forked from suyu/suyu
yuzu/main: Make open_target a QString
Simplifies the amount of string conversions necessary. We also don't need to log out what occurs here.
This commit is contained in:
parent
ba4e1adda1
commit
872d480c60
1 changed files with 2 additions and 4 deletions
|
@ -1087,7 +1087,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
|
|||
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
|
||||
ASSERT(program_id != 0);
|
||||
|
||||
constexpr char open_target[] = "Transferable Shader Cache";
|
||||
const QString open_target = QStringLiteral("Transferable Shader Cache");
|
||||
const QString tranferable_shader_cache_folder_path =
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
|
||||
DIR_SEP + "transferable";
|
||||
|
@ -1097,12 +1097,10 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
|
|||
QString::fromStdString(fmt::format("{:016X}", program_id)) + ".bin";
|
||||
|
||||
if (!QFile::exists(transferable_shader_cache_file_path)) {
|
||||
QMessageBox::warning(this,
|
||||
tr("Error Opening %1 File").arg(QString::fromStdString(open_target)),
|
||||
QMessageBox::warning(this, tr("Error Opening %1 File").arg(open_target),
|
||||
tr("File does not exist!"));
|
||||
return;
|
||||
}
|
||||
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
|
||||
|
||||
// Windows supports opening a folder with selecting a specified file in explorer. On every other
|
||||
// OS we just open the transferable shader cache folder without preselecting the transferable
|
||||
|
|
Loading…
Reference in a new issue