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Morph 4143675b2d overlay_dialog: Add an overlay text dialog that accepts controller input
An OverlayDialog is an interactive dialog that accepts controller input (while a game is running)
This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and
provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser.
The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed
HTML/Rich Text content into a QTextBrowser.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
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audio_core common: Move settings to common from core. 2021-04-14 16:24:03 -07:00
common Merge pull request #6199 from lioncash/log-ns 2021-04-14 21:29:44 -07:00
core input_interpreter: Fix button hold being interpreted incorrectly on init 2021-04-15 01:53:17 -04:00
input_common common: Move settings to common from core. 2021-04-14 16:24:03 -07:00
tests common: Fiber: use a reference for YieldTo. 2021-03-07 13:46:53 -08:00
video_core Merge pull request #6196 from bunnei/asserts-setting 2021-04-14 17:47:18 -07:00
web_service web_service: follow-up fix to #4842 ... 2020-10-28 23:16:06 -06:00
yuzu overlay_dialog: Add an overlay text dialog that accepts controller input 2021-04-15 01:53:17 -04:00
yuzu_cmd Merge pull request #6199 from lioncash/log-ns 2021-04-14 21:29:44 -07:00
.clang-format
CMakeLists.txt CMakeLists: Add /utf-8 compile option for MSVC 2021-03-05 01:46:56 -05:00