forked from suyu/suyu
yuzu: Replace httplib with QtNetworkRequest
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parent
3fded314f2
commit
c067046387
2 changed files with 53 additions and 34 deletions
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@ -3,9 +3,12 @@
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#include <chrono>
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#include <string>
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#include <QNetworkAccessManager>
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#include <QNetworkReply>
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#include <discord_rpc.h>
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#include <fmt/format.h>
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#include <httplib.h>
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#include "common/common_types.h"
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#include "common/string_util.h"
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#include "core/core.h"
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@ -31,7 +34,7 @@ void DiscordImpl::Pause() {
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Discord_ClearPresence();
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}
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static std::string GetGameString(const std::string& title) {
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std::string DiscordImpl::GetGameString(const std::string& title) {
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// Convert to lowercase
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std::string icon_name = Common::ToLower(title);
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@ -56,51 +59,60 @@ static std::string GetGameString(const std::string& title) {
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return icon_name;
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}
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void DiscordImpl::Update() {
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void DiscordImpl::UpdateGameStatus(bool use_default) {
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const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
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const std::string default_image = "yuzu_logo";
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const std::string url = use_default ? default_image : game_url;
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s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
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const std::string default_image = "yuzu_logo";
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std::string game_cover_url = "https://yuzu-emu.org";
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std::string title;
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DiscordRichPresence presence{};
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if (system.IsPoweredOn()) {
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system.GetAppLoader().ReadTitle(title);
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// Used to format Icon URL for yuzu website game compatibility page
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std::string icon_name = GetGameString(title);
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// New Check for game cover
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httplib::Client cli(game_cover_url);
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cli.set_connection_timeout(std::chrono::seconds(3));
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cli.set_read_timeout(std::chrono::seconds(3));
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if (auto res = cli.Head(fmt::format("/images/game/boxart/{}.png", icon_name))) {
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if (res->status == 200) {
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game_cover_url += fmt::format("/images/game/boxart/{}.png", icon_name);
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} else {
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game_cover_url = "yuzu_logo";
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}
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} else {
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game_cover_url = "yuzu_logo";
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}
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presence.largeImageKey = game_cover_url.c_str();
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presence.largeImageText = title.c_str();
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presence.largeImageKey = url.c_str();
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presence.largeImageText = game_title.c_str();
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presence.smallImageKey = default_image.c_str();
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presence.smallImageText = default_text.c_str();
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presence.state = title.c_str();
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presence.state = game_title.c_str();
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presence.details = "Currently in game";
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} else {
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presence.startTimestamp = start_time;
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Discord_UpdatePresence(&presence);
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}
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void DiscordImpl::Update() {
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const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
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const std::string default_image = "yuzu_logo";
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if (system.IsPoweredOn()) {
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system.GetAppLoader().ReadTitle(game_title);
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// Used to format Icon URL for yuzu website game compatibility page
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std::string icon_name = GetGameString(game_title);
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game_url = fmt::format("https://yuzu-emu.org/images/game/boxart/{}.png", icon_name);
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QNetworkAccessManager* manager = new QNetworkAccessManager();
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QNetworkRequest request;
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request.setUrl(QUrl(QString::fromStdString(game_url)));
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request.setTransferTimeout(3000);
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QNetworkReply* rep = manager->get(request);
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QObject::connect(manager, &QNetworkAccessManager::finished,
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[this](QNetworkReply* reply) { UpdateGameStatus(reply->error()); });
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QObject::connect(manager, &QNetworkAccessManager::finished, manager,
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&QNetworkAccessManager::deleteLater);
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QObject::connect(manager, &QNetworkAccessManager::finished, rep,
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&QNetworkReply::deleteLater);
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return;
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}
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s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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DiscordRichPresence presence{};
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presence.largeImageKey = default_image.c_str();
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presence.largeImageText = default_text.c_str();
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presence.details = "Currently not in game";
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}
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presence.startTimestamp = start_time;
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Discord_UpdatePresence(&presence);
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}
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@ -19,6 +19,13 @@ public:
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void Pause() override;
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void Update() override;
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private:
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std::string GetGameString(const std::string& title);
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void UpdateGameStatus(bool use_default);
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std::string game_url{};
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std::string game_title{};
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Core::System& system;
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};
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