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suyu/src/video_core
Fernando Sahmkow ec2f3e48e1 Fix GCC error.
2020-04-22 11:36:23 -04:00
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buffer_cache vk_fence_manager: Initial implementation 2020-04-22 11:36:19 -04:00
engines FenceManager: Manage syncpoints and rename fences to semaphores. 2020-04-22 11:36:16 -04:00
renderer_opengl Fix GCC error. 2020-04-22 11:36:23 -04:00
renderer_vulkan vk_fence_manager: Initial implementation 2020-04-22 11:36:19 -04:00
shader Merge pull request #3698 from lioncash/warning 2020-04-21 14:11:18 -04:00
texture_cache FenceManager: Manage syncpoints and rename fences to semaphores. 2020-04-22 11:36:16 -04:00
textures Merge pull request #3631 from ReinUsesLisp/more-astc 2020-04-13 10:17:32 -04:00
CMakeLists.txt vk_fence_manager: Initial implementation 2020-04-22 11:36:19 -04:00
dirty_flags.cpp DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dirty_flags.h DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dma_pusher.cpp GPU: Delay Fences. 2020-04-22 11:36:08 -04:00
dma_pusher.h dma_pusher: Remove reliance on the global system instance 2020-04-19 16:12:08 -04:00
fence_manager.h QueryCache: Implement Async Flushes. 2020-04-22 11:36:18 -04:00
gpu.cpp GPU: Implement Flush Requests for Async mode. 2020-04-22 11:36:17 -04:00
gpu.h GPU: Implement Flush Requests for Async mode. 2020-04-22 11:36:17 -04:00
gpu_asynch.cpp OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu_asynch.h OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu_synch.cpp GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_synch.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_thread.cpp Async GPU: Only do reactive flushing on Extreme Level. 2020-04-22 11:36:20 -04:00
gpu_thread.h GPU: Implement Flush Requests for Async mode. 2020-04-22 11:36:17 -04:00
guest_driver.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
guest_driver.h gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
macro_interpreter.cpp apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs) 2020-03-22 22:25:44 +07:00
macro_interpreter.h
memory_manager.cpp video_core: memory_manager: Updates for Common::PageTable changes. 2020-04-17 00:59:34 -04:00
memory_manager.h video_core: memory_manager: Updates for Common::PageTable changes. 2020-04-17 00:59:34 -04:00
morton.cpp video_core: Implement RGBA16_SNORM 2020-03-12 21:42:33 -03:00
morton.h
query_cache.h QueryCache: Only do async flushes on async gpu. 2020-04-22 11:36:21 -04:00
rasterizer_accelerated.cpp core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_cache.cpp
rasterizer_cache.h Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 2020-04-06 09:23:07 -04:00
rasterizer_interface.h FenceManager: Manage syncpoints and rename fences to semaphores. 2020-04-22 11:36:16 -04:00
renderer_base.cpp
renderer_base.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00
sampler_cache.cpp
sampler_cache.h
surface.cpp video_core: Implement RGBA16_SNORM 2020-03-12 21:42:33 -03:00
surface.h video_core: Use native ASTC when available 2020-04-01 01:14:04 -03:00
video_core.cpp Address review and fix broken yuzu-tester build 2020-03-25 23:32:42 -06:00
video_core.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00