83e6e4ffec
- Refactor FS::Archive internals to make Archive creation and lifetime management clearer. - Remove the "Archive as a File" hack. - Implement 64-bit Archive handles.
111 lines
3.2 KiB
C++
111 lines
3.2 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <memory>
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#include "core/file_sys/archive_romfs.h"
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#include "core/loader/3dsx.h"
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#include "core/loader/elf.h"
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#include "core/loader/ncch.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/mem_map.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace Loader {
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/**
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* Identifies the type of a bootable file
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* @param filename String filename of bootable file
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* @todo (ShizZy) this function sucks... make it actually check file contents etc.
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* @return FileType of file
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*/
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FileType IdentifyFile(const std::string &filename) {
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if (filename.size() == 0) {
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LOG_ERROR(Loader, "invalid filename %s", filename.c_str());
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return FileType::Error;
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}
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size_t extension_loc = filename.find_last_of('.');
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if (extension_loc == std::string::npos)
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return FileType::Unknown;
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std::string extension = Common::ToLower(filename.substr(extension_loc));
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// TODO(bunnei): Do actual filetype checking instead of naively checking the extension
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if (extension == ".elf") {
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return FileType::ELF;
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} else if (extension == ".axf") {
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return FileType::ELF;
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} else if (extension == ".cxi") {
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return FileType::CXI;
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} else if (extension == ".cci") {
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return FileType::CCI;
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} else if (extension == ".bin") {
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return FileType::BIN;
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} else if (extension == ".3dsx") {
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return FileType::THREEDSX;
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}
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return FileType::Unknown;
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}
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/**
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* Identifies and loads a bootable file
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* @param filename String filename of bootable file
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* @return ResultStatus result of function
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*/
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ResultStatus LoadFile(const std::string& filename) {
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LOG_INFO(Loader, "Loading file %s...", filename.c_str());
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switch (IdentifyFile(filename)) {
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//3DSX file format...
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case FileType::THREEDSX:
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return AppLoader_THREEDSX(filename).Load();
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// Standard ELF file format...
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case FileType::ELF:
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return AppLoader_ELF(filename).Load();
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// NCCH/NCSD container formats...
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case FileType::CXI:
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case FileType::CCI: {
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AppLoader_NCCH app_loader(filename);
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// Load application and RomFS
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if (ResultStatus::Success == app_loader.Load()) {
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Service::FS::CreateArchive(std::make_unique<FileSys::Archive_RomFS>(app_loader), Service::FS::ArchiveIdCode::RomFS);
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return ResultStatus::Success;
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}
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break;
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}
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// Raw BIN file format...
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case FileType::BIN:
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{
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LOG_INFO(Loader, "Loading BIN file %s...", filename.c_str());
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FileUtil::IOFile file(filename, "rb");
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if (file.IsOpen()) {
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file.ReadBytes(Memory::GetPointer(Memory::EXEFS_CODE_VADDR), (size_t)file.GetSize());
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Kernel::LoadExec(Memory::EXEFS_CODE_VADDR);
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} else {
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return ResultStatus::Error;
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}
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return ResultStatus::Success;
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}
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// Error occurred durring IdentifyFile...
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case FileType::Error:
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// IdentifyFile could know identify file type...
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case FileType::Unknown:
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default:
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return ResultStatus::ErrorInvalidFormat;
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}
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return ResultStatus::Error;
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}
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} // namespace Loader
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