bunnei
889454f9bf
Merge pull request #9778 from behunin/my-box-chevy
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gpu_thread: Use bounded queue
2023-03-17 22:14:29 -07:00
Kelebek1
a7651168dd
Disable SRGB border color conversion for now, to fix shadows in Xenoblade.
2023-03-17 04:46:38 +00:00
liamwhite
6d76a54d37
Merge pull request #9955 from liamwhite/color-blend-equation
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vulkan: disable extendedDynamicState3ColorBlendEquation on radv
2023-03-15 20:19:45 -04:00
liamwhite
a04061e6ae
Merge pull request #9931 from liamwhite/sched
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vk_scheduler: split work queue waits and execution waits
2023-03-15 20:19:35 -04:00
Liam
da83afdeaf
vulkan: disable extendedDynamicState3ColorBlendEquation on radv
2023-03-15 15:55:07 -04:00
liamwhite
0c7149d222
Merge pull request #9933 from vonchenplus/texture_format
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video_core: Update texture format
2023-03-14 11:35:37 -04:00
11ffbee5ae
video_core: Better defined ImageInfo parameters
2023-03-14 22:36:34 +08:00
liamwhite
638044820d
Merge pull request #9943 from vonchenplus/gentleman
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video_core: Fix inline_index and draw_texture error
2023-03-13 13:45:17 -04:00
Liam
3f261f22c9
vk_scheduler: split work queue waits and execution waits
2023-03-12 17:19:44 -04:00
Liam
600f325d87
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
44f10c8dee
video_core: Fix ogl status error when draw_texture
2023-03-12 13:33:31 +08:00
4e42ba54e5
video_core: Invalid index_buffer flag when inline_index draw
2023-03-12 13:21:26 +08:00
Fernando S
49643d8134
Merge pull request #9913 from ameerj/acc-dma-refactor
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AccelerateDMA: Refactor Buffer/Image copy code and implement for OGL
2023-03-11 20:04:19 +01:00
liamwhite
103380134f
Merge pull request #9925 from ameerj/gl-sync-signal
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OpenGL: Prefer glClientWaitSync for OGLSync objects
2023-03-10 13:55:22 -05:00
liamwhite
021af4fd00
Merge pull request #9917 from Morph1984/the-real-time
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native_clock: Re-adjust the RDTSC frequency to its real frequency
2023-03-10 13:55:11 -05:00
c8ad039612
video_core: Update texture format
2023-03-10 21:48:50 +08:00
liamwhite
b5c0c1e163
Merge pull request #9822 from ameerj/buffcache-ssbo-addr
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buffer_cache: Add logic for non-NVN storage buffer tracking
2023-03-09 09:18:39 -05:00
ameerj
03137086db
OpenGL: Prefer glClientWaitSync for OGLSync objects
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At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS.
2023-03-08 20:29:25 -05:00
liamwhite
3cf88a4d6c
Merge pull request #9896 from Kelebek1/d24s8
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Check all swizzle components for red, not just [0]
2023-03-08 09:16:06 -05:00
Morph
3053a62375
core: Promote CPU/GPU threads to time critical
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And also demote Audren and CoreTiming to High thread priority.
2023-03-07 21:17:46 -05:00
Liam
ba4213d956
general: fix type inconsistencies
2023-03-07 20:05:19 -05:00
liamwhite
a7792e5ff8
Merge pull request #9889 from Morph1984/time-is-ticking
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core_timing: Reduce CPU usage on Windows
2023-03-07 10:54:13 -05:00
ameerj
268942c8fe
gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy
2023-03-06 22:57:52 -05:00
ameerj
6b9cc0ed23
Refactor AccelerateDMA code
2023-03-06 22:57:45 -05:00
Fernando Sahmkow
8a3411b417
Engines: Implement Accelerate DMA Texture.
2023-03-05 12:18:00 +01:00
Morph
bff1453282
core_timing: Use higher precision sleeps on Windows
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The precision of sleep_for and wait_for is limited to 1-1.5ms on Windows.
Using SleepForOneTick() allows us to sleep for exactly one interval of the current timer resolution.
This allows us to take advantage of systems that have a timer resolution of 0.5ms to reduce CPU overhead in the event loop.
2023-03-05 02:36:31 -05:00
Morph
ce8f4da638
Merge pull request #9884 from liamwhite/service-cleanup
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service: miscellaneous cleanups
2023-03-03 22:51:17 -05:00
Kelebek1
a7fb80e612
Check all swizzle components for red, not just [0], pass float border color rather than int
2023-03-04 02:33:50 +00:00
Behunin
44518b225c
gpu_thread: Use bounded queue
2023-03-03 18:20:56 -07:00
Liam
ec6ee04c64
vulkan_common: disable vertexInputDynamicState on unsupported driver
2023-03-01 22:48:12 -05:00
Liam
809148e1a5
nvnflinger: fix name
2023-03-01 10:39:49 -05:00
Matías Locatti
c38bb96a2c
Partially apply LTO to only core and video_core projects.
2023-02-27 18:44:14 -03:00
ameerj
2ce5bb9bd6
buffer_cache: Add logic for non-NVN storage buffer tracking
2023-02-25 16:24:21 -05:00
ameerj
b5bcd8c71b
configuration: Add async ASTC decode setting
2023-02-22 18:21:09 -05:00
ameerj
090bc588e5
texture_cache: Add async texture decoding
2023-02-22 00:26:07 -05:00
Merry
c9678bda24
svc: Fix type consistency (exposed on macOS)
2023-02-21 21:39:17 +00:00
liamwhite
a4d0663158
Merge pull request #9588 from liamwhite/bylaws-reverts
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Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-19 13:11:57 -05:00
bunnei
e91ff9b7bd
Merge pull request #9810 from Kelebek1/nvdec_threads
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Allow >1 cpu threads on video decoding, disable multi-frame decoding
2023-02-17 09:44:38 -08:00
bunnei
889bfce447
Merge pull request #9802 from Kelebek1/wait_data_cache
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Re-add the invalidate_texture_data_cache register
2023-02-16 12:27:24 -08:00
Kelebek1
3b50906f00
Reimplement the invalidate_texture_data_cache register
2023-02-14 19:34:10 +00:00
Kelebek1
139b645aa2
Allow >1 cpu threads on video decoding, disable multi-frame decoding
2023-02-14 18:55:46 +00:00
arades79
683019878f
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
arades79
45e13b03f3
add static lifetime to constexpr values to force compile time evaluation where possible
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
bunnei
f70fcdb873
Merge pull request #9746 from ameerj/ogl-msaa-texcache
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texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-12 00:18:52 -08:00
ameerj
93cf2b3ca8
texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-11 15:43:07 -05:00
liamwhite
c97b5c9ff9
Merge pull request #9777 from vonchenplus/speed_up_video_copy
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video_core: Speed up video frame data copy
2023-02-11 12:35:16 -05:00
liamwhite
1040f1f503
Merge pull request #9744 from behunin/quick-release
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gpu_thread: Remove OnCommandListEndCommand
2023-02-11 10:28:30 -05:00
4adf39edf2
video_core: Speed up video frame data copy
2023-02-11 22:18:54 +08:00
liamwhite
c5743d5499
Merge pull request #9736 from Kelebek1/dynamic_vertex_attribs
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Remove fake vertex bindings when dynamic state is enabled
2023-02-09 22:14:55 -05:00
ameerj
eb9f16dce4
buffer_base: Partially revert changes from #9559
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This fixes a regression where Yoshi's Crafted World (and potentially other titles) would enter an infinite loop when GPU Accuracy was set to "Normal"
