bunnei
abda366362
Merge pull request #4866 from Morph1984/mjolnir-p3-prod
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Project Mjölnir: Part 3 - Controller Profiles and Vibration Rework
2020-11-17 20:02:27 -08:00
Morph
e7e8a87927
sdl_impl: Pump SDL Events at 1000 Hz
2020-11-15 23:33:21 -05:00
Morph
117bdc71e0
sdl_impl: Revert to the "old" method of mapping sticks
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Not all controllers have a SDL_GameController binding. This caused controllers not present in the SDL GameController database to have buttons mapped instead of axes.
Furthermore, it was not possible to invert the axes when it could be useful such as emulating a horizontal single joycon or other potential cases. This allows us to invert the axes by reversing the order of mapping (vertical, then horizontal).
2020-11-15 23:33:21 -05:00
Morph
30e0d1c973
controllers/npad: Remove the old vibration filter
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Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-15 23:33:21 -05:00
Morph
e9e1876e82
input_common: Add VibrationDevice and VibrationDeviceFactory
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A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph
38110dd485
configure_input: Add per-player vibration
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Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00
Morph
9b501af8e3
controllers/npad: Add heuristics to reduce rumble state changes
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Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-15 23:33:20 -05:00
Morph
ceb7b11f16
configure_input_player: Change "Defaults" button behavior
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RestoreDefaults() now restores the selected devices' mappings using UpdateMappingWithDefaults().
This allows us to move the keyboard mapping from RestoreDefaults() to UpdateMappingWithDefaults().
2020-11-15 23:33:20 -05:00
Morph
8ead176639
udp/client: Reduce testing period to 5 seconds
2020-11-15 23:33:19 -05:00
Morph
75eaab2e0f
configure_input_player: Implement input exclusivity and persistence
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With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any".
2020-11-15 23:33:19 -05:00
Lioncash
0a50ba3bd1
motion_input: Mark constructor as explicit
2020-11-15 14:20:41 -05:00
Lioncash
cb826bcee7
motion_input: Mark member functions as [[nodiscard]] where applicable
2020-11-15 14:18:09 -05:00
german
f5110340e6
fix minor clang error
2020-11-10 10:38:15 -06:00
german
70df449d0a
Allow to dial any angle with digital joystick
2020-11-08 09:15:33 -06:00
german
5333db91c1
Add hotplug, rumble and fix 3rd party adapters for the GC adapter
2020-10-28 21:12:34 -05:00
Morph
2f852f182a
sdl_impl: Fix controller reconnection issues
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It turns out that after a controller is disconnected, there is a chance that events from the previous controller are sent/processed after it has been disconnected.
This causes the previously disconnected controller to reappear as connected due to GetSDLJoystickBySDLID() emplacing this controller back to the map.
Fix this by only returning an SDLJoystick if and only if it exists in the map.
2020-10-21 09:41:30 -04:00
LC
ea8345cdcd
Merge pull request #4809 from Morph1984/mjolnir-p3
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configure_input_player: Fix modifier buttons
2020-10-20 15:00:06 -04:00
bunnei
e03dc4d569
Merge pull request #4627 from Morph1984/fix-dinput-controller-disconnect
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sdl_impl: Erase the SDLJoystick entry after removing a controller
2020-10-20 11:40:06 -07:00
Morph
ff82f3894a
configure_input_player: Fix modifier buttons
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Fix them for real this time, now they finally work.
2020-10-20 14:23:25 -04:00
Lioncash
30b1e71066
udp/client: Make use of designated initializers in TestCommunication()
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Same behavior, but makes the callback list nicer to look at.
2020-10-16 06:23:51 -04:00
Lioncash
36cfb234d5
udp/client: Take std::function by const reference with TestCommunication()
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Avoids redundant copies.
2020-10-16 06:22:29 -04:00
Morph
7b3f5845d2
sdl_impl: Erase the SDLJoystick entry after removing a controller
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Previously, disconnecting a controller still leaves a null SDLJoystick entry within the vector of SDLJoysticks mapped by GUID.
When a DirectInput device of the same GUID is reconnected, it adds that device to a new port causing non-detectable input.
