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154 commits

Author SHA1 Message Date
JuanCStar
88b901a24e Full rebrand 2024-03-08 09:06:48 +00:00
Crimson Hawk
cdbdf63ebe Revert "Merge branch 'master' into 'dev'"
This reverts merge request !17
2024-03-06 05:26:38 +00:00
5720814b13 modifying all the files to match the app 2024-03-06 00:19:07 +03:30
liamwhite
d45561ace0
Merge pull request #12499 from Kelebek1/time
Rework time services
2024-01-25 14:19:01 -05:00
Kelebek1
e4915fb7d2 Rework time service to fix time passing offline. 2024-01-24 04:26:55 +00:00
Fernando Sahmkow
23430e6772 Core: Eliminate core/memory dependancies. 2024-01-18 21:12:30 -05:00
Narr the Reg
aa9ff2ffc2
Merge pull request #12454 from liamwhite/ct-stuff
core_timing: minor refactors
2024-01-01 13:56:31 -06:00
Liam
ddda76f9b0 core: track separate heap allocation for linux 2023-12-25 23:30:56 -05:00
Liam
f34d3d7e84 core_timing: remove user data value 2023-12-23 15:36:44 -05:00
liamwhite
65e646eeba
Revert "video_core: use interval map for page count tracking" 2023-12-17 18:59:49 -05:00
Liam
030e6b3980 video_core: use interval map for page count tracking 2023-12-14 21:54:36 -05:00
GPUCode
5938a9582a core: Respect memory permissions in Map 2023-11-25 00:46:15 -05:00
Liam
c5bdc0054c general: fix build failure on clang 17 2023-10-17 22:44:21 -04:00
Danila Malyutin
785e480b62 msvc: set warning level to /W4 globally
And fix a bunch of warnings
2023-09-03 18:42:10 +04:00
Fernando Sahmkow
36c302fa32 Buffer cache: always use async buffer downloads and fix regression. 2023-05-07 23:46:12 +02:00
Fernando Sahmkow
d6f565e5da BufferCache: Fixes and address feedback 2023-05-01 11:43:26 +02:00
Fernando Sahmkow
fff6155bc3 Tests: Add memory tracker tests. 2023-04-29 00:46:31 +02:00
Max Dunbar
e446f368d7 Fixes 'Continous' typo 2023-03-29 19:26:12 -07:00
Liam
1476ffd865 tests: mark integer literals as unsigned 2023-03-26 15:39:07 -04:00
Morph
f09d192aac tests: Implement tests for verifying HashValue
Values were randomly generated and the verification was done against boost 1.79.
2023-03-25 23:52:26 -04:00
Liam
600f325d87 general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
ameerj
eb9f16dce4 buffer_base: Partially revert changes from #9559
This fixes a regression where Yoshi's Crafted World (and potentially other titles) would enter an infinite loop when GPU Accuracy was set to "Normal"
2023-02-08 19:37:23 -05:00
liamwhite
f99f618d45
Merge pull request #9555 from abouvier/catch2-update
tests: update catch2 to 3.0.1
2023-01-22 18:22:47 -05:00
Fernando Sahmkow
b56ad93bbc BufferBase: Don't ignore GPU pages. 2023-01-05 14:00:10 -05:00
Alexandre Bouvier
d0fe27708e tests: update catch2 to 3.0.1 2023-01-05 04:58:31 +01:00
Fernando Sahmkow
18637766ef MacroHLE: Reduce massive calculations on sizing estimation. 2023-01-01 16:43:57 -05:00
Alexandre Bouvier
dce2649daf
tests: add missing header
<cstring> is needed for std::memcpy
2022-12-26 04:26:31 +00:00
ameerj
c6590ad07b scratch_buffer: Explicitly defing resize and resize_destructive functions
resize keeps previous data intact when the buffer grows
resize_destructive destroys the previous data when the buffer grows
2022-12-19 22:40:50 -05:00
ameerj
64869807e2 tests: Add ScratchBuffer tests 2022-12-19 18:08:04 -05:00
ameerj
5b5612c1cc CMake: Consolidate common PCH headers 2022-11-30 18:30:30 -05:00
ameerj
37bc5118ea CMake: Use precompiled headers 2022-11-29 18:50:49 -05:00
Alexandre Bouvier
fa9b7db76f
tests: fix for -Wall
Fix #9123
2022-10-25 15:20:23 +00:00
bunnei
a4d11f4427 core: Partially persist emulation state across game boots. 2022-10-18 19:13:35 -07:00
Kyle Kienapfel
14e9de6678 code: dodge PAGE_SIZE #define
Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number
This is great except in yuzu we're using PAGE_SIZE as a variable

Specific example
`static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;`

PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables.
Simply deleted the underscores, and then added YUZU_ prefix

Might be worth noting that there are multiple uses in different classes/namespaces
This list may not be exhaustive

Core::Memory   12 bits (4096)
QueryCacheBase 12 bits
ShaderCache    14 bits (16384)
TextureCache   20 bits (1048576, or 1MB)

Fixes #8779
2022-08-19 16:08:40 -07:00
Maide
2e46110379
Revert Coretiming PRs 8531 and 7454 (#8591) 2022-07-27 19:47:06 -04:00
Andrea Pappacoda
cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
FearlessTobi
705f7db84d yuzu: Add ui files for multiplayer rooms 2022-07-25 21:59:28 +02:00
Kelebek1
240650f6a6 Rework CoreTiming 2022-07-10 06:59:40 +01:00
Liam
ed0319cfed common/fiber: make fibers easier to use 2022-07-02 12:33:49 -04:00
Fernando Sahmkow
9cafb0d912 Core: Fix tests. 2022-06-28 01:10:55 +02:00
Fernando Sahmkow
846c994cc9 Core: Reimplement Core Timing. 2022-06-28 01:10:50 +02:00
Andrea Pappacoda
01cf05bc75
chore: add missing SPDX tags
Follow-up to 99ceb03a1c
2022-04-28 18:24:11 +02:00
Morph
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Alexandre Bouvier
c8b358dba2 cmake: make tests optional 2022-01-12 00:36:20 +01:00
vperus
04fa990b0c [input_common] Add completion test for CalibrationConfigurationJob 2021-11-29 16:33:12 +02:00
yzct12345
001675dced
logging: Simplify and make thread-safe
This simplifies the logging system.

This also fixes some lost messages on startup.

The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation.

With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
2021-08-13 18:39:45 +00:00
lat9nq
0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
Fernando Sahmkow
977904dd84 Buffer Cache: Address Feedback. 2021-07-10 21:34:55 +02:00
Fernando Sahmkow
0e4d4b4beb Buffer Cache: Fix High Downloads and don't predownload on Extreme. 2021-07-09 22:20:36 +02:00
ReinUsesLisp
2c8d337418 common: Add unique function 2021-07-08 19:03:19 -03:00