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Merge pull request #6944 from FernandoS27/dear-drunk-me
Vulkan/Descriptors: Increase sets per pool on AMD propietary driver.
2021-09-13 17:20:07 -04:00
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buffer_cache Garbage Collection: Make it more agressive on high priority mode. 2021-08-29 18:57:17 +02:00
command_classes codec: Add missing <string_view> include 2021-09-11 17:19:14 -04:00
engines Fix blend equation enum error 2021-09-07 10:12:09 +08:00
host_shaders astc_decoder: Reduce workgroup size 2021-08-01 01:22:27 -04:00
macro xbyak: Update include path 2021-08-15 19:26:38 +01:00
renderer_opengl structured_control_flow: Conditionally invoke demote reorder pass 2021-08-30 11:46:24 -04:00
renderer_vulkan Merge pull request #6944 from FernandoS27/dear-drunk-me 2021-09-13 17:20:07 -04:00
texture_cache slot_vector: Add missing <algorithm> include 2021-09-11 17:19:15 -04:00
textures Merge pull request #6879 from ameerj/decoder-assert 2021-08-30 15:24:04 -07:00
vulkan_common Merge pull request #6944 from FernandoS27/dear-drunk-me 2021-09-13 17:20:07 -04:00
cdma_pusher.cpp Slightly refactor NVDEC and codecs for readability and safety 2021-07-01 06:22:05 +01:00
cdma_pusher.h Address PR feedback 2021-02-13 13:07:56 -05:00
CMakeLists.txt cmake: Add VDPAU and NVDEC support to FFmpeg 2021-08-16 14:40:52 -04:00
compatible_formats.cpp texture_cache: Blacklist BGRA8 copies and views on OpenGL 2021-03-04 14:14:49 -05:00
compatible_formats.h texture_cache: Blacklist BGRA8 copies and views on OpenGL 2021-03-04 14:14:49 -05:00
delayed_destruction_ring.h video_core: Add a delayed destruction ring abstraction 2020-12-30 02:10:19 -03:00
dirty_flags.cpp shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
dirty_flags.h shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
dma_pusher.cpp BufferCache: Additional download fixes. 2021-07-09 22:20:36 +02:00
dma_pusher.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
fence_manager.h Fence Manager: remove reference fencing. 2021-07-09 22:20:36 +02:00
framebuffer_config.h video_core: gpu: Refactor out synchronous/asynchronous GPU implementations. 2020-12-28 16:33:48 -08:00
gpu.cpp accelerateDMA: Accelerate Buffer Copies. 2021-07-11 01:33:17 +02:00
gpu.h video_core: gpu: WaitFence: Do not block threads during shutdown. 2021-05-29 01:06:04 -07:00
gpu_thread.cpp GPUTHread: Remove async reads from Normal Accuracy. 2021-06-11 17:27:17 +02:00
gpu_thread.h video_core: Use a CV for blocking commands. 2021-04-07 22:38:52 +02:00
memory_manager.cpp video_core/memory_manager: Add missing <algorithm> include 2021-09-11 17:19:15 -04:00
memory_manager.h Texture Cache: Address feedback. 2021-07-04 22:32:35 +02:00
query_cache.h common: Move settings to common from core. 2021-04-14 16:24:03 -07:00
rasterizer_accelerated.cpp rasterizer: Update pages in batches 2021-06-11 17:27:17 +02:00
rasterizer_accelerated.h video_core: rasterizer_cache: Use u16 for cached page count. 2021-05-27 14:47:24 -07:00
rasterizer_interface.h shader: Remove old shader management 2021-07-22 21:51:22 -04:00
renderer_base.cpp renderers: Add explicit invert_y bool to screenshot callback 2021-07-28 21:46:08 -04:00
renderer_base.h renderers: Add explicit invert_y bool to screenshot callback 2021-07-28 21:46:08 -04:00
shader_cache.cpp shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
shader_cache.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
shader_environment.cpp shader_environment: Add missing <algorithm> include 2021-09-11 17:19:16 -04:00
shader_environment.h shader_environment: Receive cache version from outside 2021-07-22 21:51:40 -04:00
shader_notify.cpp vk_pipeline_cache,shader_notify: Add shader notifications 2021-07-22 21:51:35 -04:00
shader_notify.h vk_pipeline_cache,shader_notify: Add shader notifications 2021-07-22 21:51:35 -04:00
surface.cpp Reaper: Address Feedback. 2021-06-16 21:35:03 +02:00
surface.h Reaper: Address Feedback. 2021-06-16 21:35:03 +02:00
transform_feedback.cpp transform_feedback: Read buffer stride from index instead of layout 2021-07-22 21:51:34 -04:00
transform_feedback.h shader: Split profile and runtime info headers 2021-07-22 21:51:38 -04:00
video_core.cpp configure_graphics: Add GPU nvdec decoding as an option 2021-08-16 14:40:53 -04:00
video_core.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00