Furthermore, opening the "Configure" menu would cause yuzu to crash since it first tries to resolve the name of a null SDLJoystick entry that was not removed.
Resolve this by properly erasing the SDLJoystick entry from the vector.
2020-10-16 00:04:59 -04:00
Lioncash
046c0c91a3
input_common/CMakeLists: Make some warnings errors
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Makes the input_common code warnings consistent with the rest of the
codebase.
2020-10-15 19:37:51 -04:00
bunnei
f250011ba0
Merge pull request #4757 from german77/BetterMotion
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InputCommon: Add compatibility with only accelerometer and auto calibrate for drift
2020-10-09 23:37:08 -07:00
bunnei
06e65de93c
Merge pull request #4677 from german77/ShakeFromButton
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InputCommon: Add random motion input for buttons
2020-10-08 10:18:39 -07:00
bunnei
e9b81e9f01
Merge pull request #4727 from FrogTheFrog/patch-1
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Reduce the "shake" requirements when configuring UDP.
2020-10-06 15:29:28 -07:00
german
a54aee290f
Address comments
2020-10-04 18:15:53 -05:00
german
a220d8799e
Add compatibility with only accelerometer and auto calibrate for drift
2020-10-03 22:22:01 -05:00
Lukas Senionis
6ee1a784b8
Reduce the "shake" requirements when configuring UDP.
2020-09-30 10:30:33 +03:00
german
ab88c2f611
First implementation of controller rumble
2020-09-29 10:38:25 -04:00
german
2978232390
Add random motion input to keyboard
2020-09-25 17:59:52 -05:00
german
03b574ae22
Add random motion input to SDL
2020-09-25 17:59:52 -05:00
german
c5e257017f
Add automap feature for GC adapter
2020-09-18 16:51:16 -05:00
bunnei
3f6d83b27c
Merge pull request #4594 from german77/MotionHID
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hid/configuration: Implement motion controls to HID
2020-09-17 12:39:01 -07:00
ReinUsesLisp
bc8ace9917
gc_adapter: Disable MSVC nonstandard extension warning on libusb.h
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Pragma disable zero-sized array nonstandard extension warning on MSVC.
2020-09-14 19:38:08 -03:00
Lioncash
c715fc4c5e
gc_adapter: Make DeviceConnected() a const member function
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This doesn't modify instance state, so it can be made const.
2020-09-07 02:49:13 -04:00
german
797564599f
Minor cleanup
2020-09-05 09:42:21 -04:00
german
6ee8eab670
Add cemu hook changes related to PR #4609
2020-09-04 21:48:13 -05:00
german
0774b17846
Remove RealMotionDevice
2020-09-04 21:48:13 -05:00
german
ff679f3d17
Include HID and configuration changes related to motion
2020-09-04 21:48:03 -05:00
bunnei
3b0fe38e86
Merge pull request #4583 from lioncash/trunc
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gc_poller: Resolve compilation warnings on MSVC
2020-09-03 20:23:33 -04:00
Morph
45ecd601be
input_common/motion_input: Make use of Common::PI constant
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Also amend the copyright notice to yuzu's instead of Dolphin's, which was mistakenly copy-pasted from another file.
2020-09-02 11:58:15 -04:00
bunnei
f64917a852
Merge pull request #4570 from german77/motionInput
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input_common: Add a basic class for motion devices
2020-09-02 11:09:18 -04:00
bunnei
3dcccabd1d
Merge pull request #4382 from FearlessTobi/port-udp-config
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yuzu: Add motion and touch configuration from Citra
2020-09-01 13:56:37 -04:00
Vitor Kiguchi
e6f9fe1f60
sdl_joystick: disable the use of the hidapi drivers due to many problems caused by them.
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The main problem is the loss of compatibility with some controllers, but there are also
unwanted changes to the behaviour of PS4 controllers (hardcoded lightbar color).
2020-08-30 05:06:49 +02:00
FearlessTobi
d1e1ea0fef
Address second batch of reviews
2020-08-30 00:43:25 +02:00
FearlessTobi
d176feffad
Address review comments and fix code compilation
2020-08-29 20:56:51 +02:00
FearlessTobi
e6bd1fd1b8
yuzu: Add motion and touch configuration
2020-08-29 18:56:34 +02:00
Lioncash
69fa6b4906
sdl_impl: Reduce allocations in GetButtonMappingForDevice()
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These maps can be constexpr arrays of std::pair.
