forked from suyu/suyu
yuzu qt: Create shortcuts on Linux
This creates a Desktop Entry file and a PNG icon for the entry when the user right-clicks a game and selects "Create Shortcut -> Create {Application,Desktop} Shortcut". This uses the current executable's path to create the shortcut. yuzu qt: Add more error checking and OS gating for shortcuts main: Remove FreeBSD gating for shortcuts I'm not going to test FreeBSD, so I don't know if they follow Freedesktop.org or not. I just have to let someone else verify that it works there and let them enable it. main: Move shortcut function to its own function This function should really be in a common library, at least among frontends. main: Remove image manip references main: Fix difference in MinGW and native GCC versions main: Fix negation in creat shortcut Addresses review comment Co-authored-by: Jan Beich <jbeich@FreeBSD.org> main: Re-enable freedesktop shorcuts for FreeBSD
This commit is contained in:
parent
a4696285af
commit
18bdf45868
5 changed files with 196 additions and 0 deletions
|
@ -554,6 +554,12 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
|
|||
QAction* dump_romfs_sdmc = dump_romfs_menu->addAction(tr("Dump RomFS to SDMC"));
|
||||
QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
|
||||
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
|
||||
#ifndef WIN32
|
||||
QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
|
||||
QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
|
||||
QAction* create_applications_menu_shortcut =
|
||||
shortcut_menu->addAction(tr("Add to Applications Menu"));
|
||||
#endif
|
||||
context_menu.addSeparator();
|
||||
QAction* properties = context_menu.addAction(tr("Properties"));
|
||||
|
||||
|
@ -619,6 +625,14 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
|
|||
connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
|
||||
emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
|
||||
});
|
||||
#ifndef WIN32
|
||||
connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() {
|
||||
emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop);
|
||||
});
|
||||
connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() {
|
||||
emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications);
|
||||
});
|
||||
#endif
|
||||
connect(properties, &QAction::triggered,
|
||||
[this, path]() { emit OpenPerGameGeneralRequested(path); });
|
||||
};
|
||||
|
|
|
@ -52,6 +52,11 @@ enum class DumpRomFSTarget {
|
|||
SDMC,
|
||||
};
|
||||
|
||||
enum class GameListShortcutTarget {
|
||||
Desktop,
|
||||
Applications,
|
||||
};
|
||||
|
||||
enum class InstalledEntryType {
|
||||
Game,
|
||||
Update,
|
||||
|
@ -108,6 +113,8 @@ signals:
|
|||
const std::string& game_path);
|
||||
void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
|
||||
void CopyTIDRequested(u64 program_id);
|
||||
void CreateShortcut(u64 program_id, const std::string& game_path,
|
||||
GameListShortcutTarget target);
|
||||
void NavigateToGamedbEntryRequested(u64 program_id,
|
||||
const CompatibilityList& compatibility_list);
|
||||
void OpenPerGameGeneralRequested(const std::string& file);
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
#include <cinttypes>
|
||||
#include <clocale>
|
||||
#include <cmath>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
#include <thread>
|
||||
#ifdef __APPLE__
|
||||
|
@ -1249,6 +1251,7 @@ void GMainWindow::ConnectWidgetEvents() {
|
|||
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
|
||||
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
|
||||
&GMainWindow::OnGameListNavigateToGamedbEntry);
|
||||
connect(game_list, &GameList::CreateShortcut, this, &GMainWindow::OnGameListCreateShortcut);
|
||||
connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
|
||||
connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
|
||||
&GMainWindow::OnGameListAddDirectory);
|
||||
|
@ -2378,6 +2381,138 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
|
|||
QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
|
||||
GameListShortcutTarget target) {
|
||||
// Get path to yuzu executable
|
||||
const QStringList args = QApplication::arguments();
|
||||
std::filesystem::path yuzu_command = args[0].toStdString();
|
||||
|
||||
#if defined(__linux__) || defined(__FreeBSD__)
