// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include "common/assert.h" #include "common/bit_field.h" #include "common/common_funcs.h" #include "common/common_types.h" #include "common/math_util.h" #include "video_core/gpu.h" #include "video_core/macro_interpreter.h" #include "video_core/memory_manager.h" #include "video_core/textures/texture.h" namespace VideoCore { class RasterizerInterface; } namespace Tegra::Engines { #define MAXWELL3D_REG_INDEX(field_name) \ (offsetof(Tegra::Engines::Maxwell3D::Regs, field_name) / sizeof(u32)) class Maxwell3D final { public: explicit Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager); ~Maxwell3D() = default; /// Register structure of the Maxwell3D engine. /// TODO(Subv): This structure will need to be made bigger as more registers are discovered. struct Regs { static constexpr std::size_t NUM_REGS = 0xE00; static constexpr std::size_t NumRenderTargets = 8; static constexpr std::size_t NumViewports = 16; static constexpr std::size_t NumCBData = 16; static constexpr std::size_t NumVertexArrays = 32; static constexpr std::size_t NumVertexAttributes = 32; static constexpr std::size_t NumTextureSamplers = 32; static constexpr std::size_t MaxShaderProgram = 6; static constexpr std::size_t MaxShaderStage = 5; // Maximum number of const buffers per shader stage. static constexpr std::size_t MaxConstBuffers = 18; enum class QueryMode : u32 { Write = 0, Sync = 1, // TODO(Subv): It is currently unknown what the difference between method 2 and method 0 // is. Write2 = 2, }; enum class QueryUnit : u32 { VFetch = 1, VP = 2, Rast = 4, StrmOut = 5, GP = 6, ZCull = 7, Prop = 10, Crop = 15, }; enum class QuerySelect : u32 { Zero = 0, }; enum class QuerySyncCondition : u32 { NotEqual = 0, GreaterThan = 1, }; enum class ShaderProgram : u32 { VertexA = 0, VertexB = 1, TesselationControl = 2, TesselationEval = 3, Geometry = 4, Fragment = 5, }; enum class ShaderStage : u32 { Vertex = 0, TesselationControl = 1, TesselationEval = 2, Geometry = 3, Fragment = 4, }; struct VertexAttribute { enum class Size : u32 { Invalid = 0x0, Size_32_32_32_32 = 0x01, Size_32_32_32 = 0x02, Size_16_16_16_16 = 0x03, Size_32_32 = 0x04, Size_16_16_16 = 0x05, Size_8_8_8_8 = 0x0a, Size_16_16 = 0x0f, Size_32 = 0x12, Size_8_8_8 = 0x13, Size_8_8 = 0x18, Size_16 = 0x1b, Size_8 = 0x1d, Size_10_10_10_2 = 0x30, Size_11_11_10 = 0x31, }; enum class Type : u32 { SignedNorm = 1, UnsignedNorm = 2, SignedInt = 3, UnsignedInt = 4, UnsignedScaled = 5, SignedScaled = 6, Float = 7, }; union { BitField<0, 5, u32> buffer; BitField<6, 1, u32> constant; BitField<7, 14, u32> offset; BitField<21, 6, Size> size; BitField<27, 3, Type> type; BitField<31, 1, u32> bgra; u32 hex; }; u32 ComponentCount() const { switch (size) { case Size::Size_32_32_32_32: return 4; case Size::Size_32_32_32: return 3; case Size::Size_16_16_16_16: return 4; case Size::Size_32_32: return 2; case Size::Size_16_16_16: return 3; case Size::Size_8_8_8_8: return 4; case Size::Size_16_16: return 2; case Size::Size_32: return 1; case Size::Size_8_8_8: return 3; case Size::Size_8_8: return 2; case Size::Size_16: return 1; case Size::Size_8: return 1; case Size::Size_10_10_10_2: return 4; case Size::Size_11_11_10: return 3; default: UNREACHABLE(); } } u32 SizeInBytes() const { switch (size) { case Size::Size_32_32_32_32: return 16; case Size::Size_32_32_32: return 12; case Size::Size_16_16_16_16: return 8; case Size::Size_32_32: return 8; case Size::Size_16_16_16: return 6; case Size::Size_8_8_8_8: return 4; case Size::Size_16_16: return 4; case Size::Size_32: return 4; case Size::Size_8_8_8: return 3; case Size::Size_8_8: return 2; case Size::Size_16: return 2; case Size::Size_8: return 1; case Size::Size_10_10_10_2: return 4; case Size::Size_11_11_10: return 4; default: UNREACHABLE(); } } std::string SizeString() const { switch (size) { case Size::Size_32_32_32_32: return "32_32_32_32"; case Size::Size_32_32_32: return "32_32_32"; case Size::Size_16_16_16_16: return "16_16_16_16"; case Size::Size_32_32: return "32_32"; case Size::Size_16_16_16: return "16_16_16"; case Size::Size_8_8_8_8: return "8_8_8_8"; case Size::Size_16_16: return "16_16"; case Size::Size_32: return "32"; case Size::Size_8_8_8: return "8_8_8"; case Size::Size_8_8: return "8_8"; case Size::Size_16: return "16"; case Size::Size_8: return "8"; case Size::Size_10_10_10_2: return "10_10_10_2"; case Size::Size_11_11_10: return "11_11_10"; } UNREACHABLE(); return {}; } std::string TypeString() const { switch (type) { case Type::SignedNorm: return "SNORM"; case Type::UnsignedNorm: return "UNORM"; case Type::SignedInt: return "SINT"; case Type::UnsignedInt: return "UINT"; case Type::UnsignedScaled: return "USCALED"; case Type::SignedScaled: return "SSCALED"; case Type::Float: return "FLOAT"; } UNREACHABLE(); return {}; } bool IsNormalized() const { return (type == Type::SignedNorm) || (type == Type::UnsignedNorm); } bool IsValid() const { return size != Size::Invalid; } bool operator<(const VertexAttribute& other) const { return hex < other.hex; } }; enum class PrimitiveTopology : u32 { Points = 0x0, Lines = 0x1, LineLoop = 0x2, LineStrip = 0x3, Triangles = 0x4, TriangleStrip = 0x5, TriangleFan = 0x6, Quads = 0x7, QuadStrip = 0x8, Polygon = 0x9, LinesAdjacency = 0xa, LineStripAdjacency = 0xb, TrianglesAdjacency = 0xc, TriangleStripAdjacency = 0xd, Patches = 0xe, }; enum class IndexFormat : u32 { UnsignedByte = 0x0, UnsignedShort = 0x1, UnsignedInt = 0x2, }; enum class ComparisonOp : u32 { // These values are used by Nouveau and most games, they correspond to the OpenGL token // values for these operations. Never = 0x200, Less = 0x201, Equal = 0x202, LessEqual = 0x203, Greater = 0x204, NotEqual = 0x205, GreaterEqual = 0x206, Always = 0x207, // These values are used by some games, they seem to be NV04 values. NeverOld = 1, LessOld = 2, EqualOld = 3, LessEqualOld = 4, GreaterOld = 5, NotEqualOld = 6, GreaterEqualOld = 7, AlwaysOld = 8, }; enum class LogicOperation : u32 { Clear = 0x1500, And = 0x1501, AndReverse = 0x1502, Copy = 0x1503, AndInverted = 0x1504, NoOp = 0x1505, Xor = 0x1506, Or = 0x1507, Nor = 0x1508, Equiv = 0x1509, Invert = 0x150A, OrReverse = 0x150B, CopyInverted = 0x150C, OrInverted = 0x150D, Nand = 0x150E, Set = 0x150F, }; enum class StencilOp : u32 { Keep = 1, Zero = 2, Replace = 3, Incr = 4, Decr = 5, Invert = 6, IncrWrap = 7, DecrWrap = 8, KeepOGL = 0x1E00, ZeroOGL = 0, ReplaceOGL = 0x1E01, IncrOGL = 0x1E02, DecrOGL = 0x1E03, InvertOGL = 0x150A, IncrWrapOGL = 0x8507, DecrWrapOGL = 0x8508, }; enum class MemoryLayout : u32 { Linear = 0, BlockLinear = 1, }; enum class InvMemoryLayout : u32 { BlockLinear = 0, Linear = 1, }; struct Cull { enum class FrontFace : u32 { ClockWise = 0x0900, CounterClockWise = 0x0901, }; enum class CullFace : u32 { Front = 0x0404, Back = 0x0405, FrontAndBack = 0x0408, }; u32 enabled; FrontFace front_face; CullFace cull_face; }; struct Blend { enum class Equation : u32 { Add = 1, Subtract = 2, ReverseSubtract = 3, Min = 4, Max = 5, // These values are used by Nouveau and some games. AddGL = 0x8006, SubtractGL = 0x8007, ReverseSubtractGL = 0x8008, MinGL = 0x800a, MaxGL = 0x800b }; enum class Factor : u32 { Zero = 0x1, One = 0x2, SourceColor = 0x3, OneMinusSourceColor = 0x4, SourceAlpha = 0x5, OneMinusSourceAlpha = 0x6, DestAlpha = 0x7, OneMinusDestAlpha = 0x8, DestColor = 0x9, OneMinusDestColor = 0xa, SourceAlphaSaturate = 0xb, Source1Color = 0x10, OneMinusSource1Color = 0x11, Source1Alpha = 0x12, OneMinusSource1Alpha = 0x13, ConstantColor = 0x61, OneMinusConstantColor = 0x62, ConstantAlpha = 0x63, OneMinusConstantAlpha = 0x64, // These values are used by Nouveau and some games. ZeroGL = 0x4000, OneGL = 0x4001, SourceColorGL = 0x4300, OneMinusSourceColorGL = 0x4301, SourceAlphaGL = 0x4302, OneMinusSourceAlphaGL = 0x4303, DestAlphaGL = 0x4304, OneMinusDestAlphaGL = 0x4305, DestColorGL = 0x4306, OneMinusDestColorGL = 0x4307, SourceAlphaSaturateGL = 0x4308, ConstantColorGL = 0xc001, OneMinusConstantColorGL = 0xc002, ConstantAlphaGL = 0xc003, OneMinusConstantAlphaGL = 0xc004, Source1ColorGL = 0xc900, OneMinusSource1ColorGL = 0xc901, Source1AlphaGL = 0xc902, OneMinusSource1AlphaGL = 0xc903, }; u32 separate_alpha; Equation equation_rgb; Factor factor_source_rgb; Factor factor_dest_rgb; Equation equation_a; Factor factor_source_a; Factor factor_dest_a; INSERT_PADDING_WORDS(1); }; struct RenderTargetConfig { u32 address_high; u32 address_low; u32 width; u32 height; Tegra::RenderTargetFormat format; union { BitField<0, 3, u32> block_width; BitField<4, 3, u32> block_height; BitField<8, 3, u32> block_depth; BitField<12, 1, InvMemoryLayout> type; } memory_layout; union { BitField<0, 16, u32> array_mode; BitField<16, 1, u32> volume; }; u32 layer_stride; u32 base_layer; INSERT_PADDING_WORDS(7); GPUVAddr Address() const { return static_cast((static_cast(address_high) << 32) | address_low); } }; struct ColorMask { union { u32 raw; BitField<0, 4, u32> R; BitField<4, 4, u32> G; BitField<8, 4, u32> B; BitField<12, 4, u32> A; }; }; struct ViewportTransform { f32 scale_x; f32 scale_y; f32 scale_z; f32 translate_x; f32 translate_y; f32 translate_z; INSERT_PADDING_WORDS(2); MathUtil::Rectangle GetRect() const { return { GetX(), // left GetY() + GetHeight(), // top GetX() + GetWidth(), // right GetY() // bottom }; }; s32 GetX() const { return static_cast(std::max(0.0f, translate_x - std::fabs(scale_x))); } s32 GetY() const { return static_cast(std::max(0.0f, translate_y - std::fabs(scale_y))); } s32 GetWidth() const { return static_cast(translate_x + std::fabs(scale_x)) - GetX(); } s32 GetHeight() const { return static_cast(translate_y + std::fabs(scale_y)) - GetY(); } }; struct ScissorTest { u32 enable; union { BitField<0, 16, u32> min_x; BitField<16, 16, u32> max_x; }; union { BitField<0, 16, u32> min_y; BitField<16, 16, u32> max_y; }; u32 fill; }; struct ViewPort { union { BitField<0, 16, u32> x; BitField<16, 16, u32> width; }; union { BitField<0, 16, u32> y; BitField<16, 16, u32> height; }; float depth_range_near; float depth_range_far; }; bool IsShaderConfigEnabled(std::size_t index) const { // The VertexB is always enabled. if (index == static_cast(Regs::ShaderProgram::VertexB)) { return true; } return shader_config[index].enable != 0; } union { struct { INSERT_PADDING_WORDS(0x45); struct { u32 upload_address; u32 data; u32 entry; u32 bind; } macros; INSERT_PADDING_WORDS(0x188); u32 tfb_enabled; INSERT_PADDING_WORDS(0x2E); std::array rt; std::array viewport_transform; std::array viewports; INSERT_PADDING_WORDS(0x1D); struct { u32 first; u32 count; } vertex_buffer; INSERT_PADDING_WORDS(1); float clear_color[4]; float clear_depth; INSERT_PADDING_WORDS(0x3); s32 clear_stencil; INSERT_PADDING_WORDS(0x7); u32 polygon_offset_point_enable; u32 polygon_offset_line_enable; u32 polygon_offset_fill_enable; INSERT_PADDING_WORDS(0xD); std::array scissor_test; INSERT_PADDING_WORDS(0x15); s32 stencil_back_func_ref; u32 stencil_back_mask; u32 stencil_back_func_mask; INSERT_PADDING_WORDS(0xC); u32 color_mask_common; INSERT_PADDING_WORDS(0x6); u32 rt_separate_frag_data; INSERT_PADDING_WORDS(0xC); struct { u32 address_high; u32 address_low; Tegra::DepthFormat format; union { BitField<0, 4, u32> block_width; BitField<4, 4, u32> block_height; BitField<8, 4, u32> block_depth; BitField<20, 1, InvMemoryLayout> type; } memory_layout; u32 layer_stride; GPUVAddr Address() const { return static_cast((static_cast(address_high) << 32) | address_low); } } zeta; INSERT_PADDING_WORDS(0x41); union { BitField<0, 4, u32> stencil; BitField<4, 4, u32> unknown; BitField<8, 4, u32> scissor; BitField<12, 4, u32> viewport; } clear_flags; INSERT_PADDING_WORDS(0x19); std::array vertex_attrib_format; INSERT_PADDING_WORDS(0xF); struct { union { BitField<0, 4, u32> count; BitField<4, 3, u32> map_0; BitField<7, 3, u32> map_1; BitField<10, 3, u32> map_2; BitField<13, 3, u32> map_3; BitField<16, 3, u32> map_4; BitField<19, 3, u32> map_5; BitField<22, 3, u32> map_6; BitField<25, 3, u32> map_7; }; u32 GetMap(std::size_t index) const { const std::array maps{map_0, map_1, map_2, map_3, map_4, map_5, map_6, map_7}; ASSERT(index < maps.size()); return maps[index]; } } rt_control; INSERT_PADDING_WORDS(0x2); u32 zeta_width; u32 zeta_height; INSERT_PADDING_WORDS(0x27); u32 depth_test_enable; INSERT_PADDING_WORDS(0x5); u32 independent_blend_enable; u32 depth_write_enabled; u32 alpha_test_enabled; INSERT_PADDING_WORDS(0x6); u32 d3d_cull_mode; ComparisonOp depth_test_func; float alpha_test_ref; ComparisonOp alpha_test_func; u32 draw_tfb_stride; struct { float r; float g; float b; float a; } blend_color; INSERT_PADDING_WORDS(0x4); struct { u32 separate_alpha; Blend::Equation equation_rgb; Blend::Factor factor_source_rgb; Blend::Factor factor_dest_rgb; Blend::Equation equation_a; Blend::Factor factor_source_a; INSERT_PADDING_WORDS(1); Blend::Factor factor_dest_a; u32 enable_common; u32 enable[NumRenderTargets]; } blend; u32 stencil_enable; StencilOp stencil_front_op_fail; StencilOp stencil_front_op_zfail; StencilOp stencil_front_op_zpass; ComparisonOp stencil_front_func_func; s32 stencil_front_func_ref; u32 stencil_front_func_mask; u32 stencil_front_mask; INSERT_PADDING_WORDS(0x2); u32 frag_color_clamp; union { BitField<0, 1, u32> y_negate; BitField<4, 1, u32> triangle_rast_flip; } screen_y_control; INSERT_PADDING_WORDS(0x21); u32 vb_element_base; INSERT_PADDING_WORDS(0x38); float point_size; INSERT_PADDING_WORDS(0x7); u32 zeta_enable; union { BitField<0, 1, u32> alpha_to_coverage; BitField<4, 1, u32> alpha_to_one; } multisample_control; INSERT_PADDING_WORDS(0x7); struct { u32 tsc_address_high; u32 tsc_address_low; u32 tsc_limit; GPUVAddr TSCAddress() const { return static_cast( (static_cast(tsc_address_high) << 32) | tsc_address_low); } } tsc; INSERT_PADDING_WORDS(0x1); float polygon_offset_factor; INSERT_PADDING_WORDS(0x1); struct { u32 tic_address_high; u32 tic_address_low; u32 tic_limit; GPUVAddr TICAddress() const { return static_cast( (static_cast(tic_address_high) << 32) | tic_address_low); } } tic; INSERT_PADDING_WORDS(0x5); u32 stencil_two_side_enable; StencilOp stencil_back_op_fail; StencilOp stencil_back_op_zfail; StencilOp stencil_back_op_zpass; ComparisonOp stencil_back_func_func; INSERT_PADDING_WORDS(0x4); u32 framebuffer_srgb; float polygon_offset_units; INSERT_PADDING_WORDS(0x11); union { BitField<2, 1, u32> coord_origin; BitField<3, 10, u32> enable; } point_coord_replace; struct { u32 code_address_high; u32 code_address_low; GPUVAddr CodeAddress() const { return static_cast( (static_cast(code_address_high) << 32) | code_address_low); } } code_address; INSERT_PADDING_WORDS(1); struct { u32 vertex_end_gl; union { u32 vertex_begin_gl; BitField<0, 16, PrimitiveTopology> topology; BitField<26, 1, u32> instance_next; BitField<27, 1, u32> instance_cont; }; } draw; INSERT_PADDING_WORDS(0xA); struct { u32 enabled; u32 index; } primitive_restart; INSERT_PADDING_WORDS(0x5F); struct { u32 start_addr_high; u32 start_addr_low; u32 end_addr_high; u32 end_addr_low; IndexFormat format; u32 first; u32 count; unsigned FormatSizeInBytes() const { switch (format) { case IndexFormat::UnsignedByte: return 1; case IndexFormat::UnsignedShort: return 2; case IndexFormat::UnsignedInt: return 4; } UNREACHABLE(); } GPUVAddr StartAddress() const { return static_cast( (static_cast(start_addr_high) << 32) | start_addr_low); } GPUVAddr EndAddress() const { return static_cast((static_cast(end_addr_high) << 32) | end_addr_low); } /// Adjust the index buffer offset so it points to the first desired index. GPUVAddr IndexStart() const { return StartAddress() + static_cast(first) * static_cast(FormatSizeInBytes()); } } index_array; INSERT_PADDING_WORDS(0x7); INSERT_PADDING_WORDS(0x1F); float polygon_offset_clamp; struct { u32 is_instanced[NumVertexArrays]; /// Returns whether the vertex array specified by index is supposed to be /// accessed per instance or not. bool IsInstancingEnabled(u32 index) const { return is_instanced[index]; } } instanced_arrays; INSERT_PADDING_WORDS(0x6); Cull cull; u32 pixel_center_integer; INSERT_PADDING_WORDS(0x1); u32 viewport_transform_enabled; INSERT_PADDING_WORDS(0x3); union { BitField<0, 1, u32> depth_range_0_1; BitField<3, 1, u32> depth_clamp_near; BitField<4, 1, u32> depth_clamp_far; } view_volume_clip_control; INSERT_PADDING_WORDS(0x21); struct { u32 enable; LogicOperation operation; } logic_op; INSERT_PADDING_WORDS(0x1); union { u32 raw; BitField<0, 1, u32> Z; BitField<1, 1, u32> S; BitField<2, 1, u32> R; BitField<3, 1, u32> G; BitField<4, 1, u32> B; BitField<5, 1, u32> A; BitField<6, 4, u32> RT; BitField<10, 11, u32> layer; } clear_buffers; INSERT_PADDING_WORDS(0xB); std::array color_mask; INSERT_PADDING_WORDS(0x38); struct { u32 query_address_high; u32 query_address_low; u32 query_sequence; union { u32 raw; BitField<0, 2, QueryMode> mode; BitField<4, 1, u32> fence; BitField<12, 4, QueryUnit> unit; BitField<16, 1, QuerySyncCondition> sync_cond; BitField<23, 5, QuerySelect> select; BitField<28, 1, u32> short_query; } query_get; GPUVAddr QueryAddress() const { return static_cast( (static_cast(query_address_high) << 32) | query_address_low); } } query; INSERT_PADDING_WORDS(0x3C); struct { union { BitField<0, 12, u32> stride; BitField<12, 1, u32> enable; }; u32 start_high; u32 start_low; u32 divisor; GPUVAddr StartAddress() const { return static_cast((static_cast(start_high) << 32) | start_low); } bool IsEnabled() const { return enable != 0 && StartAddress() != 0; } } vertex_array[NumVertexArrays]; Blend independent_blend[NumRenderTargets]; struct { u32 limit_high; u32 limit_low; GPUVAddr LimitAddress() const { return static_cast((static_cast(limit_high) << 32) | limit_low); } } vertex_array_limit[NumVertexArrays]; struct { union { BitField<0, 1, u32> enable; BitField<4, 4, ShaderProgram> program; }; u32 offset; INSERT_PADDING_WORDS(14); } shader_config[MaxShaderProgram]; INSERT_PADDING_WORDS(0x80); struct { u32 cb_size; u32 cb_address_high; u32 cb_address_low; u32 cb_pos; u32 cb_data[NumCBData]; GPUVAddr BufferAddress() const { return static_cast( (static_cast(cb_address_high) << 32) | cb_address_low); } } const_buffer; INSERT_PADDING_WORDS(0x10); struct { union { u32 raw_config; BitField<0, 1, u32> valid; BitField<4, 5, u32> index; }; INSERT_PADDING_WORDS(7); } cb_bind[MaxShaderStage]; INSERT_PADDING_WORDS(0x56); u32 tex_cb_index; INSERT_PADDING_WORDS(0x395); struct { /// Compressed address of a buffer that holds information about bound SSBOs. /// This address is usually bound to c0 in the shaders. u32 buffer_address; GPUVAddr BufferAddress() const { return static_cast(buffer_address) << 8; } } ssbo_info; INSERT_PADDING_WORDS(0x11); struct { u32 address[MaxShaderStage]; u32 size[MaxShaderStage]; } tex_info_buffers; INSERT_PADDING_WORDS(0xCC); }; std::array reg_array; }; } regs{}; static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Maxwell3D Regs has wrong size"); struct State { struct ConstBufferInfo { GPUVAddr address; u32 index; u32 size; bool enabled; }; struct ShaderStageInfo { std::array const_buffers; }; std::array shader_stages; u32 current_instance = 0; ///< Current instance to be used to simulate instanced rendering. }; State state{}; MemoryManager& memory_manager; struct DirtyFlags { bool vertex_attrib_format = true; u32 vertex_array = 0xFFFFFFFF; void OnMemoryWrite() { vertex_array = 0xFFFFFFFF; } }; DirtyFlags dirty_flags; /// Reads a register value located at the input method address u32 GetRegisterValue(u32 method) const; /// Write the value to the register identified by method. void CallMethod(const GPU::MethodCall& method_call); /// Returns a list of enabled textures for the specified shader stage. std::vector GetStageTextures(Regs::ShaderStage stage) const; /// Returns the texture information for a specific texture in a specific shader stage. Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const; /// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than /// we've seen used. using MacroMemory = std::array; /// Gets a reference to macro memory. const MacroMemory& GetMacroMemory() const { return macro_memory; } private: void InitializeRegisterDefaults(); VideoCore::RasterizerInterface& rasterizer; /// Start offsets of each macro in macro_memory std::unordered_map macro_offsets; /// Memory for macro code MacroMemory macro_memory; /// Macro method that is currently being executed / being fed parameters. u32 executing_macro = 0; /// Parameters that have been submitted to the macro call so far. std::vector macro_params; /// Interpreter for the macro codes uploaded to the GPU. MacroInterpreter macro_interpreter; /// Retrieves information about a specific TIC entry from the TIC buffer. Texture::TICEntry GetTICEntry(u32 tic_index) const; /// Retrieves information about a specific TSC entry from the TSC buffer. Texture::TSCEntry GetTSCEntry(u32 tsc_index) const; /** * Call a macro on this engine. * @param method Method to call * @param parameters Arguments to the method call */ void CallMacroMethod(u32 method, std::vector parameters); /// Handles writes to the macro uploading register. void ProcessMacroUpload(u32 data); /// Handles writes to the macro bind register. void ProcessMacroBind(u32 data); /// Handles a write to the CLEAR_BUFFERS register. void ProcessClearBuffers(); /// Handles a write to the QUERY_GET register. void ProcessQueryGet(); /// Handles a write to the CB_DATA[i] register. void ProcessCBData(u32 value); /// Handles a write to the CB_BIND register. void ProcessCBBind(Regs::ShaderStage stage); /// Handles a write to the VERTEX_END_GL register, triggering a draw. void DrawArrays(); }; #define ASSERT_REG_POSITION(field_name, position) \ static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \ "Field " #field_name " has invalid position") ASSERT_REG_POSITION(macros, 0x45); ASSERT_REG_POSITION(tfb_enabled, 0x1D1); ASSERT_REG_POSITION(rt, 0x200); ASSERT_REG_POSITION(viewport_transform, 0x280); ASSERT_REG_POSITION(viewports, 0x300); ASSERT_REG_POSITION(vertex_buffer, 0x35D); ASSERT_REG_POSITION(clear_color[0], 0x360); ASSERT_REG_POSITION(clear_depth, 0x364); ASSERT_REG_POSITION(clear_stencil, 0x368); ASSERT_REG_POSITION(polygon_offset_point_enable, 0x370); ASSERT_REG_POSITION(polygon_offset_line_enable, 0x371); ASSERT_REG_POSITION(polygon_offset_fill_enable, 0x372); ASSERT_REG_POSITION(scissor_test, 0x380); ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5); ASSERT_REG_POSITION(stencil_back_mask, 0x3D6); ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7); ASSERT_REG_POSITION(color_mask_common, 0x3E4); ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB); ASSERT_REG_POSITION(zeta, 0x3F8); ASSERT_REG_POSITION(clear_flags, 0x43E); ASSERT_REG_POSITION(vertex_attrib_format, 0x458); ASSERT_REG_POSITION(rt_control, 0x487); ASSERT_REG_POSITION(zeta_width, 0x48a); ASSERT_REG_POSITION(zeta_height, 0x48b); ASSERT_REG_POSITION(depth_test_enable, 0x4B3); ASSERT_REG_POSITION(independent_blend_enable, 0x4B9); ASSERT_REG_POSITION(depth_write_enabled, 0x4BA); ASSERT_REG_POSITION(alpha_test_enabled, 0x4BB); ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2); ASSERT_REG_POSITION(depth_test_func, 0x4C3); ASSERT_REG_POSITION(alpha_test_ref, 0x4C4); ASSERT_REG_POSITION(alpha_test_func, 0x4C5); ASSERT_REG_POSITION(draw_tfb_stride, 0x4C6); ASSERT_REG_POSITION(blend_color, 0x4C7); ASSERT_REG_POSITION(blend, 0x4CF); ASSERT_REG_POSITION(stencil_enable, 0x4E0); ASSERT_REG_POSITION(stencil_front_op_fail, 0x4E1); ASSERT_REG_POSITION(stencil_front_op_zfail, 0x4E2); ASSERT_REG_POSITION(stencil_front_op_zpass, 0x4E3); ASSERT_REG_POSITION(stencil_front_func_func, 0x4E4); ASSERT_REG_POSITION(stencil_front_func_ref, 0x4E5); ASSERT_REG_POSITION(stencil_front_func_mask, 0x4E6); ASSERT_REG_POSITION(stencil_front_mask, 0x4E7); ASSERT_REG_POSITION(frag_color_clamp, 0x4EA); ASSERT_REG_POSITION(screen_y_control, 0x4EB); ASSERT_REG_POSITION(vb_element_base, 0x50D); ASSERT_REG_POSITION(point_size, 0x546); ASSERT_REG_POSITION(zeta_enable, 0x54E); ASSERT_REG_POSITION(multisample_control, 0x54F); ASSERT_REG_POSITION(tsc, 0x557); ASSERT_REG_POSITION(polygon_offset_factor, 0x55b); ASSERT_REG_POSITION(tic, 0x55D); ASSERT_REG_POSITION(stencil_two_side_enable, 0x565); ASSERT_REG_POSITION(stencil_back_op_fail, 0x566); ASSERT_REG_POSITION(stencil_back_op_zfail, 0x567); ASSERT_REG_POSITION(stencil_back_op_zpass, 0x568); ASSERT_REG_POSITION(stencil_back_func_func, 0x569); ASSERT_REG_POSITION(framebuffer_srgb, 0x56E); ASSERT_REG_POSITION(polygon_offset_units, 0x56F); ASSERT_REG_POSITION(point_coord_replace, 0x581); ASSERT_REG_POSITION(code_address, 0x582); ASSERT_REG_POSITION(draw, 0x585); ASSERT_REG_POSITION(primitive_restart, 0x591); ASSERT_REG_POSITION(index_array, 0x5F2); ASSERT_REG_POSITION(polygon_offset_clamp, 0x61F); ASSERT_REG_POSITION(instanced_arrays, 0x620); ASSERT_REG_POSITION(cull, 0x646); ASSERT_REG_POSITION(pixel_center_integer, 0x649); ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B); ASSERT_REG_POSITION(view_volume_clip_control, 0x64F); ASSERT_REG_POSITION(logic_op, 0x671); ASSERT_REG_POSITION(clear_buffers, 0x674); ASSERT_REG_POSITION(color_mask, 0x680); ASSERT_REG_POSITION(query, 0x6C0); ASSERT_REG_POSITION(vertex_array[0], 0x700); ASSERT_REG_POSITION(independent_blend, 0x780); ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0); ASSERT_REG_POSITION(shader_config[0], 0x800); ASSERT_REG_POSITION(const_buffer, 0x8E0); ASSERT_REG_POSITION(cb_bind[0], 0x904); ASSERT_REG_POSITION(tex_cb_index, 0x982); ASSERT_REG_POSITION(ssbo_info, 0xD18); ASSERT_REG_POSITION(tex_info_buffers.address[0], 0xD2A); ASSERT_REG_POSITION(tex_info_buffers.size[0], 0xD2F); #undef ASSERT_REG_POSITION } // namespace Tegra::Engines