7eff91ff20
The Qt Software Keyboard frontend attempts to mimic the software keyboard rendered by the Nintendo Switch. This frontend implements multiple keyboard types, such as the normal software keyboard, the numeric pad software keyboard and the inline software keyboard. Keyboard and controller input is also supported in this frontend. Keyboard input is handled as native keyboard input, and so the on-screen keyboard cannot be navigated with the keyboard arrow keys as the arrow keys are used to move the text cursor. Controller input is translated into mouse hover movements on the onscreen keyboard or their respective button actions (B for backspace, A for entering the selected button, L/R for moving the text cursor, etc). The text check dialogs can also be confirmed with controller input through the use of the OverlayDialog Massive thanks to Rei for creating all the UI for the various keyboards and OverlayDialog. This would not have been possible without his excellent work. Co-authored-by: Its-Rei <kupfel@gmail.com>
362 lines
11 KiB
C++
362 lines
11 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <optional>
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#include <unordered_map>
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#include <QMainWindow>
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#include <QTimer>
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#include <QTranslator>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "ui_main.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/hotkeys.h"
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class Config;
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class EmuThread;
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class GameList;
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class GImageInfo;
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class GRenderWindow;
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class LoadingScreen;
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class MicroProfileDialog;
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class ProfilerWidget;
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class ControllerDialog;
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class QLabel;
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class QPushButton;
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class QProgressDialog;
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class WaitTreeWidget;
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enum class GameListOpenTarget;
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enum class GameListRemoveTarget;
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enum class InstalledEntryType;
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class GameListPlaceholder;
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class QtSoftwareKeyboardDialog;
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namespace Core::Frontend {
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struct ControllerParameters;
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struct InlineAppearParameters;
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struct InlineTextParameters;
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struct KeyboardInitializeParameters;
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} // namespace Core::Frontend
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namespace DiscordRPC {
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class DiscordInterface;
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}
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namespace FileSys {
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class ContentProvider;
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class ManualContentProvider;
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class VfsFilesystem;
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} // namespace FileSys
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namespace InputCommon {
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class InputSubsystem;
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}
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namespace Service::AM::Applets {
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enum class SwkbdResult : u32;
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enum class SwkbdTextCheckResult : u32;
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enum class SwkbdReplyType : u32;
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enum class WebExitReason : u32;
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} // namespace Service::AM::Applets
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enum class EmulatedDirectoryTarget {
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NAND,
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SDMC,
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};
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enum class InstallResult {
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Success,
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Overwrite,
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Failure,
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};
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enum class ReinitializeKeyBehavior {
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NoWarning,
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Warning,
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};
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class GMainWindow : public QMainWindow {
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Q_OBJECT
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/// Max number of recently loaded items to keep track of
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static const int max_recent_files_item = 10;
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// TODO: Make use of this!
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enum {
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UI_IDLE,
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UI_EMU_BOOTING,
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UI_EMU_RUNNING,
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UI_EMU_STOPPING,
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};
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public:
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void filterBarSetChecked(bool state);
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void UpdateUITheme();
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GMainWindow();
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~GMainWindow() override;
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bool DropAction(QDropEvent* event);
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void AcceptDropEvent(QDropEvent* event);
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signals:
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/**
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* Signal that is emitted when a new EmuThread has been created and an emulation session is
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* about to start. At this time, the core system emulation has been initialized, and all
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* emulation handles and memory should be valid.
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*
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* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
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* access/change emulation state).
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*/
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void EmulationStarting(EmuThread* emu_thread);
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/**
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* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
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* system emulation handles and memory are still valid, but are about become invalid.
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*/
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void EmulationStopping();
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// Signal that tells widgets to update icons to use the current theme
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void UpdateThemedIcons();
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void UpdateInstallProgress();
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void ControllerSelectorReconfigureFinished();
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void ErrorDisplayFinished();
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void ProfileSelectorFinishedSelection(std::optional<Common::UUID> uuid);
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void SoftwareKeyboardSubmitNormalText(Service::AM::Applets::SwkbdResult result,
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std::u16string submitted_text);
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void SoftwareKeyboardSubmitInlineText(Service::AM::Applets::SwkbdReplyType reply_type,
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std::u16string submitted_text, s32 cursor_position);
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void WebBrowserExtractOfflineRomFS();
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void WebBrowserClosed(Service::AM::Applets::WebExitReason exit_reason, std::string last_url);
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public slots:
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void OnLoadComplete();
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void OnExecuteProgram(std::size_t program_index);
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void ControllerSelectorReconfigureControllers(
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const Core::Frontend::ControllerParameters& parameters);
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void SoftwareKeyboardInitialize(
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bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters);
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void SoftwareKeyboardShowNormal();
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void SoftwareKeyboardShowTextCheck(Service::AM::Applets::SwkbdTextCheckResult text_check_result,
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std::u16string text_check_message);
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void SoftwareKeyboardShowInline(Core::Frontend::InlineAppearParameters appear_parameters);
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void SoftwareKeyboardHideInline();
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void SoftwareKeyboardInlineTextChanged(Core::Frontend::InlineTextParameters text_parameters);
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void SoftwareKeyboardExit();
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void ErrorDisplayDisplayError(QString error_code, QString error_text);
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void ProfileSelectorSelectProfile();
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void WebBrowserOpenWebPage(std::string_view main_url, std::string_view additional_args,
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bool is_local);
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void OnAppFocusStateChanged(Qt::ApplicationState state);
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private:
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void RegisterMetaTypes();
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void InitializeWidgets();
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void InitializeDebugWidgets();
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void InitializeRecentFileMenuActions();
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void SetDefaultUIGeometry();
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void RestoreUIState();
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void ConnectWidgetEvents();
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void ConnectMenuEvents();
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void PreventOSSleep();
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void AllowOSSleep();
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bool LoadROM(const QString& filename, std::size_t program_index);
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void BootGame(const QString& filename, std::size_t program_index = 0);
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void ShutdownGame();
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void ShowTelemetryCallout();
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void SetDiscordEnabled(bool state);
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void LoadAmiibo(const QString& filename);
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void SelectAndSetCurrentUser();
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/**
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* Stores the filename in the recently loaded files list.
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* The new filename is stored at the beginning of the recently loaded files list.
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* After inserting the new entry, duplicates are removed meaning that if
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* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
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* and remove from its previous position.
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*
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* Finally, this function calls \a UpdateRecentFiles() to update the UI.
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*
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* @param filename the filename to store
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*/
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void StoreRecentFile(const QString& filename);
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/**
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* Updates the recent files menu.
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* Menu entries are rebuilt from the configuration file.
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* If there is no entry in the menu, the menu is greyed out.
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*/
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void UpdateRecentFiles();
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/**
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* If the emulation is running,
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* asks the user if he really want to close the emulator
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*
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* @return true if the user confirmed
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*/
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bool ConfirmClose();
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bool ConfirmChangeGame();
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bool ConfirmForceLockedExit();
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void RequestGameExit();
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void closeEvent(QCloseEvent* event) override;
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private slots:
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void OnStartGame();
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void OnPauseGame();
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void OnStopGame();
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void OnMenuReportCompatibility();
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void OnOpenModsPage();
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void OnOpenQuickstartGuide();
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void OnOpenFAQ();
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
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const std::string& game_path);
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void OnTransferableShaderCacheOpenFile(u64 program_id);
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void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
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void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target);
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void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
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void OnGameListCopyTID(u64 program_id);
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OnGameListOpenDirectory(const QString& directory);
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void OnGameListAddDirectory();
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void OnGameListShowList(bool show);
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void OnGameListOpenPerGameProperties(const std::string& file);
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void OnMenuLoadFile();
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void OnMenuLoadFolder();
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void IncrementInstallProgress();
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void OnMenuInstallToNAND();
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void OnMenuRecentFile();
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void OnConfigure();
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void OnConfigurePerGame();
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void OnLoadAmiibo();
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void OnOpenYuzuFolder();
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void OnAbout();
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void OnToggleFilterBar();
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void OnDisplayTitleBars(bool);
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void InitializeHotkeys();
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void ToggleFullscreen();
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void ShowFullscreen();
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void HideFullscreen();
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void ToggleWindowMode();
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void ResetWindowSize720();
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void ResetWindowSize1080();
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void OnCaptureScreenshot();
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void OnCoreError(Core::System::ResultStatus, std::string);
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void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
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void OnLanguageChanged(const QString& locale);
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void OnMouseActivity();
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private:
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void RemoveBaseContent(u64 program_id, const QString& entry_type);
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void RemoveUpdateContent(u64 program_id, const QString& entry_type);
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void RemoveAddOnContent(u64 program_id, const QString& entry_type);
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void RemoveTransferableShaderCache(u64 program_id);
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void RemoveCustomConfiguration(u64 program_id);
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std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
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InstallResult InstallNSPXCI(const QString& filename);
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InstallResult InstallNCA(const QString& filename);
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void MigrateConfigFiles();
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void UpdateWindowTitle(const std::string& title_name = {},
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const std::string& title_version = {});
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void UpdateStatusBar();
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void UpdateStatusButtons();
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void UpdateUISettings();
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void HideMouseCursor();
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void ShowMouseCursor();
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void OpenURL(const QUrl& url);
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void LoadTranslation();
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void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
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Ui::MainWindow ui;
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std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
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GRenderWindow* render_window;
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GameList* game_list;
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LoadingScreen* loading_screen;
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GameListPlaceholder* game_list_placeholder;
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// Status bar elements
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QLabel* message_label = nullptr;
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QLabel* shader_building_label = nullptr;
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QLabel* emu_speed_label = nullptr;
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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QPushButton* async_status_button = nullptr;
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QPushButton* multicore_status_button = nullptr;
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QPushButton* renderer_status_button = nullptr;
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QPushButton* dock_status_button = nullptr;
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QTimer status_bar_update_timer;
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std::unique_ptr<Config> config;
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// Whether emulation is currently running in yuzu.
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bool emulation_running = false;
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std::unique_ptr<EmuThread> emu_thread;
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// The path to the game currently running
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QString game_path;
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bool auto_paused = false;
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QTimer mouse_hide_timer;
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// FS
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std::shared_ptr<FileSys::VfsFilesystem> vfs;
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std::unique_ptr<FileSys::ManualContentProvider> provider;
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// Debugger panes
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ProfilerWidget* profilerWidget;
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MicroProfileDialog* microProfileDialog;
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WaitTreeWidget* waitTreeWidget;
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ControllerDialog* controller_dialog;
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QAction* actions_recent_files[max_recent_files_item];
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// stores default icon theme search paths for the platform
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QStringList default_theme_paths;
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HotkeyRegistry hotkey_registry;
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QTranslator translator;
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// Install progress dialog
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QProgressDialog* install_progress;
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// Last game booted, used for multi-process apps
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QString last_filename_booted;
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// Disables the web applet for the rest of the emulated session
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bool disable_web_applet{};
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// Applets
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QtSoftwareKeyboardDialog* software_keyboard = nullptr;
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protected:
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void dropEvent(QDropEvent* event) override;
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dragMoveEvent(QDragMoveEvent* event) override;
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};
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