|
||||
// If relative path, make it an absolute path
|
||||
if (yuzu_command.c_str()[0] == '.') {
|
||||
yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
|
||||
}
|
||||
|
||||
#if defined(__linux__)
|
||||
// Warn once if we are making a shortcut to a volatile AppImage
|
||||
const std::string appimage_ending =
|
||||
std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
|
||||
if (yuzu_command.string().ends_with(appimage_ending) &&
|
||||
!UISettings::values.shortcut_already_warned) {
|
||||
if (QMessageBox::warning(this, tr("Create Shortcut"),
|
||||
tr("This will create a shortcut to the current AppImage. This may "
|
||||
"not work well if you update. Continue?"),
|
||||
QMessageBox::StandardButton::Ok |
|
||||
QMessageBox::StandardButton::Cancel) ==
|
||||
QMessageBox::StandardButton::Cancel) {
|
||||
return;
|
||||
}
|
||||
UISettings::values.shortcut_already_warned = true;
|
||||
}
|
||||
#endif // __linux__
|
||||
#endif // __linux__ || __FreeBSD__
|
||||
|
||||
std::filesystem::path target_directory{};
|
||||
// Determine target directory for shortcut
|
||||
#if defined(__linux__) || defined(__FreeBSD__)
|
||||
const char* home = std::getenv("HOME");
|
||||
const std::filesystem::path home_path = (home == nullptr ? "~" : home);
|
||||
const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
|
||||
|
||||
if (target == GameListShortcutTarget::Desktop) {
|
||||
target_directory = home_path / "Desktop";
|
||||
if (!Common::FS::IsDir(target_directory)) {
|
||||
QMessageBox::critical(this, tr("Create Shortcut"),
|
||||
tr("Cannot create shortcut on desktop. Path doesn't exist"),
|
||||
QMessageBox::StandardButton::Ok);
|
||||
return;
|
||||
}
|
||||
} else if (target == GameListShortcutTarget::Applications) {
|
||||
target_directory =
|
||||
(xdg_data_home == nullptr ? home_path / ".local/share/applications" : xdg_data_home);
|
||||
if (!Common::FS::IsDir(target_directory)) {
|
||||
QMessageBox::critical(
|
||||
this, tr("Create Shortcut"),
|
||||
tr("Cannot create shortcut in applications menu. Path doesn't exist"),
|
||||
QMessageBox::StandardButton::Ok);
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
const std::string game_file_name = std::filesystem::path(game_path).filename().string();
|
||||
// Determine full paths for icon and shortcut
|
||||
#if defined(__linux__) || defined(__FreeBSD__)
|
||||
const std::filesystem::path icon_path =
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir) /
|
||||
(program_id == 0 ? fmt::format("{}.png", game_file_name)
|
||||
: fmt::format("{:016X}/icon.png", program_id));
|
||||
const std::filesystem::path shortcut_path =
|
||||
target_directory / (program_id == 0 ? fmt::format("{}.desktop", game_file_name)
|
||||
: fmt::format("{:016X}.desktop", program_id));
|
||||
#else
|
||||
const std::filesystem::path icon_path{};
|
||||
const std::filesystem::path shortcut_path{};
|
||||
#endif
|
||||
|
||||
// Get title from game file
|
||||
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
|
||||
system->GetContentProvider()};
|
||||
const auto control = pm.GetControlMetadata();
|
||||
const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
|
||||
|
||||
std::string title{fmt::format("{:016X}", program_id)};
|
||||
|
||||
if (control.first != nullptr) {
|
||||
title = control.first->GetApplicationName();
|
||||
} else {
|
||||
loader->ReadTitle(title);
|
||||
}
|
||||
|
||||
// Get icon from game file
|
||||
std::vector<u8> icon_image_file{};
|
||||
if (control.second != nullptr) {
|
||||
icon_image_file = control.second->ReadAllBytes();
|
||||
} else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
|
||||
LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
|
||||
}
|
||||
|
||||
QImage icon_jpeg = QImage::fromData(icon_image_file.data(), icon_image_file.size());
|
||||
#if defined(__linux__) || defined(__FreeBSD__)
|
||||
// Convert and write the icon as a PNG
|
||||
if (!icon_jpeg.save(QString::fromStdString(icon_path.string()))) {
|
||||
LOG_ERROR(Frontend, "Could not write icon as PNG to file");
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Wrote an icon to {}", icon_path);
|
||||
}
|
||||
#endif // __linux__
|
||||
|
||||
#if defined(__linux__) || defined(__FreeBSD__)
|
||||
