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suyu/src/video_core
2022-01-04 21:25:47 -06:00
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buffer_cache VulkanBufferCache: Avoid adding barriers between multiple copies. 2021-11-16 22:11:32 +01:00
command_classes video_core/codecs: re-enable VAAPI/VDPAU on BSDs after 72aa418b0b 2021-12-18 20:57:30 +00:00
engines gpu: Migrate implementation to the cpp file 2021-10-03 00:35:57 -04:00
host_shaders Texture Cache: Correct conversion shaders. 2021-11-22 00:21:42 +01:00
macro xbyak: Update include path 2021-08-15 19:26:38 +01:00
renderer_opengl ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
renderer_vulkan ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
texture_cache texture_cache/util: Fix s32 overflow when resolving overlaps 2021-12-31 20:03:22 -05:00
textures TextureCache: Fix Automatic Anisotropic. 2021-11-17 03:15:08 +01:00
vulkan_common vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers 2021-12-23 22:35:19 -05:00
cdma_pusher.cpp gpu: Migrate implementation to the cpp file 2021-10-03 00:35:57 -04:00
cdma_pusher.h gpu: Migrate implementation to the cpp file 2021-10-03 00:35:57 -04:00
CMakeLists.txt video_core/cmake: link against libva explicitly ... 2021-12-02 22:35:30 -07:00
compatible_formats.cpp
compatible_formats.h
delayed_destruction_ring.h
dirty_flags.cpp shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
dirty_flags.h TextureCache: Modify Viewports/Scissors according to Rescale. 2021-11-16 22:11:27 +01:00
dma_pusher.cpp
dma_pusher.h
fence_manager.h
framebuffer_config.h gpu: Migrate implementation to the cpp file 2021-10-03 00:35:57 -04:00
gpu.cpp gpu: Use std::stop_token in WaitFence for VSync thread 2022-01-03 12:31:33 -05:00
gpu.h gpu: Use std::stop_token in WaitFence for VSync thread 2022-01-03 12:31:33 -05:00
gpu_thread.cpp gpu: Use std::jthread for async gpu thread 2021-09-15 20:49:07 -04:00
gpu_thread.h gpu: Migrate implementation to the cpp file 2021-10-03 00:35:57 -04:00
memory_manager.cpp video_core/memory_manager: Add missing <algorithm> include 2021-09-11 17:19:15 -04:00
memory_manager.h
query_cache.h Merge pull request #7077 from FernandoS27/face-down 2021-10-16 21:41:54 -04:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h RasterizerInterface: Correct size of CPU addresses to cache. 2021-10-04 20:47:31 +02:00
rasterizer_interface.h
renderer_base.cpp renderers: Add explicit invert_y bool to screenshot callback 2021-07-28 21:46:08 -04:00
renderer_base.h renderers: Add explicit invert_y bool to screenshot callback 2021-07-28 21:46:08 -04:00
shader_cache.cpp shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
shader_cache.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
shader_environment.cpp video_core: Remove unnecesary maybe_unused flag 2022-01-04 21:25:47 -06:00
shader_environment.h ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
shader_notify.cpp general: Replace high_resolution_clock with steady_clock 2021-12-02 14:20:43 -05:00
shader_notify.h general: Replace high_resolution_clock with steady_clock 2021-12-02 14:20:43 -05:00
surface.cpp video_core: Add S8_UINT stencil format 2021-11-17 15:04:38 -05:00
surface.h video_core: Add S8_UINT stencil format 2021-11-17 15:04:38 -05:00
transform_feedback.cpp transform_feedback: Read buffer stride from index instead of layout 2021-07-22 21:51:34 -04:00
transform_feedback.h shader: Split profile and runtime info headers 2021-07-22 21:51:38 -04:00
video_core.cpp Fix screenshot dimensions when at 1x scale 2021-11-20 17:50:24 -05:00
video_core.h Fix screenshot dimensions when at 1x scale 2021-11-20 17:50:24 -05:00