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Lioncash 6ef027b958 gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
2018-08-09 17:29:11 -04:00
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audio_core Make building cubeb optional 2018-08-07 13:21:56 +02:00
common Merge pull request #988 from lioncash/color 2018-08-09 00:37:32 -04:00
core Merge pull request #986 from mailwl/acc-loadimage 2018-08-08 21:21:06 -04:00
input_common input_common: Use std::move where applicable 2018-08-02 21:51:11 -04:00
tests externals: Update catch to 2.3.0 2018-08-07 19:26:13 -04:00
video_core gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList() 2018-08-09 17:29:11 -04:00
yuzu Merge pull request #850 from DarkLordZach/icon-meta 2018-08-08 12:27:19 -04:00
yuzu_cmd Merge pull request #912 from lioncash/global-var 2018-08-05 16:37:39 -04:00
.clang-format Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
CMakeLists.txt audio_core: Add initial code for keeping track of audout state. 2018-07-27 22:33:31 -04:00