dd8577e91d
We can't make use of the return value here, since we don't a return value to work with.
300 lines
10 KiB
C++
300 lines
10 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <filesystem>
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#include <vector>
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#include "common/fs/fs_util.h"
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namespace Common::FS {
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enum class YuzuPath {
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YuzuDir, // Where yuzu stores its data.
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CacheDir, // Where cached filesystem data is stored.
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ConfigDir, // Where config files are stored.
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DumpDir, // Where dumped data is stored.
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KeysDir, // Where key files are stored.
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LoadDir, // Where cheat/mod files are stored.
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LogDir, // Where log files are stored.
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NANDDir, // Where the emulated NAND is stored.
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ScreenshotsDir, // Where yuzu screenshots are stored.
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SDMCDir, // Where the emulated SDMC is stored.
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ShaderDir, // Where shaders are stored.
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};
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/**
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* Validates a given path.
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*
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* A given path is valid if it meets these conditions:
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* - The path is not empty
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* - The path is not too long
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*
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* @param path Filesystem path
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*
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* @returns True if the path is valid, false otherwise.
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*/
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[[nodiscard]] bool ValidatePath(const std::filesystem::path& path);
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#ifdef _WIN32
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template <typename Path>
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[[nodiscard]] bool ValidatePath(const Path& path) {
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if constexpr (IsChar<typename Path::value_type>) {
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return ValidatePath(ToU8String(path));
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} else {
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return ValidatePath(std::filesystem::path{path});
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}
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}
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#endif
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/**
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* Concatenates two filesystem paths together.
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*
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* This is needed since the following occurs when using std::filesystem::path's operator/:
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* first: "/first/path"
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* second: "/second/path" (Note that the second path has a directory separator in the front)
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* first / second yields "/second/path" when the desired result is first/path/second/path
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*
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* @param first First filesystem path
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* @param second Second filesystem path
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*
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* @returns A concatenated filesystem path.
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*/
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[[nodiscard]] std::filesystem::path ConcatPath(const std::filesystem::path& first,
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const std::filesystem::path& second);
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#ifdef _WIN32
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template <typename Path1, typename Path2>
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[[nodiscard]] std::filesystem::path ConcatPath(const Path1& first, const Path2& second) {
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using ValueType1 = typename Path1::value_type;
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using ValueType2 = typename Path2::value_type;
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if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) {
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return ConcatPath(ToU8String(first), ToU8String(second));
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} else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) {
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return ConcatPath(ToU8String(first), second);
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} else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) {
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return ConcatPath(first, ToU8String(second));
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} else {
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return ConcatPath(std::filesystem::path{first}, std::filesystem::path{second});
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}
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}
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#endif
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/**
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* Safe variant of ConcatPath that takes in a base path and an offset path from the given base path.
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*
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* If ConcatPath(base, offset) resolves to a path that is sandboxed within the base path,
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* this will return the concatenated path. Otherwise this will return the base path.
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*
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* @param base Base filesystem path
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* @param offset Offset filesystem path
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*
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* @returns A concatenated filesystem path if it is within the base path,
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* returns the base path otherwise.
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*/
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[[nodiscard]] std::filesystem::path ConcatPathSafe(const std::filesystem::path& base,
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const std::filesystem::path& offset);
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#ifdef _WIN32
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template <typename Path1, typename Path2>
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[[nodiscard]] std::filesystem::path ConcatPathSafe(const Path1& base, const Path2& offset) {
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using ValueType1 = typename Path1::value_type;
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using ValueType2 = typename Path2::value_type;
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if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) {
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return ConcatPathSafe(ToU8String(base), ToU8String(offset));
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} else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) {
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return ConcatPathSafe(ToU8String(base), offset);
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} else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) {
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return ConcatPathSafe(base, ToU8String(offset));
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} else {
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return ConcatPathSafe(std::filesystem::path{base}, std::filesystem::path{offset});
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}
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}
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#endif
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/**
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* Checks whether a given path is sandboxed within a given base path.
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*
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* @param base Base filesystem path
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* @param path Filesystem path
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*
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* @returns True if the given path is sandboxed within the given base path, false otherwise.
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*/
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[[nodiscard]] bool IsPathSandboxed(const std::filesystem::path& base,
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const std::filesystem::path& path);
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#ifdef _WIN32
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template <typename Path1, typename Path2>
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[[nodiscard]] bool IsPathSandboxed(const Path1& base, const Path2& path) {
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using ValueType1 = typename Path1::value_type;
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using ValueType2 = typename Path2::value_type;
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if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) {
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return IsPathSandboxed(ToU8String(base), ToU8String(path));
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} else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) {
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return IsPathSandboxed(ToU8String(base), path);
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} else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) {
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return IsPathSandboxed(base, ToU8String(path));
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} else {
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return IsPathSandboxed(std::filesystem::path{base}, std::filesystem::path{path});
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}
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}
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#endif
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/**
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* Checks if a character is a directory separator (either a forward slash or backslash).
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*
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* @param character Character
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*
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* @returns True if the character is a directory separator, false otherwise.
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*/
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[[nodiscard]] bool IsDirSeparator(char character);
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/**
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* Checks if a character is a directory separator (either a forward slash or backslash).
