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suyu/src/yuzu/debugger/wait_tree.cpp
Lioncash 90a981a03a kernel/process: Make the handle table per-process
In the kernel, there isn't a singular handle table that everything gets
tossed into or used, rather, each process gets its own handle table that
it uses. This currently isn't an issue for us, since we only execute one
process at the moment, but we may as well get this out of the way so
it's not a headache later on.
2018-10-20 16:38:32 -04:00

475 lines
16 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "yuzu/debugger/wait_tree.h"
#include "yuzu/util/util.h"
#include "common/assert.h"
#include "core/core.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/timer.h"
#include "core/hle/kernel/wait_object.h"
#include "core/memory.h"
WaitTreeItem::WaitTreeItem() = default;
WaitTreeItem::~WaitTreeItem() = default;
QColor WaitTreeItem::GetColor() const {
return QColor(Qt::GlobalColor::black);
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeItem::GetChildren() const {
return {};
}
void WaitTreeItem::Expand() {
if (IsExpandable() && !expanded) {
children = GetChildren();
for (std::size_t i = 0; i < children.size(); ++i) {
children[i]->parent = this;
children[i]->row = i;
}
expanded = true;
}
}
WaitTreeItem* WaitTreeItem::Parent() const {
return parent;
}
const std::vector<std::unique_ptr<WaitTreeItem>>& WaitTreeItem::Children() const {
return children;
}
bool WaitTreeItem::IsExpandable() const {
return false;
}
std::size_t WaitTreeItem::Row() const {
return row;
}
std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList() {
std::vector<std::unique_ptr<WaitTreeThread>> item_list;
std::size_t row = 0;
auto add_threads = [&](const std::vector<Kernel::SharedPtr<Kernel::Thread>>& threads) {
for (std::size_t i = 0; i < threads.size(); ++i) {
item_list.push_back(std::make_unique<WaitTreeThread>(*threads[i]));
item_list.back()->row = row;
++row;
}
};
const auto& system = Core::System::GetInstance();
add_threads(system.Scheduler(0).GetThreadList());
add_threads(system.Scheduler(1).GetThreadList());
add_threads(system.Scheduler(2).GetThreadList());
add_threads(system.Scheduler(3).GetThreadList());
return item_list;
}
WaitTreeText::WaitTreeText(const QString& t) : text(t) {}
WaitTreeText::~WaitTreeText() = default;
QString WaitTreeText::GetText() const {
return text;
}
WaitTreeMutexInfo::WaitTreeMutexInfo(VAddr mutex_address) : mutex_address(mutex_address) {
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
mutex_value = Memory::Read32(mutex_address);
owner_handle = static_cast<Kernel::Handle>(mutex_value & Kernel::Mutex::MutexOwnerMask);
owner = handle_table.Get<Kernel::Thread>(owner_handle);
}
WaitTreeMutexInfo::~WaitTreeMutexInfo() = default;
QString WaitTreeMutexInfo::GetText() const {
return tr("waiting for mutex 0x%1").arg(mutex_address, 16, 16, QLatin1Char('0'));
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutexInfo::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list;
bool has_waiters = (mutex_value & Kernel::Mutex::MutexHasWaitersFlag) != 0;
list.push_back(std::make_unique<WaitTreeText>(tr("has waiters: %1").arg(has_waiters)));
list.push_back(std::make_unique<WaitTreeText>(
tr("owner handle: 0x%1").arg(owner_handle, 8, 16, QLatin1Char('0'))));
if (owner != nullptr)
list.push_back(std::make_unique<WaitTreeThread>(*owner));
return list;
}
WaitTreeCallstack::WaitTreeCallstack(const Kernel::Thread& thread) : thread(thread) {}
WaitTreeCallstack::~WaitTreeCallstack() = default;
QString WaitTreeCallstack::GetText() const {
return tr("Call stack");
