ReinUsesLisp
fc9bb3c3fe
shader: Properly blacklist and scale image loads
2021-11-16 22:11:29 +01:00
ReinUsesLisp
cfeb161c7e
glsl/glasm: Pass and use scaling parameters in shaders
2021-11-16 22:11:29 +01:00
ameerj
f086c82e1f
gl_graphics_pipeline: Add downscale factor to shader uniforms
2021-11-16 22:11:28 +01:00
ReinUsesLisp
656adee630
spirv: Implement rescaling patching
2021-11-16 22:11:28 +01:00
ReinUsesLisp
01379c5e3c
shader/rescaling_pass: Patch more instructions
2021-11-16 22:11:28 +01:00
ReinUsesLisp
c15332c44f
shader: Add IsTextureScaled opcode
2021-11-16 22:11:28 +01:00
ReinUsesLisp
c892359d1b
shader: Add copy constructor to instructions
2021-11-16 22:11:28 +01:00
ReinUsesLisp
95761cc6a7
shader: Add integer division opcodes
2021-11-16 22:11:28 +01:00
ReinUsesLisp
e580299467
shader: Fix rescaling pass
2021-11-16 22:11:28 +01:00
ReinUsesLisp
1672e9ba09
shader: Fix resolution scaling pass
2021-11-16 22:11:27 +01:00
ReinUsesLisp
fb924ea85c
shader: Add resolution down factor opcode
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
360e897ccd
ShaderDecompiler: Add initial support for rescaling.
2021-11-16 22:11:27 +01:00
bunnei
30442d8a89
Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
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shader: Spirv support legacy attribute v2
2021-11-14 02:07:45 -08:00
f2a4204245
Simply legacy attribute implement
2021-11-04 09:26:16 +08:00
bunnei
7ce29ea74e
Merge pull request #7262 from FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalo
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ShaderCache: Order Phi Arguments from farthest away to nearest.
2021-11-02 16:34:03 -07:00
Fernando Sahmkow
2d4bbd83e6
Shader Cahe: Fix Phi Nodes on GLASM.
2021-11-02 00:59:25 +01:00
Fernando Sahmkow
194579bc4f
ShaderCache: Fix Phi Nodes Type on OGL.
2021-11-01 22:26:17 +01:00
Fernando Sahmkow
c50ad56bf5
ShaderCache: Order Phi Arguments from farthest away to nearest.
2021-10-31 19:34:15 +01:00
49f9a44235
Support gl_FogFragCoord attribute
2021-10-31 23:34:17 +08:00
Fernando S
7aa0d97eed
Merge pull request #7201 from ameerj/spirv-depth-sampling
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emit_spirv_image: Fix depth image implicit lod sample in non-fragment stages
2021-10-30 16:45:58 +02:00
36c21ff6cb
Support gl_BackSecondaryColor attribute
2021-10-26 23:14:40 +08:00
92bebecf46
Support gl_FrontSecondaryColor attribute
2021-10-26 23:09:44 +08:00
b04c7b6343
Support gl_BackColor attribute
2021-10-26 23:01:57 +08:00
Fernando Sahmkow
e5291e2031
TexturePass: Fix clamping of images as this allowed negative indices.
2021-10-24 20:46:36 +02:00
ameerj
06894b0711
emit_spirv_image: Fix depth image implicit lod sample in compute
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Ensures all drivers behave the same way in this case.
2021-10-17 17:09:11 -04:00
Ameer J
3791c7ca82
Merge pull request #7077 from FernandoS27/face-down
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A series of fixes to queries and indexed samplers.
2021-10-16 21:41:54 -04:00
Fernando Sahmkow
3f4444b552
Shader Compiler: avoid overflowed indices on indixed samplers.
2021-10-17 03:38:09 +02:00
Morph
e29f3b87f1
style: Remove extra space preceding the :: operator
2021-09-29 01:26:01 -04:00
ameerj
73666fb262
general: Update style to clang-format-12
2021-09-24 15:52:05 -04:00
Fernando Sahmkow
8984abfc76
Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
2021-09-15 21:30:33 +02:00
Morph
9248442bb2
Merge pull request #6948 from ameerj/amd-warp-fix
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shaders: Fix warp instructions on 64-thread warp devices
2021-09-12 13:53:29 -04:00
bunnei
7e9163779d
Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute
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renderer_vulkan: Spirv support glsl legacy attribute
2021-09-08 14:04:44 -07:00
b1e655f898
Detail adjustment
2021-09-08 10:30:00 +08:00
bbc1800c1b
Detail adjustment
2021-09-08 09:53:10 +08:00
e5ca733722
Re-implement get unused location
2021-09-07 13:22:52 +08:00
9cdf2383e9
Move attribute related definitions to spirv anonymous namespace
2021-09-07 12:34:35 +08:00
1de9e4e121
Dynamic get unused location
2021-09-06 10:46:03 +08:00
d994466a08
Implement intput and output fixed fnc textures
2021-09-06 10:36:45 +08:00
a7bbaa4897
Rename parameters
2021-09-03 23:52:20 +08:00
cf26f375ff
Fix create GraphicsPipelines crash
2021-09-03 22:55:53 +08:00
1e2a89d306
Add input/output location
2021-09-02 23:34:51 +08:00
bunnei
b2572a56d3
Merge pull request #6900 from ameerj/attr-reorder
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structured_control_flow: Add DemoteCombinationPass
2021-09-01 17:36:26 -07:00
ameerj
d956fb3c7c
emit_glsl_warp: Fix shuffle ops for 64-thread warp sizes
2021-08-31 16:11:25 -04:00
ameerj
5b45dfe971
emit_glsl_warp: Fix ballot related ops for 64-thread warp sizes
2021-08-31 16:11:25 -04:00
ameerj
a5d9dcf3d9
emit_spirv_warp: Fix shuffle ops for 64-thread warp sizes
2021-08-31 13:40:39 -04:00
ameerj
95213270ef
emit_spirv_warp: Fix ballot related ops for 64-thread warp sizes
2021-08-31 13:40:12 -04:00
73b11f390e
Add colorfront and txtcoord support
2021-09-01 00:07:25 +08:00
ameerj
907dfbea71
structured_control_flow: Skip reordering nested demote branches.
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Nested demote branches add complexity with combining the condition if it has not been initialized yet. Skip them for the time being.
2021-08-30 11:46:25 -04:00
ameerj
4fda7f1c82
structured_control_flow: Conditionally invoke demote reorder pass
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This is only needed on select drivers when a fragment shader discards/demotes.
2021-08-30 11:46:24 -04:00
ameerj
862dc2b2b3
structured_control_flow: Add DemoteCombinationPass
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Some drivers misread data when demotes are interleaved in the program. This moves demote branches to be checked at the end of the program.
Fixes "wireframe" issue in Pokemon SwSh on some drivers
2021-08-28 11:35:25 -04:00