2020-08-28 21:24:17 -04:00
Lioncash
f2a680ca89
sdl_impl: Make use of std::move on std::string where applicable
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Avoids redundant copies.
2020-08-28 21:14:54 -04:00
Lioncash
e92164e6a0
sdl_impl: Make use of insert_or_assign() where applicable
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Avoids churning ParamPackage instances.
2020-08-28 21:13:26 -04:00
Lioncash
f3ac088345
sdl_impl: Prevent type truncation in BuildAnalogParamPackageForButton() default arguments
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We need to add the 'f' suffix to make the right hand side a float and
not a double.
2020-08-28 21:08:08 -04:00
Lioncash
2e2dde2f95
sdl_impl: Simplify make_tuple call
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The purpose of make_tuple is that you don't need to explicitly type out
the types of the things that comprise said tuple.
Given this just returns default values, we can simplify this a bit.
2020-08-28 21:04:18 -04:00
Lioncash
2680526e6b
sdl_impl: Mark FromEvent() as a const member function
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This doesn't modify internal member state, so it can be marked as const.
2020-08-28 20:58:49 -04:00
Lioncash
98f5d8a713
input_common/main: Remove unnecessary headers
2020-08-28 19:23:19 -04:00
Lioncash
4b9b203c09
input_common/main: Remove unimplemented prototype
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I forgot to remove this in the rebase when removing most of the global
variables within the input common codebase.
2020-08-28 19:11:17 -04:00
german
1be18dc110
Fix orientation errors and improve drift correction
2020-08-27 17:19:21 -05:00
german
e6fc3b5662
Address comments
2020-08-27 17:19:21 -05:00
german
2d207ec609
Implement a basic class for motion devices
2020-08-27 17:19:21 -05:00
Lioncash
9e1b0af259
input_common: Eliminate most global state
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Abstracts most of the input mechanisms under an InputSubsystem class
that is managed by the frontends, eliminating any static constructors
and destructors. This gets rid of global accessor functions and also
allows the frontends to have a more fine-grained control over the
lifecycle of the input subsystem.
This also makes it explicit which interfaces rely on the input subsystem
instead of making it opaque in the interface functions. All that remains
to migrate over is the factories, which can be done in a separate
change.
2020-08-27 16:11:17 -04:00
Morph
8ffc491546
input_common/main: Add "/Mouse" to the display name
2020-08-26 22:41:51 -04:00
Morph
de79897f04
input_common: Fix directional deadzone values
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The hardware tested value is 0.5 which translates to SHRT_MAX / 2
2020-08-26 02:32:32 -04:00
Morph
efa0b7a056
Address feedback
2020-08-26 02:32:32 -04:00
Morph
f0fac0c7fb
Project Mjölnir: Part 1
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Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-26 02:32:32 -04:00
Lioncash
f60d5aac3e
gc_poller: Resolve compilation warnings on MSVC
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We just need to make our intentional implicit truncations explicit.
2020-08-25 23:03:12 -04:00
Lioncash
b724a4d90c
General: Tidy up clang-format warnings part 2
2020-08-13 14:19:08 -04:00
ameerj
d6672501ac
Remove UI changes
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This PR is now only the Analog devices handling the range value defaulting at 100%
2020-08-10 12:46:14 -04:00
ameerj
9c6ae697f5
Add range slider functionality for gc adapter
2020-08-10 12:46:14 -04:00
Ameer
8928aa3008
undo unnecessary newlines, slider range 50-150
2020-08-10 12:46:14 -04:00
Ameer
ed51c2abda
Add range slider for analog sticks
2020-08-10 12:46:14 -04:00
Brian J. Tarricone
d840ed90e1
GCAdapter: only join worker thread if running & joinable
2020-07-26 14:54:02 -07:00
bunnei
4524e1bd54
Merge pull request #4418 from lioncash/udp-warn
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udp/client: Remove unused boost include
2020-07-25 21:50:37 -07:00
Lioncash
1a7cf26884
udp/client: Remove unused boost include
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Also silences a deprecation warning from boost on Clang/GCC.
2020-07-25 03:42:03 -04:00
Lioncash
ac7e4e2cab
gc_adapter: Resolve C++20 deprecation warning
2020-07-25 03:38:22 -04:00
Lioncash
04699c366b
gc_poller: Resolve -Wsign-compare warning
2020-07-25 03:37:22 -04:00
Lioncash
e19972dfc4
gc_poller: Resolve -Wredundant-move warning
2020-07-25 03:35:40 -04:00
ameerj
68d6d3e173
Fix axis thresholding while polling
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axes were very sensitive when mapping controls.
2020-07-19 11:49:26 -04:00
ameerj
1e7bed0a45
std::size_t where appropriate, make error message more clear if can't read
2020-07-17 12:10:32 -04:00
Ameer
94f5f29573
Refactor adapter code
2020-07-16 13:00:04 -04:00
Ameer
93fe982a0c
Rebase to master
2020-07-14 13:04:02 -04:00
Ameer
ab65de2f96
Fix crash if gc configured but adapter not connected
2020-07-14 11:23:10 -04:00
bunnei
393cdb15f5
Merge pull request #4314 from lioncash/input-warn
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gcadapter: Tidy up compiler warnings
2020-07-14 10:20:12 -04:00
bunnei
edb291b3be
Merge pull request #4315 from lioncash/udp-warn
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udp: Silence a C++20 deprecation warning
2020-07-14 09:33:16 -04:00
Ameer
b284c43385
input_common: drop unused libusb.h include
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Remnant of an early implementation.
2020-07-14 01:50:34 +00:00
Jan Beich
883fab2fff
input_common: make libusb private to gc_adapter
2020-07-13 18:48:19 +00:00
Lioncash
8df93132cd
udp: Silence a C++20 deprecation warning
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C++20 deprecates using the = lambda capture to implicitly capture the
this pointer. Instead, we must specify it explicitly.
2020-07-12 15:49:42 -04:00
Lioncash
a1dddca4ab
gc_poller: Mark GCButtonFactory::GetNextInput() as const
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This doesn't modify class instance state.
2020-07-12 15:43:07 -04:00
Lioncash
839c91cd14
gc_poller: Get rid of undefined behavior in Create()
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Ensures that the function always has returns in all control paths.
2020-07-12 15:41:35 -04:00
Lioncash
a8ba6dc3c9
gc_poller: Silence sign conversion warnings
2020-07-12 15:40:22 -04:00
Lioncash
32b6fc4062
gc_adapter: Remove deprecated usage of = in lambda captures
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It's deprecated in C++20 to use = to capture the this pointer.
Instead, we can simply pass this as an argument to the thread
constructor.
2020-07-12 15:38:19 -04:00
Lioncash
9ce6ea648f
gc_adapter: Silence sign conversion warnings
2020-07-12 15:36:27 -04:00
Ameer
042c6602a0
Break out of scan loop if can't find adapter on first run
2020-07-10 11:07:43 -04:00
Jan Beich
48ff15602e
cmake: pass libusb include directory as well
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In file included from src/input_common/gcadapter/gc_adapter.cpp:8:
src/./input_common/gcadapter/gc_adapter.h:11:10: fatal error: 'libusb.h' file not found
#include <libusb.h>
^~~~~~~~~~
2020-07-09 15:26:54 +00:00
Ameer
4489ea6f53
Rebase to master, fix merge conflicts
2020-07-08 21:15:49 -04:00
bunnei
5311b562aa
Merge pull request #4266 from jbeich/freebsd
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gcadapter: unbreak build on FreeBSD
2020-07-08 16:30:26 -04:00
Ameer
3c7a115afe
Address comments for better clarity/signed dev count
2020-07-08 14:18:54 -04:00
Ameer
ec13746e4d
Add more libusb error checks
2020-07-08 13:19:33 -04:00
Ameer
b57475887b
Address PR feedback, fix axis button thresholding
2020-07-07 12:20:59 -04:00
Jan Beich
1db10b8f4c
input_common/gcadapter: add missing C++11 header required by libc++