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeCallstack::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list;
constexpr std::size_t BaseRegister = 29;
u64 base_pointer = thread.GetContext().cpu_registers[BaseRegister];
while (base_pointer != 0) {
u64 lr = Memory::Read64(base_pointer + sizeof(u64));
if (lr == 0)
break;
list.push_back(
std::make_unique<WaitTreeText>(tr("0x%1").arg(lr - sizeof(u32), 16, 16, QChar('0'))));
base_pointer = Memory::Read64(base_pointer);
}
return list;
}
WaitTreeWaitObject::WaitTreeWaitObject(const Kernel::WaitObject& o) : object(o) {}
WaitTreeWaitObject::~WaitTreeWaitObject() = default;
WaitTreeExpandableItem::WaitTreeExpandableItem() = default;
WaitTreeExpandableItem::~WaitTreeExpandableItem() = default;
bool WaitTreeExpandableItem::IsExpandable() const {
return true;
}
QString WaitTreeWaitObject::GetText() const {
return tr("[%1]%2 %3")
.arg(object.GetObjectId())
.arg(QString::fromStdString(object.GetTypeName()),
QString::fromStdString(object.GetName()));
}
std::unique_ptr<WaitTreeWaitObject> WaitTreeWaitObject::make(const Kernel::WaitObject& object) {
switch (object.GetHandleType()) {
case Kernel::HandleType::Event:
return std::make_unique<WaitTreeEvent>(static_cast<const Kernel::Event&>(object));
case Kernel::HandleType::Timer:
return std::make_unique<WaitTreeTimer>(static_cast<const Kernel::Timer&>(object));
case Kernel::HandleType::Thread:
return std::make_unique<WaitTreeThread>(static_cast<const Kernel::Thread&>(object));
default:
return std::make_unique<WaitTreeWaitObject>(object);
}
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeWaitObject::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list;
const auto& threads = object.GetWaitingThreads();
if (threads.empty()) {
list.push_back(std::make_unique<WaitTreeText>(tr("waited by no thread")));
} else {
list.push_back(std::make_unique<WaitTreeThreadList>(threads));
}
return list;
}
QString WaitTreeWaitObject::GetResetTypeQString(Kernel::ResetType reset_type) {
switch (reset_type) {
case Kernel::ResetType::OneShot:
return tr("one shot");
case Kernel::ResetType::Sticky:
return tr("sticky");
case Kernel::ResetType::Pulse:
return tr("pulse");
}
UNREACHABLE();
return {};
}
WaitTreeObjectList::WaitTreeObjectList(
const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list, bool w_all)
: object_list(list), wait_all(w_all) {}
WaitTreeObjectList::~WaitTreeObjectList() = default;
QString WaitTreeObjectList::GetText() const {
if (wait_all)
return tr("waiting for all objects");
return tr("waiting for one of the following objects");
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeObjectList::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(object_list.size());
std::transform(object_list.begin(), object_list.end(), list.begin(),
[](const auto& t) { return WaitTreeWaitObject::make(*t); });
return list;
}
WaitTreeThread::WaitTreeThread(const Kernel::Thread& thread) : WaitTreeWaitObject(thread) {}
WaitTreeThread::~WaitTreeThread() = default;
QString WaitTreeThread::GetText() const {
const auto& thread = static_cast<const Kernel::Thread&>(object);
QString status;
switch (thread.GetStatus()) {
case Kernel::ThreadStatus::Running:
status = tr("running");
break;
case Kernel::ThreadStatus::Ready:
status = tr("ready");
break;
case Kernel::ThreadStatus::WaitHLEEvent:
status = tr("waiting for HLE return");
break;
case Kernel::ThreadStatus::WaitSleep:
status = tr("sleeping");
break;
case Kernel::ThreadStatus::WaitIPC:
status = tr("waiting for IPC reply");
break;
case Kernel::ThreadStatus::WaitSynchAll:
case Kernel::ThreadStatus::WaitSynchAny:
status = tr("waiting for objects");
break;
case Kernel::ThreadStatus::WaitMutex:
