories())
|
||||
return {};
|
||||
|
||||
const auto transferable_path{GetTransferablePath()};
|
||||
const bool existed = FileUtil::Exists(transferable_path);
|
||||
|
||||
FileUtil::IOFile file(transferable_path, "ab");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path);
|
||||
return {};
|
||||
}
|
||||
if (!existed || file.GetSize() == 0) {
|
||||
// If the file didn't exist, write its version
|
||||
if (file.WriteObject(NativeVersion) != 1) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to write transferable cache version in path={}",
|
||||
transferable_path);
|
||||
return {};
|
||||
}
|
||||
}
|
||||
return file;
|
||||
}
|
||||
|
||||
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const {
|
||||
if (!EnsureDirectories())
|
||||
return {};
|
||||
|
||||
const auto precompiled_path{GetPrecompiledPath()};
|
||||
const bool existed = FileUtil::Exists(precompiled_path);
|
||||
|
||||
FileUtil::IOFile file(precompiled_path, "ab");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path);
|
||||
return {};
|
||||
}
|
||||
|
||||
if (!existed || file.GetSize() == 0) {
|
||||
const auto hash{GetShaderCacheVersionHash()};
|
||||
if (file.WriteArray(hash.data(), hash.size()) != hash.size()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version hash in path={}",
|
||||
precompiled_path);
|
||||
return {};
|
||||
}
|
||||
}
|
||||
return file;
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
|
||||
const auto CreateDir = [](const std::string& dir) {
|
||||
if (!FileUtil::CreateDir(dir)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
return CreateDir(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) &&
|
||||
CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) &&
|
||||
CreateDir(GetPrecompiledDir());
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetTransferablePath() const {
|
||||
return FileUtil::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
|
||||
return FileUtil::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetTransferableDir() const {
|
||||
return GetBaseDir() + DIR_SEP "transferable";
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
|
||||
return GetBaseDir() + DIR_SEP "precompiled";
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetBaseDir() const {
|
||||
return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl";
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetTitleID() const {
|
||||
return fmt::format("{:016X}", system.CurrentProcess()->GetTitleID());
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
245
src/video_core/renderer_opengl/gl_shader_disk_cache.h
Normal file
245
src/video_core/renderer_opengl/gl_shader_disk_cache.h
Normal file
|
@ -0,0 +1,245 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace FileUtil {
|
||||
class IOFile;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
using ProgramCode = std::vector<u64>;
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
/// Allocated bindings used by an OpenGL shader program
|
||||
struct BaseBindings {
|
||||
u32 cbuf{};
|
||||
u32 gmem{};
|
||||
u32 sampler{};
|
||||
|
||||
bool operator==(const BaseBindings& rhs) const {
|
||||
return std::tie(cbuf, gmem, sampler) == std::tie(rhs.cbuf, rhs.gmem, rhs.sampler);
|
||||
}
|
||||
|
||||
bool operator!=(const BaseBindings& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
/// Describes how a shader is used
|
||||
struct ShaderDiskCacheUsage {
|
||||
u64 unique_identifier{};
|
||||
BaseBindings bindings;
|
||||
GLenum primitive{};
|
||||
|
||||
bool operator==(const ShaderDiskCacheUsage& rhs) const {
|
||||
return std::tie(unique_identifier, bindings, primitive) ==
|
||||
std::tie(rhs.unique_identifier, rhs.bindings, rhs.primitive);
|
||||
}
|
||||
|
||||
bool operator!=(const ShaderDiskCacheUsage& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
namespace std {
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::BaseBindings> {
|
||||
std::size_t operator()(const OpenGL::BaseBindings& bindings) const {
|
||||
return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::ShaderDiskCacheUsage> {