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*
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* @param character Character
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*
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* @returns True if the character is a directory separator, false otherwise.
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*/
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[[nodiscard]] bool IsDirSeparator(char8_t character);
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/**
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* Removes any trailing directory separators if they exist in the given path.
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*
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* @param path Filesystem path
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*
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* @returns The filesystem path without any trailing directory separators.
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*/
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[[nodiscard]] std::filesystem::path RemoveTrailingSeparators(const std::filesystem::path& path);
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#ifdef _WIN32
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template <typename Path>
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[[nodiscard]] std::filesystem::path RemoveTrailingSeparators(const Path& path) {
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if constexpr (IsChar<typename Path::value_type>) {
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return RemoveTrailingSeparators(ToU8String(path));
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} else {
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return RemoveTrailingSeparators(std::filesystem::path{path});
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}
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}
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#endif
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/**
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* Gets the filesystem path associated with the YuzuPath enum.
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*
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* @param yuzu_path YuzuPath enum
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*
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* @returns The filesystem path associated with the YuzuPath enum.
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*/
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[[nodiscard]] const std::filesystem::path& GetYuzuPath(YuzuPath yuzu_path);
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/**
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* Gets the filesystem path associated with the YuzuPath enum as a UTF-8 encoded std::string.
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*
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* @param yuzu_path YuzuPath enum
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*
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* @returns The filesystem path associated with the YuzuPath enum as a UTF-8 encoded std::string.
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*/
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[[nodiscard]] std::string GetYuzuPathString(YuzuPath yuzu_path);
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/**
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* Sets a new filesystem path associated with the YuzuPath enum.
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* If the filesystem object at new_path is not a directory, this function will not do anything.
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*
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* @param yuzu_path YuzuPath enum
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* @param new_path New filesystem path
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*/
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void SetYuzuPath(YuzuPath yuzu_path, const std::filesystem::path& new_path);
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#ifdef _WIN32
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template <typename Path>
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void SetYuzuPath(YuzuPath yuzu_path, const Path& new_path) {
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if constexpr (IsChar<typename Path::value_type>) {
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SetYuzuPath(yuzu_path, ToU8String(new_path));
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} else {
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SetYuzuPath(yuzu_path, std::filesystem::path{new_path});
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}
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}
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#endif
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#ifdef _WIN32
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/**
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* Gets the path of the directory containing the executable of the current process.
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*
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* @returns The path of the directory containing the executable of the current process.
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*/
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[[nodiscard]] std::filesystem::path GetExeDirectory();
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/**
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* Gets the path of the current user's %APPDATA% directory (%USERPROFILE%/AppData/Roaming).
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*
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* @returns The path of the current user's %APPDATA% directory.
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*/
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[[nodiscard]] std::filesystem::path GetAppDataRoamingDirectory();
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#else
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/**
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* Gets the path of the directory specified by the #HOME environment variable.
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* If $HOME is not defined, it will attempt to query the user database in passwd instead.
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*
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* @returns The path of the current user's home directory.
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*/
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[[nodiscard]] std::filesystem::path GetHomeDirectory();
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/**
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* Gets the relevant paths for yuzu to store its data based on the given XDG environment variable.
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* See https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
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* Defaults to $HOME/.local/share for main application data,
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* $HOME/.cache for cached data, and $HOME/.config for configuration files.
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*
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* @param env_name XDG environment variable name
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*
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* @returns The path where yuzu should store its data.
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*/
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[[nodiscard]] std::filesystem::path GetDataDirectory(const std::string& env_name);
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#endif
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#ifdef __APPLE__
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[[nodiscard]] std::filesystem::path GetBundleDirectory();
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#endif
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// vvvvvvvvvv Deprecated vvvvvvvvvv //
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// Removes the final '/' or '\' if one exists
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[[nodiscard]] std::string_view RemoveTrailingSlash(std::string_view path);
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enum class DirectorySeparator {
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ForwardSlash,
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BackwardSlash,
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PlatformDefault,
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};
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// Splits the path on '/' or '\' and put the components into a vector
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// i.e. "C:\Users\Yuzu\Documents\save.bin" becomes {"C:", "Users", "Yuzu", "Documents", "save.bin" }
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[[nodiscard]] std::vector<std::string> SplitPathComponents(std::string_view filename);
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// Removes trailing slash, makes all '\\' into '/', and removes duplicate '/'. Makes '/' into '\\'
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// depending if directory_separator is BackwardSlash or PlatformDefault and running on windows
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[[nodiscard]] std::string SanitizePath(
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std::string_view path,
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DirectorySeparator directory_separator = DirectorySeparator::ForwardSlash);
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// Gets all of the text up to the last '/' or '\' in the path.
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[[nodiscard]] std::string_view GetParentPath(std::string_view path);
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// Gets all of the text after the first '/' or '\' in the path.
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[[nodiscard]] std::string_view GetPathWithoutTop(std::string_view path);
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// Gets the filename of the path
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[[nodiscard]] std::string_view GetFilename(std::string_view path);
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// Gets the extension of the filename
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[[nodiscard]] std::string_view GetExtensionFromFilename(std::string_view name);
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} // namespace Common::FS
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