// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "audio_core/sink.h" #include "audio_core/sink_details.h" #include "common/settings.h" #include "core/core.h" #include "ui_configure_audio.h" #include "yuzu/configuration/configuration_shared.h" #include "yuzu/configuration/configure_audio.h" ConfigureAudio::ConfigureAudio(QWidget* parent) : QWidget(parent), ui(std::make_unique()) { ui->setupUi(this); InitializeAudioOutputSinkComboBox(); connect(ui->volume_slider, &QSlider::valueChanged, this, &ConfigureAudio::SetVolumeIndicatorText); connect(ui->output_sink_combo_box, qOverload(&QComboBox::currentIndexChanged), this, &ConfigureAudio::UpdateAudioDevices); ui->volume_label->setVisible(Settings::IsConfiguringGlobal()); ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal()); SetupPerGameUI(); SetConfiguration(); const bool is_powered_on = Core::System::GetInstance().IsPoweredOn(); ui->output_sink_combo_box->setEnabled(!is_powered_on); ui->audio_device_combo_box->setEnabled(!is_powered_on); } ConfigureAudio::~ConfigureAudio() = default; void ConfigureAudio::SetConfiguration() { SetOutputSinkFromSinkID(); // The device list cannot be pre-populated (nor listed) until the output sink is known. UpdateAudioDevices(ui->output_sink_combo_box->currentIndex()); SetAudioDeviceFromDeviceID(); const auto volume_value = static_cast(Settings::values.volume.GetValue()); ui->volume_slider->setValue(volume_value); if (!Settings::IsConfiguringGlobal()) { if (Settings::values.volume.UsingGlobal()) { ui->volume_combo_box->setCurrentIndex(0); ui->volume_slider->setEnabled(false); } else { ui->volume_combo_box->setCurrentIndex(1); ui->volume_slider->setEnabled(true); } ConfigurationShared::SetHighlight(ui->volume_layout, !Settings::values.volume.UsingGlobal()); } SetVolumeIndicatorText(ui->volume_slider->sliderPosition()); } void ConfigureAudio::SetOutputSinkFromSinkID() { [[maybe_unused]] const QSignalBlocker blocker(ui->output_sink_combo_box); int new_sink_index = 0; const QString sink_id = QString::fromStdString(Settings::values.sink_id.GetValue()); for (int index = 0; index < ui->output_sink_combo_box->count(); index++) { if (ui->output_sink_combo_box->itemText(index) == sink_id) { new_sink_index = index; break; } } ui->output_sink_combo_box->setCurrentIndex(new_sink_index); } void ConfigureAudio::SetAudioDeviceFromDeviceID() { int new_device_index = -1; const QString device_id = QString::fromStdString(Settings::values.audio_device_id.GetValue()); for (int index = 0; index < ui->audio_device_combo_box->count(); index++) { if (ui->audio_device_combo_box->itemText(index) == device_id) { new_device_index = index; break; } } ui->audio_device_combo_box->setCurrentIndex(new_device_index); } void ConfigureAudio::SetVolumeIndicatorText(int percentage) { ui->volume_indicator->setText(tr("%1%", "Volume percentage (e.g. 50%)").arg(percentage)); } void ConfigureAudio::ApplyConfiguration() { if (Settings::IsConfiguringGlobal()) { Settings::values.sink_id = ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex()) .toStdString(); Settings::values.audio_device_id.SetValue( ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex()) .toStdString()); // Guard if during game and set to game-specific value if (Settings::values.volume.UsingGlobal()) { const auto volume = static_cast(ui->volume_slider->value()); Settings::values.volume.SetValue(volume); } } else { if (ui->volume_combo_box->currentIndex() == 0) { Settings::values.volume.SetGlobal(true); } else { Settings::values.volume.SetGlobal(false); const auto volume = static_cast(ui->volume_slider->value()); Settings::values.volume.SetValue(volume); } } } void ConfigureAudio::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); } QWidget::changeEvent(event); } void ConfigureAudio::UpdateAudioDevices(int sink_index) { ui->audio_device_combo_box->clear(); ui->audio_device_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name)); const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString(); for (const auto& device : AudioCore::GetDeviceListForSink(sink_id)) { ui->audio_device_combo_box->addItem(QString::fromStdString(device)); } } void ConfigureAudio::InitializeAudioOutputSinkComboBox() { ui->output_sink_combo_box->clear(); ui->output_sink_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name)); for (const char* id : AudioCore::GetSinkIDs()) { ui->output_sink_combo_box->addItem(QString::fromUtf8(id)); } } void ConfigureAudio::RetranslateUI() { ui->retranslateUi(this); SetVolumeIndicatorText(ui->volume_slider->sliderPosition()); } void ConfigureAudio::SetupPerGameUI() { if (Settings::IsConfiguringGlobal()) { ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal()); return; } connect(ui->volume_combo_box, qOverload(&QComboBox::activated), this, [this](int index) { ui->volume_slider->setEnabled(index == 1); ConfigurationShared::SetHighlight(ui->volume_layout, index == 1); }); ui->output_sink_combo_box->setVisible(false); ui->output_sink_label->setVisible(false); ui->audio_device_combo_box->setVisible(false); ui->audio_device_label->setVisible(false); }