|
||||
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const {
|
||||
return static_cast<std::size_t>(usage.unique_identifier) ^
|
||||
std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace std
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
/// Describes a shader how it's used by the guest GPU
|
||||
class ShaderDiskCacheRaw {
|
||||
public:
|
||||
explicit ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
||||
u32 program_code_size, u32 program_code_size_b,
|
||||
ProgramCode program_code, ProgramCode program_code_b);
|
||||
ShaderDiskCacheRaw();
|
||||
~ShaderDiskCacheRaw();
|
||||
|
||||
bool Load(FileUtil::IOFile& file);
|
||||
|
||||
bool Save(FileUtil::IOFile& file) const;
|
||||
|
||||
u64 GetUniqueIdentifier() const {
|
||||
return unique_identifier;
|
||||
}
|
||||
|
||||
bool HasProgramA() const {
|
||||
return program_type == Maxwell::ShaderProgram::VertexA;
|
||||
}
|
||||
|
||||
Maxwell::ShaderProgram GetProgramType() const {
|
||||
return program_type;
|
||||
}
|
||||
|
||||
Maxwell::ShaderStage GetProgramStage() const {
|
||||
switch (program_type) {
|
||||
case Maxwell::ShaderProgram::VertexA:
|
||||
case Maxwell::ShaderProgram::VertexB:
|
||||
return Maxwell::ShaderStage::Vertex;
|
||||
case Maxwell::ShaderProgram::TesselationControl:
|
||||
return Maxwell::ShaderStage::TesselationControl;
|
||||
case Maxwell::ShaderProgram::TesselationEval:
|
||||
return Maxwell::ShaderStage::TesselationEval;
|
||||
case Maxwell::ShaderProgram::Geometry:
|
||||
return Maxwell::ShaderStage::Geometry;
|
||||
case Maxwell::ShaderProgram::Fragment:
|
||||
return Maxwell::ShaderStage::Fragment;
|
||||
}
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
const ProgramCode& GetProgramCode() const {
|
||||
return program_code;
|
||||
}
|
||||
|
||||
const ProgramCode& GetProgramCodeB() const {
|
||||
return program_code_b;
|
||||
}
|
||||
|
||||
private:
|
||||
u64 unique_identifier{};
|
||||
Maxwell::ShaderProgram program_type{};
|
||||
u32 program_code_size{};
|
||||
u32 program_code_size_b{};
|
||||
|
||||
ProgramCode program_code;
|
||||
ProgramCode program_code_b;
|
||||
};
|
||||
|
||||
/// Contains decompiled data from a shader
|
||||
struct ShaderDiskCacheDecompiled {
|
||||
std::string code;
|
||||
GLShader::ShaderEntries entries;
|
||||
};
|
||||
|
||||
/// Contains an OpenGL dumped binary program
|
||||
struct ShaderDiskCacheDump {
|
||||
GLenum binary_format;
|
||||
std::vector<u8> binary;
|
||||
};
|
||||
|
||||
class ShaderDiskCacheOpenGL {
|
||||
public:
|
||||
explicit ShaderDiskCacheOpenGL(Core::System& system);
|
||||
|
||||
/// Loads transferable cache. If file has a old version or on failure, it deletes the file.
|
||||
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
|
||||
LoadTransferable();
|
||||
|
||||
/// Loads current game's precompiled cache. Invalidates on failure.
|
||||
std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
|
||||
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
|
||||
LoadPrecompiled();
|
||||
|
||||
/// Removes the transferable (and precompiled) cache file.
|
||||
void InvalidateTransferable() const;
|
||||
|
||||
/// Removes the precompiled cache file.
|
||||
void InvalidatePrecompiled() const;
|
||||
|
||||
/// Saves a raw dump to the transferable file. Checks for collisions.
|
||||
void SaveRaw(const ShaderDiskCacheRaw& entry);
|
||||
|
||||
/// Saves shader usage to the transferable file. Does not check for collisions.
|
||||
void SaveUsage(const ShaderDiskCacheUsage& usage);
|
||||
|
||||
/// Saves a decompiled entry to the precompiled file. Does not check for collisions.
|
||||
void SaveDecompiled(u64 unique_identifier, const std::string& code,
|
||||
const GLShader::ShaderEntries& entries);
|
||||
|
||||
/// Saves a dump entry to the precompiled file. Does not check for collisions.
|
||||
void SaveDump(const ShaderDiskCacheUsage& usage, GLuint program);
|
||||
|
||||
private:
|
||||
/// Loads the transferable cache. Returns empty on failure.
