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suyu/src/yuzu/configuration/configure_input_player.cpp
MonsterDruide1 b42c3ce21d input_common/tas: Base playback & recording system
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.

The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.

Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-09-18 23:22:00 +02:00

1560 lines
62 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include <utility>
#include <QGridLayout>
#include <QInputDialog>
#include <QKeyEvent>
#include <QMenu>
#include <QMessageBox>
#include <QTimer>
#include "common/param_package.h"
#include "core/core.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/sm/sm.h"
#include "input_common/gcadapter/gc_poller.h"
#include "input_common/main.h"
#include "input_common/mouse/mouse_poller.h"
#include "input_common/udp/udp.h"
#include "ui_configure_input_player.h"
#include "yuzu/bootmanager.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_input_player_widget.h"
#include "yuzu/configuration/configure_vibration.h"
#include "yuzu/configuration/input_profiles.h"
#include "yuzu/util/limitable_input_dialog.h"
using namespace Service::HID;
const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
ConfigureInputPlayer::analog_sub_buttons{{
"up",
"down",
"left",
"right",
}};
namespace {
constexpr std::size_t HANDHELD_INDEX = 8;
void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
bool connected) {
Core::System& system{Core::System::GetInstance()};
if (!system.IsPoweredOn()) {
return;
}
Service::SM::ServiceManager& sm = system.ServiceManager();
auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>(
HidController::NPad);
npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
}
QString GetKeyName(int key_code) {
switch (key_code) {
case Qt::LeftButton:
return QObject::tr("Click 0");
case Qt::RightButton:
return QObject::tr("Click 1");
case Qt::MiddleButton:
return QObject::tr("Click 2");
case Qt::BackButton:
return QObject::tr("Click 3");
case Qt::ForwardButton:
return QObject::tr("Click 4");
case Qt::Key_Shift:
return QObject::tr("Shift");
case Qt::Key_Control:
return QObject::tr("Ctrl");
case Qt::Key_Alt:
return QObject::tr("Alt");
case Qt::Key_Meta:
return {};
default:
return QKeySequence(key_code).toString();
}
}
void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param,
const std::string& button_name) {
// The poller returned a complete axis, so set all the buttons
if (input_param.Has("axis_x") && input_param.Has("axis_y")) {
analog_param = input_param;
return;
}
// Check if the current configuration has either no engine or an axis binding.
// Clears out the old binding and adds one with analog_from_button.
if (!analog_param.Has("engine") || analog_param.Has("axis_x") || analog_param.Has("axis_y")) {
analog_param = {
{"engine", "analog_from_button"},
};
}
analog_param.Set(button_name, input_param.Serialize());
}
QString ButtonToText(const Common::ParamPackage& param) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
}
if (param.Get("engine", "") == "keyboard") {
const QString button_str = GetKeyName(param.Get("code", 0));
const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
return QObject::tr("%1%2").arg(toggle, button_str);
}
if (param.Get("engine", "") == "gcpad") {
if (param.Has("axis")) {
const QString axis_str = QString::fromStdString(param.Get("axis", ""));
const QString direction_str = QString::fromStdString(param.Get("direction", ""));
return QObject::tr("GC Axis %1%2").arg(axis_str, direction_str);
}
if (param.Has("button")) {
const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
return QObject::tr("GC Button %1").arg(button_str);
}
return GetKeyName(param.Get("code", 0));
}
if (param.Get("engine", "") == "tas") {
if (param.Has("axis")) {
const QString axis_str = QString::fromStdString(param.Get("axis", ""));
return QObject::tr("TAS Axis %1").arg(axis_str);
}
if (param.Has("button")) {
const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
return QObject::tr("TAS Btn %1").arg(button_str);
}
return GetKeyName(param.Get("code", 0));
}
if (param.Get("engine", "") == "cemuhookudp") {
if (param.Has("pad_index")) {
const QString motion_str = QString::fromStdString(param.Get("pad_index", ""));
return QObject::tr("Motion %1").arg(motion_str);
}
return GetKeyName(param.Get("code", 0));
}
if (param.Get("engine", "") == "sdl") {
if (param.Has("hat")) {
const QString hat_str = QString::fromStdString(param.Get("hat", ""));
const QString direction_str = QString::fromStdString(param.Get("direction", ""));
return QObject::tr("Hat %1 %2").arg(hat_str, direction_str);
}
if (param.Has("axis")) {
const QString axis_str = QString::fromStdString(param.Get("axis", ""));
const QString direction_str = QString::fromStdString(param.Get("direction", ""));
return QObject::tr("Axis %1%2").arg(axis_str, direction_str);
}
if (param.Has("button")) {
const QString button_str = QString::fromStdString(param.Get("button", ""));
const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
return QObject::tr("%1Button %2").arg(toggle, button_str);
}
if (param.Has("motion")) {
return QObject::tr("SDL Motion");
}
return {};
}
if (param.Get("engine", "") == "mouse") {
if (param.Has("button")) {
const QString button_str = QString::number(int(param.Get("button", 0)));
const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
