forked from suyu/suyu
Vk Async Worker directly emplace in cache
This commit is contained in:
parent
4539073ce1
commit
c02464f64e
3 changed files with 41 additions and 58 deletions
|
@ -215,11 +215,7 @@ VKGraphicsPipeline* VKPipelineCache::GetGraphicsPipeline(
|
|||
last_graphics_key = key;
|
||||
|
||||
if (device.UseAsynchronousShaders()) {
|
||||
auto work = async_shaders.GetCompletedWork();
|
||||
for (auto& w : work) {
|
||||
auto& entry = graphics_cache.at(w.pipeline->GetCacheKey());
|
||||
entry = std::move(w.pipeline);
|
||||
}
|
||||
std::unique_lock lock{pipeline_cache};
|
||||
const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
|
||||
if (is_cache_miss) {
|
||||
LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
|
||||
|
@ -296,6 +292,18 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach
|
|||
return *entry;
|
||||
}
|
||||
|
||||
void VKPipelineCache::EmplacePipeline(std::unique_ptr<VKGraphicsPipeline> pipeline) {
|
||||
std::unique_lock lock{pipeline_cache};
|
||||
const auto [pair, is_cache_miss] = graphics_cache.try_emplace(pipeline->GetCacheKey());
|
||||
auto& entry = pair->second;
|
||||
if (entry) {
|
||||
LOG_INFO(Render_Vulkan, "Pipeline already here 0x{:016X}", pipeline->GetCacheKey().Hash());
|
||||
duplicates.push_back(std::move(pipeline));
|
||||
} else {
|
||||
entry = std::move(pipeline);
|
||||
}
|
||||
}
|
||||
|
||||
void VKPipelineCache::OnShaderRemoval(Shader* shader) {
|
||||
bool finished = false;
|
||||
const auto Finish = [&] {
|
||||
|
|
|
@ -193,6 +193,8 @@ public:
|
|||
return renderpass_cache;
|
||||
}
|
||||
|
||||
void EmplacePipeline(std::unique_ptr<VKGraphicsPipeline> pipeline);
|
||||
|
||||
protected:
|
||||
void OnShaderRemoval(Shader* shader) final;
|
||||
|
||||
|
@ -216,6 +218,7 @@ private:
|
|||
VKGraphicsPipeline* last_graphics_pipeline = nullptr;
|
||||
std::vector<std::unique_ptr<VKGraphicsPipeline>> duplicates;
|
||||
|
||||
std::mutex pipeline_cache;
|
||||
std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<VKGraphicsPipeline>>
|
||||
graphics_cache;
|
||||
std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<VKComputePipeline>> compute_cache;
|
||||
|
|
|
@ -111,19 +111,19 @@ void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device,
|
|||
VideoCommon::Shader::CompilerSettings compiler_settings,
|
||||
const VideoCommon::Shader::Registry& registry,
|
||||
VAddr cpu_addr) {
|
||||
auto p = std::make_unique<WorkerParams>();
|
||||
p->backend = device.UseAssemblyShaders() ? Backend::GLASM : Backend::OpenGL;
|
||||
p->device = &device;
|
||||
p->shader_type = shader_type;
|
||||
p->uid = uid;
|
||||
p->code = std::move(code);
|
||||
p->code_b = std::move(code_b);
|
||||
p->main_offset = main_offset;
|
||||
p->compiler_settings = compiler_settings;
|
||||
p->registry = ®istry;
|
||||
p->cpu_address = cpu_addr;
|
||||
auto params = std::make_unique<WorkerParams>();
|
||||
params->backend = device.UseAssemblyShaders() ? Backend::GLASM : Backend::OpenGL;
|
||||
params->device = &device;
|
||||
params->shader_type = shader_type;
|
||||
params->uid = uid;
|
||||
params->code = std::move(code);
|
||||
params->code_b = std::move(code_b);
|
||||
params->main_offset = main_offset;
|
||||
params->compiler_settings = compiler_settings;
|
||||
params->registry = ®istry;
|
||||
params->cpu_address = cpu_addr;
|
||||
std::unique_lock lock(queue_mutex);
|
||||
pending_queue.push(std::move(p));
|
||||
pending_queue.push(std::move(params));
|
||||
cv.notify_one();
|
||||
