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Lioncash e0b0f4eece lm: Handle threads and modules within the logger
The thread field serves to indicate which thread a log is related to and
provides the length of the thread's name, so we can print that out,
ditto for modules.

Now we can know what threads are potentially spawning off logging
messages (for example Lydie & Suelle bounces between MainThread and
LoadingThread when initializing the game).
2018-08-15 01:05:50 -04:00
..
lm.cpp lm: Handle threads and modules within the logger 2018-08-15 01:05:50 -04:00
lm.h lm: Move LM's class declaration into the cpp file 2018-07-25 22:40:16 -04:00