c8f6754417
Instead, we make a proper registry class and house it within the main window, then pass it to whatever needs access to the loaded hotkeys. This way, we avoid a global variable, and don't need to initialize a std::map instance before the program can do anything.
30 lines
948 B
C++
30 lines
948 B
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/settings.h"
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#include "ui_configure.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_dialog.h"
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#include "yuzu/hotkeys.h"
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ConfigureDialog::ConfigureDialog(QWidget* parent, const HotkeyRegistry& registry)
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: QDialog(parent), ui(new Ui::ConfigureDialog) {
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ui->setupUi(this);
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ui->generalTab->PopulateHotkeyList(registry);
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this->setConfiguration();
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}
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ConfigureDialog::~ConfigureDialog() = default;
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void ConfigureDialog::setConfiguration() {}
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void ConfigureDialog::applyConfiguration() {
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ui->generalTab->applyConfiguration();
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ui->systemTab->applyConfiguration();
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ui->inputTab->applyConfiguration();
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ui->graphicsTab->applyConfiguration();
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ui->audioTab->applyConfiguration();
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ui->debugTab->applyConfiguration();
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Settings::Apply();
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}
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