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Morph 91c06dae1a input: Disconnect a controller prior to connecting a new one
Some games do not respond to a change in controller type if 1) The controller is not disconnected prior to being reconnected and/or 2) The controller is reconnected instantly after being disconnected.

Since it is not possible to change controllers instantly on hardware and requiring a disconnect prior to connecting a new one, we should emulate this as well with a small delay, fixing the aforementioned issue.
2020-11-15 23:33:21 -05:00
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audio_core core: Fix clang build pt.2 2020-10-20 22:16:03 -04:00
common common/fiber: Move all member variables into impl class 2020-11-06 20:36:32 -05:00
core hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted 2020-11-15 23:33:20 -05:00
input_common input_common: Add VibrationDevice and VibrationDeviceFactory 2020-11-15 23:33:20 -05:00
tests tests: Fix data race in fibers test 2020-10-28 01:41:24 -03:00
video_core video_core: dma_pusher: Remove integrity check on command lists. 2020-11-07 00:08:19 -08:00
web_service web_service: follow-up fix to #4842 ... 2020-10-28 23:16:06 -06:00
yuzu input: Disconnect a controller prior to connecting a new one 2020-11-15 23:33:21 -05:00
yuzu_cmd configure_input: Add per-player vibration 2020-11-15 23:33:20 -05:00
yuzu_tester configure_input: Add per-player vibration 2020-11-15 23:33:20 -05:00
.clang-format
CMakeLists.txt CMakeLists: Resolve MSVC build failures 2020-10-30 14:57:58 -04:00