bunnei
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cbf8bea9d5
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Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer
gl_rasterizer: Use DSA for VAOs and buffers
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2019-01-20 14:06:01 -05:00 |
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ReinUsesLisp
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a1b1ea47ed
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gl_rasterizer: Silent unsafe mix warning
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2019-01-18 03:25:28 -03:00 |
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ReinUsesLisp
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a63d7c49fc
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shader_ir: Fixup clang build
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2019-01-15 21:06:05 -03:00 |
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ReinUsesLisp
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1e40a4b343
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gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compatibility
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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51de4e00a6
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gl_shader_decompiler: Inline textureGather component
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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1c9c4eefeb
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shader_decode: Fixup XMAD
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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170c8212bb
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shader_ir: Pass to decoder functions basic block's code
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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2d6c064e66
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shader_decode: Improve zero flag implementation
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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d911740e5d
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shader_ir: Remove composite primitives and use temporals instead
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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bb12f99b20
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gl_shader_decompiler: Fixup AssignCompositeHalf
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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50195b1704
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shader_decode: Use proper primitive names
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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2faad9bf23
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shader_decode: Use BitfieldExtract instead of shift + and
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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52223313b1
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shader_ir: Remove Ipa primitive
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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d6b173d5fe
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gl_shader_decompiler: Use rasterizer's UBO size limit
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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df74ff3c8b
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gl_shader_gen: Fixup code formatting
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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af5d7e2c49
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video_core: Rename glsl_decompiler to gl_shader_decompiler
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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d9118d324a
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shader_ir: Remove RZ and use Register::ZeroIndex instead
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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5af82a8ed4
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shader_decode: Implement TEXS.F16
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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c68c13e1aa
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shader_decode: Fixup R2P
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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8b5588e776
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glsl_decompiler: Fixup TLDS
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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dbed6c6485
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glsl_decompiler: Fixup geometry shaders
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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ea78c78253
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shader_decode: Fixup WriteLogicOperation zero comparison
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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ab7f52b279
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glsl_decompiler: Fixup permissive member function declarations
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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55a10d02e5
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shader_decode: Fixup PSET
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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a2e22b4359
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shader_decode: Fixup clang-format
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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e1fea1e0c5
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video_core: Implement IR based geometry shaders
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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a1b845b651
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shader_decode: Implement VMAD and VSETP
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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b11e0b94c7
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shader_decode: Implement HSET2
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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2df55985b6
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shader_decode: Rework HSETP2
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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8332482c24
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shader_decode: Implement R2P
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2019-01-15 17:54:53 -03:00 |
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ReinUsesLisp
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3f1136ac6f
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shader_decode: Implement CSETP
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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7e13e8bfcb
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shader_decode: Implement PSET
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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dd91650aaf
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shader_decode: Implement HFMA2
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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d6f76307fe
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glsl_decompiler: Remove HNegate inlining
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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027f443e69
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shader_decode: Implement POPC
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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55e6786254
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shader_decode: Implement TLDS (untested)
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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ec98e4d842
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shader_decode: Update TLD4 reflecting #1862 changes
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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03e088a4f4
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shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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2d9136cec6
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shader_decode: Fixup FSET
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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af5c6e4ccb
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shader_decode: Implement IADD32I
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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4316eaf75c
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shader_decode: Fixup clang-format
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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fc46ecddb3
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video_core: Return safe values after an assert hits
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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148a6418ed
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shader_decode: Implement FFMA
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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21aff36459
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video_core: Address feedback
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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59b34b1d76
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shader_ir: Fixup file inclusions and clang-format
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2019-01-15 17:54:52 -03:00 |
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Mat M
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57a900cc45
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shader_ir: Move comment node string
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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d4fae3a699
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shader_ir: Address feedback to avoid UB in bit casting
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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946c86f0bb
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shader_decode: Fixup clang-format
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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c9cf899d18
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shader_decode: Implement LEA
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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4fd06efeb9
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shader_decode: Implement IADD3
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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a40fd07516
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shader_decode: Implement LOP3
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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b184ca9089
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shader_decode: Implement ST_L
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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8d42feb09b
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shader_decode: Implement LD_L
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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21f9e9da09
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shader_decode: Implement HSETP2
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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68c99d2597
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shader_decode: Implement HADD2 and HMUL2
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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cf4a08d950
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shader_decode: Implement HADD2_IMM and HMUL2_IMM
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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376a837511
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shader_decode: Implement MOV_SYS
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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518a2bd206
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shader_decode: Implement IMNMX
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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07944a2345
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shader_decode: Implement F2F_C
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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e8235c0215
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shader_decode: Implement I2I
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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6ca31f544a
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shader_decode: Implement BRA internal flag
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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210620ff31
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shader_decode: Implement ISCADD
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2019-01-15 17:54:52 -03:00 |
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ReinUsesLisp
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b0e7920838
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shader_decode: Implement XMAD
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2019-01-15 17:54:51 -03:00 |
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ReinUsesLisp
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becfdb8638
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shader_decode: Implement PBK and BRK
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2019-01-15 17:54:51 -03:00 |
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ReinUsesLisp
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8f37531f8e
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shader_decode: Implement LOP
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2019-01-15 17:54:51 -03:00 |
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ReinUsesLisp
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8486e7f8c8
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shader_decode: Implement SEL
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2019-01-15 17:54:51 -03:00 |
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ReinUsesLisp
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ccb71bece9
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shader_decode: Implement IADD
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2019-01-15 17:54:51 -03:00 |
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ReinUsesLisp
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faadae5814
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shader_decode: Implement ISETP
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2019-01-15 17:54:51 -03:00 |
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ReinUsesLisp
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80183de884
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shader_decode: Implement BFI
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2019-01-15 17:54:51 -03:00 |
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ReinUsesLisp
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078ba28e13
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shader_decode: Implement ISET
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2019-01-15 17:54:51 -03:00 |
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ReinUsesLisp
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acdbbb8885
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shader_decode: Implement LD_C
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2019-01-15 17:54:51 -03:00 |
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ReinUsesLisp
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d79c462af0
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shader_decode: Implement SHL
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2019-01-15 17:54:51 -03:00 |
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ReinUsesLisp
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a2819c204f
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shader_decode: Implement SHR
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2019-01-15 17:54:51 -03:00 |
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ReinUsesLisp
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39f1c6246a
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shader_decode: Implement LOP32I
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2019-01-15 17:54:51 -03:00 |
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ReinUsesLisp
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501284a81a
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shader_decode: Implement BFE
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2019-01-15 17:54:51 -03:00 |
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ReinUsesLisp
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e444a6553f
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shader_decode: Implement FSET
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2019-01-15 17:54:51 -03:00 |
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ReinUsesLisp
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3052eae25e
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shader_decode: Implement F2I
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2019-01-15 17:54:51 -03:00 |
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ReinUsesLisp
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8abe5ba2c8
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shader_decode: Implement I2F
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2019-01-15 17:54:51 -03:00 |
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ReinUsesLisp
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c849b5b320
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shader_decode: Implement F2F
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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9118deb990
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shader_decode: Stub DEPBAR
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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97f33f00cf
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shader_decode: Implement SSY and SYNC
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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abdbafbc20
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shader_decode: Implement PSETP
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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802c23b8a8
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shader_decode: Implement TMML
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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2b90637f4b
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shader_decode: Implement TEX and TXQ
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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878672f371
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shader_decode: Implement TEXS (F32)
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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c703f0aee4
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shader_decode: Implement FSETP
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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8215ae942c
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shader_decode: Partially implement BRA
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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4f95dc950e
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shader_decode: Implement IPA
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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cacb934f21
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shader_decode: Implement EXIT
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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0c049e0a21
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shader_decode: Implement ST_A
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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e3f1233ce1
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shader_decode: Implement LD_A
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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ea358bd4bf
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shader_decode: Implement FADD32I
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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c9b2a1b051
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shader_decode: Implement FMUL32_IMM
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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2edee801ce
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shader_decode: Implement MOV32_IMM
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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06cb910c6d
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shader_decode: Stub RRO_C, RRO_R and RRO_IMM
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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5e6a0a08c1
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shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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964ddeeb90
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shader_decode: Implement MUFU
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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4ccaa1402d
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shader_decode: Implement FADD_C, FADD_R and FADD_IMM
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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7c192ec43f
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shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM
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2019-01-15 17:54:50 -03:00 |
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ReinUsesLisp
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4c70d5b8eb
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shader_decode: Implement MOV_C and MOV_R
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2019-01-15 17:54:50 -03:00 |
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