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David 81f24f5685 Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580)
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly

This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-22 22:22:33 -04:00
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audin_u.cpp Correct audio command numbers & add or rename some functions (#455) 2018-05-20 23:48:44 -04:00
audin_u.h service: Use nested namespace specifiers where applicable 2018-04-19 22:20:28 -04:00
audio.cpp service: Use nested namespace specifiers where applicable 2018-04-19 22:20:28 -04:00
audio.h service: Use nested namespace specifiers where applicable 2018-04-19 22:20:28 -04:00
audout_u.cpp Correct audio command numbers & add or rename some functions (#455) 2018-05-20 23:48:44 -04:00
audout_u.h service: Use nested namespace specifiers where applicable 2018-04-19 22:20:28 -04:00
audrec_u.cpp Correct audio command numbers & add or rename some functions (#455) 2018-05-20 23:48:44 -04:00
audrec_u.h service: Use nested namespace specifiers where applicable 2018-04-19 22:20:28 -04:00
audren_u.cpp Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580) 2018-06-22 22:22:33 -04:00
audren_u.h Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580) 2018-06-22 22:22:33 -04:00
codecctl.cpp Correct audio command numbers & add or rename some functions (#455) 2018-05-20 23:48:44 -04:00
codecctl.h service: Use nested namespace specifiers where applicable 2018-04-19 22:20:28 -04:00