114 lines
3 KiB
C++
114 lines
3 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/sockets/bsd.h"
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namespace Service::Sockets {
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void BSD::RegisterClient(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0); // bsd errno
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}
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void BSD::StartMonitoring(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0); // bsd errno
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}
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void BSD::Socket(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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u32 domain = rp.Pop<u32>();
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u32 type = rp.Pop<u32>();
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u32 protocol = rp.Pop<u32>();
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LOG_WARNING(Service, "(STUBBED) called domain={} type={} protocol={}", domain, type,
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protocol);
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u32 fd = next_fd++;
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(fd);
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rb.Push<u32>(0); // bsd errno
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}
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void BSD::Connect(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0); // ret
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rb.Push<u32>(0); // bsd errno
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}
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void BSD::SendTo(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0); // ret
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rb.Push<u32>(0); // bsd errno
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}
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void BSD::Close(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0); // ret
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rb.Push<u32>(0); // bsd errno
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}
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BSD::BSD(const char* name) : ServiceFramework(name) {
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static const FunctionInfo functions[] = {
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{0, &BSD::RegisterClient, "RegisterClient"},
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{1, &BSD::StartMonitoring, "StartMonitoring"},
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{2, &BSD::Socket, "Socket"},
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{3, nullptr, "SocketExempt"},
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{4, nullptr, "Open"},
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{5, nullptr, "Select"},
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{6, nullptr, "Poll"},
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{7, nullptr, "Sysctl"},
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{8, nullptr, "Recv"},
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{9, nullptr, "RecvFrom"},
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{10, nullptr, "Send"},
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{11, &BSD::SendTo, "SendTo"},
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{12, nullptr, "Accept"},
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{13, nullptr, "Bind"},
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{14, &BSD::Connect, "Connect"},
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{15, nullptr, "GetPeerName"},
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{16, nullptr, "GetSockName"},
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{17, nullptr, "GetSockOpt"},
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{18, nullptr, "Listen"},
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{19, nullptr, "Ioctl"},
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{20, nullptr, "Fcntl"},
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{21, nullptr, "SetSockOpt"},
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{22, nullptr, "Shutdown"},
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{23, nullptr, "ShutdownAllSockets"},
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{24, nullptr, "Write"},
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{25, nullptr, "Read"},
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{26, &BSD::Close, "Close"},
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{27, nullptr, "DuplicateSocket"},
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{28, nullptr, "GetResourceStatistics"},
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{29, nullptr, "RecvMMsg"},
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{30, nullptr, "SendMMsg"},
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};
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RegisterHandlers(functions);
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}
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} // namespace Service::Sockets
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