}
|
||||
|
||||
|
@ -133,19 +133,19 @@ void AsyncShaders::QueueVulkanShader(
|
|||
std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders,
|
||||
Vulkan::FixedPipelineState fixed_state) {
|
||||
|
||||
auto p = std::make_unique<WorkerParams>();
|
||||
auto params = std::make_unique<WorkerParams>();
|
||||
|
||||
p->backend = Backend::Vulkan;
|
||||
p->pp_cache = pp_cache;
|
||||
p->bindings = bindings;
|
||||
p->program = program;
|
||||
p->renderpass_params = renderpass_params;
|
||||
p->padding = padding;
|
||||
p->shaders = shaders;
|
||||
p->fixed_state = fixed_state;
|
||||
params->backend = Backend::Vulkan;
|
||||
params->pp_cache = pp_cache;
|
||||
params->bindings = bindings;
|
||||
params->program = program;
|
||||
params->renderpass_params = renderpass_params;
|
||||
params->padding = padding;
|
||||
params->shaders = shaders;
|
||||
params->fixed_state = fixed_state;
|
||||
|
||||
std::unique_lock lock(queue_mutex);
|
||||
pending_queue.push(std::move(p));
|
||||
pending_queue.push(std::move(params));
|
||||
cv.notify_one();
|
||||
}
|
||||
|
||||
|
@ -162,7 +162,6 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
|
|||
if (!HasWorkQueued()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Another thread beat us, just unlock and wait for the next load
|
||||
if (pending_queue.empty()) {
|
||||
continue;
|
||||
|
@ -186,8 +185,6 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
|
|||
result.code = std::move(work->code);
|
||||
result.code_b = std::move(work->code_b);
|
||||
result.shader_type = work->shader_type;
|
||||
// LOG_CRITICAL(Render_Vulkan, "Shader hast been Compiled \t0x{:016X} id {}",
|
||||
// result.uid, id);
|
||||
|
||||
if (work->backend == Backend::OpenGL) {
|
||||
result.program.opengl = std::move(program->source_program);
|
||||
|
@ -208,40 +205,15 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
|
|||
.fixed_state = work->fixed_state,
|
||||
};
|
||||
|
||||
{
|
||||
std::unique_lock find_lock{completed_mutex};
|
||||
for (size_t i = 0; i < finished_work.size(); ++i) {
|
||||
// This loop deletes duplicate pipelines in finished_work
|
||||
// in favor of the pipeline about to be created
|
||||
|
||||
if (finished_work[i].pipeline &&
|
||||
finished_work[i].pipeline->GetCacheKey().Hash() == params_key.Hash()) {
|
||||
LOG_CRITICAL(Render_Vulkan,
|
||||
"Pipeliene was already here \t0x{:016X} matches 0x{:016X} ",
|
||||
params_key.Hash(),
|
||||
finished_work[i].pipeline->GetCacheKey().Hash());
|
||||
finished_work.erase(finished_work.begin() + i);
|
||||
}
|
||||
}
|
||||
find_lock.unlock();
|
||||
}
|
||||
|
||||
auto pipeline = std::make_unique<Vulkan::VKGraphicsPipeline>(
|
||||
work->pp_cache->GetDevice(), work->pp_cache->GetScheduler(),
|
||||
work->pp_cache->GetDescriptorPool(), work->pp_cache->GetUpdateDescriptorQueue(),
|
||||
work->pp_cache->GetRenderpassCache(), params_key, work->bindings, work->program);
|
||||
|
||||
{
|
||||
std::unique_lock complete_lock(completed_mutex);
|
||||
Result result{
|
||||
.backend = Backend::Vulkan,
|
||||
.pipeline = std::move(pipeline),
|
||||
};
|
||||
finished_work.push_back(std::move(result));
|
||||
complete_lock.unlock();
|
||||
}
|
||||
work->pp_cache->EmplacePipeline(std::move(pipeline));
|
||||
work.reset();
|
||||
}
|
||||
// Give a chance for another thread to get work. Lessens duplicates
|
||||
// Give a chance for another thread to get work.
|
||||
std::this_thread::yield();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue