forked from suyu/suyu
Updated to lexicographical order suggestions
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1 changed files with 3 additions and 3 deletions
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@ -104,8 +104,8 @@
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EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME) \
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EXTENSION_NAME(VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME) \
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EXTENSION_NAME(VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME) \
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EXTENSION_NAME(VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME)
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@ -153,11 +153,11 @@
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FEATURE_NAME(index_type_uint8, indexTypeUint8) \
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FEATURE_NAME(primitive_topology_list_restart, primitiveTopologyListRestart) \
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FEATURE_NAME(provoking_vertex, provokingVertexLast) \
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FEATURE_NAME(shader_float16_int8, shaderFloat16) \
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FEATURE_NAME(shader_float16_int8, shaderInt8) \
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FEATURE_NAME(robustness2, nullDescriptor) \
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FEATURE_NAME(robustness2, robustBufferAccess2) \
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FEATURE_NAME(robustness2, robustImageAccess2) \
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FEATURE_NAME(shader_float16_int8, shaderFloat16) \
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FEATURE_NAME(shader_float16_int8, shaderInt8) \
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FEATURE_NAME(timeline_semaphore, timelineSemaphore) \
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FEATURE_NAME(transform_feedback, transformFeedback) \
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FEATURE_NAME(uniform_buffer_standard_layout, uniformBufferStandardLayout) \
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