|
||||
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
|
||||
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
|
||||
LoadPrecompiledFile(FileUtil::IOFile& file);
|
||||
|
||||
/// Loads a decompiled cache entry from the passed file. Returns empty on failure.
|
||||
std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry(FileUtil::IOFile& file);
|
||||
|
||||
/// Saves a decompiled entry to the passed file. Returns true on success.
|
||||
bool SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier, const std::string& code,
|
||||
const std::vector<u8>& compressed_code,
|
||||
const GLShader::ShaderEntries& entries);
|
||||
|
||||
/// Returns if the cache can be used
|
||||
bool IsUsable() const;
|
||||
|
||||
/// Opens current game's transferable file and write it's header if it doesn't exist
|
||||
FileUtil::IOFile AppendTransferableFile() const;
|
||||
|
||||
/// Opens current game's precompiled file and write it's header if it doesn't exist
|
||||
FileUtil::IOFile AppendPrecompiledFile() const;
|
||||
|
||||
/// Create shader disk cache directories. Returns true on success.
|
||||
bool EnsureDirectories() const;
|
||||
|
||||
/// Gets current game's transferable file path
|
||||
std::string GetTransferablePath() const;
|
||||
|
||||
/// Gets current game's precompiled file path
|
||||
std::string GetPrecompiledPath() const;
|
||||
|
||||
/// Get user's transferable directory path
|
||||
std::string GetTransferableDir() const;
|
||||
|
||||
/// Get user's precompiled directory path
|
||||
std::string GetPrecompiledDir() const;
|
||||
|
||||
/// Get user's shader directory path
|
||||
std::string GetBaseDir() const;
|
||||
|
||||
/// Get current game's title id
|
||||
std::string GetTitleID() const;
|
||||
|
||||
// Copre system
|
||||
Core::System& system;
|
||||
// Stored transferable shaders
|
||||
std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
|
||||
// The cache has been loaded at boot
|
||||
bool tried_to_load{};
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
|
@ -26,12 +26,10 @@ struct ShaderSetup {
|
|||
ProgramCode code;
|
||||
ProgramCode code_b; // Used for dual vertex shaders
|
||||
u64 unique_identifier;
|
||||
std::size_t real_size;
|
||||
std::size_t real_size_b;
|
||||
} program;
|
||||
|
||||
/// Used in scenarios where we have a dual vertex shaders
|
||||
void SetProgramB(ProgramCode&& program_b) {
|
||||
void SetProgramB(ProgramCode program_b) {
|
||||
program.code_b = std::move(program_b);
|
||||
has_program_b = true;
|
||||
}
|
||||
|
|
|
@ -47,7 +47,7 @@ GLuint LoadShader(const char* source, GLenum type);
|
|||
* @returns Handle of the newly created OpenGL program object
|
||||
*/
|
||||
template <typename... T>
|
||||
GLuint LoadProgram(bool separable_program, T... shaders) {
|
||||
GLuint LoadProgram(bool separable_program, bool hint_retrievable, T... shaders) {
|
||||
// Link the program
|
||||
LOG_DEBUG(Render_OpenGL, "Linking program...");
|
||||
|
||||
|
@ -58,6 +58,9 @@ GLuint LoadProgram(bool separable_program, T... shaders) {
|
|||
if (separable_program) {
|
||||
glProgramParameteri(program_id, GL_PROGRAM_SEPARABLE, GL_TRUE);
|
||||
}
|
||||
if (hint_retrievable) {
|
||||
glProgramParameteri(program_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
|
||||
}
|
||||
|
||||
glLinkProgram(program_id);
|
||||
|
||||
|
|
|
@ -98,8 +98,8 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
|
|||
return matrix;
|
||||
}
|
||||
|
||||
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window)
|
||||
: VideoCore::RendererBase{window} {}
|
||||
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system)
|
||||
: VideoCore::RendererBase{window}, system{system} {}
|
||||
|
||||
RendererOpenGL::~RendererOpenGL() = default;
|
||||
|
||||
|
@ -250,7 +250,7 @@ void RendererOpenGL::CreateRasterizer() {
|
|||
}
|
||||
// Initialize sRGB Usage
|
||||
OpenGLState::ClearsRGBUsed();
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(render_window, screen_info);
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(render_window, system, screen_info);
|
||||
}
|
||||
|
||||
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
|
|
|
@ -12,6 +12,10 @@
|
|||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
}
|
||||
|
@ -41,7 +45,7 @@ struct ScreenInfo {
|
|||
|
||||
class RendererOpenGL : public VideoCore::RendererBase {
|
||||
public:
|
||||
explicit RendererOpenGL(Core::Frontend::EmuWindow& window);
|
||||
explicit RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system);
|
||||
~RendererOpenGL() override;
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
|
@ -72,6 +76,8 @@ private:
|
|||
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
|
||||
const TextureInfo& texture);
|
||||
|
||||
Core::System& system;
|
||||
|
||||
OpenGLState state;
|
||||
|
||||
// OpenGL object IDs
|
||||
|
|
|
@ -236,6 +236,11 @@ private:
|
|||
|
||||
class ConstBuffer {
|
||||
public:
|
||||
explicit ConstBuffer(u32 max_offset, bool is_indirect)
|
||||
: max_offset{max_offset}, is_indirect{is_indirect} {}
|
||||
|
||||
ConstBuffer() = default;
|
||||
|
||||
void MarkAsUsed(u64 offset) {
|
||||
max_offset = std::max(max_offset, static_cast<u32>(offset));
|
||||
}
|
||||
|
@ -252,6 +257,10 @@ public:
|
|||
return max_offset + sizeof(float);
|
||||
}
|
||||
|
||||
u32 GetMaxOffset() const {
|
||||
return max_offset;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 max_offset{};
|
||||
bool is_indirect{};
|
||||
|
|
|
@ -11,8 +11,9 @@
|
|||
|
||||
namespace VideoCore {
|
||||
|
||||
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) {
|
||||
return std::make_unique<OpenGL::RendererOpenGL>(emu_window);
|
||||
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
|
||||
Core::System& system) {
|
||||
return std::make_unique<OpenGL::RendererOpenGL>(emu_window, system);
|
||||
}
|
||||
|
||||
u16 GetResolutionScaleFactor(const RendererBase& renderer) {
|
||||
|
|
|
@ -6,6 +6,10 @@
|
|||
|
||||
#include <memory>
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
}
|
||||
|
@ -20,7 +24,8 @@ class RendererBase;
|
|||
* @note The returned renderer instance is simply allocated. Its Init()
|
||||
* function still needs to be called to fully complete its setup.
|
||||
*/
|
||||
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window);
|
||||
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
|
||||
Core::System& system);
|
||||
|
||||
u16 GetResolutionScaleFactor(const RendererBase& renderer);
|
||||
|
||||
|
|
|
@ -29,6 +29,15 @@ void EmuThread::run() {
|
|||
|
||||
stop_run = false;
|
||||
|
||||
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
|
||||
|
||||
Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
|
||||
stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
|
||||
emit LoadProgress(stage, value, total);
|
||||
});
|
||||
|
||||
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
|
||||
|
||||
// holds whether the cpu was running during the last iteration,
|
||||
// so that the DebugModeLeft signal can be emitted before the
|
||||
// next execution step
|
||||
|
|
|
@ -22,6 +22,10 @@ class GGLWidgetInternal;
|
|||
class GMainWindow;
|
||||
class GRenderWindow;
|
||||
|
||||
namespace VideoCore {
|
||||
enum class LoadCallbackStage;
|
||||
}
|
||||
|
||||
class EmuThread : public QThread {
|
||||
Q_OBJECT
|
||||
|
||||
|
@ -75,7 +79,7 @@ public:
|
|||
private:
|
||||
bool exec_step = false;
|
||||
bool running = false;
|
||||
std::atomic<bool> stop_run{false};
|
||||
std::atomic_bool stop_run{false};
|
||||
std::mutex running_mutex;
|
||||
std::condition_variable running_cv;
|
||||
|
||||
|
@ -101,6 +105,8 @@ signals:
|
|||
void DebugModeLeft();
|
||||
|
||||
void ErrorThrown(Core::System::ResultStatus, std::string);
|
||||
|
||||
void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
|
||||
};
|
||||
|
||||
class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
|
||||
|
|
|
@ -370,6 +370,8 @@ void Config::ReadValues() {
|
|||
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
|
||||
Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
|
||||
Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
|
||||
Settings::values.use_disk_shader_cache =
|
||||
qt_config->value("use_disk_shader_cache", false).toBool();
|
||||
Settings::values.use_accurate_gpu_emulation =
|
||||
qt_config->value("use_accurate_gpu_emulation", false).toBool();
|
||||
|
||||
|
@ -629,6 +631,7 @@ void Config::SaveValues() {
|
|||
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
|
||||
qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
|
||||
qt_config->setValue("frame_limit", Settings::values.frame_limit);
|
||||
qt_config->setValue("use_disk_shader_cache", Settings::values.use_disk_shader_cache);
|
||||
qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation);
|
||||
|
||||
// Cast to double because Qt's written float values are not human-readable
|
||||
|
|
|
@ -73,6 +73,7 @@ void ConfigureGraphics::setConfiguration() {
|
|||
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
|
||||
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
|
||||
ui->frame_limit->setValue(Settings::values.frame_limit);
|
||||
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
|
||||
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
|
||||
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
|
||||
Settings::values.bg_blue));
|
||||
|
@ -83,6 +84,7 @@ void ConfigureGraphics::applyConfiguration() {
|
|||
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
|
||||
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
|
||||
Settings::values.frame_limit = ui->frame_limit->value();
|
||||
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
|
||||
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
|
||||
Settings::values.bg_red = static_cast<float>(bg_color.redF());
|
||||
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
|
||||
|
|
|
@ -49,6 +49,13 @@
|
|||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_disk_shader_cache">
|
||||
<property name="text">
|
||||
<string>Use disk shader cache</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_accurate_gpu_emulation">
|
||||
<property name="text">
|
||||
|
|
|
@ -43,6 +43,7 @@ QProgressBar {
|
|||
}
|
||||
QProgressBar::chunk {
|
||||
background-color: #0ab9e6;
|
||||
width: 1px;
|
||||
})";
|
||||
|
||||
constexpr const char PROGRESSBAR_STYLE_BUILD[] = R"(
|
||||
|
@ -54,6 +55,7 @@ QProgressBar {
|
|||
}
|
||||
QProgressBar::chunk {
|
||||
background-color: #ff3c28;
|
||||
width: 1px;
|
||||
})";
|
||||
|
||||
constexpr const char PROGRESSBAR_STYLE_COMPLETE[] = R"(
|
||||
|
|
|
@ -887,6 +887,9 @@ void GMainWindow::BootGame(const QString& filename) {
|
|||
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
|
||||
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
|
||||
|
||||
connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
|
||||
&LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
|
||||
|
||||
// Update the GUI
|
||||
if (ui.action_Single_Window_Mode->isChecked()) {
|
||||
game_list->hide();
|
||||
|
|
|
@ -350,6 +350,8 @@ void Config::ReadValues() {
|
|||
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
|
||||
Settings::values.frame_limit =
|
||||
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
|
||||
Settings::values.use_disk_shader_cache =
|
||||
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
|
||||
Settings::values.use_accurate_gpu_emulation =
|
||||
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
|
||||
|
||||
|
|
|
@ -110,6 +110,10 @@ use_frame_limit =
|
|||
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
|
||||
frame_limit =
|
||||
|
||||
# Whether to use disk based shader cache
|
||||
# 0 (default): Off, 1 : On
|
||||
use_disk_shader_cache =
|
||||
|
||||
# Whether to use accurate GPU emulation
|
||||
# 0 (default): Off (fast), 1 : On (slow)
|
||||
use_accurate_gpu_emulation =
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include "core/loader/loader.h"
|
||||
#include "core/settings.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "yuzu_cmd/config.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||
|
||||
|
@ -217,6 +218,8 @@ int main(int argc, char** argv) {
|
|||
|
||||
Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
|
||||
|
||||
system.Renderer().Rasterizer().LoadDiskResources();
|
||||
|
||||
while (emu_window->IsOpen()) {
|
||||
system.RunLoop();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue