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Lioncash 46ba1bc40f externals: Place font data within cpp files
This places the font data within cpp files, which mitigates the
possibility of the font data being duplicated within the binary if it's
referred to in more than one translation unit in the future. It also
stores the data within a std::array, which is more flexible when it
comes to operating with the standard library.

Furthermore, it makes the data arrays const. This is what we want, as it
allows the compiler to store the data within the read-only segment. As
it is, having several large sections of mutable data like this just
leaves spots in memory that we can accidentally write to (via accidental
overruns, what have you) and actually have it work. This ensures the
font data remains the same no matter what.
2018-09-11 04:25:33 -04:00
..
audio_core audio_renderer: Rename AudioOut instance to audio_out 2018-09-08 16:50:12 +01:00
common Better Title Bar Display 2018-09-07 11:54:51 +05:30
core externals: Place font data within cpp files 2018-09-11 04:25:33 -04:00
input_common Port #4141 from citra: Joystick hotplug support (#1275) 2018-09-10 21:29:59 -04:00
tests kernel: Eliminate kernel global state 2018-08-28 22:31:51 -04:00
video_core Merge pull request #1286 from bunnei/multi-clear 2018-09-10 20:30:14 -04:00
yuzu Port #4141 from citra: Joystick hotplug support (#1275) 2018-09-10 21:29:59 -04:00
yuzu_cmd Port #4141 from citra: Joystick hotplug support (#1275) 2018-09-10 21:29:59 -04:00
.clang-format Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
CMakeLists.txt audio_core: Add initial code for keeping track of audout state. 2018-07-27 22:33:31 -04:00