forked from suyu/suyu
Merge pull request #11972 from t895/fps-counter-adjustments
android: FPS counter adjustments
This commit is contained in:
commit
ca1dd1862b
4 changed files with 11 additions and 38 deletions
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@ -10,7 +10,6 @@ import android.content.DialogInterface
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import android.content.SharedPreferences
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import android.content.pm.ActivityInfo
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import android.content.res.Configuration
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import android.graphics.Color
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import android.net.Uri
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import android.os.Bundle
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import android.os.Handler
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@ -155,7 +154,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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binding.surfaceEmulation.holder.addCallback(this)
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binding.showFpsText.setTextColor(Color.YELLOW)
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binding.doneControlConfig.setOnClickListener { stopConfiguringControls() }
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binding.drawerLayout.addDrawerListener(object : DrawerListener {
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@ -414,12 +412,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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val FRAMETIME = 2
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val SPEED = 3
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perfStatsUpdater = {
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if (emulationViewModel.emulationStarted.value == true) {
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if (emulationViewModel.emulationStarted.value) {
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val perfStats = NativeLibrary.getPerfStats()
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if (perfStats[FPS] > 0 && _binding != null) {
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if (_binding != null) {
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binding.showFpsText.text = String.format("FPS: %.1f", perfStats[FPS])
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}
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perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 100)
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perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 800)
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}
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}
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perfStatsUpdateHandler.post(perfStatsUpdater!!)
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@ -464,7 +462,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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if (it.orientation == FoldingFeature.Orientation.HORIZONTAL) {
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// Restrict emulation and overlays to the top of the screen
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binding.emulationContainer.layoutParams.height = it.bounds.top
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binding.overlayContainer.layoutParams.height = it.bounds.top
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// Restrict input and menu drawer to the bottom of the screen
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binding.inputContainer.layoutParams.height = it.bounds.bottom
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binding.inGameMenu.layoutParams.height = it.bounds.bottom
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@ -478,7 +475,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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if (!isFolding) {
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binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.inputContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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isInFoldableLayout = false
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updateOrientation()
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@ -486,7 +482,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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binding.emulationContainer.requestLayout()
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binding.inputContainer.requestLayout()
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binding.overlayContainer.requestLayout()
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binding.inGameMenu.requestLayout()
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}
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@ -712,24 +707,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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v.setPadding(left, cutInsets.top, right, 0)
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// Ensure FPS text doesn't get cut off by rounded display corners
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val sidePadding = resources.getDimensionPixelSize(R.dimen.spacing_xtralarge)
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if (cutInsets.left == 0) {
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binding.showFpsText.setPadding(
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sidePadding,
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cutInsets.top,
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cutInsets.right,
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cutInsets.bottom
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)
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} else {
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binding.showFpsText.setPadding(
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cutInsets.left,
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cutInsets.top,
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cutInsets.right,
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cutInsets.bottom
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)
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}
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windowInsets
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}
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}
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@ -199,8 +199,8 @@ bool EmulationSession::IsPaused() const {
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return m_is_running && m_is_paused;
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}
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const Core::PerfStatsResults& EmulationSession::PerfStats() const {
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std::scoped_lock m_perf_stats_lock(m_perf_stats_mutex);
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const Core::PerfStatsResults& EmulationSession::PerfStats() {
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m_perf_stats = m_system.GetAndResetPerfStats();
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return m_perf_stats;
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}
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@ -383,11 +383,6 @@ void EmulationSession::RunEmulation() {
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break;
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}
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}
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{
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// Refresh performance stats.
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std::scoped_lock m_perf_stats_lock(m_perf_stats_mutex);
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m_perf_stats = m_system.GetAndResetPerfStats();
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}
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}
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}
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@ -41,7 +41,7 @@ public:
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void RunEmulation();
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void ShutdownEmulation();
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const Core::PerfStatsResults& PerfStats() const;
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const Core::PerfStatsResults& PerfStats();
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void ConfigureFilesystemProvider(const std::string& filepath);
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void InitializeSystem(bool reload);
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Core::SystemResultStatus InitializeEmulation(const std::string& filepath);
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@ -80,6 +80,5 @@ private:
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// Synchronization
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std::condition_variable_any m_cv;
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mutable std::mutex m_perf_stats_mutex;
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mutable std::mutex m_mutex;
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};
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@ -134,16 +134,18 @@
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<FrameLayout
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android:id="@+id/overlay_container"
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android:layout_width="match_parent"
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android:layout_height="match_parent">
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android:layout_height="match_parent"
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android:fitsSystemWindows="true">
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<TextView
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<com.google.android.material.textview.MaterialTextView
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android:id="@+id/show_fps_text"
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style="@style/TextAppearance.Material3.BodyMedium"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_gravity="left"
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android:clickable="false"
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android:focusable="false"
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android:shadowColor="@android:color/black"
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android:paddingHorizontal="20dp"
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android:textColor="@android:color/white"
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android:textSize="12sp"
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tools:ignore="RtlHardcoded" />
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