2023-02-08 19:37:23 -05:00
Behunin
8551ac6008
Remove OnCommandListEndCommand
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Call rasterizer->ReleaseFences() directly
2023-02-07 17:21:17 -07:00
Kelebek1
8ae2a664d2
Remove fake vertex bindings when dynamic state is enabled
2023-02-05 22:28:03 +00:00
liamwhite
8a33f8bd30
Merge pull request #9708 from ameerj/gl-context-flush
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gl_shader_cache: Force context flush when loading disk shader cache
2023-02-01 22:38:13 -05:00
liamwhite
9de88cb5a7
Merge pull request #9631 from vonchenplus/vulkan_clear
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video_core: Implement vulkan clear specified channel
2023-01-30 09:01:55 -05:00
ameerj
720ff38097
gl_compute_pipeline: Force context flush when loading shader cache
2023-01-29 21:32:12 -05:00
ameerj
01eeda74a6
gl_graphics_pipeline: Force context flush when loading shader cache
2023-01-29 20:26:49 -05:00
Levi Behunin
d5fc56db4b
Move to Clang Format 15
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Depends on https://github.com/yuzu-emu/build-environments/pull/69
clang-15 primary run
2023-01-29 17:49:42 -07:00
bunnei
a3aedcce65
Merge pull request #9691 from ameerj/msaa-texcache
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texture_cache: Fix tracking of MSAA image views
2023-01-28 23:47:45 -08:00
ameerj
c2fb7b64ce
texture_cache: Adjust image view sizes by MSAA samples
2023-01-28 00:15:29 -05:00
818631a412
video_core: Implement vulkan clear specified channel
2023-01-28 12:53:05 +08:00
liamwhite
6fa86989f1
Merge pull request #9539 from Wollnashorn/opengl-fsr
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video_core/opengl: Added FSR upscaling filter to the OpenGL renderer
2023-01-27 19:28:35 -05:00
Wollnashorn
c4a49eb1dd
video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
2023-01-26 21:43:33 +01:00
Merry
dc7ab4c5d6
Revert "MemoryManager: use fastmem directly."
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This reverts commit af5ecb0b15
.
2023-01-25 10:12:04 +00:00
Liam
c6eab71d5c
nsight_aftermath_tracker: update for latest Aftermath SDK
2023-01-21 13:01:19 -05:00
liamwhite
475370c8f8
Merge pull request #9556 from vonchenplus/draw_texture
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video_core: Implement maxwell3d draw texture method
2023-01-19 14:58:53 -05:00
Kelebek1
5a106cf11e
Demote maxwell3d Firmware4 call log to debug
2023-01-18 01:59:11 +00:00
9fc7ca1731
Address feedback
2023-01-16 10:27:57 +08:00
Morph
c277dad25f
Merge pull request #9596 from liamwhite/mvk
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MoltenVK: restrict number of vertex attributes/bindings to 16
2023-01-10 18:11:44 -05:00
Liam
fa8581e900
vulkan_common: fix indirect draw with count
2023-01-10 09:43:36 -05:00
TellowKrinkle
eaf425bd32
MoltenVK: restrict number of vertex attributes/bindings to 16
2023-01-09 19:01:09 -05:00
Morph
ffb12f4f9f
Merge pull request #9581 from liamwhite/turbo2
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renderer_vulkan: pause turbo submissions on inactive queue
2023-01-09 16:23:16 -05:00
Liam
279005448a
vulkan_device: refactor feature testing
2023-01-09 16:12:16 -05:00
Fernando Sahmkow
efbb6fe288
VideoCore: Fix OGL cache invalidation.
2023-01-07 21:56:17 -05:00
Liam
57a4388e2d
Revert "Vulkan, OpenGL: Hook up storage buffer alignment code"
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This reverts commit 9e2997c4b6
.
2023-01-07 15:48:50 -05:00
Liam
c19c8ac92c
renderer_vulkan: pause turbo submissions on inactive queue
2023-01-07 14:35:11 -05:00
Narr the Reg
432d48d9c8
Merge pull request #9570 from liamwhite/less-clock-boost
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renderer_vulkan: disable clock boost on unvalidated devices
2023-01-07 10:41:37 -06:00
Liam
444b25bae1
vulkan_device: avoid attempt to access empty optional
2023-01-06 21:23:21 -05:00
Liam
2e4dde12c7
renderer_vulkan: disable clock boost on unvalidated devices
2023-01-06 19:07:47 -05:00
Narr the Reg
4bda2b475f
opengl: Sanitize antialiasing config
2023-01-06 13:42:20 -06:00
Wollnashorn
457826a83b
video_core/vulkan: Fixed loading of Vulkan driver pipeline cache
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The header size of the Vulkan driver pipeline cache files was incorrectly in PipelineCache::LoadVulkanPipelineCache, for which the pipeline cache wasn't read correctly and got invalidated on each load.
2023-01-06 16:52:41 +01:00
Fernando S
8b251fc3f6
Merge pull request #9535 from bylaws/master
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Port over several shader-compiler fixes from skyline
2023-01-06 10:06:45 -05:00
liamwhite
020dbcdbc7
Merge pull request #9552 from liamwhite/turbo
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vulkan: implement 'turbo mode' clock booster
2023-01-06 09:59:59 -05:00
Fernando S
5bcbb8de45
Merge pull request #9559 from FernandoS27/cached-writes
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VideoCore: Implement Cached Writes, use fastmem for reading GPU memory and eliminate old stuffs
2023-01-06 07:31:39 -05:00
Fernando Sahmkow
f6245dc40a
MacroHLE: eliminate 2 rushed macros.
2023-01-05 20:53:31 -05:00
liamwhite
eaca61e073
Merge pull request #9528 from liamwhite/mvk-nulldesc
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renderer_vulkan: implement fallback path for null buffer descriptors
2023-01-05 18:31:55 -05:00
liamwhite
3e33a878dc
Merge pull request #9536 from liamwhite/debug-utils
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vulkan_common: unify VK_EXT_debug_utils and selection of validation layer
2023-01-05 18:31:45 -05:00
Billy Laws
58fec43768
Run clang-format
2023-01-05 22:18:10 +00:00
Billy Laws
6c812a0c84
Vulkan, OpenGL: Hook up geometry shader passthrough emulation
2023-01-05 22:13:07 +00:00
Billy Laws
9e2997c4b6
Vulkan, OpenGL: Hook up storage buffer alignment code
2023-01-05 22:13:07 +00:00
Billy Laws
bbfad79c89
Vulkan: Add a workaround for input_position on Adreno drivers
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Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct.
2023-01-05 22:13:07 +00:00
Wollnashorn
e07976a22b
video_core/vulkan: Vulkan driver pipelines now contain cache version
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So that old cache can get deleted when the cache version changes and does not grow infinitely
2023-01-05 21:03:01 +01:00
Wollnashorn
f2aa816679
video_core/vulkan: Added check if Vulkan pipeline path has been set
2023-01-05 21:03:01 +01:00
Wollnashorn
16809c1fa7
video_core/vulkan: Added VkPipelineCache
to store Vulkan pipelines
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As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.
These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
Fernando Sahmkow
b56ad93bbc
BufferBase: Don't ignore GPU pages.
2023-01-05 14:00:10 -05:00
Fernando Sahmkow
2d0c4f2b1d
Fermi2D: sync cache flushes
2023-01-05 06:43:28 -05:00
Fernando Sahmkow
af5ecb0b15
MemoryManager: use fastmem directly.
2023-01-05 06:06:33 -05:00
Fernando Sahmkow
6c7eb81f7d
video_core: Cache GPU internal writes.
2023-01-05 05:23:39 -05:00
Fernando Sahmkow
4d9af4a9d2
Vulkan: Fix drivers that don't support dynamic_state_2 up
2023-01-05 00:11:16 -05:00
013b689153
video_core: Implement opengl/vulkan draw_texture
2023-01-05 12:41:33 +08:00
1e8cee2ddf
video_core: Implement maxwell3d draw texture method
2023-01-05 12:41:28 +08:00