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Author SHA1 Message Date
bunnei
fefc76e5da
Merge pull request #6362 from lat9nq/reset-to-defaults
yuzu qt: Add settings reset button to general configuration
2021-06-04 21:07:39 -07:00
bunnei
c8b3d92836
Merge pull request #6392 from german77/controller-widget
settings: Disable controller preview if controller is not active
2021-06-04 00:40:04 -07:00
lat9nq
c41451af75 yuzu qt: Revert some usages of string_view
Causes a heap-use-after free reported by AddressSanitizer. This makes
use of std::filesystem::path, but due to that we have to use their
string() function which may not work for all characters.
2021-06-02 19:50:20 -04:00
bunnei
91f559a71f
Merge pull request #6361 from lat9nq/per-hb-cfg
yuzu qt: Handle per-game configs for title id 0
2021-06-01 17:24:08 -07:00
lat9nq
c17e1bd7a8 yuzu qt: Use lambda and std::function for reset callback
Also makes use of std::move, and performs a clang-format cleanup.

This addresses review comments.

Co-authored-by: LC <mathew1800@gmail.com>
2021-06-01 17:22:06 -04:00
lat9nq
4a3d57e469 yuzu: Add settings reset button to general configuration
Builds on german77's work to reset all settings back to their defaults.
This include UISettings and Settings values structs, but does not affect
save profiles, input profiles, and game directories.

This works from a button input in configure_general. When activated, it
calls a callback to close the whole configure dialog, then GMainWindow
deletes the old configuration, both on disk and in memory, and
reinitalizes a new one. It also resets a portion of the UI and calls the
telemetry window prompt.
2021-06-01 17:22:04 -04:00
fearlessTobi
8aeb425669 configuration: Initial work to reset all settings
This commit does not compile.

Initial work to add and connect a Reset to Defaults button to the
configure_general tab.

Co-authored-by: german77 <juangerman-13@hotmail.com>
2021-06-01 17:09:33 -04:00
german77
ac48e059bc settings: Disable controller preview if controller is not active 2021-05-30 10:57:20 -05:00
Ameer J
9110cfdefb
Merge pull request #6346 from lat9nq/apply-config-pgc
yuzu qt: Add an Apply button to configuration dialogs
2021-05-27 13:07:53 -04:00
lat9nq
bc38d4c81b yuzu qt: Restore const qualifiers
This addresses review comments.

Co-authored-by: LC <mathew1800@gmail.com>
2021-05-25 21:39:57 -04:00
lat9nq
cfb9bcbe42 yuzu qt: Handle per-game configs for title id 0
Currently with programs that have a 0 title id, yuzu loads the custom
configuration 0000000000000000.ini for per-game configs. This is not
ideal since many homebrews share this id. Instead for these programs, we
load a config that is simply the file name and `.ini` appended to it.
2021-05-25 20:10:41 -04:00
Morph
065867e2c2
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types

