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suyu/src/yuzu/configuration/configure_input.cpp
Zach Hilman f1aec256d7 configure_input: Add support for multiplayer and controller types
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
2018-11-18 23:22:36 -05:00

172 lines
7 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include <utility>
#include <QMenu>
#include <QMessageBox>
#include <QTimer>
#include "common/param_package.h"
#include "configuration/configure_touchscreen_advanced.h"
#include "core/core.h"
#include "input_common/main.h"
#include "ui_configure_input.h"
#include "ui_configure_input_player.h"
#include "ui_configure_mouse_advanced.h"
#include "ui_configure_touchscreen_advanced.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_mouse_advanced.h"
ConfigureInput::ConfigureInput(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
ui->setupUi(this);
players_enabled = {
ui->player1_checkbox, ui->player2_checkbox, ui->player3_checkbox, ui->player4_checkbox,
ui->player5_checkbox, ui->player6_checkbox, ui->player7_checkbox, ui->player8_checkbox,
};
player_controller = {
ui->player1_combobox, ui->player2_combobox, ui->player3_combobox, ui->player4_combobox,
ui->player5_combobox, ui->player6_combobox, ui->player7_combobox, ui->player8_combobox,
};
player_configure = {
ui->player1_configure, ui->player2_configure, ui->player3_configure, ui->player4_configure,
ui->player5_configure, ui->player6_configure, ui->player7_configure, ui->player8_configure,
};
for (auto* controller_box : player_controller) {
controller_box->addItems(
{"Pro Controller", "Dual Joycons", "Single Right Joycon", "Single Left Joycon"});
}
this->loadConfiguration();
updateUIEnabled();
connect(ui->restore_defaults_button, &QPushButton::pressed, this,
&ConfigureInput::restoreDefaults);
for (auto* enabled : players_enabled)
connect(enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
&ConfigureInput::updateUIEnabled);
connect(ui->mouse_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
connect(ui->keyboard_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
connect(ui->debug_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
&ConfigureInput::updateUIEnabled);
for (std::size_t i = 0; i < player_configure.size(); ++i) {
connect(player_configure[i], &QPushButton::pressed, this,
[this, i]() { CallConfigureDialog<ConfigureInputPlayer>(i, false); });
}
connect(ui->handheld_configure, &QPushButton::pressed, this,
[this]() { CallConfigureDialog<ConfigureInputPlayer>(8, false); });
connect(ui->debug_configure, &QPushButton::pressed, this,
[this]() { CallConfigureDialog<ConfigureInputPlayer>(9, true); });
connect(ui->mouse_advanced, &QPushButton::pressed, this,
[this]() { CallConfigureDialog<ConfigureMouseAdvanced>(); });
connect(ui->touchscreen_advanced, &QPushButton::pressed, this,
[this]() { CallConfigureDialog<ConfigureTouchscreenAdvanced>(); });
ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
}
template <typename Dialog, typename... Args>
void ConfigureInput::CallConfigureDialog(Args... args) {
this->applyConfiguration();
Dialog dialog(this, args...);
const auto res = dialog.exec();
if (res == QDialog::Accepted) {
dialog.applyConfiguration();
}
}
void ConfigureInput::applyConfiguration() {
for (std::size_t i = 0; i < 8; ++i) {
Settings::values.players[i].connected = players_enabled[i]->isChecked();
Settings::values.players[i].type =
static_cast<Settings::ControllerType>(player_controller[i]->currentIndex());
}
Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
Settings::values.players[8].connected = ui->handheld_connected->isChecked();
Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
}
void ConfigureInput::updateUIEnabled() {
for (std::size_t i = 0; i < 8; ++i) {
const auto enabled = players_enabled[i]->checkState() == Qt::Checked;
player_controller[i]->setEnabled(enabled);
player_configure[i]->setEnabled(enabled);
}
bool hit_disabled = false;
for (auto* player : players_enabled) {
if (hit_disabled)
player->setDisabled(true);
else
player->setEnabled(true);
if (!player->isChecked())
hit_disabled = true;
}
ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked());
ui->handheld_configure->setEnabled(ui->handheld_connected->isChecked() &&
!ui->use_docked_mode->isChecked());
ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked());
ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
}
void ConfigureInput::loadConfiguration() {
std::stable_partition(Settings::values.players.begin(), Settings::values.players.end(),
[](const auto& player) { return player.connected; });
for (std::size_t i = 0; i < 8; ++i) {
players_enabled[i]->setChecked(Settings::values.players[i].connected);
player_controller[i]->setCurrentIndex(static_cast<u8>(Settings::values.players[i].type));
}
ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
ui->handheld_connected->setChecked(Settings::values.players[8].connected);
ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled);
ui->mouse_enabled->setChecked(Settings::values.mouse_enabled);
ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
updateUIEnabled();
}
void ConfigureInput::restoreDefaults() {
players_enabled[0]->setCheckState(Qt::Checked);
player_controller[0]->setCurrentIndex(1);
for (std::size_t i = 1; i < 8; ++i) {
players_enabled[i]->setCheckState(Qt::Unchecked);
player_controller[i]->setCurrentIndex(0);
}
ui->use_docked_mode->setCheckState(Qt::Unchecked);
ui->handheld_connected->setCheckState(Qt::Unchecked);
ui->mouse_enabled->setCheckState(Qt::Unchecked);
ui->keyboard_enabled->setCheckState(Qt::Unchecked);
ui->debug_enabled->setCheckState(Qt::Unchecked);
ui->touchscreen_enabled->setCheckState(Qt::Checked);
updateUIEnabled();
}