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In file included from src/input_common/gcadapter/gc_adapter.cpp:8:
src/./input_common/gcadapter/gc_adapter.h:77:10: error: no template named 'unordered_map' in namespace 'std'
std::unordered_map<int, bool> buttons;
~~~~~^
src/./input_common/gcadapter/gc_adapter.h:78:10: error: no template named 'unordered_map' in namespace 'std'
std::unordered_map<int, u16> axes;
~~~~~^
2020-07-07 10:02:03 +00:00
Ameer
e3253b5f18
Brace the code! Fix compile error due to class member construction order
2020-07-06 23:01:57 -04:00
Ameer
86abff48e1
Recalibrate reconnected controllers
2020-07-06 22:09:07 -04:00
Ameer
7ad423923d
Save origin state of GC controller analog features, compare against origin for input detection
2020-07-06 21:58:31 -04:00
Ameer
d00972fce1
Fix for always firing triggers on some controllers, trigger threshold more universal
2020-07-04 00:40:48 -04:00
Ameer
e69d715e3d
Address lioncash feedback: Log formatting, extern const PadButtonArray, little touch ups
2020-07-03 11:52:07 -04:00
Ameer
6e1639c7b0
Fix unnecessary diffs
2020-07-02 16:51:16 -04:00
Ameer
6b7c8e469b
Add LR triggers as axes, half press to initiate a press, add GC axis id in config, clarify some code blocks for better readability
2020-07-02 15:54:44 -04:00
Ameer
34a590e509
Reset adapter state on init, fixes errors relating driver hang from unexpected unplug
2020-07-01 12:52:50 -04:00
Ameer
a76e11e7f0
Address feedback regarding increments, const vars, and general cleanup
2020-06-30 17:28:02 -04:00
Ameer
dfdf87d844
fix implicit conversion of size_t type to int
2020-06-30 11:44:55 -04:00
Ameer J
bd697bef03
left const auto&, comment punctuation.
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2020-06-26 23:46:49 -04:00
Ameer J
ecbc813711
const& to button in button array
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Co-authored-by: VolcaEM <63682805+VolcaEM@users.noreply.github.com>
2020-06-25 19:46:50 -04:00
Ameer
3f739514e3
Stop reading loop if error is encountered
2020-06-25 19:31:51 -04:00
Ameer
c18dc9c707
padbutton enum class and struct initiailization
2020-06-24 11:39:30 -04:00
Ameer
743e1f02a0
cleanup check access, read, and factory GetNextInput funcs. Use size rather than magic number
2020-06-23 17:37:15 -04:00
Ameer
d4e07fd95e
Fix deallocation of GC Adapter
2020-06-23 12:47:58 -04:00
Ameer
fcc23139f6
std::array and const reference passing of non-trivial objects
2020-06-22 18:11:59 -04:00
ameerj
f5d2a1e8bd
Update src/input_common/main.cpp
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Co-authored-by: LC <mathew1800@gmail.com>
update libusb submodule (hopefully windows build error fixed)
2020-06-22 17:05:50 -04:00
Ameer
28046ae3a9
Tidy up the pointers, use pair over tuple where appropriate
2020-06-21 23:56:56 -04:00
Ameer
0f729ef078
fix for sleep using stl
2020-06-21 22:58:53 -04:00
Ameer
46b4461fbb
shared_ptr for the GC adapter class, constexpr constants
2020-06-21 21:50:58 -04:00
Ameer
968d631aa5
std::arrays where appropriate, clear q in adapter class, other touch ups
2020-06-21 21:17:46 -04:00
Ameer
5f0fa4cb82
fix include thread
2020-06-21 21:17:46 -04:00
Ameer
121af3646d
Singleton GC Adapter class, remove globals, fix naming convention
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Fix clang formatting
Manual fix for configure_input_player formatting
Add missing lib usb cmake command
2020-06-21 21:17:07 -04:00
Ameer
c94583d867
Clang Formatting
2020-06-21 15:31:57 -04:00
Ameer
0076a08d04
Cleanup after linter
2020-06-21 13:02:43 -04:00
Ameer
0248614add
GC Adapter Implementation
2020-06-21 12:36:28 -04:00
MerryMage
c6a963c48e
input_common/motion_emu: Remove redundant move
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Named return value optimization automatically applies here.