Contains various filesystem types used by the Common::FS library

* common: fs: fs_util: Add std::string to std::u8string conversion utility

* common: fs: path_util: Add utlity functions for paths

Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library

* common: fs: file: Rewrite the IOFile implementation

* common: fs: Reimplement Common::FS library using std::filesystem

* common: fs: fs_paths: Add fs_paths to replace common_paths

* common: fs: path_util: Add the rest of the path functions

* common: Remove the previous Common::FS implementation

* general: Remove unused fs includes

* string_util: Remove unused function and include

* nvidia_flags: Migrate to the new Common::FS library

* settings: Migrate to the new Common::FS library

* logging: backend: Migrate to the new Common::FS library

* core: Migrate to the new Common::FS library

* perf_stats: Migrate to the new Common::FS library

* reporter: Migrate to the new Common::FS library

* telemetry_session: Migrate to the new Common::FS library

* key_manager: Migrate to the new Common::FS library

* bis_factory: Migrate to the new Common::FS library

* registered_cache: Migrate to the new Common::FS library

* xts_archive: Migrate to the new Common::FS library

* service: acc: Migrate to the new Common::FS library

* applets/profile: Migrate to the new Common::FS library

* applets/web: Migrate to the new Common::FS library

* service: filesystem: Migrate to the new Common::FS library

* loader: Migrate to the new Common::FS library

* gl_shader_disk_cache: Migrate to the new Common::FS library

* nsight_aftermath_tracker: Migrate to the new Common::FS library

* vulkan_library: Migrate to the new Common::FS library

* configure_debug: Migrate to the new Common::FS library

* game_list_worker: Migrate to the new Common::FS library

* config: Migrate to the new Common::FS library

* configure_filesystem: Migrate to the new Common::FS library

* configure_per_game_addons: Migrate to the new Common::FS library

* configure_profile_manager: Migrate to the new Common::FS library

* configure_ui: Migrate to the new Common::FS library

* input_profiles: Migrate to the new Common::FS library

* yuzu_cmd: config: Migrate to the new Common::FS library

* yuzu_cmd: Migrate to the new Common::FS library

* vfs_real: Migrate to the new Common::FS library

* vfs: Migrate to the new Common::FS library

* vfs_libzip: Migrate to the new Common::FS library

* service: bcat: Migrate to the new Common::FS library

* yuzu: main: Migrate to the new Common::FS library

* vfs_real: Delete the contents of an existing file in CreateFile

Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.

* input_profiles: Don't iterate the input profile dir if it does not exist

Silences an error produced in the log if the directory does not exist.

* game_list_worker: Skip parsing file if the returned VfsFile is nullptr

Prevents crashes in GetLoader when the virtual file is nullptr

* common: fs: Validate paths for path length

* service: filesystem: Open the mod load directory as read only
2021-05-25 19:32:56 -04:00
bunnei
08a5cf0b5b
Merge pull request #6349 from german77/suppress_config_warning
settings: Suppress duplicate label name warning
2021-05-25 15:51:51 -07:00
lat9nq
c1bad4357a yuzu qt: Add an Apply button to configuration dialogs
Most of the code already exists to do this, but the Apply button itself
was never added. This adds a button and boolean that tells yuzu to save
the configuration after applying settings, even if close/Cancel is
pressed on the dialog. Changes after applying will not be saved when
Cancel is pressed, though.
2021-05-25 02:25:39 -04:00
german77
7f445a59fa settings: Forbid docked mode on handheld 2021-05-23 20:34:46 -05:00
german77
bb22d6d8f7 settings: Suppress duplicate label name warning 2021-05-22 18:32:35 -05:00
bunnei
7626ca3343
Merge pull request #6321 from lat9nq/per-game-cpu
configuration: Add CPU tab to game properties and slight per-game settings rework
2021-05-20 20:10:56 -07:00
lat9nq
5153d5387a
configure_cpu: Simplify UpdateGroup
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-20 01:11:56 -04:00
lat9nq
12ef74456c configuration_shared: Drop unused function and template another
Drops an unused variant of ApplyPerGameSetting, and turns the QComboBox
variants of SetPerGameSetting into a template.

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-19 16:00:48 -04:00
lat9nq
339dc4f806 general: Demote custom_rtc to regular setting 2021-05-17 15:54:30 -04:00
Morph
cd6dcef5aa configure_debug: FIx duplicate labels
Duplicate labels were unintentionally introduced due to copy-paste. This silences the compilation warning produced by the presence of these duplicates.
2021-05-16 23:32:51 -04:00
lat9nq
ab2677f0a1 configuration: Add CPU tab to game properties
Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as
the accuracy options for Unsafe. Debug is not allowed here as a per-game
CPU accuracy.
2021-05-16 01:31:42 -04:00
lat9nq
4aac1ae4b1 configuration: Simplify applying per-game settings
Originally, every time we add a per-game setting, we'd have to guard for
it when setting it on the global config, and use a specific function to
do it for the per-game config.