return QObject::tr("%1Click %2").arg(toggle, button_str);
}
return GetKeyName(param.Get("code", 0));
}
return QObject::tr("[unknown]");
}
QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
}
if (param.Get("engine", "") == "analog_from_button") {
return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
}
const auto engine_str = param.Get("engine", "");
const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
const bool invert_x = param.Get("invert_x", "+") == "-";
const bool invert_y = param.Get("invert_y", "+") == "-";
if (engine_str == "sdl" || engine_str == "gcpad" || engine_str == "mouse" ||
engine_str == "tas") {
if (dir == "modifier") {
return QObject::tr("[unused]");
}
if (dir == "left") {
const QString invert_x_str = QString::fromStdString(invert_x ? "+" : "-");
return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
}
if (dir == "right") {
const QString invert_x_str = QString::fromStdString(invert_x ? "-" : "+");
return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
}
if (dir == "up") {
const QString invert_y_str = QString::fromStdString(invert_y ? "-" : "+");
return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
}
if (dir == "down") {
const QString invert_y_str = QString::fromStdString(invert_y ? "+" : "-");
return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
}
return {};
}
return QObject::tr("[unknown]");
}
} // namespace
ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index,
QWidget* bottom_row,
InputCommon::InputSubsystem* input_subsystem_,
InputProfiles* profiles_, bool debug)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index),
debug(debug), input_subsystem{input_subsystem_}, profiles(profiles_),
timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()),
bottom_row(bottom_row) {
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
button_map = {
ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
};
analog_map_buttons = {{
{
ui->buttonLStickUp,
ui->buttonLStickDown,
ui->buttonLStickLeft,
ui->buttonLStickRight,
},
{
ui->buttonRStickUp,
ui->buttonRStickDown,
ui->buttonRStickLeft,
ui->buttonRStickRight,
},
}};
motion_map = {
ui->buttonMotionLeft,
ui->buttonMotionRight,
};
analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone};
analog_map_deadzone_slider = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone};
analog_map_modifier_groupbox = {ui->buttonLStickModGroup, ui->buttonRStickModGroup};
analog_map_modifier_button = {ui->buttonLStickMod, ui->buttonRStickMod};
analog_map_modifier_label = {ui->labelLStickModifierRange, ui->labelRStickModifierRange};
analog_map_modifier_slider = {ui->sliderLStickModifierRange, ui->sliderRStickModifierRange};
analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup};
analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange};
const auto ConfigureButtonClick = [&](QPushButton* button, std::size_t button_id,
Common::ParamPackage* param, int default_val,
InputCommon::Polling::DeviceType type) {
connect(button, &QPushButton::clicked, [=, this] {
HandleClick(
button, button_id,
[=, this](Common::ParamPackage params) {
// Workaround for ZL & ZR for analog triggers like on XBOX
// controllers. Analog triggers (from controllers like the XBOX
// controller) would not work due to a different range of their
// signals (from 0 to 255 on analog triggers instead of -32768 to
// 32768 on analog joysticks). The SDL driver misinterprets analog
// triggers as analog joysticks.
// TODO: reinterpret the signal range for analog triggers to map the
// values correctly. This is required for the correct emulation of
// the analog triggers of the GameCube controller.
if (button == ui->buttonZL || button == ui->buttonZR) {
params.Set("direction", "+");
params.Set("threshold", "0.5");
}
*param = std::move(params);
},
type);
});
};
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
auto* const button = button_map[button_id];
if (button == nullptr) {
continue;
}
ConfigureButtonClick(button_map[button_id], button_id, &buttons_param[button_id],
Config::default_buttons[button_id],
InputCommon::Polling::DeviceType::Button);
button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
buttons_param[button_id].Clear();
button_map[button_id]->setText(tr("[not set]"));
});
if (buttons_param[button_id].Has("toggle")) {
context_menu.addAction(tr("Toggle button"), [&] {
const bool toggle_value =
!buttons_param[button_id].Get("toggle", false);
buttons_param[button_id].Set("toggle", toggle_value);
button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
});
}
if (buttons_param[button_id].Has("threshold")) {
context_menu.addAction(tr("Set threshold"), [&] {
const int button_threshold = static_cast<int>(
buttons_param[button_id].Get("threshold", 0.5f) * 100.0f);
const int new_threshold = QInputDialog::getInt(
this, tr("Set threshold"), tr("Choose a value between 0% and 100%"),
button_threshold, 0, 100);
buttons_param[button_id].Set("threshold", new_threshold / 100.0f);
if (button_id == Settings::NativeButton::ZL) {
ui->sliderZLThreshold->setValue(new_threshold);
}
if (button_id == Settings::NativeButton::ZR) {
ui->sliderZRThreshold->setValue(new_threshold);
}
});
}
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
});
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
auto* const button = motion_map[motion_id];
if (button == nullptr) {
continue;
}
ConfigureButtonClick(motion_map[motion_id], motion_id, &motions_param[motion_id],
Config::default_motions[motion_id],
InputCommon::Polling::DeviceType::Motion);
button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
motions_param[motion_id].Clear();
motion_map[motion_id]->setText(tr("[not set]"));
});
context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location));
});
}
connect(ui->sliderZLThreshold, &QSlider::valueChanged, [=, this] {
if (buttons_param[Settings::NativeButton::ZL].Has("threshold")) {
const auto slider_value = ui->sliderZLThreshold->value();
buttons_param[Settings::NativeButton::ZL].Set("threshold", slider_value / 100.0f);
}
});
connect(ui->sliderZRThreshold, &QSlider::valueChanged, [=, this] {
if (buttons_param[Settings::NativeButton::ZR].Has("threshold")) {
const auto slider_value = ui->sliderZRThreshold->value();
buttons_param[Settings::NativeButton::ZR].Set("threshold", slider_value / 100.0f);
}
});
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr) {
continue;
}
connect(analog_button, &QPushButton::clicked, [=, this] {
if (!map_analog_stick_accepted) {
map_analog_stick_accepted =
QMessageBox::information(
this, tr("Map Analog Stick"),
tr("After pressing OK, first move your joystick horizontally, and then "
"vertically.\nTo invert the axes, first move your joystick "
"vertically, and then horizontally."),
QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok;
if (!map_analog_stick_accepted) {
return;
}
}
HandleClick(
analog_map_buttons[analog_id][sub_button_id], analog_id,
[=, this](const Common::ParamPackage& params) {
SetAnalogParam(params, analogs_param[analog_id],
analog_sub_buttons[sub_button_id]);
},
InputCommon::Polling::DeviceType::AnalogPreferred);
});
analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(
analog_button, &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
analogs_param[analog_id].Clear();
analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
});
context_menu.addAction(tr("Invert axis"), [&] {
if (sub_button_id == 2 || sub_button_id == 3) {
const bool invert_value =
analogs_param[analog_id].Get("invert_x", "+") == "-";
const std::string invert_str = invert_value ? "+" : "-";
analogs_param[analog_id].Set("invert_x", invert_str);
}
if (sub_button_id == 0 || sub_button_id == 1) {
const bool invert_value =
analogs_param[analog_id].Get("invert_y", "+") == "-";
const std::string invert_str = invert_value ? "+" : "-";
analogs_param[analog_id].Set("invert_y", invert_str);
}
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM;
++sub_button_id) {
analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
}
});
context_menu.exec(
analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(menu_location));
ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
});
}
// Handle clicks for the modifier buttons as well.
connect(analog_map_modifier_button[analog_id], &QPushButton::clicked, [=, this] {
HandleClick(
analog_map_modifier_button[analog_id], analog_id,
[=, this](const Common::ParamPackage& params) {
analogs_param[analog_id].Set("modifier", params.Serialize());
},
InputCommon::Polling::DeviceType::Button);
});
analog_map_modifier_button[analog_id]->setContextMenuPolicy(Qt::CustomContextMenu);
connect(analog_map_modifier_button[analog_id], &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
analogs_param[analog_id].Set("modifier", "");
analog_map_modifier_button[analog_id]->setText(tr("[not set]"));
});
context_menu.addAction(tr("Toggle button"), [&] {
Common::ParamPackage modifier_param =
Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")};
const bool toggle_value = !modifier_param.Get("toggle", false);
modifier_param.Set("toggle", toggle_value);
analogs_param[analog_id].Set("modifier", modifier_param.Serialize());
analog_map_modifier_button[analog_id]->setText(
ButtonToText(modifier_param));
});
context_menu.exec(
analog_map_modifier_button[analog_id]->mapToGlobal(menu_location));
});
connect(analog_map_range_spinbox[analog_id], qOverload<int>(&QSpinBox::valueChanged),
[=, this] {
const auto spinbox_value = analog_map_range_spinbox[analog_id]->value();
analogs_param[analog_id].Set("range", spinbox_value / 100.0f);
ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
});
connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] {
const auto slider_value = analog_map_deadzone_slider[analog_id]->value();
analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value));
analogs_param[analog_id].Set("deadzone", slider_value / 100.0f);
ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
});
connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] {
const auto slider_value = analog_map_modifier_slider[analog_id]->value();
analog_map_modifier_label[analog_id]->setText(
tr("Modifier Range: %1%").arg(slider_value));
analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f);
});
}
// Player Connected checkbox
connect(ui->groupConnectedController, &QGroupBox::toggled, [this](bool checked) {
emit Connected(checked);
ui->controllerFrame->SetConnectedStatus(checked);
});
if (player_index == 0) {
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int index) {
emit HandheldStateChanged(GetControllerTypeFromIndex(index) ==
Settings::ControllerType::Handheld);
});
}
if (debug || player_index == 9) {
ui->groupConnectedController->setCheckable(false);
}
// The Debug Controller can only choose the Pro Controller.
if (debug) {
ui->buttonScreenshot->setEnabled(false);
ui->buttonHome->setEnabled(false);
ui->comboControllerType->addItem(tr("Pro Controller"));
} else {
SetConnectableControllers();
}
UpdateControllerIcon();
UpdateControllerAvailableButtons();
UpdateControllerEnabledButtons();
UpdateControllerButtonNames();
UpdateMotionButtons();
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
UpdateControllerIcon();
UpdateControllerAvailableButtons();
UpdateControllerEnabledButtons();
UpdateControllerButtonNames();
UpdateMotionButtons();
});
connect(ui->comboDevices, qOverload<int>(&QComboBox::activated), this,
&ConfigureInputPlayer::UpdateMappingWithDefaults);
ui->comboDevices->setCurrentIndex(-1);
ui->buttonRefreshDevices->setIcon(QIcon::fromTheme(QStringLiteral("view-refresh")));
connect(ui->buttonRefreshDevices, &QPushButton::clicked,
[this] { emit RefreshInputDevices(); });
timeout_timer->setSingleShot(true);
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
connect(poll_timer.get(), &QTimer::timeout, [this] {
Common::ParamPackage params;
if (input_subsystem->GetGCButtons()->IsPolling()) {
params = input_subsystem->GetGCButtons()->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
SetPollingResult(params, false);
return;
}
}
if (input_subsystem->GetGCAnalogs()->IsPolling()) {
params = input_subsystem->GetGCAnalogs()->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
SetPollingResult(params, false);
return;
}
}
if (input_subsystem->GetUDPMotions()->IsPolling()) {
params = input_subsystem->GetUDPMotions()->GetNextInput();
if (params.Has("engine")) {
SetPollingResult(params, false);
return;
}
}
if (input_subsystem->GetMouseButtons()->IsPolling()) {
params = input_subsystem->GetMouseButtons()->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
SetPollingResult(params, false);
return;
}
}
if (input_subsystem->GetMouseAnalogs()->IsPolling()) {
params = input_subsystem->GetMouseAnalogs()->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
SetPollingResult(params, false);
return;
}
}
if (input_subsystem->GetMouseMotions()->IsPolling()) {
params = input_subsystem->GetMouseMotions()->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
SetPollingResult(params, false);
return;
}
}
if (input_subsystem->GetMouseTouch()->IsPolling()) {
params = input_subsystem->GetMouseTouch()->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
SetPollingResult(params, false);
return;
}
}
for (auto& poller : device_pollers) {
params = poller->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
SetPollingResult(params, false);
return;
}
}
});
UpdateInputProfiles();
connect(ui->buttonProfilesNew, &QPushButton::clicked, this,
&ConfigureInputPlayer::CreateProfile);
connect(ui->buttonProfilesDelete, &QPushButton::clicked, this,
&ConfigureInputPlayer::DeleteProfile);
connect(ui->comboProfiles, qOverload<int>(&QComboBox::activated), this,
&ConfigureInputPlayer::LoadProfile);
connect(ui->buttonProfilesSave, &QPushButton::clicked, this,
&ConfigureInputPlayer::SaveProfile);
LoadConfiguration();
ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
ui->controllerFrame->SetConnectedStatus(ui->groupConnectedController->isChecked());
}
ConfigureInputPlayer::~ConfigureInputPlayer() = default;
void ConfigureInputPlayer::ApplyConfiguration() {
auto& player = Settings::values.players.GetValue()[player_index];
auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons;
auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs;
std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
if (debug) {
return;
}
auto& motions = player.motions;
std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
// Apply configuration for handheld
if (player_index == 0) {
auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
const auto handheld_connected = handheld.connected;
handheld = player;
handheld.connected = handheld_connected;
}
}
void ConfigureInputPlayer::TryConnectSelectedController() {
auto& player = Settings::values.players.GetValue()[player_index];
const auto controller_type =
GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
const auto player_connected = ui->groupConnectedController->isChecked() &&
controller_type != Settings::ControllerType::Handheld;
// Connect Handheld depending on Player 1's controller configuration.
if (player_index == 0) {
auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
const auto handheld_connected = ui->groupConnectedController->isChecked() &&
controller_type == Settings::ControllerType::Handheld;
// Connect only if handheld is going from disconnected to connected
if (!handheld.connected && handheld_connected) {
UpdateController(controller_type, HANDHELD_INDEX, true);
}
handheld.connected = handheld_connected;
}
if (player.controller_type == controller_type && player.connected == player_connected) {
// Set vibration devices in the event that the input device has changed.
ConfigureVibration::SetVibrationDevices(player_index);
return;
}
player.controller_type = controller_type;
player.connected = player_connected;
ConfigureVibration::SetVibrationDevices(player_index);
if (!player.connected) {
return;
}
UpdateController(controller_type, player_index, true);
}
void ConfigureInputPlayer::TryDisconnectSelectedController() {
const auto& player = Settings::values.players.GetValue()[player_index];
const auto controller_type =
GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
const auto player_connected = ui->groupConnectedController->isChecked() &&
controller_type != Settings::ControllerType::Handheld;
// Disconnect Handheld depending on Player 1's controller configuration.
if (player_index == 0 && player.controller_type == Settings::ControllerType::Handheld) {
const auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
const auto handheld_connected = ui->groupConnectedController->isChecked() &&
controller_type == Settings::ControllerType::Handheld;
// Disconnect only if handheld is going from connected to disconnected
if (handheld.connected && !handheld_connected) {
UpdateController(controller_type, HANDHELD_INDEX, false);
}
return;
}
// Do not do anything if the controller configuration has not changed.
if (player.controller_type == controller_type && player.connected == player_connected) {
return;
}
// Do not disconnect if the controller is already disconnected
if (!player.connected) {
return;
}
// Disconnect the controller first.
UpdateController(controller_type, player_index, false);
}
void ConfigureInputPlayer::showEvent(QShowEvent* event) {
if (bottom_row == nullptr) {
return;
}
QWidget::showEvent(event);
ui->main->addWidget(bottom_row);
}
void ConfigureInputPlayer::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureInputPlayer::RetranslateUI() {
ui->retranslateUi(this);
UpdateUI();
}
void ConfigureInputPlayer::LoadConfiguration() {
auto& player = Settings::values.players.GetValue()[player_index];
if (debug) {
std::transform(Settings::values.debug_pad_buttons.begin(),
Settings::values.debug_pad_buttons.end(), buttons_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
std::transform(Settings::values.debug_pad_analogs.begin(),
Settings::values.debug_pad_analogs.end(), analogs_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
} else {
std::transform(player.buttons.begin(), player.buttons.end(), buttons_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
std::transform(player.analogs.begin(), player.analogs.end(), analogs_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
std::transform(player.motions.begin(), player.motions.end(), motions_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
}
UpdateUI();
UpdateInputDeviceCombobox();
if (debug) {
return;
}
ui->comboControllerType->setCurrentIndex(GetIndexFromControllerType(player.controller_type));
ui->groupConnectedController->setChecked(
player.connected ||
(player_index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected));
}
void ConfigureInputPlayer::ConnectPlayer(bool connected) {
ui->groupConnectedController->setChecked(connected);
}
void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
// Skip input device persistence if "Input Devices" is set to "Any".
if (ui->comboDevices->currentIndex() == 0) {
UpdateInputDevices();
return;
}
// Find the first button that isn't empty.
const auto button_param =
std::find_if(buttons_param.begin(), buttons_param.end(),
[](const Common::ParamPackage param) { return param.Has("engine"); });
const bool buttons_empty = button_param == buttons_param.end();
const auto current_engine = button_param->Get("engine", "");
const auto current_guid = button_param->Get("guid", "");
const auto current_port = button_param->Get("port", "");
const bool is_keyboard_mouse = current_engine == "keyboard" || current_engine == "mouse";
UpdateInputDevices();
if (buttons_empty) {
return;
}
const bool all_one_device =
std::all_of(buttons_param.begin(), buttons_param.end(),
[current_engine, current_guid, current_port,
is_keyboard_mouse](const Common::ParamPackage param) {
if (is_keyboard_mouse) {
return !param.Has("engine") || param.Get("engine", "") == "keyboard" ||
param.Get("engine", "") == "mouse";
}
return !param.Has("engine") || (param.Get("engine", "") == current_engine &&
param.Get("guid", "") == current_guid &&
param.Get("port", "") == current_port);
});
if (all_one_device) {
if (is_keyboard_mouse) {
ui->comboDevices->setCurrentIndex(1);
return;
}
const auto devices_it = std::find_if(
input_devices.begin(), input_devices.end(),
[current_engine, current_guid, current_port](const Common::ParamPackage param) {
return param.Get("class", "") == current_engine &&
param.Get("guid", "") == current_guid &&
param.Get("port", "") == current_port;
});
const int device_index =
devices_it != input_devices.end()
? static_cast<int>(std::distance(input_devices.begin(), devices_it))
: 0;
ui->comboDevices->setCurrentIndex(device_index);
} else {
ui->comboDevices->setCurrentIndex(0);
}
}
void ConfigureInputPlayer::RestoreDefaults() {
UpdateMappingWithDefaults();
}
void ConfigureInputPlayer::ClearAll() {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
const auto* const button = button_map[button_id];
if (button == nullptr) {
continue;
}
buttons_param[button_id].Clear();
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr) {
continue;
}
analogs_param[analog_id].Clear();
}
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
const auto* const motion_button = motion_map[motion_id];
if (motion_button == nullptr) {
continue;
}
motions_param[motion_id].Clear();
}
UpdateUI();
UpdateInputDevices();
}
void ConfigureInputPlayer::UpdateUI() {
for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) {
button_map[button]->setText(ButtonToText(buttons_param[button]));
}
if (buttons_param[Settings::NativeButton::ZL].Has("threshold")) {
const int button_threshold = static_cast<int>(
buttons_param[Settings::NativeButton::ZL].Get("threshold", 0.5f) * 100.0f);
ui->sliderZLThreshold->setValue(button_threshold);
}
if (buttons_param[Settings::NativeButton::ZR].Has("threshold")) {
const int button_threshold = static_cast<int>(
buttons_param[Settings::NativeButton::ZR].Get("threshold", 0.5f) * 100.0f);
ui->sliderZRThreshold->setValue(button_threshold);
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
motion_map[motion_id]->setText(ButtonToText(motions_param[motion_id]));
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr) {
continue;
}
analog_button->setText(
AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
}
analog_map_modifier_button[analog_id]->setText(
ButtonToText(Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")}));
const auto deadzone_label = analog_map_deadzone_label[analog_id];
const auto deadzone_slider = analog_map_deadzone_slider[analog_id];
const auto modifier_groupbox = analog_map_modifier_groupbox[analog_id];
const auto modifier_label = analog_map_modifier_label[analog_id];
const auto modifier_slider = analog_map_modifier_slider[analog_id];
const auto range_groupbox = analog_map_range_groupbox[analog_id];
const auto range_spinbox = analog_map_range_spinbox[analog_id];
int slider_value;
auto& param = analogs_param[analog_id];
const bool is_controller =
param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad" ||
param.Get("engine", "") == "mouse" || param.Get("engine", "") == "tas";
if (is_controller) {
if (!param.Has("deadzone")) {
param.Set("deadzone", 0.1f);
}
slider_value = static_cast<int>(param.Get("deadzone", 0.1f) * 100);
deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value));
deadzone_slider->setValue(slider_value);
if (!param.Has("range")) {
param.Set("range", 1.0f);
}
range_spinbox->setValue(static_cast<int>(param.Get("range", 1.0f) * 100));
} else {
if (!param.Has("modifier_scale")) {
param.Set("modifier_scale", 0.5f);
}
slider_value = static_cast<int>(param.Get("modifier_scale", 0.5f) * 100);
modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value));
modifier_slider->setValue(slider_value);
}
deadzone_label->setVisible(is_controller);
deadzone_slider->setVisible(is_controller);
modifier_groupbox->setVisible(!is_controller);
modifier_label->setVisible(!is_controller);
modifier_slider->setVisible(!is_controller);
range_groupbox->setVisible(is_controller);
ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
}
}
void ConfigureInputPlayer::SetConnectableControllers() {
const auto add_controllers = [this](bool enable_all,
Controller_NPad::NpadStyleSet npad_style_set = {}) {
index_controller_type_pairs.clear();
ui->comboControllerType->clear();
if (enable_all || npad_style_set.fullkey == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Settings::ControllerType::ProController);
ui->comboControllerType->addItem(tr("Pro Controller"));
}
if (enable_all || npad_style_set.joycon_dual == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Settings::ControllerType::DualJoyconDetached);
ui->comboControllerType->addItem(tr("Dual Joycons"));
}
if (enable_all || npad_style_set.joycon_left == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Settings::ControllerType::LeftJoycon);
ui->comboControllerType->addItem(tr("Left Joycon"));
}