2020-06-19 14:29:59 +01:00
MerryMage
8272f53cf9
input_common/keyboard: Remove redundant move
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Named return value optimization automatically applies here.
2020-06-19 14:29:36 +01:00
FearlessTobi
3d1e741645
input_common: fix build when SDL2 is disabled
2020-05-02 21:47:17 +02:00
bunnei
79c1269f0f
Merge pull request #3673 from lioncash/extra
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CMakeLists: Specify -Wextra on linux builds
2020-04-16 21:12:33 -04:00
Markus Wick
94c2c828a5
input_common: Use the CMake target instead of the variable.
2020-04-16 16:42:59 +02:00
Lioncash
1c340c6efa
CMakeLists: Specify -Wextra on linux builds
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Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.
We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).
While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
2020-04-15 21:33:46 -04:00
bunnei
e70451d967
Merge pull request #3525 from FearlessTobi/linux-compile-error
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input_common/udp: Fix Linux build by using a backwards compatible way of error checking
2020-03-21 16:04:45 -04:00
ReinUsesLisp
716d6aee30
input_common/udp: Fix clang build issues
2020-03-18 04:30:26 -03:00
FearlessTobi
230ac6a4e8
input_common/udp: Fix Linux build by using a backwards compatible way of error checking
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Should fix https://github.com/yuzu-emu/yuzu/issues/3487 .
error_code::failed is a function which has been introduced in Boost 1.69.
This version of boost hasn't landed in most major distros yet.
2020-03-17 12:29:25 +01:00
James Rowe
002d9508a0
input/udp - Add minor error handling to prevent bad input from crashing
2020-03-03 23:46:05 -07:00
James Rowe
2cdda8c564
input/udp - Dont log on invalid packet received
2020-03-03 19:52:16 -07:00
CJBok
23c4cc80e2
analog_from_button get direction implementation
2020-02-18 06:45:37 +01:00
Lioncash
c7678c3044
input_common/udp: Ensure that UDP is shut down within Shutdown()
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Previously the UDP backend would never actually get shut down.
2020-02-03 09:29:15 -05:00
Lioncash
83f8090273
input_common/udp: Add missing override specifiers
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Prevents trivial warnings and ensures interfaces are properly
maintained between the base class.
2020-02-03 09:26:53 -05:00
Lioncash
5c61e0ba39
input_common/udp: std::move SocketCallback instances where applicable
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std::function is allowed to heap allocate if the size of the captures
associated with each lambda exceed a certain threshold. This prevents
potentially unnecessary reallocations from occurring.
2020-02-03 09:24:05 -05:00
Lioncash
fb9c9ddcc9
input_common/udp: std::move shared_ptr within Client constructor
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Gets rid of a trivially avoidable atomic reference count increment and
decrement.
2020-02-03 09:21:46 -05:00
Lioncash
9bb6ab77f4
udp/client: Replace deprecated from_string() call with make_address_v4()
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Future-proofs code if boost is ever updated.
2020-02-03 09:20:40 -05:00
Lioncash
881408445a
input_common/udp: Silence -Wreorder warning for Socket
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Amends the constructor initializer list to specify the order of its
elements in the same order that initialization would occur.
2020-02-03 09:15:32 -05:00
Lioncash
36524465a6
input_common/udp: Remove unnecessary inclusions
2020-02-03 09:13:40 -05:00
Lioncash
4aa9c9632d
input_common/udp: Add missing header guard
2020-02-03 09:09:06 -05:00
bunnei
69a6796de1
Merge pull request #3284 from CJBok/hid-fix
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hid: Fix analog sticks directional states
2020-02-01 14:02:41 -05:00
FearlessTobi
bbd85a495a
Address second part of review comments
2020-01-23 20:55:26 +01:00
FearlessTobi
0fe11746fc
Address review comments
2020-01-23 20:55:26 +01:00
fearlessTobi
ac3690f205
Input: UDP Client to provide motion and touch controls
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An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23 20:55:26 +01:00