76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/settings.h"
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#include "ui_configure_graphics.h"
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#include "yuzu/configuration/configure_graphics.h"
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ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGraphics) {
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ui->setupUi(this);
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this->setConfiguration();
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ui->frame_limit->setEnabled(Settings::values.use_frame_limit);
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connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit,
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&QSpinBox::setEnabled);
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}
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ConfigureGraphics::~ConfigureGraphics() = default;
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enum class Resolution : int {
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Auto,
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Scale1x,
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Scale2x,
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Scale3x,
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Scale4x,
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};
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float ToResolutionFactor(Resolution option) {
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switch (option) {
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case Resolution::Auto:
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return 0.f;
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case Resolution::Scale1x:
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return 1.f;
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case Resolution::Scale2x:
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return 2.f;
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case Resolution::Scale3x:
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return 3.f;
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case Resolution::Scale4x:
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return 4.f;
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}
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return 0.f;
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}
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Resolution FromResolutionFactor(float factor) {
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if (factor == 0.f) {
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return Resolution::Auto;
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} else if (factor == 1.f) {
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return Resolution::Scale1x;
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} else if (factor == 2.f) {
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return Resolution::Scale2x;
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} else if (factor == 3.f) {
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return Resolution::Scale3x;
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} else if (factor == 4.f) {
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return Resolution::Scale4x;
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}
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return Resolution::Auto;
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}
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void ConfigureGraphics::setConfiguration() {
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ui->resolution_factor_combobox->setCurrentIndex(
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static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
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ui->frame_limit->setValue(Settings::values.frame_limit);
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ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers);
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}
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void ConfigureGraphics::applyConfiguration() {
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Settings::values.resolution_factor =
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ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
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Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
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Settings::values.frame_limit = ui->frame_limit->value();
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Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked();
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}
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