if (enable_all || npad_style_set.joycon_right == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Settings::ControllerType::RightJoycon);
ui->comboControllerType->addItem(tr("Right Joycon"));
}
if (player_index == 0 && (enable_all || npad_style_set.handheld == 1)) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Settings::ControllerType::Handheld);
ui->comboControllerType->addItem(tr("Handheld"));
}
if (enable_all || npad_style_set.gamecube == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Settings::ControllerType::GameCube);
ui->comboControllerType->addItem(tr("GameCube Controller"));
}
};
Core::System& system{Core::System::GetInstance()};
if (!system.IsPoweredOn()) {
add_controllers(true);
return;
}
Service::SM::ServiceManager& sm = system.ServiceManager();
auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>(
HidController::NPad);
add_controllers(false, npad.GetSupportedStyleSet());
}
Settings::ControllerType ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const {
const auto it =
std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
[index](const auto& pair) { return pair.first == index; });
if (it == index_controller_type_pairs.end()) {
return Settings::ControllerType::ProController;
}
return it->second;
}
int ConfigureInputPlayer::GetIndexFromControllerType(Settings::ControllerType type) const {
const auto it =
std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
[type](const auto& pair) { return pair.second == type; });
if (it == index_controller_type_pairs.end()) {
return -1;
}
return it->first;
}
void ConfigureInputPlayer::UpdateInputDevices() {
input_devices = input_subsystem->GetInputDevices();
ui->comboDevices->clear();
for (auto& device : input_devices) {
const std::string display = device.Get("display", "Unknown");
ui->comboDevices->addItem(QString::fromStdString(display), {});
if (display == "TAS") {
device.Set("pad", static_cast<u8>(player_index));
}
}
}
void ConfigureInputPlayer::UpdateControllerIcon() {
// We aren't using Qt's built in theme support here since we aren't drawing an icon (and its
// "nonstandard" to use an image through the icon support)
const QString stylesheet = [this] {
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
case Settings::ControllerType::ProController:
return QStringLiteral("image: url(:/controller/pro_controller%0)");
case Settings::ControllerType::DualJoyconDetached:
return QStringLiteral("image: url(:/controller/dual_joycon%0)");
case Settings::ControllerType::LeftJoycon:
return QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)");
case Settings::ControllerType::RightJoycon:
return QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)");
case Settings::ControllerType::Handheld:
return QStringLiteral("image: url(:/controller/handheld%0)");
default:
return QString{};
}
}();
const QString theme = [] {
if (QIcon::themeName().contains(QStringLiteral("dark"))) {
return QStringLiteral("_dark");
} else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
return QStringLiteral("_midnight");
} else {
return QString{};
}
}();
ui->controllerFrame->SetControllerType(
GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()));
}
void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
layout = Settings::ControllerType::ProController;
}
// List of all the widgets that will be hidden by any of the following layouts that need
// "unhidden" after the controller type changes
const std::array<QWidget*, 11> layout_show = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget,
ui->horizontalSpacerShoulderButtonsWidget2,
ui->buttonShoulderButtonsLeft,
ui->buttonMiscButtonsMinusScreenshot,
ui->bottomLeft,
ui->buttonShoulderButtonsRight,
ui->buttonMiscButtonsPlusHome,
ui->bottomRight,
ui->buttonMiscButtonsMinusGroup,
ui->buttonMiscButtonsScreenshotGroup,
};
for (auto* widget : layout_show) {
widget->show();
}
std::vector<QWidget*> layout_hidden;
switch (layout) {
case Settings::ControllerType::ProController:
case Settings::ControllerType::DualJoyconDetached:
case Settings::ControllerType::Handheld:
layout_hidden = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget2,
};
break;
case Settings::ControllerType::LeftJoycon:
layout_hidden = {
ui->horizontalSpacerShoulderButtonsWidget2,
ui->buttonShoulderButtonsRight,
ui->buttonMiscButtonsPlusHome,
ui->bottomRight,
};
break;
case Settings::ControllerType::RightJoycon:
layout_hidden = {
ui->horizontalSpacerShoulderButtonsWidget,
ui->buttonShoulderButtonsLeft,
ui->buttonMiscButtonsMinusScreenshot,
ui->bottomLeft,
};
break;
case Settings::ControllerType::GameCube:
layout_hidden = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget2,
ui->buttonMiscButtonsMinusGroup,
ui->buttonMiscButtonsScreenshotGroup,
};
break;
}
for (auto* widget : layout_hidden) {
widget->hide();
}
}
void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
layout = Settings::ControllerType::ProController;
}
// List of all the widgets that will be disabled by any of the following layouts that need
// "enabled" after the controller type changes
const std::array<QWidget*, 4> layout_enable = {
ui->buttonHome,
ui->buttonLStickPressedGroup,
ui->groupRStickPressed,
ui->buttonShoulderButtonsButtonLGroup,
};
for (auto* widget : layout_enable) {
widget->setEnabled(true);
}
std::vector<QWidget*> layout_disable;
switch (layout) {
case Settings::ControllerType::ProController:
case Settings::ControllerType::DualJoyconDetached:
case Settings::ControllerType::Handheld:
case Settings::ControllerType::LeftJoycon:
case Settings::ControllerType::RightJoycon:
// TODO(wwylele): enable this when we actually emulate it
layout_disable = {
ui->buttonHome,
};
break;
case Settings::ControllerType::GameCube:
layout_disable = {
ui->buttonHome,
ui->buttonLStickPressedGroup,
ui->groupRStickPressed,
ui->buttonShoulderButtonsButtonLGroup,
};
break;
}
for (auto* widget : layout_disable) {
widget->setEnabled(false);
}
}
void ConfigureInputPlayer::UpdateMotionButtons() {
if (debug) {
// Motion isn't used with the debug controller, hide both groupboxes.