const std::string comment =
|
||||
tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
|
||||
const std::string arguments = fmt::format("-g \"{:s}\"", game_path);
|
||||
const std::string categories = "Game;Emulator;Qt;";
|
||||
const std::string keywords = "Switch;Nintendo;";
|
||||
#else
|
||||
const std::string comment{};
|
||||
const std::string arguments{};
|
||||
const std::string categories{};
|
||||
const std::string keywords{};
|
||||
#endif
|
||||
if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
|
||||
yuzu_command.string(), arguments, categories, keywords)) {
|
||||
QMessageBox::critical(this, tr("Create Shortcut"),
|
||||
tr("Failed to create a shortcut at %1")
|
||||
.arg(QString::fromStdString(shortcut_path.string())));
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path);
|
||||
QMessageBox::information(
|
||||
this, tr("Create Shortcut"),
|
||||
tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
|
||||
std::filesystem::path fs_path;
|
||||
if (directory == QStringLiteral("SDMC")) {
|
||||
|
@ -3296,6 +3431,38 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
|
|||
}
|
||||
}
|
||||
|
||||
bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::string& title,
|
||||
const std::string& comment, const std::string& icon_path,
|
||||
const std::string& command, const std::string& arguments,
|
||||
const std::string& categories, const std::string& keywords) {
|
||||
#if defined(__linux__) || defined(__FreeBSD__)
|
||||
// This desktop file template was writting referencing
|
||||
// https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
|
||||
std::string shortcut_contents{};
|
||||
shortcut_contents.append("[Desktop Entry]\n");
|
||||
shortcut_contents.append("Type=Application\n");
|
||||
shortcut_contents.append("Version=1.0\n");
|
||||
shortcut_contents.append(fmt::format("Name={:s}\n", title));
|
||||
shortcut_contents.append(fmt::format("Comment={:s}\n", comment));
|
||||
shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path));
|
||||
shortcut_contents.append(fmt::format("TryExec={:s}\n", command));
|
||||
shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments));
|
||||
shortcut_contents.append(fmt::format("Categories={:s}\n", categories));
|
||||
shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords));
|
||||
|
||||
std::ofstream shortcut_stream(shortcut_path);
|
||||
if (!shortcut_stream.is_open()) {
|
||||
LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path);
|
||||
return false;
|
||||
}
|
||||
shortcut_stream << shortcut_contents;
|
||||
shortcut_stream.close();
|
||||
|
||||
return true;
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
void GMainWindow::OnLoadAmiibo() {
|
||||
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
|
||||
return;
|
||||
|
|
|
@ -38,6 +38,7 @@ class QProgressDialog;
|
|||
class WaitTreeWidget;
|
||||
enum class GameListOpenTarget;
|
||||
enum class GameListRemoveTarget;
|
||||
enum class GameListShortcutTarget;
|
||||
enum class DumpRomFSTarget;
|
||||
enum class InstalledEntryType;
|
||||
class GameListPlaceholder;
|
||||
|
@ -293,6 +294,8 @@ private slots:
|
|||
void OnGameListCopyTID(u64 program_id);
|
||||
void OnGameListNavigateToGamedbEntry(u64 program_id,
|
||||
const CompatibilityList& compatibility_list);
|
||||
void OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
|
||||
GameListShortcutTarget target);
|
||||
void OnGameListOpenDirectory(const QString& directory);
|
||||
void OnGameListAddDirectory();
|
||||
void OnGameListShowList(bool show);
|
||||
|
@ -365,6 +368,10 @@ private:
|
|||
bool CheckDarkMode();
|
||||
|
||||
QString GetTasStateDescription() const;
|
||||
bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
|
||||
const std::string& comment, const std::string& icon_path,
|
||||
const std::string& command, const std::string& arguments,
|
||||
const std::string& categories, const std::string& keywords);
|
||||
|
||||
std::unique_ptr<Ui::MainWindow> ui;
|
||||
|
||||
|
|
|
@ -138,6 +138,7 @@ struct Values {
|
|||
|
||||
bool configuration_applied;
|
||||
bool reset_to_defaults;
|
||||
bool shortcut_already_warned{false};
|
||||
Settings::Setting<bool> disable_web_applet{true, "disable_web_applet"};
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue