477d616f7d
Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries. |
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.. | ||
decode | ||
decode.cpp | ||
shader_ir.cpp | ||
shader_ir.h | ||
track.cpp |