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->hide();
return;
}
// Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller.
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
case Settings::ControllerType::ProController:
case Settings::ControllerType::LeftJoycon:
case Settings::ControllerType::Handheld:
// Show "Motion 1" and hide "Motion 2".
ui->buttonMotionLeftGroup->show();
ui->buttonMotionRightGroup->hide();
break;
case Settings::ControllerType::RightJoycon:
// Show "Motion 2" and hide "Motion 1".
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->show();
break;
case Settings::ControllerType::GameCube:
// Hide both "Motion 1/2".
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->hide();
break;
case Settings::ControllerType::DualJoyconDetached:
default:
// Show both "Motion 1/2".
ui->buttonMotionLeftGroup->show();
ui->buttonMotionRightGroup->show();
break;
}
}
void ConfigureInputPlayer::UpdateControllerButtonNames() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
layout = Settings::ControllerType::ProController;
}
switch (layout) {
case Settings::ControllerType::ProController:
case Settings::ControllerType::DualJoyconDetached:
case Settings::ControllerType::Handheld:
case Settings::ControllerType::LeftJoycon:
case Settings::ControllerType::RightJoycon:
ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus"));
ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL"));
ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR"));
ui->buttonShoulderButtonsRGroup->setTitle(tr("R"));
ui->LStick->setTitle(tr("Left Stick"));
ui->RStick->setTitle(tr("Right Stick"));
break;
case Settings::ControllerType::GameCube:
ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause"));
ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L"));
ui->buttonShoulderButtonsZRGroup->setTitle(tr("R"));
ui->buttonShoulderButtonsRGroup->setTitle(tr("Z"));
ui->LStick->setTitle(tr("Control Stick"));
ui->RStick->setTitle(tr("C-Stick"));
break;
}
}
void ConfigureInputPlayer::UpdateMappingWithDefaults() {
if (ui->comboDevices->currentIndex() == 0) {
return;
}
if (ui->comboDevices->currentIndex() == 1) {
// Reset keyboard bindings
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
buttons_param[button_id] = Common::ParamPackage{
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
Config::default_analogs[analog_id][sub_button_id])};
SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
}
analogs_param[analog_id].Set("modifier", InputCommon::GenerateKeyboardParam(
Config::default_stick_mod[analog_id]));
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
motions_param[motion_id] = Common::ParamPackage{
InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])};
}
UpdateUI();
return;
}
// Reset controller bindings
const auto& device = input_devices[ui->comboDevices->currentIndex()];
auto button_mapping = input_subsystem->GetButtonMappingForDevice(device);
auto analog_mapping = input_subsystem->GetAnalogMappingForDevice(device);
auto motion_mapping = input_subsystem->GetMotionMappingForDevice(device);
for (std::size_t i = 0; i < buttons_param.size(); ++i) {
buttons_param[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)];
}
for (std::size_t i = 0; i < analogs_param.size(); ++i) {
analogs_param[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)];
}
for (std::size_t i = 0; i < motions_param.size(); ++i) {
motions_param[i] = motion_mapping[static_cast<Settings::NativeMotion::Values>(i)];
}
UpdateUI();
}
void ConfigureInputPlayer::HandleClick(
QPushButton* button, std::size_t button_id,
std::function<void(const Common::ParamPackage&)> new_input_setter,
InputCommon::Polling::DeviceType type) {
if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) {
button->setText(tr("Shake!"));
} else {
button->setText(tr("[waiting]"));
}
button->setFocus();
// The first two input devices are always Any and Keyboard/Mouse. If the user filtered to a
// controller, then they don't want keyboard/mouse input
want_keyboard_mouse = ui->comboDevices->currentIndex() < 2;
input_setter = new_input_setter;
device_pollers = input_subsystem->GetPollers(type);
for (auto& poller : device_pollers) {
poller->Start();
}
QWidget::grabMouse();
QWidget::grabKeyboard();
if (type == InputCommon::Polling::DeviceType::Button) {
input_subsystem->GetGCButtons()->BeginConfiguration();
} else {
input_subsystem->GetGCAnalogs()->BeginConfiguration();
}
if (type == InputCommon::Polling::DeviceType::Motion) {
input_subsystem->GetUDPMotions()->BeginConfiguration();
}
if (type == InputCommon::Polling::DeviceType::Button) {
input_subsystem->GetMouseButtons()->BeginConfiguration();
} else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
input_subsystem->GetMouseAnalogs()->BeginConfiguration();
} else if (type == InputCommon::Polling::DeviceType::Motion) {
input_subsystem->GetMouseMotions()->BeginConfiguration();
} else {
input_subsystem->GetMouseTouch()->BeginConfiguration();
}
if (type == InputCommon::Polling::DeviceType::Button) {
ui->controllerFrame->BeginMappingButton(button_id);
} else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
ui->controllerFrame->BeginMappingAnalog(button_id);
}
timeout_timer->start(2500); // Cancel after 2.5 seconds
poll_timer->start(50); // Check for new inputs every 50ms
}
void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) {
timeout_timer->stop();
poll_timer->stop();
for (auto& poller : device_pollers) {
poller->Stop();
}
QWidget::releaseMouse();
QWidget::releaseKeyboard();
input_subsystem->GetGCButtons()->EndConfiguration();
input_subsystem->GetGCAnalogs()->EndConfiguration();
input_subsystem->GetUDPMotions()->EndConfiguration();
input_subsystem->GetMouseButtons()->EndConfiguration();
input_subsystem->GetMouseAnalogs()->EndConfiguration();
input_subsystem->GetMouseMotions()->EndConfiguration();
input_subsystem->GetMouseTouch()->EndConfiguration();
if (!abort) {
(*input_setter)(params);
}
UpdateUI();
UpdateInputDeviceCombobox();
ui->controllerFrame->EndMapping();
input_setter = std::nullopt;
}
bool ConfigureInputPlayer::IsInputAcceptable(const Common::ParamPackage& params) const {
if (ui->comboDevices->currentIndex() == 0) {
return true;
}
// Keyboard/Mouse
if (ui->comboDevices->currentIndex() == 1) {
return params.Get("engine", "") == "keyboard" || params.Get("engine", "") == "mouse";
}
const auto current_input_device = input_devices[ui->comboDevices->currentIndex()];
return params.Get("engine", "") == current_input_device.Get("class", "") &&
params.Get("guid", "") == current_input_device.Get("guid", "") &&
params.Get("port", "") == current_input_device.Get("port", "");
}
void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
if (!input_setter || !event) {
return;
}
const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
input_subsystem->GetMouse()->PressButton(0, 0, button);
}
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
if (!input_setter || !event) {
return;
}
if (event->key() != Qt::Key_Escape) {
if (want_keyboard_mouse) {
SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
false);
} else {
// Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
return;
}
}
SetPollingResult({}, true);
}
void ConfigureInputPlayer::CreateProfile() {
const auto profile_name =
LimitableInputDialog::GetText(this, tr("New Profile"), tr("Enter a profile name:"), 1, 20,
LimitableInputDialog::InputLimiter::Filesystem);
if (profile_name.isEmpty()) {
return;
}
if (!InputProfiles::IsProfileNameValid(profile_name.toStdString())) {
QMessageBox::critical(this, tr("Create Input Profile"),
tr("The given profile name is not valid!"));
return;
}
ApplyConfiguration();
if (!profiles->CreateProfile(profile_name.toStdString(), player_index)) {
QMessageBox::critical(this, tr("Create Input Profile"),
tr("Failed to create the input profile \"%1\"").arg(profile_name));
UpdateInputProfiles();
emit RefreshInputProfiles(player_index);
return;
}
emit RefreshInputProfiles(player_index);
ui->comboProfiles->addItem(profile_name);
ui->comboProfiles->setCurrentIndex(ui->comboProfiles->count() - 1);
}
void ConfigureInputPlayer::DeleteProfile() {
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
if (profile_name.isEmpty()) {
return;
}
if (!profiles->DeleteProfile(profile_name.toStdString())) {
QMessageBox::critical(this, tr("Delete Input Profile"),
tr("Failed to delete the input profile \"%1\"").arg(profile_name));
UpdateInputProfiles();
emit RefreshInputProfiles(player_index);
return;
}
emit RefreshInputProfiles(player_index);
ui->comboProfiles->removeItem(ui->comboProfiles->currentIndex());
ui->comboProfiles->setCurrentIndex(-1);
}
void ConfigureInputPlayer::LoadProfile() {
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
if (profile_name.isEmpty()) {
return;
}
ApplyConfiguration();
if (!profiles->LoadProfile(profile_name.toStdString(), player_index)) {
QMessageBox::critical(this, tr("Load Input Profile"),
tr("Failed to load the input profile \"%1\"").arg(profile_name));
UpdateInputProfiles();
emit RefreshInputProfiles(player_index);
return;
}
LoadConfiguration();
}
void ConfigureInputPlayer::SaveProfile() {
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
if (profile_name.isEmpty()) {
return;
}
ApplyConfiguration();
if (!profiles->SaveProfile(profile_name.toStdString(), player_index)) {
QMessageBox::critical(this, tr("Save Input Profile"),
tr("Failed to save the input profile \"%1\"").arg(profile_name));
UpdateInputProfiles();
emit RefreshInputProfiles(player_index);
return;
}
}
void ConfigureInputPlayer::UpdateInputProfiles() {
ui->comboProfiles->clear();
for (const auto& profile_name : profiles->GetInputProfileNames()) {
ui->comboProfiles->addItem(QString::fromStdString(profile_name));
}
ui->comboProfiles->setCurrentIndex(-1);
}