forked from suyu/suyu
Texture_Cache: Rebase Fixes
This commit is contained in:
parent
8cdbfe69b1
commit
7826f0afd9
1 changed files with 0 additions and 6 deletions
|
@ -272,15 +272,9 @@ protected:
|
||||||
|
|
||||||
void ManageRenderTargetUnregister(TSurface& surface) {
|
void ManageRenderTargetUnregister(TSurface& surface) {
|
||||||
auto& maxwell3d = system.GPU().Maxwell3D();
|
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||||
<<<<<<< HEAD
|
|
||||||
const u32 index = surface->GetRenderTarget();
|
const u32 index = surface->GetRenderTarget();
|
||||||
if (index == DEPTH_RT) {
|
if (index == DEPTH_RT) {
|
||||||
maxwell3d.dirty_flags.zeta_buffer = true;
|
|
||||||
=======
|
|
||||||
u32 index = surface->GetRenderTarget();
|
|
||||||
if (index == 8) {
|
|
||||||
maxwell3d.dirty.depth_buffer = true;
|
maxwell3d.dirty.depth_buffer = true;
|
||||||
>>>>>>> Maxwell3D: Rework the dirty system to be more consistant and scaleable
|
|
||||||
} else {
|
} else {
|
||||||
maxwell3d.dirty.render_target[index] = true;
|
maxwell3d.dirty.render_target[index] = true;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue