ReinUsesLisp
bf4dfb3ad4
shader: Use shared_ptr to store nodes and move initialization to file
...
Instead of having a vector of unique_ptr stored in a vector and
returning star pointers to this, use shared_ptr. While changing
initialization code, move it to a separate file when possible.
This is a first step to allow code analysis and node generation beyond
the ShaderIR class.
2019-06-05 20:41:52 -03:00
bunnei
a20ba09bfd
Merge pull request #2520 from ReinUsesLisp/vulkan-refresh
...
vk_device,vk_shader_decompiler: Miscellaneous changes
2019-06-05 18:10:00 -04:00
ReinUsesLisp
f424b46036
vk_device: Let formats array type be deduced
2019-05-26 03:09:06 -03:00
ReinUsesLisp
a4c5e3e339
vk_shader_decompiler: Misc fixes
...
Fix missing OpSelectionMerge instruction. This caused devices loses on
most hardware, Intel didn't care.
Fix [-1;1] -> [0;1] depth conversions.
Conditionally use VK_EXT_scalar_block_layout. This allows us to use
non-std140 layouts on UBOs.
Update external Vulkan headers.
2019-05-26 01:48:04 -03:00
ReinUsesLisp
dec3c981d0
vk_device: Enable features when available and misc changes
...
Keeps track of native ASTC support, VK_EXT_scalar_block_layout
availability and SSBO range.
Check for independentBlend and vertexPipelineStorageAndAtomics as a
required feature. Always enable it.
Use vk::to_string format to log Vulkan enums.
Style changes.
2019-05-26 01:41:34 -03:00
ReinUsesLisp
9c3461604c
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
2019-05-20 16:36:49 -03:00
bunnei
d49efbfb4a
Merge pull request #2441 from ReinUsesLisp/al2p
...
shader: Implement AL2P and ALD.PHYS
2019-05-19 14:02:58 -04:00
Mat M
dadcf317dc
Merge pull request #2461 from lioncash/unused-var
...
video_core: Remove a few unused variables and functions
2019-05-14 06:36:26 -04:00
Rodrigo Locatti
940a71089d
Merge pull request #2413 from FernandoS27/opt-gpu
...
Rasterizer Cache: refactor flushing & optimize memory usage of surfaces
2019-05-13 23:01:59 -03:00
Lioncash
e3c45b4338
renderer_vulkan/vk_shader_decompiler: Remove unused variable from DeclareInternalFlags()
2019-05-09 18:47:48 -04:00
ReinUsesLisp
06b363c9b5
shader: Remove unused AbufNode Ipa mode
2019-05-02 21:46:25 -03:00
bunnei
c52233ec8b
Merge pull request #2322 from ReinUsesLisp/wswitch
...
video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
Fernando Sahmkow
4c36b78567
Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
...
This PR should heavily reduce memory usage since temporal buffers are no
longer stored per Surface but instead managed by the Rasterizer Cache.
2019-04-21 11:42:07 -04:00
bunnei
650d9b1044
Merge pull request #2409 from ReinUsesLisp/half-floats
...
shader_ir/decode: Miscellaneous fixes to half-float decompilation
2019-04-19 21:31:52 -04:00
Fernando Sahmkow
a3eb91ed8c
RasterizerCache Redesign: Flush
...
flushing is now responsability of children caches instead of the cache
object. This change will allow the specific cache to pass extra
parameters on flushing and will allow more flexibility.
2019-04-19 20:44:56 -04:00
ReinUsesLisp
fbe8d1ceaa
video_core: Silent -Wswitch warnings
2019-04-18 15:54:39 -03:00
bunnei
4294062516
Merge pull request #2318 from ReinUsesLisp/sampler-cache
...
gl_sampler_cache: Port sampler cache to OpenGL
2019-04-17 21:45:56 -04:00
ReinUsesLisp
ef8245bed2
vk_shader_decompiler: Add missing operations
2019-04-15 21:32:57 -03:00
ReinUsesLisp
f43995ec53
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
...
Operations done before the main half float operation (like HAdd) were
managing a packed value instead of the unpacked one. Adding an unpacked
operation allows us to drop the per-operand MetaHalfArithmetic entry,
simplifying the code overall.
2019-04-15 21:16:10 -03:00
ReinUsesLisp
64613db605
shader_ir/decode: Implement half float saturation
2019-04-15 21:16:10 -03:00
ReinUsesLisp
5c280e6ff0
shader_ir: Implement STG, keep track of global memory usage and flush
2019-04-14 00:25:32 -03:00
ReinUsesLisp
75d23a3679
vk_shader_decompiler: Implement flow primitives
2019-04-10 14:20:25 -03:00
ReinUsesLisp
58ad8dfac6
vk_shader_decompiler: Implement most common texture primitives
2019-04-10 14:20:25 -03:00
ReinUsesLisp
4667ed8e22
vk_shader_decompiler: Implement texture decompilation helper functions
2019-04-10 14:20:25 -03:00
ReinUsesLisp
676172e20d
vk_shader_decompiler: Implement Assign and LogicalAssign
2019-04-10 14:20:25 -03:00
ReinUsesLisp
d316d248ab
vk_shader_decompiler: Implement non-OperationCode visits
2019-04-10 14:20:25 -03:00
ReinUsesLisp
b758c861b0
vk_shader_decompiler: Implement OperationCode decompilation interface
2019-04-10 14:20:25 -03:00
ReinUsesLisp
fec4eb9776
vk_shader_decompiler: Implement Visit
2019-04-10 14:20:25 -03:00
ReinUsesLisp
ca51f99840
vk_shader_decompiler: Implement labels tree and flow
2019-04-10 14:20:25 -03:00
ReinUsesLisp
13aa664f3f
vk_shader_decompiler: Implement declarations
2019-04-10 14:20:25 -03:00
ReinUsesLisp
ad53b233c5
vk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler
2019-04-10 14:20:25 -03:00
Lioncash
26223f8124
video_core/engines: Remove unnecessary inclusions where applicable
...
Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h
2019-04-05 18:26:32 -04:00
bunnei
7931a68d4e
Merge pull request #2302 from ReinUsesLisp/vk-swapchain
...
vk_swapchain: Implement a swapchain manager
2019-04-03 11:50:05 -04:00
ReinUsesLisp
c5047540c9
video_core: Abstract vk_sampler_cache into a templated class
2019-04-02 15:54:11 -03:00
bunnei
1960164055
Merge pull request #2297 from lioncash/reorder
...
video_core: Amend constructor initializer list order where applicable
2019-03-30 20:00:26 -04:00
ReinUsesLisp
746dab407e
vk_swapchain: Implement a swapchain manager
2019-03-29 00:00:51 -03:00
Lioncash
a5fa4b311e
video_core: Amend constructor initializer list order where applicable
...
Specifies the members in the same order that initialization would take
place in.
This also silences -Wreorder warnings.
2019-03-27 12:37:53 -04:00
Lioncash
bbe700359d
video_core: Add missing override specifiers
...
Ensures that the signatures will always match with the base class.
Also silences a few compilation warnings.
2019-03-27 12:24:52 -04:00
bunnei
241563d15c
gpu: Move GPUVAddr definition to common_types.
2019-03-20 22:36:02 -04:00
bunnei
2eaf6c41a4
gpu: Use host address for caching instead of guest address.
2019-03-14 22:34:42 -04:00
Mat M
a3734d7e31
vk_sampler_cache: Use operator== instead of memcmp
...
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-03-12 21:05:36 -03:00
ReinUsesLisp
aa59d77c3b
vk_sampler_cache: Implement a sampler cache
2019-03-12 20:20:57 -03:00
bunnei
1143923cdd
Merge pull request #2191 from ReinUsesLisp/maxwell-to-vk
...
maxwell_to_vk: Initial implementation
2019-03-08 11:51:08 -05:00
Lioncash
f9ee0dc7ee
video_core/engines: Remove unnecessary includes
...
Removes a few unnecessary dependencies on core-related machinery, such
as the core.h and memory.h, which reduces the amount of rebuilding
necessary if those files change.
This also uncovered some indirect dependencies within other source
files. This also fixes those.
2019-03-05 20:35:32 -05:00
ReinUsesLisp
1f6571b3de
maxwell_to_vk: Initial implementation
2019-03-04 04:06:05 -03:00
ReinUsesLisp
8e84e81e74
vk_buffer_cache: Fix clang-format
2019-03-02 02:16:45 -03:00
ReinUsesLisp
35c105a108
vk_buffer_cache: Implement a buffer cache
...
This buffer cache is just like OpenGL's buffer cache with some minor
style changes. It uses VKStreamBuffer.
2019-03-01 17:33:36 -03:00
bunnei
1b13859af8
Merge pull request #2152 from ReinUsesLisp/vk-stream-buffer
...
vk_stream_buffer: Implement a stream buffer
2019-02-27 21:19:15 -05:00
Lioncash
16ea93c11e
vk_memory_manager: Reorder constructor initializer list in terms of member declaration order
...
Reorders members in the order that they would actually be initialized
in. Silences a -Wreorder warning.
2019-02-27 11:08:19 -05:00
ReinUsesLisp
730eb1dad7
vk_stream_buffer: Remove copy code path
2019-02-26 02:09:43 -03:00