status = tr("waiting for mutex");
break;
case Kernel::ThreadStatus::WaitArb:
status = tr("waiting for address arbiter");
break;
case Kernel::ThreadStatus::Dormant:
status = tr("dormant");
break;
case Kernel::ThreadStatus::Dead:
status = tr("dead");
break;
}
const auto& context = thread.GetContext();
const QString pc_info = tr(" PC = 0x%1 LR = 0x%2")
.arg(context.pc, 8, 16, QLatin1Char('0'))
.arg(context.cpu_registers[30], 8, 16, QLatin1Char('0'));
return WaitTreeWaitObject::GetText() + pc_info + " (" + status + ") ";
}
QColor WaitTreeThread::GetColor() const {
const auto& thread = static_cast<const Kernel::Thread&>(object);
switch (thread.GetStatus()) {
case Kernel::ThreadStatus::Running:
return QColor(Qt::GlobalColor::darkGreen);
case Kernel::ThreadStatus::Ready:
return QColor(Qt::GlobalColor::darkBlue);
case Kernel::ThreadStatus::WaitHLEEvent:
case Kernel::ThreadStatus::WaitIPC:
return QColor(Qt::GlobalColor::darkRed);
case Kernel::ThreadStatus::WaitSleep:
return QColor(Qt::GlobalColor::darkYellow);
case Kernel::ThreadStatus::WaitSynchAll:
case Kernel::ThreadStatus::WaitSynchAny:
case Kernel::ThreadStatus::WaitMutex:
case Kernel::ThreadStatus::WaitArb:
return QColor(Qt::GlobalColor::red);
case Kernel::ThreadStatus::Dormant:
return QColor(Qt::GlobalColor::darkCyan);
case Kernel::ThreadStatus::Dead:
return QColor(Qt::GlobalColor::gray);
default:
return WaitTreeItem::GetColor();
}
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
const auto& thread = static_cast<const Kernel::Thread&>(object);
QString processor;
switch (thread.GetProcessorID()) {
case Kernel::ThreadProcessorId::THREADPROCESSORID_DEFAULT:
processor = tr("default");
break;
case Kernel::ThreadProcessorId::THREADPROCESSORID_0:
case Kernel::ThreadProcessorId::THREADPROCESSORID_1:
case Kernel::ThreadProcessorId::THREADPROCESSORID_2:
case Kernel::ThreadProcessorId::THREADPROCESSORID_3:
processor = tr("core %1").arg(thread.GetProcessorID());
break;
default:
processor = tr("Unknown processor %1").arg(thread.GetProcessorID());
break;
}
list.push_back(std::make_unique<WaitTreeText>(tr("processor = %1").arg(processor)));
list.push_back(
std::make_unique<WaitTreeText>(tr("ideal core = %1").arg(thread.GetIdealCore())));
list.push_back(
std::make_unique<WaitTreeText>(tr("affinity mask = %1").arg(thread.GetAffinityMask())));
list.push_back(std::make_unique<WaitTreeText>(tr("thread id = %1").arg(thread.GetThreadID())));
list.push_back(std::make_unique<WaitTreeText>(tr("priority = %1(current) / %2(normal)")
.arg(thread.GetPriority())
.arg(thread.GetNominalPriority())));
list.push_back(std::make_unique<WaitTreeText>(
tr("last running ticks = %1").arg(thread.GetLastRunningTicks())));
const VAddr mutex_wait_address = thread.GetMutexWaitAddress();
if (mutex_wait_address != 0) {
list.push_back(std::make_unique<WaitTreeMutexInfo>(mutex_wait_address));
} else {
list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex")));
}
if (thread.GetStatus() == Kernel::ThreadStatus::WaitSynchAny ||
thread.GetStatus() == Kernel::ThreadStatus::WaitSynchAll) {
list.push_back(std::make_unique<WaitTreeObjectList>(thread.GetWaitObjects(),
thread.IsSleepingOnWaitAll()));
}
list.push_back(std::make_unique<WaitTreeCallstack>(thread));
return list;
}
WaitTreeEvent::WaitTreeEvent(const Kernel::Event& object) : WaitTreeWaitObject(object) {}
WaitTreeEvent::~WaitTreeEvent() = default;
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeEvent::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
list.push_back(std::make_unique<WaitTreeText>(
tr("reset type = %1")
.arg(GetResetTypeQString(static_cast<const Kernel::Event&>(object).GetResetType()))));
return list;
