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Yuri Kunde Schlesner 98e3274935 GPU: Fire GPU interrupts at the correct places.
PDC0 and PDC1 are both VBlank interrupts. PDC0 was being treated as a
HBlank interrupt and fired many more times than it should. They now both
fire together at 60 Hz. This puzzlingly *improves* apparent framerate on
many applications.

A few other interrupts were being fired inside the GSP command
processing instead of on the actual GPU register writes, so they were
moved there, which should cover direct writes tho those registers not
going through the GX command queue.
2015-01-14 05:07:35 -02:00
..
kernel Merge pull request #466 from Subv/wake 2015-01-11 13:39:23 -05:00
service GPU: Fire GPU interrupts at the correct places. 2015-01-14 05:07:35 -02:00
config_mem.cpp License change 2014-12-20 21:20:24 -08:00
config_mem.h License change 2014-12-20 21:20:24 -08:00
coprocessor.cpp License change 2014-12-20 21:20:24 -08:00
function_wrappers.h Move ThreadContext to core/core.h and deal with the fallout 2015-01-09 03:51:55 -02:00
hle.cpp Move ThreadContext to core/core.h and deal with the fallout 2015-01-09 03:51:55 -02:00
hle.h Move ThreadContext to core/core.h and deal with the fallout 2015-01-09 03:51:55 -02:00
result.h Logging: Log all called service functions (under trace). Compile out all trace logs under release for performance. 2015-01-10 14:32:10 -08:00
svc.cpp SVC: Wake up the thread after the delay in WaitSync1 2015-01-11 10:42:59 -05:00
svc.h Move ThreadContext to core/core.h and deal with the fallout 2015-01-09 03:51:55 -02:00