This moves the global check into the ApplyPerGameSetting function so
that we can use it for changing both the global and per-game states.
Less work for the programmer.
2021-05-15 22:59:38 -04:00
lat9nq
59236b7d0f configuration_shared: Add some comments
Monke brain can't remember what all of these does a year later.
2021-05-15 22:07:20 -04:00
lat9nq
e169fdad4f general: Make CPU accuracy and related a Settings::Setting
Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
2021-05-15 20:46:48 -04:00
german77
f20f4587e6 input_common: Implement SDL motion 2021-05-15 08:56:58 -05:00
Kewlan
1b4331397b configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column" 2021-05-10 18:49:30 +02:00
Morph
29a06ad393 yuzu: config: Silence narrowing conversion warning on MSVC 2021-04-28 22:42:56 -04:00
bunnei
7412f314e4
Merge pull request #6198 from Kewlan/favorite-games
game_list: Mark games as favorite to make them appear at the top.
2021-04-25 23:33:44 -07:00
Morph
3b5690c9e1 config: Add new keyboard bindings
Changes the keyboard bindings to be based on RPCS3's tried and true keyboard bindings.
2021-04-25 07:26:57 -04:00
Kewlan
fd40d55a4f game_list: Mark games as favorite to make them appear at the top.
Icons are from Icons8.
2021-04-15 07:15:42 +02:00
bunnei
60511976bb
Merge pull request #6199 from lioncash/log-ns
common/log: Move Log namespace into the Common namespace
2021-04-14 21:29:44 -07:00
Lioncash
64606aefcf common/log: Move Log namespace into the Common namespace
Forgot to move this over when I moved the rest of the source files with
lacking namespaces over.
2021-04-14 23:10:58 -04:00
bunnei
a4c6712a4b common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
bunnei
c6c0771b12 core: settings: Add setting for debug assertions and disable by default.
- This is a developer-only setting and no longer needs to be enabled by default.
- Also adds "use_auto_stub" setting to SDL frontend while we are here.
- Supersedes #1340.
2021-04-14 16:24:02 -07:00
bunnei
26d60014d0
Merge pull request #6135 from Morph1984/borderless-windowed-fullscreen
configure_graphics: Add Borderless Windowed fullscreen mode
2021-04-11 21:23:59 -07:00
bunnei
1744fa6ecf
Merge pull request #6062 from ameerj/auto-stub
service: Add a toggle for auto stub fallback
2021-04-08 15:32:41 -07:00
Morph
8ce31f1c8e config: Default to exclusive fullscreen mode on platforms other than Windows
Several issues have been reported with the borderless windowed fullscreen mode on *nix platforms. Default to exclusive fullscreen mode on these platforms for now.
2021-04-06 05:58:57 -04:00
Morph
01ea0f3c74 configure_graphics: Add Borderless Windowed fullscreen mode
The borderless windowed fullscreen mode solves several issues with the presentation of the overlay dialogs and on-screen keyboard in exclusive fullscreen mode, and also has other benefits such as smoother gameplay, lower latency and a significant reduction in screen tearing.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-06 05:58:57 -04:00
lat9nq
33ed02a239 configure_graphics: Prevent stack-use-after-scope
Address Sanitizer reports stack-use-after-scope on line 231
`vulkan_devices.push_back(QString::fromStdString(name));`. Instead of
using a pointer, copy the string into a std::string and use that,
instead.
2021-04-04 15:05:22 -04:00
german77
bb3dce9363 Use a single connection for UDP server, make connection test longer and check all pads instead of only the first one 2021-03-30 22:17:08 -05:00
ameerj
54c1e0897d configuration: Add auto stub toggle that resets on boot
Auto-stub is an experimental debugging feature that may cause unforseen bugs. This adds a toggle to only allow auto-stubbing unimplemented functions when explicitly enabled when yuzu is launched.
2021-03-30 13:40:31 -04:00
ivan-boikov
afa4bcbb3b Fix cancelation of choose directory dialog 2021-03-20 15:52:22 +01:00
bunnei
827dcad26e
Merge pull request #6040 from german77/toggleKeyboard
Enable toggle buttons for keyboard and mouse
2021-03-11 11:00:44 -08:00
bunnei
9c4c9f1e7d
Merge pull request #5990 from german77/mousePanningV2
InputCommon: Mouse fixes
2021-03-08 14:50:58 -08:00
german77
41e94b7b99 Enable mouse toggle buttons 2021-03-06 13:27:02 -06:00
german
4bcc5bacff Add toggle button option for normal buttons 2021-03-06 07:36:41 -06:00
german
1f228c51ca Enable button toggle for keyboard in the modifier button 2021-03-05 19:21:04 -06:00
bunnei
394475c4e3
Merge pull request #6004 from german77/udprandom
InputCommon: Use an unique client id for each udp socket instance
2021-03-03 15:45:32 -08:00
Kelebek1
c7a7e47615 Fix default bcat_backend init 2021-03-02 03:20:16 +00:00
german
9b3af0027b inputCommon: Use an unique client id for each socket instance 2021-03-01 09:19:33 -06:00
german77
4738e14cb0 inputCommon: Mouse fixes 2021-02-27 17:53:10 -06:00
bunnei
aaccb21f81
Merge pull request #4298 from FearlessTobi/remove-cache-setting
yuzu/configure_filesystem: Remove "Select Cache Directory" option
2021-02-15 20:31:16 -08:00
bunnei
b53b50adec
Merge pull request #4940 from german77/nativeGC
HID: Implement GC controller in game
2021-02-15 10:32:19 -08:00
ReinUsesLisp
13becdf18a config: Make high GPU accuracy the default
This is a better default for most games, yielding better performance and
less graphical issues.
2021-02-13 02:38:05 -03:00
ReinUsesLisp
75fd3f95a3 yuzu/config: Disable assembly shaders by default
Due to BindBufferRangeNV limitations and poor quality code emission from
our side, assembly shaders are currently slower than GLSL. Their build
time and feature advantages are still relevant, but they are outweighted
by their runtime performance.
2021-02-13 02:18:05 -03:00
ReinUsesLisp
dde19e7d75 vulkan_wrapper: Pull Windows symbols 2021-02-13 02:16:21 -03:00
ReinUsesLisp
75ccd9959c gpu: Report renderer errors with exceptions
Instead of using a two step initialization to report errors, initialize
the GPU renderer and rasterizer on the constructor and report errors
through std::runtime_error.
2021-02-13 02:16:19 -03:00
bunnei
e53b6ecc76
Merge pull request #5869 from german77/mousePanning
input_common: Add mouse panning
2021-02-11 09:58:23 -08:00
bunnei
3e6e0d8f13
Merge pull request #5893 from lioncash/input
configure_input_player_widget: Minor cleanup
2021-02-10 10:55:59 -08:00
lat9nq
0e004269a9 configure_input_player_widget: Silence unused variable warnings
Prevents clang 11 from throwing an error since these variables are
unused.
2021-02-09 22:09:23 -05:00
Lioncash
864762cac9 configure_input_player_widget: Reduce duplication of array accessors where applicable
Reduces the amount of code to read in expressions a little bit by
separating constituents out a little.
2021-02-09 13:15:05 -05:00
Lioncash
5c7c212f61 configure_input_player_widget: Avoid nontrivial copies where applicable
Previously a function was copying an array of 20 std::string instances
by value.
2021-02-09 13:15:03 -05:00
german
bcd4e4f650 Use GC image 2021-02-09 08:12:21 -06:00
Jatoxo
2e32ab4e0b
Settings: Add depth to Joysticks on Pro Controller preview (#5894)
* Add some depth to ProJoysticks

* address comments

* clang

* address nits

* fix wrong inner_offset when offset.x was 0
2021-02-08 21:06:37 -08:00
german
a994a40467 hid: Implement GC controller 2021-02-07 22:59:46 -06:00
german
52b79ac009 Add mouse panning 2021-02-07 20:31:58 -06:00
german
8893b766c3 Add GC controller animation 2021-02-07 00:15:24 -06:00
german
d6a0975e5d Refresh controller only when necessary 2021-02-06 09:43:42 -06:00
german
c9597af39d Add SL SR vectors, change dual joycon view, add missing raw data from keyboard/mouse 2021-02-06 09:43:42 -06:00
german
a7f9983563 Add controller window and single joycon top view 2021-02-06 09:43:42 -06:00
german
ea1f656d7e Replace text with vectors 2021-02-06 09:43:42 -06:00
german
481cd86722 Make settings controller image change with controller input 2021-02-06 09:43:41 -06:00
bunnei
61bf850f3d
Merge pull request #5326 from german77/hidUpdate1
HID: Update the HID service to match more closely to switchbrew part 1
2021-02-06 02:40:11 -08:00
german
9a9e81f2e9 Fix npad struct to match switchbrew 2021-02-03 20:17:08 -06:00
german
c1b81f776c Always update handheld config 2021-02-03 17:48:04 -06:00
bunnei
e5a76d728f
Merge pull request #5841 from german77/username
Avoid overwriting username
2021-02-02 15:04:09 -08:00
bunnei
650734cc3e
Merge pull request #5805 from german77/HandheldFix
Fix connect and disconnect controller events
2021-01-29 16:39:01 -08:00
german
7b8fa78c65 Avoid overwritting username 2021-01-28 16:58:53 -06:00
german
3b4da2d7fa Fix connect and disconnect controller events 2021-01-23 22:59:44 -06:00
bunnei
a1335d3d51
Merge pull request #5270 from german77/multiTouch
HID: Add multitouch support
2021-01-20 22:39:01 -08:00
bunnei
d98b0f8f48
Merge pull request #5743 from german77/HandheldFix
Fix player 1 turning on handheld and not updating handheld settings
2021-01-20 17:05:44 -08:00
german
e7c1d7bf77 Always update configuration for handheld 2021-01-17 18:40:27 -06:00
lat9nq
fb796843df configure_service: Only compile FormatEventStatusString when YUZU_ENABLE_BOXCAT is enabled
The function is unused if YUZU_ENABLE_BOXCAT is disabled, causing a
-Wunused-funciton error when compiled.