}
WaitTreeTimer::WaitTreeTimer(const Kernel::Timer& object) : WaitTreeWaitObject(object) {}
WaitTreeTimer::~WaitTreeTimer() = default;
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeTimer::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
const auto& timer = static_cast<const Kernel::Timer&>(object);
list.push_back(std::make_unique<WaitTreeText>(
tr("reset type = %1").arg(GetResetTypeQString(timer.GetResetType()))));
list.push_back(
std::make_unique<WaitTreeText>(tr("initial delay = %1").arg(timer.GetInitialDelay())));
list.push_back(
std::make_unique<WaitTreeText>(tr("interval delay = %1").arg(timer.GetIntervalDelay())));
return list;
}
WaitTreeThreadList::WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list)
: thread_list(list) {}
WaitTreeThreadList::~WaitTreeThreadList() = default;
QString WaitTreeThreadList::GetText() const {
return tr("waited by thread");
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThreadList::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(thread_list.size());
std::transform(thread_list.begin(), thread_list.end(), list.begin(),
[](const auto& t) { return std::make_unique<WaitTreeThread>(*t); });
return list;
}
WaitTreeModel::WaitTreeModel(QObject* parent) : QAbstractItemModel(parent) {}
WaitTreeModel::~WaitTreeModel() = default;
QModelIndex WaitTreeModel::index(int row, int column, const QModelIndex& parent) const {
if (!hasIndex(row, column, parent))
return {};
if (parent.isValid()) {
WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(parent.internalPointer());
parent_item->Expand();
return createIndex(row, column, parent_item->Children()[row].get());
}
return createIndex(row, column, thread_items[row].get());
}
QModelIndex WaitTreeModel::parent(const QModelIndex& index) const {
if (!index.isValid())
return {};
WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(index.internalPointer())->Parent();
if (!parent_item) {
return QModelIndex();
}
return createIndex(static_cast<int>(parent_item->Row()), 0, parent_item);
}
int WaitTreeModel::rowCount(const QModelIndex& parent) const {
if (!parent.isValid())
return static_cast<int>(thread_items.size());
WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(parent.internalPointer());
parent_item->Expand();
return static_cast<int>(parent_item->Children().size());
}
int WaitTreeModel::columnCount(const QModelIndex&) const {
return 1;
}
QVariant WaitTreeModel::data(const QModelIndex& index, int role) const {
if (!index.isValid())
return {};
switch (role) {
case Qt::DisplayRole:
return static_cast<WaitTreeItem*>(index.internalPointer())->GetText();
case Qt::ForegroundRole:
return static_cast<WaitTreeItem*>(index.internalPointer())->GetColor();
default:
return {};
}
}
void WaitTreeModel::ClearItems() {
thread_items.clear();
}
void WaitTreeModel::InitItems() {
thread_items = WaitTreeItem::MakeThreadItemList();
}
WaitTreeWidget::WaitTreeWidget(QWidget* parent) : QDockWidget(tr("Wait Tree"), parent) {
setObjectName("WaitTreeWidget");
view = new QTreeView(this);
view->setHeaderHidden(true);
setWidget(view);
setEnabled(false);
}
WaitTreeWidget::~WaitTreeWidget() = default;
void WaitTreeWidget::OnDebugModeEntered() {
if (!Core::System::GetInstance().IsPoweredOn())
return;
model->InitItems();
view->setModel(model);
setEnabled(true);
}
void WaitTreeWidget::OnDebugModeLeft() {
setEnabled(false);
view->setModel(nullptr);
model->ClearItems();
}
void WaitTreeWidget::OnEmulationStarting(EmuThread* emu_thread) {
model = new WaitTreeModel(this);
view->setModel(model);
setEnabled(false);
}
void WaitTreeWidget::OnEmulationStopping() {
view->setModel(nullptr);
delete model;
setEnabled(false);
}