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Subv e0f66c1fbf GLRasterizer: Implemented instanced vertex arrays.
Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions.
2018-08-18 14:42:26 -05:00
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audio_core Merge pull request #1033 from MerryMage/interp 2018-08-13 12:19:59 -04:00
common common: Namespace hex_util.h/.cpp 2018-08-15 23:24:00 -04:00
core Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059) 2018-08-17 00:23:08 -04:00
input_common input_common: Use std::move where applicable 2018-08-02 21:51:11 -04:00
tests externals: Update catch to 2.3.0 2018-08-07 19:26:13 -04:00
video_core GLRasterizer: Implemented instanced vertex arrays. 2018-08-18 14:42:26 -05:00
yuzu qt/main: Unindent code in OnMenuInstallToNAND() 2018-08-16 10:37:58 -04:00
yuzu_cmd loader: Make ResultStatus directly compatible with fmt 2018-08-15 05:52:37 -04:00
.clang-format Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
CMakeLists.txt audio_core: Add initial code for keeping track of audout state. 2018-07-27 22:33:31 -04:00