Wrapping it with `#ifdef YUZU_ENABLE_BOXCAT` to prevent compiling the
function when the variable is disabled. Opting to not use [[maybe
unused]] in case the function is totally unused in the future.
2021-01-17 17:54:29 -05:00
german
0bd8cecc94 Fix player 1 default connected value 2021-01-17 12:55:28 -06:00
ReinUsesLisp
f8650a9580 core: Silence Wclass-memaccess warnings
This requires making several types trivial and properly initialize
them whenever they are called.
2021-01-15 16:31:19 -03:00
german
d8df9a16bd Allow to return up to 16 touch inputs per engine 2021-01-15 09:05:17 -06:00
german
390ee10eef Allow all touch inputs at the same time and remove config options that are not longer necesary 2021-01-15 09:05:17 -06:00
Lioncash
e11e1dcf2d yuzu: Remove unused variables in Qt code
Removes two unused variables in out Qt code. In this case the removal of
these two results in less allocations, given std::map allocates on the
heap.
2021-01-14 03:05:41 -05:00
Morph
f1e278c30f
Merge pull request #5343 from lioncash/qt6
configure_motion_touch: Migrate off QRegExp to QRegularExpression
2021-01-14 15:30:26 +08:00
Lioncash
45aee996c1 configure_motion_touch: Prevent use after move in ApplyConfiguration()
touch_engine was being compared against after being moved into the
setter for the engine, so this comparison wouldn't behave properly.
2021-01-13 22:37:40 -05:00
Lioncash
a2952ac213 configure_motion_touch: Migrate off QRegExp to QRegularExpression
QRegularExpression was introduced in Qt 5 as a better replacement for
QRegExp. In Qt 6.0 QRegExp is removed entirely.

To remain forward compatible with Qt 6.0, we can transition over to
using QRegularExpression.
2021-01-13 22:25:52 -05:00
LC
5e35c69f35
Merge pull request #5330 from german77/regexerror
Fix IP validator error
2021-01-13 22:08:42 -05:00
german
06cf705501 Fix IP validator error where the last octet produced an error if the value was higher than 199 2021-01-13 11:02:28 -06:00
Morph
05f58144c9 config: Enable docked mode by default 2021-01-10 09:37:38 -05:00
Morph
4aae21e1e4 general: Resolve C4062 warnings on MSVC 2021-01-09 14:46:35 -05:00
FearlessTobi
8e77d331be yuzu/configure_filesystem: Remove "Select Cache Directory" option
This tab of the settings is already extremely bloated and the setting itself is quite useless.
With a gamelist of almost 30 games, the cache directory is smaller than 1MB for me and therefore I don't see why it needs to be configurable.
2021-01-04 06:29:48 +01:00
MerryMage
57c9da1b39 dynarmic: Add Unsafe_InaccurateNaN optimization 2021-01-02 20:13:21 +00:00
bunnei
1ff341f3dc
Merge pull request #5209 from Morph1984/refactor-controller-connect
configure_input: Modify controller connection delay
2021-01-01 13:10:34 -08:00
Morph
904ac1daec configure_input: Modify controller connection delay
Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
2021-01-01 06:39:24 -05:00